compatibility improvements
This commit is contained in:
@@ -1,7 +1,6 @@
|
||||
local class = require('class')
|
||||
local Util = require('util')
|
||||
local DEFLATE = require('deflatelua')
|
||||
local UI = require('ui')
|
||||
local Point = require('point')
|
||||
|
||||
local bit = _G.bit
|
||||
@@ -16,6 +15,52 @@ local turtle = _G.turtle
|
||||
local schematicMagic = 0x0a00
|
||||
local gzipMagic = 0x1f8b
|
||||
|
||||
--[[-- Spinner --]]--
|
||||
local Spinner = class()
|
||||
function Spinner:init(args)
|
||||
local defaults = {
|
||||
timeout = .095,
|
||||
c = os.clock(),
|
||||
spinIndex = 0,
|
||||
spinSymbols = { '-', '/', '|', '\\' }
|
||||
}
|
||||
defaults.x, defaults.y = term.getCursorPos()
|
||||
defaults.startX = defaults.x
|
||||
defaults.startY = defaults.y
|
||||
|
||||
Util.merge(self, defaults)
|
||||
Util.merge(self, args)
|
||||
end
|
||||
|
||||
function Spinner:spin(text)
|
||||
local cc = os.clock()
|
||||
if text then
|
||||
self.text = text
|
||||
end
|
||||
if cc > self.c + self.timeout then
|
||||
term.setCursorPos(self.x, self.y)
|
||||
local str = self.spinSymbols[self.spinIndex % #self.spinSymbols + 1]
|
||||
if self.text then
|
||||
str = str .. ' ' .. self.text
|
||||
self.text = nil
|
||||
end
|
||||
term.write(str)
|
||||
self.spinIndex = self.spinIndex + 1
|
||||
os.sleep(0)
|
||||
self.c = os.clock()
|
||||
end
|
||||
end
|
||||
|
||||
function Spinner:stop(text)
|
||||
term.setCursorPos(self.x, self.y)
|
||||
local str = string.rep(' ', #self.spinSymbols)
|
||||
if text then
|
||||
str = str .. ' ' .. text
|
||||
end
|
||||
term.write(str)
|
||||
term.setCursorPos(self.startX, self.startY)
|
||||
end
|
||||
|
||||
local Schematic = class()
|
||||
function Schematic:init(args)
|
||||
self.blocks = { }
|
||||
@@ -281,7 +326,7 @@ function Schematic:loadpass(fh, spinner)
|
||||
|
||||
fh:close()
|
||||
|
||||
print('Assigning coords ')
|
||||
spinner.text = 'Assigning coords '
|
||||
local index = 1
|
||||
for _, b in ipairs(self.blocks) do
|
||||
while index < b.index do
|
||||
@@ -314,11 +359,10 @@ function Schematic:loadpass(fh, spinner)
|
||||
end
|
||||
|
||||
function Schematic:load(filename)
|
||||
|
||||
local _, cursorY = term.getCursorPos()
|
||||
local spinner = UI.Spinner({
|
||||
x = UI.term.width,
|
||||
y = cursorY - 1
|
||||
local _, cy = term.getCursorPos()
|
||||
local spinner = Spinner({
|
||||
x = 1,
|
||||
y = cy,
|
||||
})
|
||||
local f
|
||||
|
||||
@@ -327,7 +371,7 @@ function Schematic:load(filename)
|
||||
filename = originalFile .. '.uncompressed'
|
||||
|
||||
if not fs.exists(filename) then
|
||||
print('Decompressing')
|
||||
spinner.text = 'Decompressing'
|
||||
f = self:decompress(originalFile, spinner)
|
||||
end
|
||||
end
|
||||
@@ -340,7 +384,7 @@ function Schematic:load(filename)
|
||||
|
||||
self:checkFileType(f)
|
||||
|
||||
print('Loading blocks ')
|
||||
spinner.text = 'Loading blocks '
|
||||
self:loadpass(f, spinner)
|
||||
|
||||
self.rowIndex = { }
