Milo: remote learn + remove logger

This commit is contained in:
kepler155c@gmail.com
2019-01-22 15:50:37 -05:00
parent e4cfba5750
commit 4276ea533f
13 changed files with 363 additions and 282 deletions

View File

@@ -1,5 +1,4 @@
local Event = require('event')
local Logger = require('logger')
local MEProvider = require('meProvider')
local Message = require('message')
local Point = require('point')
@@ -31,9 +30,6 @@ if not device.wireless_modem then
error('No wireless modem detected')
end
Logger.filter('modem_send', 'event', 'ui')
Logger.setWirelessLogging()
local __BUILDER_ID = 6
local itemInfoDB
@@ -130,7 +126,6 @@ function Builder:refuel()
end
function Builder:log(...)
Logger.log('supplier', ...)
Util.print(...)
end

View File

@@ -68,7 +68,7 @@ local function isValid(drive)
end
local function needsLabel(drive)
return drive.isDiskPresent() and not drive.getMountPath()
return drive.isDiskPresent() and not drive.getMountPath() and not drive.getAudioTitle()
end
function page:drawInfo(drive, textArea)
@@ -117,8 +117,7 @@ function page:copy(sdrive, tdrive)
local function countFiles(source, target)
if fs.isDir(source) then
local list = fs.list(source)
for _,f in pairs(list) do
for _,f in pairs(fs.list(source)) do
countFiles(fs.combine(source, f), fs.combine(target, f))
end
else
@@ -133,8 +132,7 @@ function page:copy(sdrive, tdrive)
if not fs.exists(target) then
fs.makeDir(target)
end
local list = fs.list(source)
for _,f in pairs(list) do
for _,f in pairs(fs.list(source)) do
rawCopy(fs.combine(source, f), fs.combine(target, f))
end

View File

@@ -1,5 +1,4 @@
local Event = require('event')
local Logger = require('logger')
local Message = { }
@@ -45,8 +44,6 @@ Event.on('modem_message',
function(event, side, sendChannel, replyChannel, msg, distance)
if msg and msg.type then -- filter out messages from other systems
local id = replyChannel
Logger.log('modem_receive', { id, msg.type })
--Logger.log('modem_receive', msg.contents)
for k,h in pairs(messageHandlers) do
if h.type == msg.type then
-- should provide msg.contents instead of message - type is already known
@@ -63,12 +60,10 @@ function Message.send(id, msgType, contents)
end
if id then
Logger.log('modem_send', { tostring(id), msgType })
device.wireless_modem.transmit(id, os.getComputerID(), {
type = msgType, contents = contents
})
else
Logger.log('modem_send', { 'broadcast', msgType })
device.wireless_modem.transmit(60000, os.getComputerID(), {
type = msgType, contents = contents
})
@@ -81,8 +76,6 @@ function Message.broadcast(t, contents)
end
Message.send(nil, t, contents)
-- Logger.log('rednet_send', { 'broadcast', t })
-- rednet.broadcast({ type = t, contents = contents })
end
function Message.waitForMessage(msgType, timeout, fromId)
@@ -94,13 +87,9 @@ function Message.waitForMessage(msgType, timeout, fromId)
if not fromId or id == fromId then
return e, id, msg, distance
end
end
end
end
until e == 'timer' and side == timerId
end
function Message.enableWirelessLogging()
Logger.setWirelessLogging()
end
return Message

