compatibility improvements

This commit is contained in:
kepler155c
2017-10-12 17:56:14 -04:00
parent 5232b5a115
commit 3734afed92
3 changed files with 145 additions and 142 deletions

View File

@@ -1,7 +1,6 @@
local class = require('class')
local Util = require('util')
local DEFLATE = require('deflatelua')
local UI = require('ui')
local Point = require('point')
local bit = _G.bit
@@ -16,6 +15,52 @@ local turtle = _G.turtle
local schematicMagic = 0x0a00
local gzipMagic = 0x1f8b
--[[-- Spinner --]]--
local Spinner = class()
function Spinner:init(args)
local defaults = {
timeout = .095,
c = os.clock(),
spinIndex = 0,
spinSymbols = { '-', '/', '|', '\\' }
}
defaults.x, defaults.y = term.getCursorPos()
defaults.startX = defaults.x
defaults.startY = defaults.y
Util.merge(self, defaults)
Util.merge(self, args)
end
function Spinner:spin(text)
local cc = os.clock()
if text then
self.text = text
end
if cc > self.c + self.timeout then
term.setCursorPos(self.x, self.y)
local str = self.spinSymbols[self.spinIndex % #self.spinSymbols + 1]
if self.text then
str = str .. ' ' .. self.text
self.text = nil
end
term.write(str)
self.spinIndex = self.spinIndex + 1
os.sleep(0)
self.c = os.clock()
end
end
function Spinner:stop(text)
term.setCursorPos(self.x, self.y)
local str = string.rep(' ', #self.spinSymbols)
if text then
str = str .. ' ' .. text
end
term.write(str)
term.setCursorPos(self.startX, self.startY)
end
local Schematic = class()
function Schematic:init(args)
self.blocks = { }
@@ -281,7 +326,7 @@ function Schematic:loadpass(fh, spinner)
fh:close()
print('Assigning coords ')
spinner.text = 'Assigning coords '
local index = 1
for _, b in ipairs(self.blocks) do
while index < b.index do
@@ -314,11 +359,10 @@ function Schematic:loadpass(fh, spinner)
end
function Schematic:load(filename)
local _, cursorY = term.getCursorPos()
local spinner = UI.Spinner({
x = UI.term.width,
y = cursorY - 1
local _, cy = term.getCursorPos()
local spinner = Spinner({
x = 1,
y = cy,
})
local f
@@ -327,7 +371,7 @@ function Schematic:load(filename)
filename = originalFile .. '.uncompressed'
if not fs.exists(filename) then
print('Decompressing')
spinner.text = 'Decompressing'
f = self:decompress(originalFile, spinner)
end
end
@@ -340,7 +384,7 @@ function Schematic:load(filename)
self:checkFileType(f)
print('Loading blocks ')
spinner.text = 'Loading blocks '
self:loadpass(f, spinner)
self.rowIndex = { }
@@ -357,7 +401,7 @@ function Schematic:load(filename)
end
function Schematic:assignDamages(spinner)
print('Assigning damages')
spinner.text = 'Assigning damages'
for _,b in pairs(self.blocks) do
b.dmg = self.damages[b.index] or 0
@@ -586,7 +630,7 @@ function Schematic:determineBlockPlacement(y)
print('Processing level ' .. y)
local spinner = UI.Spinner({
local spinner = Spinner({
x = 1,
spinSymbols = { 'o.....', '.o....', '..o...', '...o..', '....o.', '.....o' }
})

View File

@@ -1,11 +1,10 @@
if not turtle and not commands then
if not _G.turtle and not _G.commands then
error('Must be run on a turtle or a command computer')
end
requireInjector(getfenv(1))
_G.requireInjector()
local Blocks = require('blocks')
local class = require('class')
local Event = require('event')
local itemDB = require('itemDB')
local MEAdapter = require('meAdapter')