|
||||
@@ -357,7 +401,7 @@ function Schematic:load(filename)
|
||||
end
|
||||
|
||||
function Schematic:assignDamages(spinner)
|
||||
print('Assigning damages')
|
||||
spinner.text = 'Assigning damages'
|
||||
|
||||
for _,b in pairs(self.blocks) do
|
||||
b.dmg = self.damages[b.index] or 0
|
||||
@@ -586,7 +630,7 @@ function Schematic:determineBlockPlacement(y)
|
||||
|
||||
print('Processing level ' .. y)
|
||||
|
||||
local spinner = UI.Spinner({
|
||||
local spinner = Spinner({
|
||||
x = 1,
|
||||
spinSymbols = { 'o.....', '.o....', '..o...', '...o..', '....o.', '.....o' }
|
||||
})
|
||||
|
||||
218
apps/builder.lua
218
apps/builder.lua
@@ -1,11 +1,10 @@
|
||||
if not turtle and not commands then
|
||||
if not _G.turtle and not _G.commands then
|
||||
error('Must be run on a turtle or a command computer')
|
||||
end
|
||||
|
||||
requireInjector(getfenv(1))
|
||||
_G.requireInjector()
|
||||
|
||||
local Blocks = require('blocks')
|
||||
local class = require('class')
|
||||
local Event = require('event')
|
||||
local itemDB = require('itemDB')
|
||||
local MEAdapter = require('meAdapter')
|
||||
@@ -16,8 +15,18 @@ local TableDB = require('tableDB')
|
||||
local UI = require('ui')
|
||||
local Util = require('util')
|
||||
|
||||
local commands = _G.commands
|
||||
local colors = _G.colors
|
||||
local device = _G.device
|
||||
local fs = _G.fs
|
||||
local multishell = _ENV.multishell
|
||||
local os = _G.os
|
||||
local read = _G.read
|
||||
local rs = _G.rs
|
||||
local turtle = _G.turtle
|
||||
|
||||
local ChestAdapter = require('chestAdapter')
|
||||
if Util.getVersion() == 1.8 then
|
||||
if Util.checkMinecraftVersion(1.8) then
|
||||
ChestAdapter = require('chestAdapter18')
|
||||
end
|
||||
|
||||
@@ -25,6 +34,8 @@ local BUILDER_DIR = 'usr/builder'
|
||||
|
||||
local schematic = Schematic()
|
||||
local blocks = Blocks({ dir = BUILDER_DIR })
|
||||
local supplyPage, substitutionPage
|
||||
local pistonFacings
|
||||
|
||||
local SUPPLIES_PT = { x = -1, z = -1, y = 0 }
|
||||
|
||||
@@ -37,12 +48,10 @@ local Builder = {
|
||||
fuelItem = { id = 'minecraft:coal', dmg = 0 },
|
||||
resourceSlots = 14,
|
||||
facing = 'south',
|
||||
confirmFacing = false,
|
||||
wrenchSucks = false,
|
||||
stairBug = false,
|
||||
}
|
||||
|
||||
local pistonFacings
|
||||
|
||||
-- Temp functions until conversion to new adapters is complete
|
||||
local function convertSingleForward(item)
|
||||
item.displayName = item.display_name
|
||||
@@ -80,7 +89,7 @@ local function convertBack(t)
|
||||
end
|
||||
|
||||
--[[-- SubDB --]]--
|
||||
subDB = TableDB({
|
||||
local subDB = TableDB({
|
||||
fileName = fs.combine(BUILDER_DIR, 'sub.db'),
|
||||
})
|
||||
|
||||
@@ -174,7 +183,7 @@ function subDB:lookupBlocksForSub(sid, sdmg)
|
||||
end
|
||||
|
||||
--[[-- maxStackDB --]]--
|
||||
maxStackDB = TableDB({
|
||||
local maxStackDB = TableDB({
|
||||
fileName = fs.combine(BUILDER_DIR, 'maxstack.db'),
|
||||
})
|
||||
|
||||
