attack program - new
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71
farms/attack.lua
Normal file
71
farms/attack.lua
Normal file
@@ -0,0 +1,71 @@
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_G.requireInjector(_ENV)
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local Peripheral = require('peripheral')
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local Point = require('point')
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local Util = require('util')
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local device = _G.device
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local os = _G.os
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local turtle = _G.turtle
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local args = { ... }
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local mob = args[1] or error('Syntax: attack <mob name>')
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local function equip(side, item, rawName)
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local equipped = Peripheral.lookup('side/' .. side)
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if equipped and equipped.type == item then
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return true
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end
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if not turtle.equip(side, rawName or item) then
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if not turtle.selectSlotWithQuantity(0) then
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error('No slots available')
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end
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turtle.equip(side)
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if not turtle.equip(side, item) then
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error('Unable to equip ' .. item)
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end
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end
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turtle.select(1)
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end
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local function setHeading()
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equip('right', 'plethora:scanner', 'plethora:module:2')
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local scanner = device['plethora:scanner']
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local facing = scanner.getBlockMeta(0, 0, 0).state.facing
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turtle.point.heading = Point.facings[facing].heading
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end
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equip('left', 'minecraft:diamond_sword')
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setHeading()
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equip('right', 'plethora:sensor', 'plethora:module:3')
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local sensor = device['plethora:sensor']
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while true do
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local blocks = sensor.sense()
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local mobs = Util.filterInplace(blocks, function(b)
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if b.name == mob then
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b.x = Util.round(b.x) + turtle.point.x
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b.y = Util.round(b.y) + turtle.point.y
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b.z = Util.round(b.z) + turtle.point.z
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return true
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end
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end)
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if turtle.getFuelLevel() == 0 then
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error('Out of fuel')
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end
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if #mobs == 0 then
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os.sleep(3)
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else
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Point.eachClosest(turtle.point, mobs, function(b)
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if turtle.faceAgainst(b) then
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repeat until not turtle.attack()
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end
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end)
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end
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end
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@@ -245,6 +245,14 @@ function listingPage:eventHandler(event)
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end
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function listingPage:enable()
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local function updateStatus()
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self.statusBar.storageStatus.value =
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context.storage:isOnline() and '' or 'offline'
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self.statusBar.storageStatus.textColor =
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context.storage:isOnline() and colors.lime or colors.red
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end
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updateStatus()
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Event.onTimeout(0, function()
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self:refresh()
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self:draw()
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@@ -259,14 +267,6 @@ function listingPage:enable()
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self:sync()
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end)
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local function updateStatus()
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self.statusBar.storageStatus.value =
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context.storage:isOnline() and '' or 'offline'
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self.statusBar.storageStatus.textColor =
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context.storage:isOnline() and colors.lime or colors.red
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end
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updateStatus()
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self.handler = Event.on({ 'storage_offline', 'storage_online' }, function()
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updateStatus()
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self.statusBar.storageStatus:draw()
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