Autocrafting improvements

This commit is contained in:
kepler155c
2017-12-16 00:09:28 -05:00
parent 0ce537d4ce
commit 863b7ff600
7 changed files with 341 additions and 301 deletions

View File

@@ -130,21 +130,27 @@ function ChestAdapter:craftItems()
end
function ChestAdapter:provide(item, qty, slot, direction)
local stacks = self.list()
for key,stack in Util.rpairs(stacks) do
if stack.name == item.name and
(not item.damage or stack.damage == item.damage) and
stack.nbtHash == item.nbtHash then
local amount = math.min(qty, stack.count)
if amount > 0 then
self.pushItems(direction or self.direction, key, amount, slot)
end
qty = qty - amount
if qty <= 0 then
break
local s, m = pcall(function()
local stacks = self.list()
for key,stack in Util.rpairs(stacks) do
if stack.name == item.name and
(not item.damage or stack.damage == item.damage) and
(not item.nbtHash or stack.nbtHash == item.nbtHash) then
local amount = math.min(qty, stack.count)
if amount > 0 then
self.pushItems(direction or self.direction, key, amount, slot)
end
qty = qty - amount
if qty <= 0 then
break
end
end
end
end)
if not s then
debug(m)
end
return s, m
end
function ChestAdapter:extract(slot, qty, toSlot)

View File

@@ -1,23 +1,19 @@
local ChestAdapter = require('chestAdapter')
local ChestAdapter18 = require('chestAdapter18')
local MEAdapter = require('meAdapter')
local Adapter = { }
function Adapter.wrap(args)
local adapter = ChestAdapter18(args)
if adapter:isValid() then
return adapter
end
local adapters = {
'refinedAdapter',
'meAdapter',
'chestAdapter18',
'chestAdapter',
}
adapter = MEAdapter(args)
if adapter:isValid() then
return adapter
end
for _,adapterType in ipairs(adapters) do
local adapter = require(adapterType)(args)
adapter = ChestAdapter(args)
if adapter:isValid() then
return adapter
if adapter:isValid() then
return adapter
end
end
end

View File

@@ -71,6 +71,18 @@ function itemDB:get(key)
return item
end
end
if not key[3] then
for _,item in pairs(self.data) do
if item.name == key[1] and
item.damage == key[2] and
item.nbtHash then
item = Util.shallowCopy(item)
item.nbtHash = nil
return item
end
end
end
end
function itemDB:add(key, item)

View File

@@ -13,6 +13,7 @@ local function clearGrid(inventoryAdapter)
if count > 0 then
inventoryAdapter:insert(i, count)
if turtle.getItemCount(i) ~= 0 then
-- inventory is possibly full
return false
end
end
@@ -33,18 +34,24 @@ end
local function getItemCount(items, key)
local item = splitKey(key)
local count = 0
for _,v in pairs(items) do
if v.name == item.name and
(not item.damage or v.damage == item.damage) and
v.nbtHash == item.nbtHash then
return v.count
if item.damage then
return v.count
end
count = count + v.count
end
end
return 0
return count
end
local function turtleCraft(recipe, qty, inventoryAdapter)
clearGrid(inventoryAdapter)
if not clearGrid(inventoryAdapter) then
return false
end
for k,v in pairs(recipe.ingredients) do
local item = splitKey(v)
@@ -88,6 +95,7 @@ function Craft.sumIngredients(recipe)
for _,item in pairs(recipe.ingredients) do
t[item] = (t[item] or 0) + 1
end
-- need a check for crafting tool
return t
end
@@ -102,11 +110,9 @@ function Craft.craftRecipe(recipe, count, inventoryAdapter)
local items = inventoryAdapter:listItems()
count = math.ceil(count / recipe.count)
local maxCount = recipe.maxCount or math.floor(64 / recipe.count)
local summedItems = Craft.sumIngredients(recipe)
for key,icount in pairs(summedItems) do
for key,icount in pairs(Craft.sumIngredients(recipe)) do
local itemCount = getItemCount(items, key)
if itemCount < icount * count then
local irecipe = Craft.recipes[key]
@@ -135,6 +141,38 @@ function Craft.craftRecipe(recipe, count, inventoryAdapter)
return crafted * recipe.count
end
-- determine the full list of ingredients needed to craft
-- a quantity of a recipe.
-- negative quantities denote missing ingredients
function Craft.getResourceList(inRecipe, items, inCount)
local summed = { }
local throttle = Util.throttle()
local function sumItems(recipe, count)
for key,iqty in pairs(Craft.sumIngredients(recipe)) do
throttle()
local item = splitKey(key)
local summedItem = summed[key]
if not summedItem then
summedItem = Util.shallowCopy(item)
summedItem.recipe = Craft.recipes[key]
summedItem.count = getItemCount(items, key)
summed[key] = summedItem
end
summedItem.count = summedItem.count - (count * iqty)
if summedItem.recipe and summedItem.count < 0 then
local need = math.ceil(-summedItem.count / summedItem.recipe.count)
summedItem.count = 0
sumItems(summedItem.recipe, need)
end
end
end
sumItems(inRecipe, math.ceil(inCount / inRecipe.count))
return summed
end
-- given a certain quantity, return how many of those can be crafted
function Craft.getCraftableAmount(recipe, count, items, missing)
local function sumItems(recipe, summedItems, count)