@@ -182,51 +191,6 @@ function maxStackDB:get(id, dmg)
|
||||
return self.data[id .. ':' .. dmg] or 64
|
||||
end
|
||||
|
||||
--[[-- Spinner --]]--
|
||||
UI.Spinner = class()
|
||||
function UI.Spinner:init(args)
|
||||
local defaults = {
|
||||
UIElement = 'Spinner',
|
||||
timeout = .095,
|
||||
x = 1,
|
||||
y = 1,
|
||||
c = os.clock(),
|
||||
spinIndex = 0,
|
||||
spinSymbols = { '-', '/', '|', '\\' }
|
||||
}
|
||||
defaults.x, defaults.y = term.getCursorPos()
|
||||
defaults.startX = defaults.x
|
||||
defaults.startY = defaults.y
|
||||
|
||||
UI:setProperties(self, defaults)
|
||||
UI:setProperties(self, args)
|
||||
end
|
||||
|
||||
function UI.Spinner:spin(text)
|
||||
local cc = os.clock()
|
||||
if cc > self.c + self.timeout then
|
||||
term.setCursorPos(self.x, self.y)
|
||||
local str = self.spinSymbols[self.spinIndex % #self.spinSymbols + 1]
|
||||
if text then
|
||||
str = str .. ' ' .. text
|
||||
end
|
||||
term.write(str)
|
||||
self.spinIndex = self.spinIndex + 1
|
||||
os.sleep(0)
|
||||
self.c = os.clock()
|
||||
end
|
||||
end
|
||||
|
||||
function UI.Spinner:stop(text)
|
||||
term.setCursorPos(self.x, self.y)
|
||||
local str = string.rep(' ', #self.spinSymbols)
|
||||
if text then
|
||||
str = str .. ' ' .. text
|
||||
end
|
||||
term.write(str)
|
||||
term.setCursorPos(self.startX, self.startY)
|
||||
end
|
||||
|
||||
--[[-- Builder --]]--
|
||||
function Builder:getBlockCounts()
|
||||
local blocks = { }
|
||||
@@ -299,13 +263,13 @@ function Builder:getAirResupplyList(blockIndex)
|
||||
}
|
||||
end
|
||||
else
|
||||
slots, _ = self:getGenericSupplyList(blockIndex)
|
||||
slots = self:getGenericSupplyList(blockIndex)
|
||||
end
|
||||
|
||||
local fuel = subDB:getSubstitutedItem(Builder.fuelItem.id, Builder.fuelItem.dmg)
|
||||
|
||||
slots[15] = {
|
||||
id = 'minecraft:chest', --'ironchest:BlockIronChest', --
|
||||
id = 'minecraft:chest', --'ironchest:BlockIronChest', --
|
||||
dmg = 0,
|
||||
qty = 0,
|
||||
need = 1,
|
||||
@@ -455,7 +419,7 @@ end
|
||||
function Builder:autocraft(supplies)
|
||||
local t = { }
|
||||
|
||||
for i,s in pairs(supplies) do
|
||||
for _,s in pairs(supplies) do
|
||||
local key = s.id .. ':' .. s.dmg
|
||||
local item = t[key]
|
||||
if not item then
|
||||
@@ -543,7 +507,7 @@ function Builder:inAirDropoff()
|
||||
self:log('Requesting air supply drop for supply #: ' .. 1)
|
||||
while true do
|
||||
Message.broadcast('needSupplies', { point = turtle.getPoint(), uid = 1 })
|
||||
local _, id, msg, _ = Message.waitForMessage('gotSupplies', 1)
|
||||
local _, _, msg, _ = Message.waitForMessage('gotSupplies', 1)
|
||||
|
||||
if not msg or not msg.contents then
|
||||
Message.broadcast('supplyList', { uid = 1, slots = self:getAirResupplyList() })
|
||||
@@ -558,7 +522,7 @@ function Builder:inAirDropoff()
|
||||
self:log('Received supply location')
|
||||
os.sleep(0)
|
||||
|
||||
turtle.goto(pt.x, pt.z, pt.y)
|
||||
turtle._goto(pt.x, pt.z, pt.y)
|
||||