View File

@@ -9,15 +9,14 @@ local Util = require('util')
local colors = _G.colors
local device = _G.device
local fs = _G.fs
local os = _G.os
local shell = _ENV.shell
local string = _G.string
local SHIELD_SLOT = 2
local STARTUP_FILE = 'usr/autorun/miloRemote.lua'
local context = {
state = Config.load('miloRemote', { displayMode = 0, deposit = true }),
responseHandlers = { },
}
local depositMode = {
@@ -164,125 +163,6 @@ local function getPlayerName()
end
end
function page:setStatus(status)
self.menuBar.infoBar:setStatus(status)
self:sync()
end
function page:processMessages(s)
Event.addRoutine(function()
repeat
local response = s:read()
if not response then
break
end
if response.type == 'received' then
Sound.play('entity.item.pickup')
local ritem = self.items[response.key]
if ritem then
ritem.count = response.count
if self.enabled then
self.grid:draw()
self:sync()
end
end
elseif response.type == 'list' then
self.items = self:expandList(response.list)
self:applyFilter()
if self.enabled then
self.grid:draw()
self.grid:sync()
end
elseif response.type == 'transfer' then
if response.count > 0 then
Sound.play('entity.item.pickup')
local item = self.items[response.key]
if item then
item.count = response.current
if self.enabled then
self.grid:draw()
self:sync()
end
end
end
if response.craft then
if response.craft > 0 then
self:setStatus(response.craft .. ' crafting ...')
elseif response.craft + response.count < response.requested then
if response.craft + response.count == 0 then
Sound.play('entity.villager.no')
end
self:setStatus((response.craft + response.count) .. ' available ...')
end
end
end
if response.msg then
self:setStatus(response.msg)
end
until not s.connected
s:close()
s = nil
self:setStatus('disconnected ...')
Sound.play('entity.villager.no')
end)
end
function page:sendRequest(data, statusMsg)
if not context.state.server then
self:setStatus('Invalid configuration')
return
end
local player = getPlayerName()
if not player then
self:setStatus('Missing neural or introspection')
return
end
local success
sync(self, function()
local msg
for _ = 1, 2 do
if not context.socket or not context.socket.connected then
self:setStatus('connecting ...')
context.socket, msg = Socket.connect(context.state.server, 4242)
if context.socket then
context.socket:write(player)
local r = context.socket:read(2)
if r and not r.msg then
self:setStatus('connected ...')
self:processMessages(context.socket)
else
msg = r and r.msg or 'Timed out'
context.socket:close()
context.socket = nil
end
end
end
if context.socket then
if statusMsg then
self:setStatus(statusMsg)
Event.onTimeout(2, function()
self:setStatus('')
end)
end
if context.socket:write(data) then
success = true
return
end
context.socket:close()
context.socket = nil
end
end
self:setStatus(msg or 'Failed to connect')
end)
return success
end
function page.grid:getRowTextColor(row, selected)
if row.is_craftable then
return colors.yellow
@@ -328,7 +208,7 @@ function page.grid:eventHandler(event)
end
function page:transfer(item, count, msg)
self:sendRequest({ request = 'transfer', item = item, count = count }, msg)
context:sendRequest({ request = 'transfer', item = item, count = count }, msg)
end
function page.setup:eventHandler(event)
@@ -350,7 +230,7 @@ function page:eventHandler(event)
context.state.deposit = not context.state.deposit
Util.merge(self.statusBar.depositToggle, depositMode[context.state.deposit])
self.statusBar:draw()
self:setStatus(depositMode[context.state.deposit].help)
context:setStatus(depositMode[context.state.deposit].help)
Config.update('miloRemote', context.state)
elseif event.type == 'form_complete' then
@@ -375,7 +255,7 @@ shell.openForegroundTab('packages/milo/MiloRemote')]])
self:setFocus(self.statusBar.filter)
elseif event.type == 'focus_change' then
self.menuBar.infoBar:setStatus(event.focused.help)
context:setStatus(event.focused.help)
elseif event.type == 'eject' or event.type == 'grid_select' then
local item = self.grid:getSelected()
@@ -404,7 +284,7 @@ shell.openForegroundTab('packages/milo/MiloRemote')]])
self:transfer(item, count, 'requesting ' .. count .. ' ...')
else
Sound.play('entity.villager.no')
self:setStatus('nope ...')
context:setStatus('nope ...')
end
elseif event.type == 'plugin' then
@@ -431,7 +311,7 @@ shell.openForegroundTab('packages/milo/MiloRemote')]])
Util.merge(event.button, displayModes[context.state.displayMode])
event.button:draw()
self:applyFilter()
self:setStatus(event.button.help)
context:setStatus(event.button.help)
self.grid:draw()
Config.update('miloRemote', context.state)
@@ -490,7 +370,7 @@ function page:expandList(list)
end
function page:refresh(requestType)
self:sendRequest({ request = requestType }, 'refreshing...')
context:sendRequest({ request = requestType }, 'refreshing...')
end
function page:applyFilter()
@@ -516,43 +396,89 @@ function page:applyFilter()
self.grid:setValues(t)
end
Event.addRoutine(function()
local lastTransfer
while true do
local sleepTime = 1.5
if lastTransfer and os.clock() - lastTransfer < 3 then
sleepTime = .25
end
context.page = page
os.sleep(context.socket and sleepTime or 5)
if context.state.deposit then
local neural = device.neuralInterface
local inv = context.state.useShield and 'getEquipment' or 'getInventory'
if not neural or not neural[inv] then
_G._debug('missing Introspection module')
elseif context.state.server and (context.state.useShield or context.state.slot) then
local s, m = pcall(function()
local method = neural[inv]
local item = method and method().list()[context.state.useShield and SHIELD_SLOT or context.state.slot]
if item then
if page:sendRequest({
request = 'deposit',
slot = context.state.useShield and 'shield' or context.state.slot,
count = item.count,
}) then
lastTransfer = os.clock()
end
function context:setStatus(status)
page.menuBar.infoBar:setStatus(status)
page:sync()
end
local function processMessages(s)
Event.addRoutine(function()
s.co = coroutine.running()
repeat
local response = s:read()
if not response then
break
end
local h = context.responseHandlers[response.type]
if h then
h(response)
end
if response.msg then
context:setStatus(response.msg)
end
until not s.connected
s:close()
s = nil
context:setStatus('disconnected ...')
Sound.play('entity.villager.no')
end)
end
function context:sendRequest(data, statusMsg)
if not context.state.server then
self:setStatus('Invalid configuration')
return
end
local player = getPlayerName()
if not player then
self:setStatus('Missing neural or introspection')
return
end
local success
sync(page, function()
local msg
for _ = 1, 2 do
if not context.socket or not context.socket.connected then
self:setStatus('connecting ...')
context.socket, msg = Socket.connect(context.state.server, 4242)
if context.socket then
context.socket:write(player)
local r = context.socket:read(2)
if r and not r.msg then
self:setStatus('connected ...')
processMessages(context.socket)
else
msg = r and r.msg or 'Timed out'
context.socket:close()
context.socket = nil
end
end)
if not s and m then
_debug(m)
end
end
if context.socket then
if statusMsg then
self:setStatus(statusMsg)
Event.onTimeout(2, function()
self:setStatus('')
end)
end
if context.socket:write(data) then
success = true
return
end
context.socket:close()
context.socket = nil
end
end
end
end)
self:setStatus(msg or 'Failed to connect')
end)
context.page = page
return success
end
function context:getState(key)
return self.state[key]
@@ -563,6 +489,51 @@ function context:setState(key, value)
Config.update('miloRemote', self.state)
end
context.responseHandlers['received'] = function(response)
Sound.play('entity.item.pickup')
local ritem = page.items[response.key]
if ritem then
ritem.count = response.count
if page.enabled then
page.grid:draw()
page:sync()
end
end
end
context.responseHandlers['list'] = function(response)
page.items = page:expandList(response.list)
page:applyFilter()
if page.enabled then
page.grid:draw()
page.grid:sync()
end
end
context.responseHandlers['transfer'] = function(response)
if response.count > 0 then
Sound.play('entity.item.pickup')
local item = page.items[response.key]
if item then
item.count = response.current
if page.enabled then
page.grid:draw()
page:sync()
end
end
end
if response.craft then
if response.craft > 0 then
context:setStatus(response.craft .. ' crafting ...')
elseif response.craft + response.count < response.requested then
if response.craft + response.count == 0 then
Sound.play('entity.villager.no')
end
context:setStatus((response.craft + response.count) .. ' available ...')
end
end
end
local function loadDirectory(dir)
local dropdown = {
{ text = 'Setup', event = 'setup' },