View File

@@ -89,11 +89,18 @@ local function splitKey(key)
end
local function getItemQuantity(items, item)
item = getItem(items, item)
if item then
return item.count
local count = 0
for _,v in pairs(items) do
if v.name == item.name and
(not item.damage or v.damage == item.damage) and
v.nbtHash == item.nbtHash then
if item.damage then
return v.count
end
count = count + v.count
end
end
return 0
return count
end
local function uniqueKey(item)
@@ -152,39 +159,6 @@ local function filterItems(t, filter, displayMode)
return t
end
local function sumItems3(ingredients, items, summedItems, count, throttle)
throttle = throttle or Util.throttle()
local function sumItems(items)
-- produces { ['minecraft:planks:0'] = 8 }
local t = {}
for _,item in pairs(items) do
t[item] = (t[item] or 0) + 1
end
return t
end
for key,iqty in pairs(sumItems(ingredients)) do
throttle()
local item = splitKey(key)
--print(key)
local summedItem = summedItems[key]
if not summedItem then
summedItem = Util.shallowCopy(item)
summedItem.recipe = Craft.recipes[key]
summedItem.count = getItemQuantity(items, summedItem)
summedItems[key] = summedItem
end
summedItem.count = summedItem.count - (count * iqty)
if summedItem.recipe and summedItem.count < 0 then
local need = math.ceil(-summedItem.count / summedItem.recipe.count)
summedItem.count = 0
sumItems3(summedItem.recipe.ingredients, items, summedItems, need, throttle)
end
end
end
local function isGridClear()
for i = 1, 16 do
if turtle.getItemCount(i) ~= 0 then
@@ -239,14 +213,14 @@ local function craftItem(recipe, items, originalItem, craftList, count)
local need = count * qty
local has = getItemQuantity(items, splitKey(key))
if has < need then
craftItem(iRecipe, items, originalItem, { }, need - has)
debug('crafting ' .. key .. ' - ' .. need - has)
craftItem(iRecipe, items, originalItem, { }, math.ceil((need - has) / iRecipe.count))
items = inventoryAdapter:listItems()
end
end
end
end
debug('count: ' .. count)
debug('toCraft: ' .. toCraft)
local crafted = 0
if toCraft > 0 then
@@ -255,20 +229,17 @@ debug('toCraft: ' .. toCraft)
items = inventoryAdapter:listItems()
count = count - crafted
end
debug('count: ' .. count)
if count > 0 then
local summedItems = { }
sumItems3(recipe.ingredients, items, summedItems, math.ceil(count / recipe.count))
for _,ingredient in pairs(summedItems) do
local ingredients = Craft.getResourceList(recipe, items, count)
_G._p = ingredients
for _,ingredient in pairs(ingredients) do
--if not ingredient.recipe and ingredient.count < 0 then
if ingredient.count < 0 then
addCraftingRequest(ingredient, craftList, -ingredient.count)
end
end
end
debug('crafted: ' .. crafted)
return crafted
end
@@ -278,8 +249,9 @@ local function craftItems(craftList, allItems)
local item = craftList[key]
local recipe = Craft.recipes[key]
if recipe then
local crafted = craftItem(recipe, allItems, item, craftList, item.count)
item.count = item.count - crafted
item.status = nil
item.statusCode = nil
item.crafted = craftItem(recipe, allItems, item, craftList, item.count)
allItems = inventoryAdapter:listItems() -- refresh counts
elseif item.rsControl then
item.status = 'Activated'
@@ -287,7 +259,6 @@ local function craftItems(craftList, allItems)
end
for key,item in pairs(craftList) do
if not Craft.recipes[key] and not item.rsControl then
if not controller then
item.status = '(no recipe)'
@@ -317,7 +288,6 @@ local function craftItems(craftList, allItems)
end
local function jobMonitor()
local mon = Peripheral.getByType('monitor')
if mon then
@@ -1052,12 +1022,6 @@ Event.onInterval(5, function()
if Util.size(demandCrafting) > 0 then
local list = Util.shallowCopy(demandCrafting)
craftItems(list, inventoryAdapter:listItems())
for _,key in pairs(Util.keys(demandCrafting)) do
debug(key .. ' - ' .. demandCrafting[key].count)
if demandCrafting[key].count <= 0 then -- should check statusCode
demandCrafting[key] = nil
end
end
for k,v in pairs(list) do
craftList[k] = v
end
@@ -1067,6 +1031,15 @@ Event.onInterval(5, function()
jobListGrid:update()
jobListGrid:draw()
jobListGrid:sync()
for _,key in pairs(Util.keys(demandCrafting)) do
local item = demandCrafting[key]
item.count = item.count - item.crafted
if item.count <= 0 then -- should check statusCode
demandCrafting[key] = nil
end
end
craftList = getAutocraftItems(items) -- autocrafted items don't show on job monitor
craftItems(craftList, items)
end

