1.7.10 compatibility
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@@ -34,16 +34,17 @@
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from the restocking inventory into the main inventory.
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Configuration:
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Note: computerFacing and inventory are required. All others are optional.
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valid sides:
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top, bottom, left, right, front, back
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valid directions:
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up, down, north, south, east, west
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Required:
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computerFacing : direction turtle is facing
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inventory : side for the main inventory (can be the same as the controller)
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Optional:
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craftingChest : side for the chest used for crafting
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controller : side for AE / RS block
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stock : side for restocking inventory
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@@ -261,18 +262,6 @@ end
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-- Craft
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local function craftItem(recipe, items, originalItem, craftList, count)
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if craftingPaused or not canCraft then
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return 0
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end
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if not isGridClear() then
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if not clearGrid() then
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originalItem.status = 'Grid obstructed'
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originalItem.statusCode = STATUS_ERROR
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return 0
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end
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end
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local missing = { }
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local toCraft = Craft.getCraftableAmount(recipe, count, items, missing)
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if missing.name then
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@@ -386,6 +375,28 @@ local function forceCraftItem(inRecipe, items, originalItem, craftList, inCount)
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return count
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end
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local function craft(recipe, items, item, craftList)
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item.status = nil
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item.statusCode = nil
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item.crafted = 0
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if craftingPaused or not canCraft then
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return
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end
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if not clearGrid() then
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item.status = 'Grid obstructed'
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item.statusCode = STATUS_ERROR
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return
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end
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if item.forceCrafting then
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item.crafted = forceCraftItem(recipe, items, item, craftList, item.count)
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else
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item.crafted = craftItem(recipe, items, item, craftList, item.count)
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end
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end
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local function craftItems(craftList, allItems)
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-- turtle crafting
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if canCraft then
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@@ -393,13 +404,7 @@ local function craftItems(craftList, allItems)
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local item = craftList[key]
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local recipe = Craft.recipes[key]
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if recipe then
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item.status = nil
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item.statusCode = nil
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if item.forceCrafting then
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item.crafted = forceCraftItem(recipe, allItems, item, craftList, item.count)
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else
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item.crafted = craftItem(recipe, allItems, item, craftList, item.count)
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end
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craft(recipe, allItems, item, craftList)
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allItems = listItems() -- refresh counts
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if not allItems then
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break
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