Autocrafting improvements
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@@ -32,7 +32,7 @@ local function splitKey(key)
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return item
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end
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local function getItemCount(items, key)
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function Craft.getItemCount(items, key)
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local item = splitKey(key)
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local count = 0
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for _,v in pairs(items) do
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@@ -108,12 +108,15 @@ function Craft.craftRecipe(recipe, count, inventoryAdapter)
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end
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local items = inventoryAdapter:listItems()
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if not items then
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return 0, 'Inventory changed'
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end
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count = math.ceil(count / recipe.count)
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local maxCount = recipe.maxCount or math.floor(64 / recipe.count)
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for key,icount in pairs(Craft.sumIngredients(recipe)) do
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local itemCount = getItemCount(items, key)
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local itemCount = Craft.getItemCount(items, key)
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if itemCount < icount * count then
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local irecipe = Craft.recipes[key]
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if irecipe then
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@@ -156,7 +159,7 @@ function Craft.getResourceList(inRecipe, items, inCount)
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if not summedItem then
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summedItem = Util.shallowCopy(item)
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summedItem.recipe = Craft.recipes[key]
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summedItem.count = getItemCount(items, key)
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summedItem.count = Craft.getItemCount(items, key)
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summed[key] = summedItem
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end
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summedItem.count = summedItem.count - (count * iqty)
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@@ -173,6 +176,70 @@ function Craft.getResourceList(inRecipe, items, inCount)
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return summed
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end
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function Craft.getResourceList3(inRecipe, items, inCount)
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local summed = { }
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local throttle = Util.throttle()
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local function sumItems(recipe, count)
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count = math.ceil(count / recipe.count)
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local craftable = count
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for key,iqty in pairs(Craft.sumIngredients(recipe)) do
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throttle()
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local item = splitKey(key)
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local summedItem = summed[key]
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if not summedItem then
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summedItem = Util.shallowCopy(item)
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summedItem.recipe = Craft.recipes[key]
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summedItem.count = Craft.getItemCount(items, key)
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summedItem.ocount = summedItem.count
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summedItem.need = 0
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summedItem.used = 0
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summedItem.missing = 0
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summedItem.craftable = 0
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summed[key] = summedItem
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end
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local total = count * iqty -- 4 * 2
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local used = math.min(summedItem.count, total) -- 5
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local need = total - used -- 3
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if recipe.craftingTools and recipe.craftingTools[key] then
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if summedItem.count > 0 then
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summedItem.used = 1
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need = 0
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else
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summedItem.need = 1
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need = 1
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end
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else
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summedItem.count = summedItem.count - used
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summedItem.used = summedItem.used + used
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summedItem.need = summedItem.need + need
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end
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if need > 0 then
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if not summedItem.recipe then
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debug(summedItem)
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debug({ total, used, need })
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summedItem.missing = summedItem.missing + need
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craftable = math.min(craftable, math.floor(used / iqty))
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else
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local c = sumItems(summedItem.recipe, need) -- 4
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craftable = math.min(craftable, math.floor((used + c) / iqty))
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summedItem.craftable = summedItem.craftable + c
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end
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end
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end
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return craftable * recipe.count
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end
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sumItems(inRecipe, inCount)
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return summed
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end
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-- given a certain quantity, return how many of those can be crafted
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function Craft.getCraftableAmount(recipe, count, items, missing)
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local function sumItems(recipe, summedItems, count)
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@@ -180,7 +247,7 @@ function Craft.getCraftableAmount(recipe, count, items, missing)
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for _ = 1, count do
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for _,item in pairs(recipe.ingredients) do
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local summedItem = summedItems[item] or getItemCount(items, item)
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local summedItem = summedItems[item] or Craft.getItemCount(items, item)
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local irecipe = Craft.recipes[item]
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if irecipe and summedItem <= 0 then
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