milo wip
This commit is contained in:
@@ -109,6 +109,8 @@ local context = {
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learnTypes = { },
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machineTypes = { },
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localName = modem.getNameLocal(),
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tasks = { },
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craftingQueue = { },
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}
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local function initStorage(detachedDevice)
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@@ -180,12 +182,12 @@ local programDir = fs.getDir(shell.getRunningProgram())
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loadDirectory(fs.combine(programDir, 'core'))
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loadDirectory(fs.combine(programDir, 'plugins'))
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table.sort(Milo.tasks, function(a, b)
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table.sort(context.tasks, function(a, b)
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return a.priority < b.priority
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end)
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debug('Tasks\n-----')
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for _, task in ipairs(Milo.tasks) do
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for _, task in ipairs(context.tasks) do
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debug('%d: %s', task.priority, task.name)
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end
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@@ -200,7 +202,7 @@ Event.onInterval(5, function()
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Milo:resetCraftingStatus()
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context.inventoryAdapter:refresh()
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for _, task in ipairs(Milo.tasks) do
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for _, task in ipairs(context.tasks) do
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local s, m = pcall(function() task:cycle(context) end)
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if not s and m then
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Util.print(task)
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@@ -3,7 +3,6 @@ local Craft = require('turtle.craft')
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local itemDB = require('itemDB')
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local Util = require('util')
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local os = _G.os
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local turtle = _G.turtle
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local Milo = {
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@@ -13,9 +12,6 @@ local Milo = {
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STATUS_INFO = 'info',
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STATUS_WARNING = 'warning',
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STATUS_ERROR = 'error',
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tasks = { },
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craftingStatus = { },
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}
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function Milo:init(context)
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@@ -26,6 +22,18 @@ function Milo:getContext()
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return self.context
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end
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function Milo:requestCrafting(item)
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local key = Milo:uniqueKey(item)
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if not self.context.craftingQueue[key] then
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item.processing = { }
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item.requested = item.count
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item.crafted = 0
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self.context.craftingQueue[key] = item
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end
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end
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function Milo:pauseCrafting()
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self.craftingPaused = true
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Milo:showError('Crafting Paused')
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@@ -60,23 +68,25 @@ function Milo:uniqueKey(item)
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return table.concat({ item.name, item.damage, item.nbtHash }, ':')
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end
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function Milo:getCraftingStatus()
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return self.craftingStatus
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end
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function Milo:resetCraftingStatus()
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self.craftingStatus = { }
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self.context.inventoryAdapter.activity = { }
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end
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function Milo:updateCraftingStatus(list)
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for k,v in pairs(list) do
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self.craftingStatus[k] = v
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-- todo: move to end of processing tasks ?
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-- what if someone hoppers in items ? -- this shouldnt be allowed
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-- all items must come in via pullItems
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self.context.inventoryAdapter.activity = { }
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for _,key in pairs(Util.keys(self.context.craftingQueue)) do
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local item = self.context.craftingQueue[key]
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if item.crafted >= item.requested then
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debug('removing:')
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debug(item)
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self.context.craftingQueue[key] = nil
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end
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end
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end
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function Milo:registerTask(task)
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table.insert(self.tasks, task)
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table.insert(self.context.tasks, task)
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end
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function Milo:showError(msg)
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@@ -194,190 +204,8 @@ end
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-- Return a list of everything in the system
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function Milo:listItems()
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for _ = 1, 5 do
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self.items = self.context.inventoryAdapter:listItems()
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if self.items then
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break
