milo performance
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@@ -11,64 +11,71 @@ local function filter(a)
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end
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function ExportTask:cycle(context)
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for machine in context.storage:filterActive('machine', filter) do
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for _, entry in pairs(machine.exports) do
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for node in context.storage:filterActive('machine', filter) do
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for _, entry in pairs(node.exports) do
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local function exportSlot(list, slotNo, item, count)
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local slot = list[slotNo] or { count = 0 }
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if not entry.filter then
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-- exports must have a filter
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-- TODO: validate in exportView
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break
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end
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if slot.count == 0 or
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(slot.name == item.name and
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slot.damage == item.damage and
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slot.nbtHash == item.nbtHash) then
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local function exportSingleSlot()
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local slot = node.adapter.getItemMeta(entry.slot)
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local maxCount = itemDB:getMaxCount(item)
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count = math.min(maxCount - slot.count, count)
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if slot and slot.count == slot.maxCount then
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return
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end
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if count > 0 then
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-- _debug('attempting to export %s %d into slot %d', item.name, count, slotNo)
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count = context.storage:export(machine.name, slotNo, count, item)
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if slot then
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-- something is in the slot, find what we can export
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for key in pairs(entry.filter) do
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local filterItem = Milo:splitKey(key)
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if (slot.name == filterItem.name and
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entry.ignoreDamage or slot.damage == filterItem.damage and
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entry.ignoreNbtHash or slot.nbtHash == filterItem.nbtHash) then
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if count > 0 then
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item.count = item.count - count
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list[slotNo] = {
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name = item.name,
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damage = item.damage,
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nbtHash = item.nbtHash,
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count = count + slot.count,
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}
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return true
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local items = Milo:getMatches(filterItem, entry)
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local _, item = next(items)
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if item then
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local count = math.min(item.count, slot.maxCount - slot.count)
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context.storage:export(node.name, entry.slot, count, item)
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end
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break
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end
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end
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return
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end
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-- slot is empty - export first matching item we have in storage
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for key in pairs(entry.filter) do
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local items = Milo:getMatches(Milo:splitKey(key), entry)
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local _, item = next(items)
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if item then
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local count = math.min(item.count, itemDB:getMaxCount(item))
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context.storage:export(node.name, entry.slot, count, item)
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break
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end
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end
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end
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local list
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local function getLazyList()
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if not list then
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list = machine.adapter.list()
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end
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return list
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end
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for key in pairs(entry.filter or { }) do
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local items = Milo:getMatches(Milo:listItems(), itemDB:splitKey(key), entry.ignoreDamage, entry.ignoreNbtHash)
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for _,item in pairs(items) do
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if item and item.count > 0 then
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if type(entry.slot) == 'number' then
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if exportSlot(getLazyList(), entry.slot, item, item.count) then
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break
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end
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else
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-- _debug('attempting to export %s %d', item.name, item.count)
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-- TODO: always going to try and export even if the chest is full
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if context.storage:export(machine.name, nil, item.count, item) == 0 then
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break
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end
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local function exportItems()
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for key in pairs(entry.filter) do
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local items = Milo:getMatches(itemDB:splitKey(key), entry)
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for _,item in pairs(items) do
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if context.storage:export(node.name, nil, item.count, item) == 0 then
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-- TODO: really shouldn't break here as there may be room in other slots
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-- leaving for now for performance reasons
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break
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end
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end
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end
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end
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if type(entry.slot) == 'number' then
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exportSingleSlot()
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else
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exportItems()
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end
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end
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end
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end
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