Autocrafting improvements
This commit is contained in:
411
apps/crafter.lua
411
apps/crafter.lua
@@ -44,20 +44,32 @@ local function getItem(items, inItem, ignoreDamage)
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end
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end
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local function getItemCount(items, inItem)
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inItem.count = 0
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for _,item in pairs(items) do
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if item.name == inItem.name and item.damage == inItem.damage and item.nbtHash == inItem.nbtHash then
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inItem.count = item.count
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break
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end
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end
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end
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local function uniqueKey(item)
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return table.concat({ item.name, item.damage, item.nbtHash }, ':')
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end
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local function getItemQuantity(items, res)
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local count = 0
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for _,v in pairs(items) do
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if res.name == v.name and
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((not res.damage and v.maxDamage > 0) or res.damage == v.damage) and
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((not res.nbtHash and v.nbtHash) or res.nbtHash == v.nbtHash) then
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count = count + v.count
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end
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end
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return count
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end
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local function getItemWithQty(items, res)
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for _,v in pairs(items) do
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if res.name == v.name and
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((not res.damage and v.maxDamage > 0) or res.damage == v.damage) and
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((not res.nbtHash and v.nbtHash) or res.nbtHash == v.nbtHash) then
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return v
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end
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end
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end
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local function mergeResources(t)
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for _,v in pairs(resources) do
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local item = getItem(t, v)
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@@ -130,7 +142,7 @@ local function canCraft(recipe, items, count)
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local icount = Util.size(recipe.ingredients)
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local maxSlots = math.floor(16 / icount)
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debug(maxSlots)
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for key,qty in pairs(recipe.ingredients) do
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local item = getItem(items, itemDB:splitKey(key))
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if not item then
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@@ -138,21 +150,20 @@ debug(maxSlots)
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end
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local x = math.min(math.floor(item.count / qty), item.maxCount * maxSlots)
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count = math.min(x, count)
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debug(count)
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end
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return count, ''
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end
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local function craftItem(recipe, items, cItem, count)
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local function craftItem(recipe, recipeKey, items, cItem, count)
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repeat until not turtle.forward()
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-- local missing
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-- count, missing = canCraft(recipe, items, count)
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-- if count == 0 then
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-- cItem.status = 'missing ' .. missing
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-- return false
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-- end
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local resource = resources[recipeKey]
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if not resource or not resource.machine then
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cItem.status = 'machine not selected'
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return false
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end
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if count == 0 then
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cItem.status = 'missing something'
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return false
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@@ -171,19 +182,20 @@ local function craftItem(recipe, items, cItem, count)
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inventoryAdapter:provide(item, maxCount, slot)
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if turtle.getItemCount(slot) == 0 then -- ~= maxCount then FIXXX !!!
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cItem.status = 'failed'
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debug(item)
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debug({ c, maxCount, count })
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--read()
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return false
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end
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c = c - maxCount
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slot = slot + 1
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end
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end
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if not gotoMachine(recipe.machine) then
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if not gotoMachine(resource.machine) then
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cItem.status = 'failed to find machine'
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else
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turtle.emptyInventory(turtle.dropDown)
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if resource.dir == 'up' then
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turtle.emptyInventory(turtle.dropUp)
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else
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turtle.emptyInventory(turtle.dropDown)
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end
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if #turtle.getFilledSlots() ~= 0 then
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cItem.status = 'machine busy'
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else
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@@ -199,7 +211,8 @@ local function expandList(list)
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local maxSlots = math.floor(16 / Util.size(recipe.ingredients))
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for key,qty in pairs(recipe.ingredients) do
