milo node rework
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@@ -1,21 +1,53 @@
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local Ansi = require('ansi')
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local Craft = require('turtle.craft')
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local itemDB = require('itemDB')
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local Milo = require('milo')
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local Peripheral = require('peripheral')
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local UI = require('ui')
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local Util = require('util')
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local colors = _G.colors
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local context = Milo:getContext()
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local device = _G.device
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local monNode = context.storage:getSingleNode('jobs')
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local context = Milo:getContext()
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local mon = Peripheral.lookup(context.config.monitor) or
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error('Monitor is not attached')
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--[[ Configuration Screen ]]
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local template =
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[[%sDisplays the crafting progress%s
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%sMilo must be restarted to activate diplay.
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]]
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local jobsWizardPage = UI.Window {
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title = 'Crafting Monitor',
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index = 2,
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backgroundColor = colors.cyan,
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[1] = UI.TextArea {
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x = 2, ex = -2, y = 2, ey = -2,
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value = string.format(template, Ansi.yellow, Ansi.reset, Ansi.orange),
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},
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}
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function jobsWizardPage:isValidType(node)
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local m = device[node.name]
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return m and m.type == 'monitor' and { name = 'Crafting Monitor', value = 'jobs' }
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end
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function jobsWizardPage:isValidFor(node)
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return node.mtype == 'jobs'
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end
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UI:getPage('nodeWizard').wizard:add({ jobs = jobsWizardPage })
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--[[ Display ]]
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if not monNode then
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return
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end
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-- TODO: some way to cancel a job
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local jobMonitor = UI.Page {
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parent = UI.Device {
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device = mon,
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device = monNode.adapter,
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textScale = .5,
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},
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grid = UI.Grid {
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@@ -90,6 +122,7 @@ jobMonitor:enable()
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jobMonitor:draw()
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jobMonitor:sync()
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--[[ Task ]]
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local jobMonitorTask = {
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name = 'job status',
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priority = 80,
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