View File

@@ -44,20 +44,32 @@ local function getItem(items, inItem, ignoreDamage)
end
end
local function getItemCount(items, inItem)
inItem.count = 0
for _,item in pairs(items) do
if item.name == inItem.name and item.damage == inItem.damage and item.nbtHash == inItem.nbtHash then
inItem.count = item.count
break
end
end
end
local function uniqueKey(item)
return table.concat({ item.name, item.damage, item.nbtHash }, ':')
end
local function getItemQuantity(items, res)
local count = 0
for _,v in pairs(items) do
if res.name == v.name and
((not res.damage and v.maxDamage > 0) or res.damage == v.damage) and
((not res.nbtHash and v.nbtHash) or res.nbtHash == v.nbtHash) then
count = count + v.count
end
end
return count
end
local function getItemWithQty(items, res)
for _,v in pairs(items) do
if res.name == v.name and
((not res.damage and v.maxDamage > 0) or res.damage == v.damage) and
((not res.nbtHash and v.nbtHash) or res.nbtHash == v.nbtHash) then
return v
end
end
end
local function mergeResources(t)
for _,v in pairs(resources) do
local item = getItem(t, v)
@@ -130,7 +142,7 @@ local function canCraft(recipe, items, count)
local icount = Util.size(recipe.ingredients)
local maxSlots = math.floor(16 / icount)
debug(maxSlots)
for key,qty in pairs(recipe.ingredients) do
local item = getItem(items, itemDB:splitKey(key))
if not item then
@@ -138,21 +150,20 @@ debug(maxSlots)
end
local x = math.min(math.floor(item.count / qty), item.maxCount * maxSlots)
count = math.min(x, count)
debug(count)
end
return count, ''
end
local function craftItem(recipe, items, cItem, count)
local function craftItem(recipe, recipeKey, items, cItem, count)
repeat until not turtle.forward()
-- local missing
-- count, missing = canCraft(recipe, items, count)
-- if count == 0 then
-- cItem.status = 'missing ' .. missing
-- return false
-- end
local resource = resources[recipeKey]
if not resource or not resource.machine then
cItem.status = 'machine not selected'
return false
end
if count == 0 then
cItem.status = 'missing something'
return false
@@ -171,19 +182,20 @@ local function craftItem(recipe, items, cItem, count)
inventoryAdapter:provide(item, maxCount, slot)
if turtle.getItemCount(slot) == 0 then -- ~= maxCount then FIXXX !!!
cItem.status = 'failed'
debug(item)
debug({ c, maxCount, count })
--read()
return false
end
c = c - maxCount
slot = slot + 1
end
end
if not gotoMachine(recipe.machine) then
if not gotoMachine(resource.machine) then
cItem.status = 'failed to find machine'
else
turtle.emptyInventory(turtle.dropDown)
if resource.dir == 'up' then
turtle.emptyInventory(turtle.dropUp)
else
turtle.emptyInventory(turtle.dropDown)
end
if #turtle.getFilledSlots() ~= 0 then
cItem.status = 'machine busy'
else
@@ -199,7 +211,8 @@ local function expandList(list)
local maxSlots = math.floor(16 / Util.size(recipe.ingredients))
for key,qty in pairs(recipe.ingredients) do
local item = getItem(items, itemDB:splitKey(key))
local item = getItemWithQty(items, itemDB:splitKey(key))
if not item then
item = itemDB:get(key)
if not item then
@@ -208,9 +221,10 @@ local function expandList(list)
end
item.count = 0
end
local need = qty * count
debug({ key, count, need })
local irecipe = recipes[key]
if item.count < need and irecipe then
need = math.ceil((need - item.count) / irecipe.count)
if not list[key] then
@@ -223,9 +237,8 @@ debug({ key, count, need })
end
list[key].ocount = list[key].ocount + need
end
debug('adding ' .. key .. ' ' .. need)
local icount = getCraftable(irecipe, need)
local icount = getCraftable(irecipe, need)
list[key].count = list[key].count + icount
end
local x = math.min(math.floor(item.count / qty), item.maxCount * maxSlots)
@@ -247,6 +260,7 @@ read()
for key, item in pairs(Util.shallowCopy(list)) do
local recipe = recipes[key]
item.count = math.ceil(item.count / recipe.count)
item.ocount = item.count