@@ -16,8 +15,18 @@ local TableDB = require('tableDB')
local UI = require('ui')
local Util = require('util')
local commands = _G.commands
local colors = _G.colors
local device = _G.device
local fs = _G.fs
local multishell = _ENV.multishell
local os = _G.os
local read = _G.read
local rs = _G.rs
local turtle = _G.turtle
local ChestAdapter = require('chestAdapter')
if Util.getVersion() == 1.8 then
if Util.checkMinecraftVersion(1.8) then
ChestAdapter = require('chestAdapter18')
end
@@ -25,6 +34,8 @@ local BUILDER_DIR = 'usr/builder'
local schematic = Schematic()
local blocks = Blocks({ dir = BUILDER_DIR })
local supplyPage, substitutionPage
local pistonFacings
local SUPPLIES_PT = { x = -1, z = -1, y = 0 }
@@ -37,12 +48,10 @@ local Builder = {
fuelItem = { id = 'minecraft:coal', dmg = 0 },
resourceSlots = 14,
facing = 'south',
confirmFacing = false,
wrenchSucks = false,
stairBug = false,
}
local pistonFacings
-- Temp functions until conversion to new adapters is complete
local function convertSingleForward(item)
item.displayName = item.display_name
@@ -80,7 +89,7 @@ local function convertBack(t)
end
--[[-- SubDB --]]--
subDB = TableDB({
local subDB = TableDB({
fileName = fs.combine(BUILDER_DIR, 'sub.db'),
})
@@ -174,7 +183,7 @@ function subDB:lookupBlocksForSub(sid, sdmg)
end
--[[-- maxStackDB --]]--
maxStackDB = TableDB({
local maxStackDB = TableDB({
fileName = fs.combine(BUILDER_DIR, 'maxstack.db'),
})
@@ -182,51 +191,6 @@ function maxStackDB:get(id, dmg)
return self.data[id .. ':' .. dmg] or 64
end
--[[-- Spinner --]]--
UI.Spinner = class()
function UI.Spinner:init(args)
local defaults = {
UIElement = 'Spinner',
timeout = .095,
x = 1,
y = 1,
c = os.clock(),
spinIndex = 0,
spinSymbols = { '-', '/', '|', '\\' }
}
defaults.x, defaults.y = term.getCursorPos()
defaults.startX = defaults.x
defaults.startY = defaults.y
UI:setProperties(self, defaults)
UI:setProperties(self, args)
end
function UI.Spinner:spin(text)
local cc = os.clock()
if cc > self.c + self.timeout then
term.setCursorPos(self.x, self.y)
local str = self.spinSymbols[self.spinIndex % #self.spinSymbols + 1]
if text then
str = str .. ' ' .. text
end
term.write(str)
self.spinIndex = self.spinIndex + 1
os.sleep(0)
self.c = os.clock()
end
end
function UI.Spinner:stop(text)
term.setCursorPos(self.x, self.y)
local str = string.rep(' ', #self.spinSymbols)
if text then
str = str .. ' ' .. text
end
term.write(str)
term.setCursorPos(self.startX, self.startY)
end
--[[-- Builder --]]--
function Builder:getBlockCounts()
local blocks = { }
@@ -299,13 +263,13 @@ function Builder:getAirResupplyList(blockIndex)
}
end
else
slots, _ = self:getGenericSupplyList(blockIndex)
slots = self:getGenericSupplyList(blockIndex)
end
local fuel = subDB:getSubstitutedItem(Builder.fuelItem.id, Builder.fuelItem.dmg)
slots[15] = {
id = 'minecraft:chest', --'ironchest:BlockIronChest', --
id = 'minecraft:chest', --'ironchest:BlockIronChest', --
dmg = 0,
qty = 0,
need = 1,
@@ -455,7 +419,7 @@ end
function Builder:autocraft(supplies)
local t = { }
for i,s in pairs(supplies) do
for _,s in pairs(supplies) do
local key = s.id .. ':' .. s.dmg
local item = t[key]
if not item then
@@ -543,7 +507,7 @@ function Builder:inAirDropoff()
self:log('Requesting air supply drop for supply #: ' .. 1)
while true do
