milo: auto-send select items to server

This commit is contained in:
kepler155c@gmail.com
2019-01-01 06:59:25 -05:00
parent 9cd480f188
commit 46be7de2bd
3 changed files with 257 additions and 72 deletions

View File

@@ -1,9 +1,5 @@
--[[
Provides: autocrafting, resource limits, on-demand crafting.
Turtle crafting:
1. The turtle must have a crafting table equipped.
2. Equip the turtle with an introspection module.
]]--
_G.requireInjector(_ENV)
@@ -28,12 +24,12 @@ end
local function Syntax(msg)
print([[
Turtle must be equipped with:
* Introspection module (unbound)
Turtle must be provided with:
* Introspection module (never bound)
* Workbench
Turtle must be connected to:
* Wired modem
* Wired modem (activated)
]])
error(msg)
@@ -99,10 +95,12 @@ context.storage.turtleInventory = context.turtleInventory
local function loadDirectory(dir)
for _, file in pairs(fs.list(dir)) do
local s, m = Util.run(_ENV, fs.combine(dir, file))
if not s and m then
_G.printError('Error loading: ' .. file)
error(m or 'Unknown error')
if not fs.isDir(fs.combine(dir, file)) then
local s, m = Util.run(_ENV, fs.combine(dir, file))
if not s and m then
_G.printError('Error loading: ' .. file)
error(m or 'Unknown error')
end
end
end
end