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end
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-- jobList:showError('Error - retrying in 3 seconds')
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os.sleep(3)
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end
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if not self.items then
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self:showError('Error - rebooting in 5 seconds')
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end
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self.items = self.context.inventoryAdapter:listItems()
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return self.items
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end
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function Milo:addCraftingRequest(item, craftList, count)
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local key = self:uniqueKey(item)
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local request = craftList[key]
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if not craftList[key] then
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request = { name = item.name, damage = item.damage, nbtHash = item.nbtHash, count = 0 }
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request.displayName = itemDB:getName(request)
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craftList[key] = request
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end
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request.count = request.count + count
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return request
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end
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-- Craft
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function Milo:craftItem(recipe, items, originalItem, craftList, count)
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local missing = { }
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local toCraft = Craft.getCraftableAmount(recipe, count, items, missing)
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if missing.name then
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originalItem.status = string.format('%s missing', itemDB:getName(missing.name))
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originalItem.statusCode = self.STATUS_WARNING
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end
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local crafted = 0
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if toCraft > 0 then
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crafted = Craft.craftRecipe(recipe, toCraft, self.context.inventoryAdapter)
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self:clearGrid()
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items = self:listItems()
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count = count - crafted
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end
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if count > 0 and items then
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local ingredients = Craft.getResourceList4(recipe, items, count)
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for _,ingredient in pairs(ingredients) do
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if ingredient.need > 0 then
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local item = self:addCraftingRequest(ingredient, craftList, ingredient.need)
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if Craft.findRecipe(item) then
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item.status = string.format('%s missing', itemDB:getName(ingredient))
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item.statusCode = self.STATUS_WARNING
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else
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item.status = 'no recipe'
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item.statusCode = self.STATUS_ERROR
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end
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end
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end
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end
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return crafted
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end
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-- Craft as much as possible regardless if all ingredients are available
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function Milo:forceCraftItem(inRecipe, items, originalItem, craftList, inCount)
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local summed = { }
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local throttle = Util.throttle()
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local function sumItems(recipe, count)
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count = math.ceil(count / recipe.count)
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local craftable = count
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for key,iqty in pairs(Craft.sumIngredients(recipe)) do
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throttle()
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local item = itemDB:splitKey(key)
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local summedItem = summed[key]
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if not summedItem then
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summedItem = Util.shallowCopy(item)
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summedItem.recipe = Craft.findRecipe(item)
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summedItem.count = Craft.getItemCount(items, key)
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summedItem.need = 0
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summedItem.used = 0
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summedItem.craftable = 0
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summed[key] = summedItem
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end
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local total = count * iqty -- 4 * 2
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local used = math.min(summedItem.count, total) -- 5
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local need = total - used -- 3
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if recipe.craftingTools and recipe.craftingTools[key] then
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if summedItem.count > 0 then
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summedItem.used = 1
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summedItem.need = 0
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need = 0
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elseif not summedItem.recipe then
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summedItem.need = 1
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need = 1
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else
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need = 1
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end
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else
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summedItem.count = summedItem.count - used
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summedItem.used = summedItem.used + used
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end
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if need > 0 then
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if not summedItem.recipe then
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craftable = math.min(craftable, math.floor(used / iqty))