os.sleep(.1) -- random computer is not connected error
|
||||
|
||||
local chestAdapter = ChestAdapter({ direction = 'down', wrapSide = 'top' })
|
||||
@@ -581,7 +545,7 @@ function Builder:inAirDropoff()
|
||||
|
||||
Message.broadcast('thanks', { })
|
||||
|
||||
for i = 1,12 do -- wait til supplier is idle before sending next request
|
||||
for _ = 1,12 do -- wait til supplier is idle before sending next request
|
||||
if turtle.detectUp() then
|
||||
os.sleep(.25)
|
||||
end
|
||||
@@ -606,7 +570,7 @@ function Builder:inAirResupply()
|
||||
self:log('Requesting air supply drop for supply #: ' .. self.slotUid)
|
||||
while true do
|
||||
Message.broadcast('needSupplies', { point = turtle.getPoint(), uid = Builder.slotUid })
|
||||
local _, id, msg, _ = Message.waitForMessage('gotSupplies', 1)
|
||||
local _, _, msg, _ = Message.waitForMessage('gotSupplies', 1)
|
||||
|
||||
if not msg or not msg.contents then
|
||||
self.itemAdapter = oldAdapter
|
||||
@@ -621,7 +585,7 @@ function Builder:inAirResupply()
|
||||
self:log('Received supply location')
|
||||
os.sleep(0)
|
||||
|
||||
turtle.goto(pt.x, pt.z, pt.y)
|
||||
turtle._goto(pt.x, pt.z, pt.y)
|
||||
os.sleep(.1) -- random computer is not connected error
|
||||
|
||||
local chestAdapter = ChestAdapter({ direction = 'down', wrapSide = 'top' })
|
||||
@@ -648,7 +612,7 @@ function Builder:inAirResupply()
|
||||
|
||||
if #supplies == 0 then
|
||||
|
||||
for i = 1,12 do -- wait til supplier is idle before sending next request
|
||||
for _ = 1,12 do -- wait til supplier is idle before sending next request
|
||||
if turtle.detectUp() then
|
||||
os.sleep(.25)
|
||||
end
|
||||
@@ -724,40 +688,63 @@ function Builder:place(slot)
|
||||
end
|
||||
|
||||
function Builder:getWrenchSlot()
|
||||
|
||||
local wrench = subDB:getSubstitutedItem('SubstituteAWrench', 0)
|
||||
return Builder:selectItem(wrench.id, wrench.dmg)
|
||||
end
|
||||
|
||||
-- figure out our orientation in the world
|
||||
function Builder:getTurtleFacing()
|
||||
local directions = { -- reversed directions
|
||||
[5] = 'west',
|
||||
[3] = 'north',
|
||||
[4] = 'east',
|
||||
[2] = 'south',
|
||||
}
|
||||
|
||||
if Util.getVersion() == 1.8 then
|
||||
|
||||
local directions = { -- reversed directions
|
||||
[5] = 'west',
|
||||
[3] = 'north',
|
||||
[4] = 'east',
|
||||
[2] = 'south',
|
||||
}
|
||||
|
||||
if self:selectItem('minecraft:piston', 0) then
|
||||
turtle.placeUp()
|
||||
local _, bi = turtle.inspectUp()
|
||||
turtle.digUp()
|
||||
return directions[bi.metadata]
|
||||
local function getItem(item)
|
||||
turtle.select(1)
|
||||
local msg = false
|
||||
while true do
|
||||
self.itemAdapter:provide(item, 1, 1)
|
||||
if turtle.getItemCount(1) == 1 then
|
||||
break
|
||||
end
|
||||
if not msg then
|
||||
print('Place ' .. itemDB:getName(item) .. ' in supply chest')
|
||||
msg = true
|
||||
end
|
||||
os.sleep(1)
|
||||
end
|
||||
end
|
||||
|
||||
getItem({ name = 'minecraft:piston', damage = 0 })
|
||||
turtle.placeUp()