Message.broadcast('needSupplies', { point = turtle.getPoint(), uid = 1 })
local _, id, msg, _ = Message.waitForMessage('gotSupplies', 1)
local _, _, msg, _ = Message.waitForMessage('gotSupplies', 1)
if not msg or not msg.contents then
Message.broadcast('supplyList', { uid = 1, slots = self:getAirResupplyList() })
@@ -558,7 +522,7 @@ function Builder:inAirDropoff()
self:log('Received supply location')
os.sleep(0)
turtle.goto(pt.x, pt.z, pt.y)
turtle._goto(pt.x, pt.z, pt.y)
os.sleep(.1) -- random computer is not connected error
local chestAdapter = ChestAdapter({ direction = 'down', wrapSide = 'top' })
@@ -581,7 +545,7 @@ function Builder:inAirDropoff()
Message.broadcast('thanks', { })
for i = 1,12 do -- wait til supplier is idle before sending next request
for _ = 1,12 do -- wait til supplier is idle before sending next request
if turtle.detectUp() then
os.sleep(.25)
end
@@ -606,7 +570,7 @@ function Builder:inAirResupply()
self:log('Requesting air supply drop for supply #: ' .. self.slotUid)
while true do
Message.broadcast('needSupplies', { point = turtle.getPoint(), uid = Builder.slotUid })
local _, id, msg, _ = Message.waitForMessage('gotSupplies', 1)
local _, _, msg, _ = Message.waitForMessage('gotSupplies', 1)
if not msg or not msg.contents then
self.itemAdapter = oldAdapter
@@ -621,7 +585,7 @@ function Builder:inAirResupply()
self:log('Received supply location')
os.sleep(0)
turtle.goto(pt.x, pt.z, pt.y)
turtle._goto(pt.x, pt.z, pt.y)
os.sleep(.1) -- random computer is not connected error
local chestAdapter = ChestAdapter({ direction = 'down', wrapSide = 'top' })
@@ -648,7 +612,7 @@ function Builder:inAirResupply()
if #supplies == 0 then
for i = 1,12 do -- wait til supplier is idle before sending next request
for _ = 1,12 do -- wait til supplier is idle before sending next request
if turtle.detectUp() then
os.sleep(.25)
end
@@ -724,40 +688,63 @@ function Builder:place(slot)
end
function Builder:getWrenchSlot()
local wrench = subDB:getSubstitutedItem('SubstituteAWrench', 0)
return Builder:selectItem(wrench.id, wrench.dmg)
end
-- figure out our orientation in the world
function Builder:getTurtleFacing()
local directions = { -- reversed directions
[5] = 'west',
[3] = 'north',
[4] = 'east',
[2] = 'south',
}
if Util.getVersion() == 1.8 then
local directions = { -- reversed directions
[5] = 'west',
[3] = 'north',
[4] = 'east',
[2] = 'south',
}
if self:selectItem('minecraft:piston', 0) then
turtle.placeUp()
local _, bi = turtle.inspectUp()
turtle.digUp()
return directions[bi.metadata]
local function getItem(item)
turtle.select(1)
local msg = false
while true do
self.itemAdapter:provide(item, 1, 1)
if turtle.getItemCount(1) == 1 then
break
end
if not msg then
print('Place ' .. itemDB:getName(item) .. ' in supply chest')
msg = true
end
os.sleep(1)
end
end
getItem({ name = 'minecraft:piston', damage = 0 })
turtle.placeUp()
local _, bi = turtle.inspectUp()
turtle.digUp()
self:dumpInventoryWithCheck()
if directions[bi.metadata] then
self.facing = directions[bi.metadata]
return
end
return Builder.facing
-- if the piston faces up when placed above, then this version
-- has the stair bug
self.stairBug = true
getItem({ name = 'minecraft:chest', damage = 0 })
turtle.placeUp()
local _, bi2 = turtle.inspectUp()
turtle.digUp()