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summedItem.need = summedItem.need + need
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else
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local c = sumItems(summedItem.recipe, need) -- 4
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craftable = math.min(craftable, math.floor((used + c) / iqty))
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summedItem.craftable = summedItem.craftable + c
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end
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end
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end
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if craftable > 0 then
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craftable = Craft.craftRecipe(recipe, craftable * recipe.count,
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self.context.inventoryAdapter) / recipe.count
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self:clearGrid()
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end
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return craftable * recipe.count
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end
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local count = sumItems(inRecipe, inCount)
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if count < inCount then
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for _,ingredient in pairs(summed) do
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if ingredient.need > 0 then
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local item = self:addCraftingRequest(ingredient, craftList, ingredient.need)
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if Craft.findRecipe(item) then
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item.status = string.format('%s missing', itemDB:getName(ingredient))
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item.statusCode = self.STATUS_WARNING
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else
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item.status = '(no recipe)'
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item.statusCode = self.STATUS_ERROR
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end
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end
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end
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end
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return count
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end
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function Milo:craft(recipe, items, item, craftList)
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item.status = nil
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item.statusCode = nil
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item.crafted = 0
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if self:isCraftingPaused() then
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return
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end
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if not self:clearGrid() then
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item.status = 'Grid obstructed'
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item.statusCode = self.STATUS_ERROR
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return
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end
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if item.forceCrafting then
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item.crafted = self:forceCraftItem(recipe, items, item, craftList, item.count)
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else
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item.crafted = self:craftItem(recipe, items, item, craftList, item.count)
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end
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end
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function Milo:craftItems(craftList)
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for _,key in pairs(Util.keys(craftList)) do
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local item = craftList[key]
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if item.count > 0 then
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local recipe = Craft.recipes[key]
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if recipe then
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self:craft(recipe, self:listItems(), item, craftList)
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elseif not self.context.controllerAdapter then
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item.status = '(no recipe)'
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item.statusCode = self.STATUS_ERROR
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end
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end
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end
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self:updateCraftingStatus(craftList)
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for _,v in pairs(craftList) do
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--debug(v)
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end
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end
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return Milo
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@@ -67,17 +67,13 @@ self.listCount = self.listCount + 1
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--debug(self.listCount)
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-- todo: only listItems from dirty remotes
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-- todo: better handling of empty inventories
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local cache = { }
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local items = { }
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throttle = throttle or Util.throttle()
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for _, remote in pairs(self.remotes) do
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if not remote:listItems(throttle) then
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debug('no List: ' .. remote.name)
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--error('Listing failed: ' .. remote.name)
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end
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remote:listItems(throttle)
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local rcache = remote.cache or { }
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-- TODO: add a method in each adapter that only updates a passed cache
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@@ -12,17 +12,17 @@ local MACHINE_LOOKUP = 'usr/config/machine_crafting.db'
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local Craft = { }
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local function clearGrid(inventoryAdapter)
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turtle.eachFilledSlot(function(slot)
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inventoryAdapter:insert(slot.index, slot.count, nil, slot)
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end)
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turtle.eachFilledSlot(function(slot)
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inventoryAdapter:insert(slot.index, slot.count, nil, slot)
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end)
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for i = 1, 16 do
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if turtle.getItemCount(i) ~= 0 then
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return false