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local item = getItem(items, itemDB:splitKey(key))
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local item = getItemWithQty(items, itemDB:splitKey(key))
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if not item then
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item = itemDB:get(key)
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if not item then
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@@ -208,9 +221,10 @@ local function expandList(list)
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end
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item.count = 0
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end
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local need = qty * count
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debug({ key, count, need })
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local irecipe = recipes[key]
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if item.count < need and irecipe then
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need = math.ceil((need - item.count) / irecipe.count)
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if not list[key] then
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@@ -223,9 +237,8 @@ debug({ key, count, need })
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end
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list[key].ocount = list[key].ocount + need
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end
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debug('adding ' .. key .. ' ' .. need)
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local icount = getCraftable(irecipe, need)
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local icount = getCraftable(irecipe, need)
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list[key].count = list[key].count + icount
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end
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local x = math.min(math.floor(item.count / qty), item.maxCount * maxSlots)
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@@ -247,6 +260,7 @@ read()
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for key, item in pairs(Util.shallowCopy(list)) do
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local recipe = recipes[key]
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item.count = math.ceil(item.count / recipe.count)
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item.ocount = item.count
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if recipe then
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@@ -263,7 +277,7 @@ local function craftItems(craftList)
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for key, item in pairs(craftList) do
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local recipe = recipes[key]
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if recipe then
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craftItem(recipe, lastItems, item, item.count)
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craftItem(recipe, key, lastItems, item, item.count)
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repeat until not turtle.forward()
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jobListGrid:update()
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jobListGrid:draw()
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@@ -274,55 +288,26 @@ local function craftItems(craftList)
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end
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end
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local function getItemWithQty(items, res, ignoreDamage)
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local item = getItem(items, res, ignoreDamage)
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if item and ignoreDamage then
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local count = 0
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for _,v in pairs(items) do
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if item.name == v.name and item.nbtHash == v.nbtHash then
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if item.maxDamage > 0 or item.damage == v.damage then
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count = count + v.count
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end
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end
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end
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item.count = count
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end
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return item
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end
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local function watchResources(items)
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local craftList = { }
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for _,res in pairs(resources) do
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local item = getItemWithQty(items, res, res.ignoreDamage)
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if not item then
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item = {
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damage = res.damage,
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nbtHash = res.nbtHash,
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name = res.name,
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displayName = itemDB:getName(res),
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count = 0
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}
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end
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if res.low and item.count < res.low then
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if res.low then
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local item = Util.shallowCopy(res)
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item.nbtHash = res.nbtHash
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item.damage = res.damage
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if res.ignoreDamage then
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item.damage = 0
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item.damage = nil
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end
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item.count = getItemQuantity(items, item)
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if item.count < res.low then
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item.displayName = itemDB:getName(res)
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item.count = res.low - item.count
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craftList[uniqueKey(res)] = item
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end
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local key = uniqueKey(res)
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craftList[key] = {
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damage = item.damage,
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nbtHash = item.nbtHash,
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count = res.low - item.count,
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name = item.name,
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displayName = item.displayName,
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status = '',
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}
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end
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end
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return craftList
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end
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@@ -330,6 +315,11 @@ local function loadResources()
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resources = Util.readTable(RESOURCE_FILE) or { }
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for k,v in pairs(resources) do
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Util.merge(v, itemDB:splitKey(k))