self:dumpInventoryWithCheck()
self.facing = directions[bi2.metadata]
end
function Builder:wrenchBlock(side, facing, cache)
local s = Builder:getWrenchSlot()
if not s then
b.needResupply = true
return false
end
@@ -767,7 +754,7 @@ function Builder:wrenchBlock(side, facing, cache)
if count then
turtle.select(s.index)
for i = 1,count do
for _ = 1,count do
turtle.getAction(side).place()
end
return true
@@ -789,9 +776,9 @@ function Builder:wrenchBlock(side, facing, cache)
facing = turtle.getHeadingInfo(offsetDirection).direction
end
count = 0
local count = 0
print('determining wrench count')
for i = 1, 6 do
for _ = 1, 6 do
local _, bi = turtle.getAction(side).inspect()
if facing == directions[bi.metadata] then
@@ -812,11 +799,10 @@ function Builder:rotateBlock(side, facing)
local s = Builder:getWrenchSlot()
if not s then
b.needResupply = true
return false
end
for i = 1, facing do
for _ = 1, facing do
turtle.getAction(side).place()
end
@@ -885,8 +871,8 @@ function Builder:placePiston(b)
return success
end
function Builder:goto(x, z, y, heading)
if not turtle.goto(x, z, y, heading) then
function Builder:_goto(x, z, y, heading)
if not turtle._goto(x, z, y, heading) then
print('stuck')
print('Press enter to continue')
os.sleep(1)
@@ -910,7 +896,7 @@ function Builder:gotoEx(x, z, y, h, travelPlane)
elseif distance > 1 then
self:gotoTravelPlane(travelPlane)
end
self:goto(x, z, y, h)
self:_goto(x, z, y, h)
end
function Builder:placeDirectionalBlock(b, slot, travelPlane)
@@ -982,12 +968,11 @@ function Builder:placeDirectionalBlock(b, slot, travelPlane)
local isSouth = (turtle.getHeadingInfo(Builder.facing).heading +
turtle.getHeadingInfo(stairUpDirections[d]).heading) % 4 == 1
if Util.getVersion() == 1.8 then
isSouth = false -- no stair bug in this version
if not self.stairBug then
isSouth = false
end
if isSouth then
-- for some reason, the south facing stair doesn't place correctly
-- jump through some hoops to place it
self:gotoEx(b.x, b.z, b.y, (turtle.getHeadingInfo(stairUpDirections[d]).heading + 2) % 4, travelPlane)
@@ -1213,13 +1198,6 @@ function Builder:build()
elseif not self.isCommandComputer then
travelPlane = self:findTravelPlane(self.index)
turtle.status = 'building'
if not self.confirmFacing then
local facing = self:getTurtleFacing()
if facing then
self.confirmFacing = true
self.facing = facing
end
end
end
UI:setPage('blank')
@@ -1241,7 +1219,7 @@ function Builder:build()
local function placeBlock(id, dmg, x, y, z)
local cx, cy, cz = commands.getBlockPosition()
local cx, _, cz = commands.getBlockPosition()
local command = table.concat({
"setblock",
@@ -1279,7 +1257,7 @@ function Builder:build()
if b.y ~= turtle.getPoint().y then
turtle.gotoY(b.y)
end
self:goto(b.x, b.z, b.y)
self:_goto(b.x, b.z, b.y)
turtle.digDown()
-- if no supplier, then should fill all slots
@@ -1325,10 +1303,10 @@ function Builder:build()
end
else
self:gotoTravelPlane(travelPlane)
self:goto(b.x, b.z, b.y)
self:_goto(b.x, b.z, b.y)
b.placed = self:placeDown(slot)
end
if b.placed then
slot.qty = slot.qty - 1
else
@@ -1366,7 +1344,7 @@ function Builder:build()
turtle.setHeading(0)
Builder:dumpInventory()
for i = 1, 4 do
for _ = 1, 4 do
turtle.turnRight()
end
end
@@ -1380,7 +1358,7 @@ function Builder:build()
end
--[[-- blankPage --]]--