if recipe then
@@ -263,7 +277,7 @@ local function craftItems(craftList)
for key, item in pairs(craftList) do
local recipe = recipes[key]
if recipe then
craftItem(recipe, lastItems, item, item.count)
craftItem(recipe, key, lastItems, item, item.count)
repeat until not turtle.forward()
jobListGrid:update()
jobListGrid:draw()
@@ -274,55 +288,26 @@ local function craftItems(craftList)
end
end
local function getItemWithQty(items, res, ignoreDamage)
local item = getItem(items, res, ignoreDamage)
if item and ignoreDamage then
local count = 0
for _,v in pairs(items) do
if item.name == v.name and item.nbtHash == v.nbtHash then
if item.maxDamage > 0 or item.damage == v.damage then
count = count + v.count
end
end
end
item.count = count
end
return item
end
local function watchResources(items)
local craftList = { }
for _,res in pairs(resources) do
local item = getItemWithQty(items, res, res.ignoreDamage)
if not item then
item = {
damage = res.damage,
nbtHash = res.nbtHash,
name = res.name,
displayName = itemDB:getName(res),
count = 0
}
end
if res.low and item.count < res.low then
if res.low then
local item = Util.shallowCopy(res)
item.nbtHash = res.nbtHash
item.damage = res.damage
if res.ignoreDamage then
item.damage = 0
item.damage = nil
end
item.count = getItemQuantity(items, item)
if item.count < res.low then
item.displayName = itemDB:getName(res)
item.count = res.low - item.count
craftList[uniqueKey(res)] = item
end
local key = uniqueKey(res)
craftList[key] = {
damage = item.damage,
nbtHash = item.nbtHash,
count = res.low - item.count,
name = item.name,
displayName = item.displayName,
status = '',
}
end
end
return craftList
end
@@ -330,6 +315,11 @@ local function loadResources()
resources = Util.readTable(RESOURCE_FILE) or { }
for k,v in pairs(resources) do
Util.merge(v, itemDB:splitKey(k))
if not v.machine then
local recipe = recipes[k]
v.machine = recipe.machine
v.dir = recipe.dir or 'down'
end
end
end
@@ -350,19 +340,32 @@ end
local function findMachines()
repeat until not turtle.forward()
local function getName(side)
local p = Peripheral.getBySide(side)
if p and p.getMetadata then
local name = p.getMetadata().displayName
if name and not string.find(name, '.', 1, true) then
return name
end
end
end
local index = 0
local t = { }
repeat
local machine = Peripheral.getBySide('bottom')
local function getMachine(dir)
local side = turtle.getAction(dir).side
local machine = Peripheral.getBySide(side)
if not machine then
local _
_, machine = turtle.inspectDown()
_, machine = turtle.getAction(dir).inspect()
end
if machine and type(machine) == 'table' then
local name = machine.name
local rawName = getName(side) or machine.name
local name = rawName
local i = 1
while t[name] do
name = machine.name .. '_' .. i
name = rawName .. '_' .. i
i = i + 1
end
t[name] = true
@@ -370,8 +373,15 @@ local function findMachines()
table.insert(machines, {
name = name,
index = index,
dir = dir,
order = #machines + 1
})
end
end
repeat
getMachine('down')
getMachine('up')
index = index + 1
until not turtle.back()
end
@@ -437,18 +447,43 @@ local itemPage = UI.Page {
},
help = 'Ignore damage of item'
},
[3] = UI.Button {
text = 'Select', event= 'selectMachine',
formLabel = 'Machine'
},
button = UI.Button {
x = 2, y = 9,
text = 'Recipe', event = 'learn',
},
},
machines = UI.SlideOut {
backgroundColor = colors.cyan,
grid = UI.ScrollingGrid {
y = 2, ey = -4,
values = machines,
disableHeader = true,
columns = {
{ heading = '', key = 'index', width = 2 },
{ heading = 'Name', key = 'name'},
},
sortColumn = 'order',
},
button1 = UI.Button {
x = -14, y = -2,
text = 'Ok', event = 'setMachine',
},
button2 = UI.Button {
x = -9, y = -2,
text = 'Cancel', event = 'cancelMachine',
},
statusBar = UI.StatusBar(),
},
statusBar = UI.StatusBar { }
}
function itemPage:enable(item)
if item then
self.item = item
self.item = Util.shallowCopy(item)