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if not v.machine then
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local recipe = recipes[k]
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v.machine = recipe.machine
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v.dir = recipe.dir or 'down'
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end
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end
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end
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@@ -350,19 +340,32 @@ end
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local function findMachines()
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repeat until not turtle.forward()
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local function getName(side)
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local p = Peripheral.getBySide(side)
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if p and p.getMetadata then
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local name = p.getMetadata().displayName
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if name and not string.find(name, '.', 1, true) then
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return name
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end
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end
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end
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local index = 0
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local t = { }
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repeat
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local machine = Peripheral.getBySide('bottom')
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local function getMachine(dir)
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local side = turtle.getAction(dir).side
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local machine = Peripheral.getBySide(side)
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if not machine then
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local _
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_, machine = turtle.inspectDown()
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_, machine = turtle.getAction(dir).inspect()
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end
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if machine and type(machine) == 'table' then
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local name = machine.name
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local rawName = getName(side) or machine.name
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local name = rawName
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local i = 1
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while t[name] do
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name = machine.name .. '_' .. i
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name = rawName .. '_' .. i
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i = i + 1
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end
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t[name] = true
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@@ -370,8 +373,15 @@ local function findMachines()
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table.insert(machines, {
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name = name,
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index = index,
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dir = dir,
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order = #machines + 1
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})
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end
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end
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repeat
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getMachine('down')
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getMachine('up')
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index = index + 1
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until not turtle.back()
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end
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@@ -437,18 +447,43 @@ local itemPage = UI.Page {
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},
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help = 'Ignore damage of item'
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},
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[3] = UI.Button {
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text = 'Select', event= 'selectMachine',
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formLabel = 'Machine'
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},
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button = UI.Button {
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x = 2, y = 9,
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text = 'Recipe', event = 'learn',
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},
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},
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machines = UI.SlideOut {
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backgroundColor = colors.cyan,
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grid = UI.ScrollingGrid {
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y = 2, ey = -4,
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values = machines,
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disableHeader = true,
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columns = {
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{ heading = '', key = 'index', width = 2 },
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{ heading = 'Name', key = 'name'},
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},
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sortColumn = 'order',
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},
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button1 = UI.Button {
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x = -14, y = -2,
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text = 'Ok', event = 'setMachine',
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},
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button2 = UI.Button {
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x = -9, y = -2,
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text = 'Cancel', event = 'cancelMachine',
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},
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statusBar = UI.StatusBar(),
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},
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statusBar = UI.StatusBar { }
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}
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function itemPage:enable(item)
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if item then
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self.item = item
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self.item = Util.shallowCopy(item)
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self.form:setValues(item)
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self.titleBar.title = item.displayName or item.name
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end
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@@ -456,6 +491,20 @@ function itemPage:enable(item)
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self:focusFirst()
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end
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function itemPage.machines:draw()
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UI.Window.draw(self)
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self:centeredWrite(1, 'Select machine', nil, colors.yellow)
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end
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function itemPage.machines:eventHandler(event)