View File

@@ -1,5 +1,3 @@
_G.requireInjector(_ENV)
local Config = require('config')
local Event = require('event')
local Sound = require('sound')
@@ -12,14 +10,16 @@ local colors = _G.colors
local device = _G.device
local fs = _G.fs
local os = _G.os
local shell = _ENV.shell
local string = _G.string
local SHIELD_SLOT = 2
local STARTUP_FILE = 'usr/autorun/miloRemote.lua'
local config = Config.load('miloRemote', { displayMode = 0 })
local context = {
state = Config.load('miloRemote', { displayMode = 0 }),
}
local socket
local depositMode = {
[ true ] = { text = '\25', textColor = colors.black, help = 'Deposit enabled' },
[ false ] = { text = '\215', textColor = colors.red, help = 'Deposit disabled' },
@@ -40,17 +40,10 @@ local page = UI.Page {
event = 'refresh'
},
{
name = 'config',
text = '\206',
x = -3,
dropdown = {
{ text = 'Setup', event = 'setup' },
UI.MenuBar.spacer,
{
text = 'Rescan storage',
event = 'rescan',
help = 'Rescan all inventories'
},
},
},
},
infoBar = UI.StatusBar {
@@ -65,8 +58,8 @@ local page = UI.Page {
{ heading = 'Name', key = 'displayName' },
},
values = { },
sortColumn = config.sortColumn or 'count',
inverseSort = config.inverseSort,
sortColumn = context.state.sortColumn or 'count',
inverseSort = context.state.inverseSort,
help = '^(s)tack, ^(a)ll'
},
statusBar = UI.Window {
@@ -101,8 +94,8 @@ local page = UI.Page {
display = UI.Button {
x = -3,
event = 'toggle_display',
text = displayModes[config.displayMode].text,
help = displayModes[config.displayMode].help,
text = displayModes[context.state.displayMode].text,
help = displayModes[context.state.displayMode].help,
},
},
accelerators = {
@@ -121,7 +114,6 @@ local page = UI.Page {
},
form = UI.Form {
x = 2, ex = -2, y = 2, ey = -1,
values = config,
[1] = UI.TextEntry {
formLabel = 'Server', formKey = 'server',
help = 'ID for the server',
@@ -188,15 +180,19 @@ function page:processMessages(s)
local ritem = self.items[response.key]
if ritem then
ritem.count = response.count
self.grid:draw()
self:sync()
if self.enabled then
self.grid:draw()
self:sync()
end
end
elseif response.type == 'list' then
self.items = self:expandList(response.list)
self:applyFilter()
self.grid:draw()
self.grid:sync()
if self.enabled then
self.grid:draw()
self.grid:sync()
end
elseif response.type == 'transfer' then
if response.count > 0 then
@@ -204,8 +200,10 @@ function page:processMessages(s)
local item = self.items[response.key]
if item then
item.count = response.current
self.grid:draw()
self:sync()
if self.enabled then
self.grid:draw()
self:sync()
end
end
end
if response.craft then
@@ -232,7 +230,7 @@ function page:processMessages(s)
end
function page:sendRequest(data, statusMsg)
if not config.server then
if not context.state.server then
self:setStatus('Invalid configuration')
return
end
@@ -247,35 +245,35 @@ function page:sendRequest(data, statusMsg)
sync(self, function()
local msg
for _ = 1, 2 do
if not socket or not socket.connected then
if not context.socket or not context.socket.connected then
self:setStatus('connecting ...')
socket, msg = Socket.connect(config.server, 4242)
if socket then
socket:write(player)
local r = socket:read(2)
context.socket, msg = Socket.connect(context.state.server, 4242)
if context.socket then
context.socket:write(player)
local r = context.socket:read(2)
if r and not r.msg then
self:setStatus('connected ...')
self:processMessages(socket)
self:processMessages(context.socket)
else
msg = r and r.msg or 'Timed out'
socket:close()
socket = nil
context.socket:close()
context.socket = nil
end
end
end
if socket then
if context.socket then
if statusMsg then
self:setStatus(statusMsg)
Event.onTimeout(2, function()
self:setStatus('')
end)
end
if socket:write(data) then
if context.socket:write(data) then
success = true
return
end
socket:close()
socket = nil
context.socket:close()
context.socket = nil
end
end
self:setStatus(msg or 'Failed to connect')
@@ -321,9 +319,9 @@ end
function page.grid:eventHandler(event)
if event.type == 'grid_sort' then
config.sortColumn = event.sortColumn
config.inverseSort = event.inverseSort
Config.update('miloRemote', config)
context.state.sortColumn = event.sortColumn
context.state.inverseSort = event.inverseSort
Config.update('miloRemote', context.state)
end
return UI.Grid.eventHandler(self, event)
end
@@ -344,24 +342,24 @@ function page:eventHandler(event)
UI:exitPullEvents()
elseif event.type == 'setup' then
self.setup.form:setValues(config)
self.setup.form:setValues(context.state)
self.setup:show()
elseif event.type == 'toggle_deposit' then
config.deposit = not config.deposit
Util.merge(self.statusBar.depositToggle, depositMode[config.deposit])
context.state.deposit = not context.state.deposit
Util.merge(self.statusBar.depositToggle, depositMode[context.state.deposit])
self.statusBar:draw()
self:setStatus(depositMode[config.deposit].help)
Config.update('miloRemote', config)
self:setStatus(depositMode[context.state.deposit].help)
Config.update('miloRemote', context.state)
elseif event.type == 'form_complete' then
Config.update('miloRemote', config)
Config.update('miloRemote', context.state)
self.setup:hide()
self:refresh('list')
self.grid:draw()
self:setFocus(self.statusBar.filter)
if config.runOnStartup then
if context.state.runOnStartup then
if not fs.exists(STARTUP_FILE) then
Util.writeFile(STARTUP_FILE,
[[os.sleep(1)
@@ -408,6 +406,9 @@ shell.openForegroundTab('packages/milo/MiloRemote')]])
self:setStatus('nope ...')
end
elseif event.type == 'plugin' then
event.button.callback(context)
elseif event.type == 'rescan' then
self:setFocus(self.statusBar.filter)
self:refresh('scan')
@@ -419,13 +420,13 @@ shell.openForegroundTab('packages/milo/MiloRemote')]])
self.grid:draw()
elseif event.type == 'toggle_display' then
config.displayMode = (config.displayMode + 1) % 2
Util.merge(event.button, displayModes[config.displayMode])
context.state.displayMode = (context.state.displayMode + 1) % 2
Util.merge(event.button, displayModes[context.state.displayMode])
event.button:draw()
self:applyFilter()
self:setStatus(event.button.help)
self.grid:draw()
Config.update('miloRemote', config)
Config.update('miloRemote', context.state)
elseif event.type == 'text_change' and event.element == self.statusBar.filter then
self.filter = event.text
@@ -443,9 +444,9 @@ end
function page:enable()
self:setFocus(self.statusBar.filter)
Util.merge(self.statusBar.depositToggle, depositMode[config.deposit])
Util.merge(self.statusBar.depositToggle, depositMode[context.state.deposit])
UI.Page.enable(self)
if not config.server then
if not context.state.server then
self.setup:show()
end
Event.onTimeout(.1, function()
@@ -502,7 +503,7 @@ function page:applyFilter()
end
return t
end
local t = filterItems(self.items, self.filter, config.displayMode)
local t = filterItems(self.items, self.filter, context.state.displayMode)
self.grid:setValues(t)
end
@@ -514,20 +515,20 @@ Event.addRoutine(function()
sleepTime = .25
end
os.sleep(socket and sleepTime or 5)
if config.deposit then
os.sleep(context.socket and sleepTime or 5)
if context.state.deposit then
local neural = device.neuralInterface
local inv = config.useShield and 'getEquipment' or 'getInventory'
local inv = context.state.useShield and 'getEquipment' or 'getInventory'
if not neural or not neural[inv] then
_G._debug('missing Introspection module')
elseif config.server and (config.useShield or config.slot) then
elseif context.state.server and (context.state.useShield or context.state.slot) then
local s, m = pcall(function()
local method = neural[inv]
local item = method and method().list()[config.useShield and SHIELD_SLOT or config.slot]
local item = method and method().list()[context.state.useShield and SHIELD_SLOT or context.state.slot]
if item then
if page:sendRequest({
request = 'deposit',
slot = config.useShield and 'shield' or config.slot,
slot = context.state.useShield and 'shield' or context.state.slot,
count = item.count,
}) then
lastTransfer = os.clock()
@@ -542,9 +543,50 @@ Event.addRoutine(function()
end
end)
context.page = page
function context:getState(key)
return self.state[key]
end
function context:setState(key, value)
self.state[key] = value
Config.update('miloRemote', self.state)
end
local function loadDirectory(dir)
local dropdown = {
{ text = 'Setup', event = 'setup' },
UI.MenuBar.spacer,
{
text = 'Rescan storage',
event = 'rescan',
help = 'Rescan all inventories'
},
}
for _, file in pairs(fs.list(dir)) do
local s, m = Util.run(_ENV, fs.combine(dir, file), context)
if not s and m then
_G.printError('Error loading: ' .. file)
error(m or 'Unknown error')
elseif s and m then
table.insert(dropdown, {
text = m.menuItem,
event = 'plugin',
callback = m.callback,
})
end
end
page.menuBar.config:add({ dropmenu = UI.DropMenu { buttons = dropdown } })
end
local programDir = fs.getDir(shell.getRunningProgram())
loadDirectory(fs.combine(programDir, 'plugins/remote'))
UI:setPage(page)
UI:pullEvents()
if socket then
socket:close()
if context.socket then
context.socket:close()
end