self.form:setValues(item)
self.titleBar.title = item.displayName or item.name
end
@@ -456,6 +491,20 @@ function itemPage:enable(item)
self:focusFirst()
end
function itemPage.machines:draw()
UI.Window.draw(self)
self:centeredWrite(1, 'Select machine', nil, colors.yellow)
end
function itemPage.machines:eventHandler(event)
if event.type == 'grid_focus_row' then
self.statusBar:setStatus(string.format('%d %s', event.selected.index, event.selected.dir))
else
return UI.SlideOut.eventHandler(self, event)
end
return true
end
function itemPage:eventHandler(event)
if event.type == 'form_cancel' then
UI:setPreviousPage()
@@ -463,30 +512,48 @@ function itemPage:eventHandler(event)
elseif event.type == 'learn' then
UI:setPage('learn', self.item)
elseif event.type == 'setMachine' then
self.item.machine = self.machines.grid:getSelected().index
self.item.dir = self.machines.grid:getSelected().dir
self.machines:hide()
elseif event.type == 'cancelMachine' then
self.machines:hide()
elseif event.type == 'selectMachine' then
self.machines.grid:update()
if self.item.machine then
local _, index = Util.find(machines, 'index', self.item.machine)
if index then
self.machines.grid:setIndex(index)
end
end
self.machines:show()
elseif event.type == 'focus_change' then
self.statusBar:setStatus(event.focused.help)
self.statusBar:draw()
elseif event.type == 'form_complete' then
local values = self.form.values
local keys = { 'name', 'low', 'damage', 'nbtHash', }
local keys = { 'name', 'low', 'damage', 'nbtHash', 'machine' }
local filtered = { }
for _,key in pairs(keys) do
filtered[key] = values[key]
end
filtered.low = tonumber(filtered.low)
filtered.machine = self.item.machine
filtered.dir = self.item.dir
if values.ignoreDamage == true then
filtered.damage = 0
filtered.ignoreDamage = true
end
if Util.empty(filtered) then
filtered = nil
end
debug(filtered)
resources[uniqueKey(filtered)] = filtered
local key = uniqueKey(filtered)
resources[key] = filtered
saveResources()
UI:setPreviousPage()
@@ -498,55 +565,42 @@ debug(filtered)
end
local learnPage = UI.Page {
wizard = UI.Wizard {
pages = {
screen1 = UI.Window {
index = 1,
ingredients = UI.ScrollingGrid {
y = 2, height = 3,
values = machines,
disableHeader = true,
columns = {
{ heading = 'Name', key = 'displayName', width = 31 },
{ heading = 'Qty', key = 'count' , width = 5 },
},
sortColumn = 'displayName',
},
grid = UI.ScrollingGrid {
y = 6, height = 5,
disableHeader = true,
columns = {
{ heading = 'Name', key = 'displayName', width = 31 },
{ heading = 'Qty', key = 'count' , width = 5 },
},
sortColumn = 'displayName',
},
filter = UI.TextEntry {
x = 20, ex = -2, y = 5,
limit = 50,
shadowText = 'filter',
backgroundColor = colors.lightGray,
backgroundFocusColor = colors.lightGray,
},
},
screen2 = UI.Window {
index = 2,
machine = UI.ScrollingGrid {
y = 2, height = 7,
values = machines,
disableHeader = true,
columns = {
{ heading = '', key = 'index', width = 2 },
{ heading = 'Name', key = 'name'},
},
sortColumn = 'index',
},
count = UI.TextEntry {
x = 11, y = -2, width = 5,
limit = 50,
},
},
ingredients = UI.ScrollingGrid {
y = 2, height = 3,
disableHeader = true,
columns = {
{ heading = 'Name', key = 'displayName', width = 31 },
{ heading = 'Qty', key = 'count' , width = 5 },
},
sortColumn = 'displayName',
},
grid = UI.ScrollingGrid {
y = 6, height = 5,
disableHeader = true,
columns = {
{ heading = 'Name', key = 'displayName', width = 31 },
{ heading = 'Qty', key = 'count' , width = 5 },
},
sortColumn = 'displayName',
},
filter = UI.TextEntry {
x = 20, ex = -2, y = 5,
limit = 50,
shadowText = 'filter',
backgroundColor = colors.lightGray,
backgroundFocusColor = colors.lightGray,
},
count = UI.TextEntry {
x = 11, y = -1, width = 5,
limit = 50,
},
button1 = UI.Button {
x = -14, y = -1,
text = 'Ok', event = 'accept',
},
button2 = UI.Button {