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end
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end
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for i = 1, 16 do
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if turtle.getItemCount(i) ~= 0 then
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return false
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end
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end
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return true
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return true
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end
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local function splitKey(key)
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@@ -55,29 +55,57 @@ function Craft.getItemCount(items, item)
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return count
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end
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local function machineCraft(recipe, qty, inventoryAdapter, machineName)
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local function machineCraft(recipe, qty, inventoryAdapter, machineName, oitem)
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local key = recipe.result
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local request = oitem.processing[key]
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if request then
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request.crafted = request.crafted + (inventoryAdapter.activity[key] or 0)
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if request.crafted >= request.requested then
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oitem.processing[key] = nil -- TODO: check...
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return true
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end
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return
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end
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local machine = device[machineName]
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if not machine then
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debug('machine not found')
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oitem.processing[recipe.result] = {
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status = 'machine not found'
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}
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else
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for k in pairs(recipe.ingredients) do
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if machine.getItemMeta(k) then
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oitem.processing[recipe.result] = {
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status = 'machine in use'
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}
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debug('machine in use: ' .. k)
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return false
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end
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end
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debug('processing ' .. recipe.result)
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for k,v in pairs(recipe.ingredients) do
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inventoryAdapter:provide(splitKey(v), qty, k, machineName)
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if inventoryAdapter:provide(splitKey(v), qty, k, machineName) ~= qty then
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-- TODO: suck em back out
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oitem.processing[recipe.result] = {
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status = 'unknown error'
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}
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end
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end
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oitem.processing[recipe.result] = {
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status = 'processing',
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requested = qty,
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crafted = 0,
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}
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end
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return false
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end
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local function turtleCraft(recipe, qty, inventoryAdapter)
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local function turtleCraft(recipe, qty, inventoryAdapter, oitem)
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if not clearGrid(inventoryAdapter) then
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return false
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oitem.processing[recipe.result] = {
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status = 'grid in use',
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}
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return
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end
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for k,v in pairs(recipe.ingredients) do
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@@ -90,15 +118,22 @@ local function turtleCraft(recipe, qty, inventoryAdapter)
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provideQty = 1
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end
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]]--
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inventoryAdapter:provide(item, provideQty, k)
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if turtle.getItemCount(k) == 0 then -- ~= qty then
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if inventoryAdapter:provide(item, provideQty, k) ~= provideQty then
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-- FIX: ingredients cannot be stacked
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--debug('failed ' .. v .. ' - ' .. provideQty)
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return false
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oitem.processing[recipe.result] = {
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status = 'unknown error',
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}
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return
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end
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end
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return turtle.craft()
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if turtle.craft() then
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return true
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end
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oitem.processing[recipe.result] = {
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status = 'processing',
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}
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end
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function Craft.loadRecipes()
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@@ -139,16 +174,22 @@ local function makeRecipeKey(item)
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return table.concat({ item.name, item.damage or 0, item.nbtHash }, ':')
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end
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function Craft.craftRecipe(recipe, count, inventoryAdapter)