|
||||
local _, bi = turtle.inspectUp()
|
||||
turtle.digUp()
|
||||
self:dumpInventoryWithCheck()
|
||||
|
||||
if directions[bi.metadata] then
|
||||
self.facing = directions[bi.metadata]
|
||||
return
|
||||
end
|
||||
return Builder.facing
|
||||
|
||||
-- if the piston faces up when placed above, then this version
|
||||
-- has the stair bug
|
||||
self.stairBug = true
|
||||
|
||||
getItem({ name = 'minecraft:chest', damage = 0 })
|
||||
turtle.placeUp()
|
||||
local _, bi2 = turtle.inspectUp()
|
||||
turtle.digUp()
|
||||
self:dumpInventoryWithCheck()
|
||||
|
||||
self.facing = directions[bi2.metadata]
|
||||
end
|
||||
|
||||
function Builder:wrenchBlock(side, facing, cache)
|
||||
|
||||
local s = Builder:getWrenchSlot()
|
||||
|
||||
if not s then
|
||||
b.needResupply = true
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -767,7 +754,7 @@ function Builder:wrenchBlock(side, facing, cache)
|
||||
|
||||
if count then
|
||||
turtle.select(s.index)
|
||||
for i = 1,count do
|
||||
for _ = 1,count do
|
||||
turtle.getAction(side).place()
|
||||
end
|
||||
return true
|
||||
@@ -789,9 +776,9 @@ function Builder:wrenchBlock(side, facing, cache)
|
||||
facing = turtle.getHeadingInfo(offsetDirection).direction
|
||||
end
|
||||
|
||||
count = 0
|
||||
local count = 0
|
||||
print('determining wrench count')
|
||||
for i = 1, 6 do
|
||||
for _ = 1, 6 do
|
||||
local _, bi = turtle.getAction(side).inspect()
|
||||
|
||||
if facing == directions[bi.metadata] then
|
||||
@@ -812,11 +799,10 @@ function Builder:rotateBlock(side, facing)
|
||||
local s = Builder:getWrenchSlot()
|
||||
|
||||
if not s then
|
||||
b.needResupply = true
|
||||
return false
|
||||
end
|
||||
|
||||
for i = 1, facing do
|
||||
for _ = 1, facing do
|
||||
turtle.getAction(side).place()
|
||||
end
|
||||
|
||||
@@ -885,8 +871,8 @@ function Builder:placePiston(b)
|
||||
return success
|
||||
end
|
||||
|
||||
function Builder:goto(x, z, y, heading)
|
||||
if not turtle.goto(x, z, y, heading) then
|
||||
function Builder:_goto(x, z, y, heading)
|
||||
if not turtle._goto(x, z, y, heading) then
|
||||
print('stuck')
|
||||
print('Press enter to continue')
|
||||
os.sleep(1)
|
||||
@@ -910,7 +896,7 @@ function Builder:gotoEx(x, z, y, h, travelPlane)
|
||||
elseif distance > 1 then
|
||||
self:gotoTravelPlane(travelPlane)
|
||||
end
|
||||
self:goto(x, z, y, h)
|
||||
self:_goto(x, z, y, h)
|
||||
end
|
||||
|
||||
function Builder:placeDirectionalBlock(b, slot, travelPlane)
|
||||
@@ -982,12 +968,11 @@ function Builder:placeDirectionalBlock(b, slot, travelPlane)
|
||||
local isSouth = (turtle.getHeadingInfo(Builder.facing).heading +
|
||||
turtle.getHeadingInfo(stairUpDirections[d]).heading) % 4 == 1
|
||||
|
||||
if Util.getVersion() == 1.8 then
|
||||
isSouth = false -- no stair bug in this version
|
||||
if not self.stairBug then
|
||||
isSouth = false
|
||||
end
|
||||
|
||||
if isSouth then
|
||||
|
||||
-- for some reason, the south facing stair doesn't place correctly