x = -9, y = -1,
text = 'Cancel', event = 'cancel',
},
}
@@ -555,81 +609,50 @@ function learnPage:enable(target)
self.allItems = lastItems
mergeResources(self.allItems)
local screen1 = self.wizard.screen1
local screen2 = self.wizard.screen2
screen1.filter.value = ''
screen1.grid.values = self.allItems
screen1.grid:update()
screen1.ingredients.values = { }
screen2.count.value = 1
screen2.machine:update()
self.filter.value = ''
self.grid.values = self.allItems
self.grid:update()
self.ingredients.values = { }
self.count.value = 1
if target.has_recipe then
local recipe = recipes[uniqueKey(target)]
screen2.count.value = recipe.count
local _, index = Util.find(machines, 'index', recipe.machine)
if index then
screen2.machine:setIndex(index)
end
self.count.value = recipe.count
for k,v in pairs(recipe.ingredients) do
screen1.ingredients.values[k] =
self.ingredients.values[k] =
{ name = k, count = v, displayName = itemDB:getName(k) }
end
end
screen1.ingredients:update()
self.ingredients:update()
self:setFocus(self.filter)
UI.Page.enable(self)
end
function learnPage.wizard.screen1:enable()
UI.Window.enable(self)
self:setFocus(self.filter)
end
function learnPage.wizard.screen1:draw()
function learnPage:draw()
UI.Window.draw(self)
self:write(2, 1, 'Ingredients', nil, colors.yellow)
self:write(2, 5, 'Inventory', nil, colors.yellow)
end
function learnPage.wizard.screen1:eventHandler(event)
if event.type == 'text_change' then
local t = filterItems(learnPage.allItems, event.text)
self.grid:setValues(t)
self.grid:draw()
else
return false
end
return true
end
function learnPage.wizard.screen2:enable()
UI.Window.enable(self)
self:setFocus(self.count)
end
function learnPage.wizard.screen2:draw()
UI.Window.draw(self)
self:centeredWrite(1, 'Machine', nil, colors.yellow)
self:write(2, 10, 'Produces')
self:write(2, 12, 'Produces')
end
function learnPage:eventHandler(event)
if event.type == 'cancel' then
if event.type == 'text_change' and event.element == self.filter then
local t = filterItems(learnPage.allItems, event.text)
self.grid:setValues(t)
self.grid:draw()
elseif event.type == 'cancel' then
UI:setPreviousPage()
elseif event.type == 'accept' then
local screen1 = self.wizard.screen1
local screen2 = self.wizard.screen2
local recipe = {
count = tonumber(screen2.count.value) or 1,
count = tonumber(self.count.value) or 1,
ingredients = { },
machine = screen2.machine:getSelected().index,
}
for key, item in pairs(screen1.ingredients.values) do
for key, item in pairs(self.ingredients.values) do
recipe.ingredients[key] = item.count
end
recipes[uniqueKey(self.target)] = recipe
@@ -638,24 +661,22 @@ function learnPage:eventHandler(event)
UI:setPreviousPage()
elseif event.type == 'grid_select' then
local screen1 = self.wizard.screen1
if event.element == screen1.grid then
if event.element == self.grid then
local key = uniqueKey(event.selected)
if not screen1.ingredients.values[key] then
screen1.ingredients.values[key] = Util.shallowCopy(event.selected)
screen1.ingredients.values[key].count = 0
if not self.ingredients.values[key] then
self.ingredients.values[key] = Util.shallowCopy(event.selected)
self.ingredients.values[key].count = 0
end
screen1.ingredients.values[key].count = screen1.ingredients.values[key].count + 1
screen1.ingredients:update()
screen1.ingredients:draw()
elseif event.element == screen1.ingredients then
self.ingredients.values[key].count = self.ingredients.values[key].count + 1
self.ingredients:update()
self.ingredients:draw()
elseif event.element == self.ingredients then
event.selected.count = event.selected.count - 1
if event.selected.count == 0 then
screen1.ingredients.values[uniqueKey(event.selected)] = nil
screen1.ingredients:update()
self.ingredients.values[uniqueKey(event.selected)] = nil
self.ingredients:update()
end
screen1.ingredients:draw()
self.ingredients:draw()
end
else