View File

@@ -222,6 +222,93 @@ function Milo:eject(item, count)
return count
end
function Milo:learnRecipe()
local ingredients = self:getTurtleInventory()
if not ingredients then
return false, 'No recipe defined'
end
turtle.select(1)
if not turtle.craft() then
return false, 'Failed to craft'
end
local results = self:getTurtleInventory()
if not results or not results[1] then
return false, 'Failed to craft'
end
local maxCount
local newRecipe = {
ingredients = ingredients,
}
local numResults = 0
for _,v in pairs(results) do
if v.count > 0 then
numResults = numResults + 1
end
end
if numResults > 1 then
for _,v1 in pairs(results) do
for _,v2 in pairs(ingredients) do
if v1.name == v2.name and
v1.nbtHash == v2.nbtHash and
(v1.damage == v2.damage or
(v1.maxDamage > 0 and v2.maxDamage > 0 and
v1.damage ~= v2.damage)) then
if not newRecipe.crafingTools then
newRecipe.craftingTools = { }
end
local tool = Util.shallowCopy(v2)
if tool.maxDamage > 0 then
tool.damage = '*'
end
--[[
Turtles can only craft one item at a time using a tool :(
]]--
maxCount = 1
newRecipe.craftingTools[itemDB:makeKey(tool)] = true
v1.craftingTool = true
break
end
end
end
end
local recipe
for _,v in pairs(results) do
if not v.craftingTool then
recipe = v
if maxCount then
recipe.maxCount = maxCount
end
break
end
end
if not recipe then
return false, 'Unknown error'
end
newRecipe.count = recipe.count
local key = itemDB:makeKey(recipe)
if recipe.maxCount ~= 64 then
newRecipe.maxCount = recipe.maxCount
end
for k,ingredient in pairs(Util.shallowCopy(ingredients)) do
ingredients[k] = itemDB:makeKey(ingredient)
end
self:updateRecipe(key, newRecipe)
return recipe
end
function Milo:updateRecipe(result, recipe)
-- save the recipe
if recipe then

