better wireless
This commit is contained in:
@@ -177,9 +177,62 @@ function page:setStatus(status)
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self:sync()
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end
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function page:sendRequest(data, statusMsg)
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local response
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function page:processMessages(s)
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Event.addRoutine(function()
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repeat
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local response = s:read()
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if not response then
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break
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end
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if response.type == 'received' then
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Sound.play('entity.item.pickup')
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local ritem = self.items[response.key]
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if ritem then
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ritem.count = response.count
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self.grid:draw()
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self:sync()
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end
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elseif response.type == 'list' then
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self.items = self:expandList(response.list)
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self:applyFilter()
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self.grid:draw()
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self.grid:sync()
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elseif response.type == 'transfer' then
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if response.count > 0 then
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Sound.play('entity.item.pickup')
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local item = self.items[response.key]
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if item then
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item.count = response.current
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self.grid:draw()
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self:sync()
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end
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end
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if response.craft then
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if response.craft > 0 then
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self:setStatus(response.craft .. ' crafting ...')
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elseif response.craft + response.count < response.requested then
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if response.craft + response.count == 0 then
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Sound.play('entity.villager.no')
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end
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self:setStatus((response.craft + response.count) .. ' available ...')
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end
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end
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end
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if response.msg then
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self:setStatus(response.msg)
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end
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until not s.connected
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s:close()
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s = nil
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self:setStatus('disconnected ...')
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Sound.play('entity.villager.no')
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end)
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end
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function page:sendRequest(data, statusMsg)
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if not config.server then
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self:setStatus('Invalid configuration')
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return
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@@ -202,30 +255,23 @@ function page:sendRequest(data, statusMsg)
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local r = socket:read(2)
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if r and not r.msg then
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self:setStatus('connected ...')
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self:processMessages(socket)
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else
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msg = r and r.msg or 'Timed out'
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socket:close()
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socket = nil
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break
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end
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end
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end
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if socket then
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if statusMsg then
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self:setStatus(statusMsg)
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Event.onTimeout(2, function()
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self:setStatus('')
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end)
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end
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if socket:write(data) then
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response = socket:read(2)
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if response then
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if response.msg then
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self:setStatus(response.msg)
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response = nil
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end
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Event.onTimeout(2, function()
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self:setStatus('')
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end)
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return
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end
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return true
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end
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socket:close()
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socket = nil
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@@ -233,8 +279,6 @@ function page:sendRequest(data, statusMsg)
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end
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self:setStatus(msg or 'Failed to connect')
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end)
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return response
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end
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function page.grid:getRowTextColor(row, selected)
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@@ -282,17 +326,8 @@ function page.grid:eventHandler(event)
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end
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function page:transfer(item, count, msg)
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Sound.play('ui.button.click', .3)
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local response = self:sendRequest({ request = 'transfer', item = item, count = count }, msg)
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if response then
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item.count = response.current - response.count
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self.grid:draw()
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if response.craft > 0 then
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self:setStatus(response.craft .. ' crafting ...')
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elseif response.craft + response.count < response.requested then
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self:setStatus((response.craft + response.count) .. ' available ...')
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end
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end
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--Sound.play('ui.button.click', .3)
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self:sendRequest({ request = 'transfer', item = item, count = count }, msg)
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end
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function page.setup:eventHandler(event)
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@@ -443,12 +478,7 @@ function page:expandList(list)
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end
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function page:refresh(requestType)
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local items = self:sendRequest({ request = requestType }, 'refreshing...')
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if items then
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self.items = self:expandList(items)
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self:applyFilter()
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end
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self:sendRequest({ request = requestType }, 'refreshing...')
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end
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function page:applyFilter()
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@@ -486,23 +516,13 @@ Event.addRoutine(function()
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elseif config.server and (config.useShield or config.slot) then
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local s, m = pcall(function()
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local method = neural[inv]
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local item = method and method().getItemMeta(config.useShield and SHIELD_SLOT or config.slot)
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local item = method and method().list()[config.useShield and SHIELD_SLOT or config.slot]
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if item then
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local slotNo = config.useShield and 'shield' or config.slot
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local response = page:sendRequest({
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if page:sendRequest({
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request = 'deposit',
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slot = slotNo,
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slot = config.useShield and 'shield' or config.slot,
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count = item.count,
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key = table.concat({ item.name, item.damage, item.nbtHash }, ':')
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})
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if response then
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Sound.play('entity.item.pickup')
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local ritem = page.items[response.key]
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if ritem then
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ritem.count = response.current + item.count
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end
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page.grid:draw()
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page:sync()
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}) then
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sleepTime = math.max(sleepTime - .25, .25)
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end
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else
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