1.7.10 compatibility
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@@ -1078,8 +1078,9 @@ function listingPage:applyFilter()
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end
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-- randomly errors in 1.7x with "you are not attached to this computer"
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print('Inspecting machines')
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local retryCount = 0
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for _ = 1, 3 do
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while true do
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Util.clear(machines)
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local s, m = pcall(findMachines)
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if not s and m then
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@@ -2,7 +2,7 @@
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Provides: autocrafting, resource limits, on-demand crafting, storage stocker.
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Using a turtle allows for crafting of items eliminating the need for AE/RS
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molecular assemblers.
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molecular assemblers / crafters.
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Inventory setup:
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Turtle/computer must be touching at least one type of inventory
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@@ -24,19 +24,25 @@
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2. Requires a vanilla chest beside the turtle with the "craftingChest"
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configuration variable defined.
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-- or --
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If using MC 1.7x, you can use a duck antenna instead.
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If using MC 1.7x, you can equip the turtle with a duck antenna.
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Restocking:
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If using a limited inventory block, such as RFTools modular storage, you
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can have the main inventory automatically replenish items from the restocking
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inventory. Each cycle, the restocking inventory will be checked and if the
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main inventory has less than a stock of an item, it will pull that item
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main inventory has less than a stack of an item, it will pull that item
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from the restocking inventory into the main inventory.
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Configuration:
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Note: computerFacing and inventory are required. All others are optional.
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computerFacing : the direction turtle is facing
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valid sides:
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top, bottom, left, right, front, back
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valid directions:
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up, down, north, south, east, west
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computerFacing : direction turtle is facing
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inventory : side for the main inventory (can be the same as the controller)
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craftingChest : side for the chest used for crafting
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controller : side for AE / RS block
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@@ -48,7 +54,6 @@
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type/monitor - will use the first monitor found
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side/north - specify a direction (top/bottom/east/etc)
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name/monitor_1 - specify the exact name of the peripheral
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]]--
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_G.requireInjector()
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@@ -254,8 +259,8 @@ local function addCraftingRequest(item, craftList, count)
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return request
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end
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-- Craft
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local function craftItem(recipe, items, originalItem, craftList, count)
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if craftingPaused or not canCraft then
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return 0
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end
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@@ -302,6 +307,7 @@ local function craftItem(recipe, items, originalItem, craftList, count)
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return crafted
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end
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-- Craft as much as possible regardless if all ingredients are available
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local function forceCraftItem(inRecipe, items, originalItem, craftList, inCount)
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local summed = { }
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local throttle = Util.throttle()
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@@ -462,9 +468,8 @@ local function restock()
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if items and stock then
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for _,v in pairs(stock) do
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local count = Craft.getItemCount(items, v)
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if count < 64 then
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count = 64 - count
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stockAdapter:provide(v, count)
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if count < v.maxCount then
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stockAdapter:provide(v, v.maxCount - count)
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clearGrid()
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end
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end
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@@ -1357,6 +1362,7 @@ jobMonitor()
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Event.onInterval(5, function()
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if not craftingPaused then
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restock()
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local items = listItems()
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if not items or Util.size(items) == 0 then
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jobList:showError('No items in system')
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@@ -1401,8 +1407,6 @@ Event.onInterval(5, function()
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craftList = getAutocraftItems(items) -- autocrafted items don't show on job monitor
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craftItems(craftList, items)
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restock()
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end
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end
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end)
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