View File

@@ -75,7 +75,7 @@ local function client(socket)
if not data then
break
end
--_G._debug(data)
_G._debug(data)
socket.co = coroutine.running()
if data.request == 'scan' then -- full scan of all inventories
@@ -163,6 +163,12 @@ local function client(socket)
craft = request.craft,
})
end
else
for _,v in pairs(context.plugins.remoteHandler or { }) do
if v.messages and v.messages[data.request] then
v.callback(user, data, socket)
end
end
end
until not socket.connected
@@ -191,7 +197,7 @@ Event.on({ 'device_attach', 'device_detach' }, function(_, name)
if handler then
handler:terminate()
handler = nil
_debug('REMOTE: wireless modem disconnected')
_G._debug('REMOTE: wireless modem disconnected')
else
listen()
end

View File

@@ -0,0 +1,26 @@
local Sound = require('sound')
local args = { ... }
local context = args[1]
local function learn()
context:sendRequest({
request = 'craft',
slot = 15,
})
end
context.responseHandlers['craft'] = function(response)
if response.success then
Sound.play('entity.item.pickup')
else
Sound.play('entity.villager.no')
end
end
return {
menuItem = 'Learn Recipe',
callback = function()
learn()
end,
}

View File

@@ -0,0 +1,45 @@
local Event = require('event')
local device = _G.device
local os = _G.os
local args = { ... }
local context = args[1]
local SHIELD_SLOT = 2
Event.addRoutine(function()
local lastTransfer
while true do
local sleepTime = 1.5
if lastTransfer and os.clock() - lastTransfer < 3 then
sleepTime = .25
end
os.sleep(context.socket and sleepTime or 5)
if context.state.deposit then
local neural = device.neuralInterface
local inv = context.state.useShield and 'getEquipment' or 'getInventory'
if not neural or not neural[inv] then
_G._debug('missing Introspection module')
elseif context.state.server and (context.state.useShield or context.state.slot) then
local s, m = pcall(function()
local method = neural[inv]
local item = method and method().list()[context.state.useShield and SHIELD_SLOT or context.state.slot]
if item then
if context:sendRequest({
request = 'deposit',
slot = context.state.useShield and 'shield' or context.state.slot,
count = item.count,
}) then
lastTransfer = os.clock()
end
end
end)
if not s and m then
_G._debug(m)
end
end
end
end
end)

View File

@@ -81,7 +81,7 @@ function page:depositAll()
for slot, item in pairs(inv) do
if (context.state.depositAll.includeHotbar or slot > 9) and item.name ~= 'plethora:neuralconnector' then
context.page:sendRequest({
context:sendRequest({
request = 'deposit',
slot = slot,
count = item.count,
@@ -94,12 +94,15 @@ function page:eventHandler(event)
if event.type == 'checkbox_change' and event.element.formKey == 'includeHotbar' then
context.state.depositAll.includeHotbar = event.checked
page:updateInventoryList()
elseif event.type == 'form_complete' then
Config.update('miloRemote', context.state)
page:depositAll()
UI:setPreviousPage()
elseif event.type == 'form_cancel' then
UI:setPreviousPage()
else
return UI.Page.eventHandler(self, event)
end