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function Craft.craftRecipe(recipe, count, inventoryAdapter, origItem)
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if type(recipe) == 'string' then
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recipe = Craft.recipes[recipe]
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if not recipe then
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origItem.processing[recipe.result] = {
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status = 'no recipe',
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}
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return 0, 'No recipe'
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end
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end
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local items = inventoryAdapter:listItems()
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if not items then
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origItem.processing[recipe.result] = {
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status = 'Inventory changed',
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}
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return 0, 'Inventory changed'
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end
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@@ -166,7 +207,7 @@ function Craft.craftRecipe(recipe, count, inventoryAdapter)
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local irecipe = Craft.findRecipe(key)
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if irecipe then
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local iqty = need - itemCount
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local crafted = Craft.craftRecipe(irecipe, iqty, inventoryAdapter)
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local crafted = Craft.craftRecipe(irecipe, iqty, inventoryAdapter, origItem)
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if crafted ~= iqty then
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turtle.select(1)
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return 0
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@@ -177,15 +218,19 @@ function Craft.craftRecipe(recipe, count, inventoryAdapter)
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local crafted = 0
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repeat
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-- fix
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local requested = math.min(count, maxCount)
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if Craft.machineLookup[recipe.result] then
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machineCraft(recipe, math.min(count, maxCount), inventoryAdapter, Craft.machineLookup[recipe.result])
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break
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elseif not turtleCraft(recipe, math.min(count, maxCount), inventoryAdapter) then
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turtle.select(1)
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break
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if not machineCraft(recipe, requested, inventoryAdapter, Craft.machineLookup[recipe.result], origItem) then
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break
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end
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else
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if not turtleCraft(recipe, requested, inventoryAdapter) then
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break
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end
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end
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crafted = crafted + math.min(count, maxCount)
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crafted = crafted + requested
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count = count - maxCount
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until count <= 0
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||||
141
milo/plugins/craftTask.lua
Normal file
141
milo/plugins/craftTask.lua
Normal file
@@ -0,0 +1,141 @@
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local Craft = require('turtle.craft')
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local itemDB = require('itemDB')
|
||||
local Milo = require('milo')
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||||
local Util = require('util')
|
||||
|
||||
local context = Milo:getContext()
|
||||
|
||||
local craftTask = {
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||||
name = 'crafting',
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||||
priority = 70,
|
||||
}
|
||||
|
||||
-- Craft
|
||||
function craftTask:craftItem(recipe, originalItem, count)
|
||||
local missing = { }
|
||||
local toCraft = Craft.getCraftableAmount(recipe, count, Milo:listItems(), missing)
|
||||
if missing.name then
|
||||
originalItem.status = string.format('%s missing', itemDB:getName(missing.name))
|
||||
originalItem.statusCode = Milo.STATUS_WARNING
|
||||
end
|
||||
|
||||
local crafted = 0
|
||||
|
||||
if toCraft > 0 then
|
||||
crafted = Craft.craftRecipe(recipe, toCraft, context.inventoryAdapter, originalItem)
|
||||
Milo:clearGrid()
|
||||
end
|
||||
|
||||
return crafted
|
||||
end
|
||||
|
||||
-- Craft as much as possible regardless if all ingredients are available
|
||||
function craftTask:forceCraftItem(inRecipe, originalItem, inCount)
|
||||
local summed = { }
|
||||
local items = Milo:listItems()
|
||||
local throttle = Util.throttle()
|
||||
|
||||
local function sumItems(recipe, count)
|
||||
count = math.ceil(count / recipe.count)
|
||||
local craftable = count
|
||||
|
||||
for key,iqty in pairs(Craft.sumIngredients(recipe)) do
|
||||
throttle()
|
||||
local item = itemDB:splitKey(key)
|
||||
local summedItem = summed[key]
|
||||
if not summedItem then
|
||||
summedItem = Util.shallowCopy(item)
|
||||
summedItem.recipe = Craft.findRecipe(item)
|
||||
summedItem.count = Craft.getItemCount(items, key)
|
||||
summedItem.need = 0
|
||||
summedItem.used = 0
|
||||
summedItem.craftable = 0
|
||||
summed[key] = summedItem
|
||||
end
|
||||
|
||||
local total = count * iqty -- 4 * 2
|
||||
local used = math.min(summedItem.count, total) -- 5
|
||||
local need = total - used -- 3
|
||||
|
||||
if recipe.craftingTools and recipe.craftingTools[key] then
|
||||
if summedItem.count > 0 then
|
||||
summedItem.used = 1
|
||||
summedItem.need = 0
|
||||
need = 0
|
||||
elseif not summedItem.recipe then
|
||||
summedItem.need = 1
|
||||
need = 1
|
||||
else
|
||||
need = 1
|
||||
end
|
||||
else
|
||||
summedItem.count = summedItem.count - used
|
||||
summedItem.used = summedItem.used + used
|
||||
end
|
||||
|
||||
if need > 0 then
|
||||
if not summedItem.recipe then
|
||||
craftable = math.min(craftable, math.floor(used / iqty))
|
||||
summedItem.need = summedItem.need + need
|
||||
else
|
||||
local c = sumItems(summedItem.recipe, need) -- 4
|
||||
craftable = math.min(craftable, math.floor((used + c) / iqty))
|
||||
summedItem.craftable = summedItem.craftable + c
|
||||
end
|
||||
end
|
||||
end
|
||||
if craftable > 0 then
|
||||
craftable = Craft.craftRecipe(recipe, craftable * recipe.count,
|
||||
context.inventoryAdapter, originalItem) / recipe.count
|
||||
Milo:clearGrid()
|
||||
end
|
||||
|
||||
return craftable * recipe.count
|
||||
end
|
||||
|
||||
return sumItems(inRecipe, inCount)
|
||||
end
|
||||
|
||||
function craftTask:craft(recipe, item)
|
||||
item.status = nil
|
||||
item.statusCode = nil
|
||||
item.crafted = 0
|
||||
|
||||
if Milo:isCraftingPaused() then
|
||||
return
|
||||
end
|
||||
|
||||
-- todo: is this needed ?