|
||||
-- jump through some hoops to place it
|
||||
self:gotoEx(b.x, b.z, b.y, (turtle.getHeadingInfo(stairUpDirections[d]).heading + 2) % 4, travelPlane)
|
||||
@@ -1213,13 +1198,6 @@ function Builder:build()
|
||||
elseif not self.isCommandComputer then
|
||||
travelPlane = self:findTravelPlane(self.index)
|
||||
turtle.status = 'building'
|
||||
if not self.confirmFacing then
|
||||
local facing = self:getTurtleFacing()
|
||||
if facing then
|
||||
self.confirmFacing = true
|
||||
self.facing = facing
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
UI:setPage('blank')
|
||||
@@ -1241,7 +1219,7 @@ function Builder:build()
|
||||
|
||||
local function placeBlock(id, dmg, x, y, z)
|
||||
|
||||
local cx, cy, cz = commands.getBlockPosition()
|
||||
local cx, _, cz = commands.getBlockPosition()
|
||||
|
||||
local command = table.concat({
|
||||
"setblock",
|
||||
@@ -1279,7 +1257,7 @@ function Builder:build()
|
||||
if b.y ~= turtle.getPoint().y then
|
||||
turtle.gotoY(b.y)
|
||||
end
|
||||
self:goto(b.x, b.z, b.y)
|
||||
self:_goto(b.x, b.z, b.y)
|
||||
turtle.digDown()
|
||||
|
||||
-- if no supplier, then should fill all slots
|
||||
@@ -1325,10 +1303,10 @@ function Builder:build()
|
||||
end
|
||||
else
|
||||
self:gotoTravelPlane(travelPlane)
|
||||
self:goto(b.x, b.z, b.y)
|
||||
self:_goto(b.x, b.z, b.y)
|
||||
b.placed = self:placeDown(slot)
|
||||
end
|
||||
|
||||
|
||||
if b.placed then
|
||||
slot.qty = slot.qty - 1
|
||||
else
|
||||
@@ -1366,7 +1344,7 @@ function Builder:build()
|
||||
turtle.setHeading(0)
|
||||
Builder:dumpInventory()
|
||||
|
||||
for i = 1, 4 do
|
||||
for _ = 1, 4 do
|
||||
turtle.turnRight()
|
||||
end
|
||||
end
|
||||
@@ -1380,7 +1358,7 @@ function Builder:build()
|
||||
end
|
||||
|
||||
--[[-- blankPage --]]--
|
||||
blankPage = UI.Page()
|
||||
local blankPage = UI.Page()
|
||||
function blankPage:draw()
|
||||
self:clear(colors.black)
|
||||
self:setCursorPos(1, 1)
|
||||
@@ -1392,7 +1370,7 @@ function blankPage:enable()
|
||||
end
|
||||
|
||||
--[[-- selectSubstitutionPage --]]--
|
||||
selectSubstitutionPage = UI.Page({
|
||||
local selectSubstitutionPage = UI.Page({
|
||||
titleBar = UI.TitleBar({
|
||||
title = 'Select a substitution',
|
||||
previousPage = 'listing'
|
||||
@@ -1702,7 +1680,7 @@ function supplyPage:refresh()
|
||||
end
|
||||
|
||||
--[[-- ListingPage --]]--
|
||||
listingPage = UI.Page({
|
||||
local listingPage = UI.Page({
|
||||
titleBar = UI.TitleBar({
|
||||
title = 'Supply List',
|
||||
previousPage = 'start'
|
||||
@@ -1873,7 +1851,6 @@ function listingPage:manageBlock(selected)
|
||||
end
|
||||
|
||||
--[[-- startPage --]]--
|
||||
|
||||
local wy = 2
|
||||
local my = 3
|
||||
|
||||
@@ -1913,7 +1890,6 @@ local startPage = UI.Page {
|
||||
{ prompt = 'Set starting block', event = 'startBlock' },
|
||||
{ prompt = 'Supply list', event = 'assignBlocks' },
|
||||
{ prompt = 'Toggle mode', event = 'toggleMode' },
|
||||