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if event.type == 'grid_focus_row' then
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self.statusBar:setStatus(string.format('%d %s', event.selected.index, event.selected.dir))
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else
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return UI.SlideOut.eventHandler(self, event)
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end
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return true
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end
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function itemPage:eventHandler(event)
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if event.type == 'form_cancel' then
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UI:setPreviousPage()
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@@ -463,30 +512,48 @@ function itemPage:eventHandler(event)
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elseif event.type == 'learn' then
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UI:setPage('learn', self.item)
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elseif event.type == 'setMachine' then
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self.item.machine = self.machines.grid:getSelected().index
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self.item.dir = self.machines.grid:getSelected().dir
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self.machines:hide()
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elseif event.type == 'cancelMachine' then
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self.machines:hide()
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elseif event.type == 'selectMachine' then
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self.machines.grid:update()
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if self.item.machine then
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local _, index = Util.find(machines, 'index', self.item.machine)
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if index then
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self.machines.grid:setIndex(index)
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end
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end
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self.machines:show()
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elseif event.type == 'focus_change' then
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self.statusBar:setStatus(event.focused.help)
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self.statusBar:draw()
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elseif event.type == 'form_complete' then
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local values = self.form.values
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local keys = { 'name', 'low', 'damage', 'nbtHash', }
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local keys = { 'name', 'low', 'damage', 'nbtHash', 'machine' }
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local filtered = { }
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for _,key in pairs(keys) do
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filtered[key] = values[key]
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end
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filtered.low = tonumber(filtered.low)
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filtered.machine = self.item.machine
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filtered.dir = self.item.dir
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if values.ignoreDamage == true then
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filtered.damage = 0
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filtered.ignoreDamage = true
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end
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if Util.empty(filtered) then
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filtered = nil
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end
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debug(filtered)
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resources[uniqueKey(filtered)] = filtered
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local key = uniqueKey(filtered)
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resources[key] = filtered
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saveResources()
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UI:setPreviousPage()
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@@ -498,55 +565,42 @@ debug(filtered)
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end
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local learnPage = UI.Page {
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wizard = UI.Wizard {
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pages = {
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screen1 = UI.Window {
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index = 1,
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ingredients = UI.ScrollingGrid {
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y = 2, height = 3,
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values = machines,
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disableHeader = true,
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columns = {
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{ heading = 'Name', key = 'displayName', width = 31 },
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{ heading = 'Qty', key = 'count' , width = 5 },
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},
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sortColumn = 'displayName',
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},
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grid = UI.ScrollingGrid {
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y = 6, height = 5,
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disableHeader = true,
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columns = {
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{ heading = 'Name', key = 'displayName', width = 31 },
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{ heading = 'Qty', key = 'count' , width = 5 },
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},
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sortColumn = 'displayName',
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},
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filter = UI.TextEntry {
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x = 20, ex = -2, y = 5,
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limit = 50,
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shadowText = 'filter',
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backgroundColor = colors.lightGray,
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backgroundFocusColor = colors.lightGray,
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},
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},
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screen2 = UI.Window {
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index = 2,
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machine = UI.ScrollingGrid {
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y = 2, height = 7,
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values = machines,
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disableHeader = true,
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columns = {
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{ heading = '', key = 'index', width = 2 },
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{ heading = 'Name', key = 'name'},
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},
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sortColumn = 'index',
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},
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count = UI.TextEntry {
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x = 11, y = -2, width = 5,