View File

@@ -1,24 +1,16 @@
_G.requireInjector()
local ChestAdapter = require('chestAdapter18')
local Event = require('event')
local MEAdapter = require('meAdapter')
local RefinedAdapter = require('refinedAdapter')
local UI = require('ui')
local Util = require('util')
local InventoryAdapter = require('inventoryAdapter')
local Event = require('event')
local UI = require('ui')
local Util = require('util')
local colors = _G.colors
local multishell = _ENV.multishell
local storage = RefinedAdapter()
if not storage:isValid() then
storage = MEAdapter({ autoDetect = true })
end
if not storage:isValid() then
storage = ChestAdapter({ autoDetect = true })
end
if not storage:isValid() then
error('Not connected to a storage device')
local storage = InventoryAdapter.wrap({ autoDetect = true })
if not storage then
error('Not connected to a valid inventory')
end
multishell.setTitle(multishell.getCurrent(), 'Storage Activity')
@@ -106,8 +98,9 @@ function changedPage:refresh()
local t = storage:listItems()
if not t or Util.empty(t) then
self:clear()
self:centeredWrite(math.ceil(self.height/2), 'Communication failure')
debug('clearing')
self.grid:clear()
self.grid:centeredWrite(math.ceil(self.height/2), 'Communication failure')
return
end
@@ -164,4 +157,5 @@ Event.onInterval(5, function()
end)
UI:setPage(changedPage)
changedPage:draw()
UI:pullEvents()