{ prompt = 'Toggle facing', event = 'toggleFacing' },
|
||||
{ prompt = 'Begin', event = 'begin' },
|
||||
{ prompt = 'Quit', event = 'quit' }
|
||||
}
|
||||
@@ -1926,16 +1902,10 @@ local startPage = UI.Page {
|
||||
}
|
||||
|
||||
function startPage:draw()
|
||||
local fuel = turtle.getFuelLevel()
|
||||
if fuel > 9999 then
|
||||
fuel = string.format('%dk', math.floor(fuel/1024))
|
||||
end
|
||||
local t = {
|
||||
{ name = 'mode', value = Builder.mode },
|
||||
{ name = 'start', value = Builder.index },
|
||||
{ name = 'blocks', value = #schematic.blocks },
|
||||
--{ name = 'fuel', value = fuel },
|
||||
{ name = 'facing', value = Builder.facing },
|
||||
{ name = 'length', value = schematic.length },
|
||||
{ name = 'width', value = schematic.width },
|
||||
{ name = 'height', value = schematic.height },
|
||||
@@ -1964,7 +1934,7 @@ function startPage:eventHandler(event)
|
||||
statusBar = UI.StatusBar(),
|
||||
})
|
||||
|
||||
dialog.eventHandler = function(self, event)
|
||||
function dialog:eventHandler(event)
|
||||
if event.type == 'form_complete' then
|
||||
local l = tonumber(self.form.textEntry.value)
|
||||
if l and l < schematic.height and l >= 0 then
|
||||
@@ -2002,7 +1972,7 @@ function startPage:eventHandler(event)
|
||||
statusBar = UI.StatusBar(),
|
||||
}
|
||||
|
||||
dialog.eventHandler = function(self, event)
|
||||
function dialog:eventHandler(event)
|
||||
if event.type == 'form_complete' then
|
||||
local bn = tonumber(self.form.textEntry.value)
|
||||
if bn and bn < #schematic.blocks and bn >= 0 then
|
||||
@@ -2045,21 +2015,8 @@ function startPage:eventHandler(event)
|
||||
end
|
||||
self:draw()
|
||||
|
||||
elseif event.type == 'toggleFacing' then
|
||||
local directions = {
|
||||
[ 'north' ] = 'east',
|
||||
[ 'east' ] = 'south',
|
||||
[ 'south' ] = 'west',
|
||||
[ 'west' ] = 'north',
|
||||
}
|
||||
|
||||
Builder.facing = directions[Builder.facing]
|
||||
Builder:saveProgress(Builder.index)
|
||||
self:draw()
|
||||
|
||||
elseif event.type == 'begin' then
|
||||
UI:setPage('blank')
|
||||
--Builder.status = 'building'
|
||||
|
||||
turtle.status = 'thinking'
|
||||
print('Reloading schematic')
|
||||
@@ -2074,6 +2031,7 @@ function startPage:eventHandler(event)
|
||||
print('Beginning destruction')
|
||||
else
|
||||
print('Starting build')
|
||||
Builder:getTurtleFacing()
|
||||
end
|
||||
|
||||
-- reset piston cache in case wrench was substituted
|
||||
|
||||
@@ -554,6 +554,7 @@ if not Util.getOptions(options, args) then
|
||||
return
|
||||
end
|
||||
|
||||
-- TODO: this won't work - need to Util.merge file into mining
|
||||
mining.depth = options.depth.value
|
||||
mining.chunks = options.chunks.value
|
||||
|
||||
@@ -619,7 +620,7 @@ turtle.run(function()
|
||||
unload()
|
||||
status('mining')
|
||||
|
||||
local s, m = pcall(function() main() end)
|
||||
local s, m = pcall(main)
|
||||
if not s and m then
|
||||
_G.printError(m)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user