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limit = 50,
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},
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},
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ingredients = UI.ScrollingGrid {
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y = 2, height = 3,
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disableHeader = true,
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columns = {
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{ heading = 'Name', key = 'displayName', width = 31 },
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{ heading = 'Qty', key = 'count' , width = 5 },
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},
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sortColumn = 'displayName',
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},
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grid = UI.ScrollingGrid {
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y = 6, height = 5,
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disableHeader = true,
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columns = {
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{ heading = 'Name', key = 'displayName', width = 31 },
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{ heading = 'Qty', key = 'count' , width = 5 },
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},
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sortColumn = 'displayName',
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},
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filter = UI.TextEntry {
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x = 20, ex = -2, y = 5,
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limit = 50,
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shadowText = 'filter',
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backgroundColor = colors.lightGray,
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backgroundFocusColor = colors.lightGray,
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},
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count = UI.TextEntry {
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x = 11, y = -1, width = 5,
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limit = 50,
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},
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button1 = UI.Button {
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x = -14, y = -1,
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text = 'Ok', event = 'accept',
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},
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button2 = UI.Button {
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x = -9, y = -1,
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text = 'Cancel', event = 'cancel',
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},
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}
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|
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@@ -555,81 +609,50 @@ function learnPage:enable(target)
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self.allItems = lastItems
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mergeResources(self.allItems)
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local screen1 = self.wizard.screen1
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local screen2 = self.wizard.screen2
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screen1.filter.value = ''
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screen1.grid.values = self.allItems
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screen1.grid:update()
|
||||
screen1.ingredients.values = { }
|
||||
screen2.count.value = 1
|
||||
screen2.machine:update()
|
||||
self.filter.value = ''
|
||||
self.grid.values = self.allItems
|
||||
self.grid:update()
|
||||
self.ingredients.values = { }
|
||||
self.count.value = 1
|
||||
|
||||
if target.has_recipe then
|
||||
local recipe = recipes[uniqueKey(target)]
|
||||
screen2.count.value = recipe.count
|
||||
local _, index = Util.find(machines, 'index', recipe.machine)
|
||||
if index then
|
||||
screen2.machine:setIndex(index)
|
||||
end
|
||||
self.count.value = recipe.count
|
||||
for k,v in pairs(recipe.ingredients) do
|
||||
screen1.ingredients.values[k] =
|
||||
self.ingredients.values[k] =
|
||||
{ name = k, count = v, displayName = itemDB:getName(k) }
|
||||
end
|
||||
end
|
||||
screen1.ingredients:update()
|
||||
self.ingredients:update()
|
||||
|
||||
self:setFocus(self.filter)
|
||||
UI.Page.enable(self)
|
||||
end
|
||||
|
||||
function learnPage.wizard.screen1:enable()
|
||||
UI.Window.enable(self)
|
||||
self:setFocus(self.filter)
|
||||
end
|
||||
|
||||
function learnPage.wizard.screen1:draw()
|
||||
function learnPage:draw()
|
||||
UI.Window.draw(self)
|
||||
self:write(2, 1, 'Ingredients', nil, colors.yellow)
|
||||
self:write(2, 5, 'Inventory', nil, colors.yellow)
|
||||
end
|
||||
|
||||
function learnPage.wizard.screen1:eventHandler(event)
|
||||
if event.type == 'text_change' then
|
||||
local t = filterItems(learnPage.allItems, event.text)
|
||||
self.grid:setValues(t)
|
||||
self.grid:draw()
|
||||
else
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function learnPage.wizard.screen2:enable()
|
||||
UI.Window.enable(self)
|
||||
self:setFocus(self.count)
|
||||
end
|
||||
|
||||
function learnPage.wizard.screen2:draw()
|
||||
UI.Window.draw(self)
|
||||
self:centeredWrite(1, 'Machine', nil, colors.yellow)
|
||||
self:write(2, 10, 'Produces')
|
||||
self:write(2, 12, 'Produces')
|
||||
end
|
||||
|
||||
function learnPage:eventHandler(event)
|
||||
if event.type == 'cancel' then
|
||||
|
||||
if event.type == 'text_change' and event.element == self.filter then
|
||||
local t = filterItems(learnPage.allItems, event.text)
|
||||
self.grid:setValues(t)
|
||||
self.grid:draw()
|
||||
|
||||
elseif event.type == 'cancel' then
|
||||
UI:setPreviousPage()
|
||||
|
||||
elseif event.type == 'accept' then
|
||||
|
||||
local screen1 = self.wizard.screen1
|
||||
local screen2 = self.wizard.screen2
|
||||
|
||||
local recipe = {
|
||||
count = tonumber(screen2.count.value) or 1,
|
||||
count = tonumber(self.count.value) or 1,
|
||||
ingredients = { },
|
||||
machine = screen2.machine:getSelected().index,
|
||||
}
|
||||
for key, item in pairs(screen1.ingredients.values) do
|
||||
for key, item in pairs(self.ingredients.values) do
|
||||
recipe.ingredients[key] = item.count
|
||||
end
|
||||
recipes[uniqueKey(self.target)] = recipe
|
||||
@@ -638,24 +661,22 @@ function learnPage:eventHandler(event)
|
||||
UI:setPreviousPage()
|
||||
|
||||
elseif event.type == 'grid_select' then
|
||||
local screen1 = self.wizard.screen1
|
||||
|
||||
if event.element == screen1.grid then
|
||||
if event.element == self.grid then
|
||||
local key = uniqueKey(event.selected)
|
||||
if not screen1.ingredients.values[key] then
|
||||
screen1.ingredients.values[key] = Util.shallowCopy(event.selected)
|
||||
screen1.ingredients.values[key].count = 0
|
||||
if not self.ingredients.values[key] then
|
||||
self.ingredients.values[key] = Util.shallowCopy(event.selected)
|
||||
self.ingredients.values[key].count = 0
|
||||
end
|
||||
screen1.ingredients.values[key].count = screen1.ingredients.values[key].count + 1
|
||||
screen1.ingredients:update()
|
||||
screen1.ingredients:draw()
|
||||
elseif event.element == screen1.ingredients then
|
||||
self.ingredients.values[key].count = self.ingredients.values[key].count + 1
|
||||
self.ingredients:update()
|
||||
self.ingredients:draw()
|
||||
elseif event.element == self.ingredients then
|
||||
event.selected.count = event.selected.count - 1
|
||||
if event.selected.count == 0 then
|
||||
screen1.ingredients.values[uniqueKey(event.selected)] = nil
|
||||
screen1.ingredients:update()
|
||||
self.ingredients.values[uniqueKey(event.selected)] = nil
|
||||
self.ingredients:update()
|
||||
end
|
||||
screen1.ingredients:draw()
|
||||
self.ingredients:draw()
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user