View File

@@ -0,0 +1,145 @@
local itemDB = require('itemDB')
local Event = require('event')
local UI = require('ui')
local Util = require('util')
local args = { ... }
local colors = _G.colors
local device = _G.device
local ni = device.neuralInterface
local context = args[1]
local page = UI.Page {
titleBar = UI.TitleBar {
backgroundColor = colors.gray,
title = 'Auto send items to storage',
previousPage = true,
},
tabs = UI.Tabs {
y = 2,
inventory = UI.Window {
tabTitle = 'Inventory',
grid = UI.Grid {
y = 2, ey = -2,
columns = {
{ heading = 'Name', key = 'displayName' },
},
sortColumn = 'displayName',
},
},
autostore = UI.Window {
tabTitle = 'Sending',
grid = UI.Grid {
y = 2, ey = -2,
columns = {
{ heading = 'Name', key = 'displayName' },
},
sortColumn = 'displayName',
},
},
},
}
function page.tabs.inventory:enable()
local inv = ni.getInventory().list()
local list = { }
for k, item in pairs(inv) do
local key = itemDB:makeKey(item)
if not list[key] then
local cItem = itemDB:get(item)
if not cItem then
cItem = itemDB:add(ni.getInventory().getItemMeta(k))
end
if cItem then
cItem = Util.shallowCopy(cItem)
cItem.key = key
list[key] = cItem
end
end
end
self.grid:setValues(list)
itemDB:flush()
return UI.Window.enable(self)
end
function page.tabs.inventory.grid:getRowTextColor(row)
if context.state.autostore[row.key] then
return colors.yellow
end
return UI.Grid.getRowTextColor(self, row)
end
function page.tabs.autostore:enable()
local list = { }
for key in pairs(context.state.autostore or { }) do
local cItem = itemDB:get(key)
if cItem then
table.insert(list, cItem)
end
end
self.grid:setValues(list)
return UI.Window.enable(self)
end
function page.tabs.inventory:eventHandler(event)
if event.type == 'grid_select' then
local autostore = context.state.autostore or { }
if autostore[event.selected.key] then
autostore[event.selected.key] = nil
else
autostore[event.selected.key] = true
end
context:setState('autostore', autostore)
self.grid:draw()
return true
end
end
function page.tabs.autostore:eventHandler(event)
if event.type == 'grid_select' then
local key = itemDB:makeKey(event.selected)
context.state.autostore[key] = nil
context:setState('autostore', context.state.autostore)
Util.removeByValue(self.grid.values, event.selected)
self.grid:update()
self.grid:draw()
return true
end
end
Event.onInterval(5, function()
if context.state.deposit and (context.state.useShield or context.state.slot) then
local inv = ni.getInventory().list()
local slot = context.state.slot
local target = 'inventory'
local empty = not inv[slot]
if context.state.useShield then
slot = 2
target = 'equipment'
empty = not ni.getEquipment().list()[slot]
end
if empty then
for k,v in pairs(inv) do
local key = itemDB:makeKey(v)
if context.state.autostore[key] then
ni.getInventory().pushItems(target, k, v.count, slot)
break
end
end
end
end
end)
return {
menuItem = 'Autostore',
callback = function()
UI:setPage(page)
end,
}