blankPage = UI.Page()
local blankPage = UI.Page()
function blankPage:draw()
self:clear(colors.black)
self:setCursorPos(1, 1)
@@ -1392,7 +1370,7 @@ function blankPage:enable()
end
--[[-- selectSubstitutionPage --]]--
selectSubstitutionPage = UI.Page({
local selectSubstitutionPage = UI.Page({
titleBar = UI.TitleBar({
title = 'Select a substitution',
previousPage = 'listing'
@@ -1702,7 +1680,7 @@ function supplyPage:refresh()
end
--[[-- ListingPage --]]--
listingPage = UI.Page({
local listingPage = UI.Page({
titleBar = UI.TitleBar({
title = 'Supply List',
previousPage = 'start'
@@ -1873,7 +1851,6 @@ function listingPage:manageBlock(selected)
end
--[[-- startPage --]]--
local wy = 2
local my = 3
@@ -1913,7 +1890,6 @@ local startPage = UI.Page {
{ prompt = 'Set starting block', event = 'startBlock' },
{ prompt = 'Supply list', event = 'assignBlocks' },
{ prompt = 'Toggle mode', event = 'toggleMode' },
{ prompt = 'Toggle facing', event = 'toggleFacing' },
{ prompt = 'Begin', event = 'begin' },
{ prompt = 'Quit', event = 'quit' }
}
@@ -1926,16 +1902,10 @@ local startPage = UI.Page {
}
function startPage:draw()
local fuel = turtle.getFuelLevel()
if fuel > 9999 then
fuel = string.format('%dk', math.floor(fuel/1024))
end
local t = {
{ name = 'mode', value = Builder.mode },
{ name = 'start', value = Builder.index },
{ name = 'blocks', value = #schematic.blocks },
--{ name = 'fuel', value = fuel },
{ name = 'facing', value = Builder.facing },
{ name = 'length', value = schematic.length },
{ name = 'width', value = schematic.width },
{ name = 'height', value = schematic.height },
@@ -1964,7 +1934,7 @@ function startPage:eventHandler(event)
statusBar = UI.StatusBar(),
})
dialog.eventHandler = function(self, event)
function dialog:eventHandler(event)
if event.type == 'form_complete' then
local l = tonumber(self.form.textEntry.value)
if l and l < schematic.height and l >= 0 then
@@ -2002,7 +1972,7 @@ function startPage:eventHandler(event)
statusBar = UI.StatusBar(),
}
dialog.eventHandler = function(self, event)
function dialog:eventHandler(event)
if event.type == 'form_complete' then
local bn = tonumber(self.form.textEntry.value)
if bn and bn < #schematic.blocks and bn >= 0 then
@@ -2045,21 +2015,8 @@ function startPage:eventHandler(event)
end
self:draw()
elseif event.type == 'toggleFacing' then
local directions = {
[ 'north' ] = 'east',
[ 'east' ] = 'south',
[ 'south' ] = 'west',
[ 'west' ] = 'north',
}
Builder.facing = directions[Builder.facing]
Builder:saveProgress(Builder.index)
self:draw()
elseif event.type == 'begin' then
UI:setPage('blank')
--Builder.status = 'building'
turtle.status = 'thinking'
print('Reloading schematic')
@@ -2074,6 +2031,7 @@ function startPage:eventHandler(event)
print('Beginning destruction')
else
print('Starting build')
Builder:getTurtleFacing()
end
-- reset piston cache in case wrench was substituted

View File

@@ -554,6 +554,7 @@ if not Util.getOptions(options, args) then
return
end
-- TODO: this won't work - need to Util.merge file into mining
mining.depth = options.depth.value
mining.chunks = options.chunks.value
@@ -619,7 +620,7 @@ turtle.run(function()
unload()
status('mining')
local s, m = pcall(function() main() end)
local s, m = pcall(main)
if not s and m then
_G.printError(m)
end