View File

@@ -0,0 +1,57 @@
local itemDB = require('itemDB')
local Milo = require('milo')
local context = Milo:getContext()
local device = _G.device
local function craftHandler(user, message, socket)
local function makeNode()
local devName = user .. ':inventory'
local adapter = device[devName]
if adapter then
return {
adapter = adapter,
name = devName,
}
end
end
local function craft()
local slots = {
[1] = 1, [2] = 2, [3] = 3,
[5] = 10, [6] = 11, [7] = 12,
[9] = 19, [10] = 20, [11] = 21,
}
local node = makeNode()
if node then
for k, v in pairs(slots) do
node.adapter.pushItems(context.turtleInventory.name, v + message.slot - 1, 1, k)
end
local recipe, msg = Milo:learnRecipe()
if recipe then
socket:write({
type = 'craft',
msg = 'Learned: ' .. itemDB:getName(recipe),
success = true,
})
for k,v in pairs(context.turtleInventory.adapter.list()) do
node.adapter.pullItems(context.turtleInventory.name, k, v.count)
end
else
socket:write({
type = 'craft',
msg = msg,
})
for k, v in pairs(slots) do
node.adapter.pullItems(context.turtleInventory.name, k, 1, v + message.slot - 1)
end
end
end
end
Milo:queueRequest({ }, craft)
end
return {
remoteHandler = { callback = craftHandler, messages = { craft = true } }
}

View File

@@ -1,102 +1,10 @@
local itemDB = require('itemDB')
local Milo = require('milo')
local UI = require('ui')
local Util = require('util')
local colors = _G.colors
local turtle = _G.turtle
local function learnRecipe()
local ingredients = Milo:getTurtleInventory()
if not ingredients then
return false, 'No recipe defined'
end
turtle.select(1)
if not turtle.craft() then
return false, 'Failed to craft'
end
local results = Milo:getTurtleInventory()
if not results or not results[1] then
return false, 'Failed to craft'
end
local maxCount
local newRecipe = {
ingredients = ingredients,
}
local numResults = 0
for _,v in pairs(results) do
if v.count > 0 then
numResults = numResults + 1
end
end
if numResults > 1 then
for _,v1 in pairs(results) do
for _,v2 in pairs(ingredients) do
if v1.name == v2.name and
v1.nbtHash == v2.nbtHash and
(v1.damage == v2.damage or
(v1.maxDamage > 0 and v2.maxDamage > 0 and
v1.damage ~= v2.damage)) then
if not newRecipe.crafingTools then
newRecipe.craftingTools = { }
end
local tool = Util.shallowCopy(v2)
if tool.maxDamage > 0 then
tool.damage = '*'
end
--[[
Turtles can only craft one item at a time using a tool :(
]]--
maxCount = 1
newRecipe.craftingTools[itemDB:makeKey(tool)] = true
v1.craftingTool = true
break
end
end
end
end
local recipe
for _,v in pairs(results) do
if not v.craftingTool then
recipe = v
if maxCount then
recipe.maxCount = maxCount
end
break
end
end
if not recipe then
return false, 'Unknown error'
end
newRecipe.count = recipe.count
local key = itemDB:makeKey(recipe)
if recipe.maxCount ~= 64 then
newRecipe.maxCount = recipe.maxCount
end
for k,ingredient in pairs(Util.shallowCopy(ingredients)) do
if ingredient.maxDamage > 0 then
-- ingredient.damage = '*' -- I don't think this is right
end
ingredients[k] = itemDB:makeKey(ingredient)
end
Milo:updateRecipe(key, newRecipe)
turtle.emptyInventory()
return recipe
end
local pages = {
turtleCraft = UI.Window {
index = 2,
@@ -110,11 +18,13 @@ local pages = {
}
function pages.turtleCraft:validate()
local recipe, msg = learnRecipe()
local recipe, msg = Milo:learnRecipe()
if recipe then
local displayName = itemDB:getName(recipe)
turtle.emptyInventory()
UI:setPage('listing', {
filter = displayName,
message = 'Learned: ' .. displayName,

View File

@@ -1,13 +1,10 @@
local Event = require('event')
local Logger = require('logger')
local Socket = require('socket')
local Util = require('util')
local multishell = _ENV.multishell
local os = _G.os
Logger.setScreenLogging()
local remoteId
local args = { ... }
if #args == 1 then

View File

@@ -1,12 +1,9 @@
local Event = require('event')
local Logger = require('logger')
local Socket = require('socket')
local colors = _G.colors
local term = _G.term
Logger.setScreenLogging()
local mon = term.current()
local args = { ... }
if args[1] then