|
||||
if not Milo:clearGrid() then
|
||||
item.status = 'Grid obstructed'
|
||||
item.statusCode = Milo.STATUS_ERROR
|
||||
return
|
||||
end
|
||||
|
||||
if item.forceCrafting then
|
||||
item.crafted = self:forceCraftItem(recipe, item, item.count)
|
||||
else
|
||||
item.crafted = self:craftItem(recipe, item, item.count)
|
||||
end
|
||||
end
|
||||
|
||||
function craftTask:cycle()
|
||||
for _,key in pairs(Util.keys(context.craftingQueue)) do
|
||||
local item = context.craftingQueue[key]
|
||||
if item.count > 0 then
|
||||
local recipe = Craft.recipes[key]
|
||||
if recipe then
|
||||
self:craft(recipe, item)
|
||||
if item.eject and item.crafted >= item.requested then
|
||||
Milo:eject(item, item.requested)
|
||||
end
|
||||
elseif not context.controllerAdapter then
|
||||
item.status = '(no recipe)'
|
||||
item.statusCode = Milo.STATUS_ERROR
|
||||
item.crafted = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Milo:registerTask(craftTask)
|
||||
@@ -6,8 +6,6 @@ local Util = require('util')
|
||||
|
||||
local colors = _G.colors
|
||||
|
||||
local demandCrafting = { }
|
||||
|
||||
local craftPage = UI.Page {
|
||||
titleBar = UI.TitleBar { },
|
||||
wizard = UI.Wizard {
|
||||
@@ -118,12 +116,11 @@ function craftPage:eventHandler(event)
|
||||
UI:setPreviousPage()
|
||||
|
||||
elseif event.type == 'accept' then
|
||||
local key = Milo:uniqueKey(self.item)
|
||||
demandCrafting[key] = Util.shallowCopy(self.item)
|
||||
demandCrafting[key].count = tonumber(self.wizard.pages.quantity.count.value)
|
||||
demandCrafting[key].ocount = demandCrafting[key].count
|
||||
demandCrafting[key].forceCrafting = true
|
||||
demandCrafting[key].eject = self.wizard.pages.quantity.eject.value == true
|
||||
local item = Util.shallowCopy(self.item)
|
||||
item.count = tonumber(self.wizard.pages.quantity.count.value)
|
||||
item.forceCrafting = true
|
||||
item.eject = self.wizard.pages.quantity.eject.value == true
|
||||
Milo:requestCrafting(item)
|
||||
UI:setPreviousPage()
|
||||
else
|
||||
return UI.Page.eventHandler(self, event)
|
||||
@@ -131,48 +128,4 @@ function craftPage:eventHandler(event)
|
||||
return true
|
||||
end
|
||||
|
||||
local demandCraftingTask = {
|
||||
name = 'demand crafting',
|
||||
priority = 60,
|
||||
}
|
||||
|
||||
function demandCraftingTask:cycle(context)
|
||||
local demandCrafted = { }
|
||||
|
||||
-- look directly at the adapter import activity to determine
|
||||
-- if the item was imported into storage from any source.
|
||||
-- The item does NOT need to come from the machine that did
|
||||
-- the crafting.
|
||||
for _,key in pairs(Util.keys(demandCrafting)) do
|
||||
local item = demandCrafting[key]
|
||||
|
||||
local imported = context.inventoryAdapter.activity[key]
|
||||
if imported then
|
||||
item.crafted = math.min(imported, item.count)
|
||||
item.count = math.max(0, item.count - item.crafted)
|
||||
context.inventoryAdapter.activity[key] = imported - item.crafted
|
||||
end
|
||||
demandCrafted[key] = item
|
||||
end
|
||||
|
||||
if Util.size(demandCrafted) > 0 then
|
||||
Milo:craftItems(demandCrafted)
|
||||
end
|
||||
|
||||
for _,key in pairs(Util.keys(demandCrafting)) do
|
||||
local item = demandCrafting[key]
|
||||
if item.crafted then
|
||||
item.count = math.max(0, item.count - item.crafted)
|
||||
if item.count <= 0 then
|
||||
item.statusCode = 'success'
|
||||
demandCrafting[key] = nil
|
||||
if item.eject then
|
||||
Milo:eject(item, item.ocount)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
UI:addPage('craft', craftPage)
|
||||
Milo:registerTask(demandCraftingTask)
|
||||
|
||||
@@ -15,12 +15,14 @@ local display = UI.Device {
|
||||
local jobList = UI.Page {
|
||||
parent = display,
|
||||
grid = UI.Grid {
|
||||
sortColumn = 'displayName',
|
||||
sortColumn = 'index',
|
||||
backgroundFocusColor = colors.black,
|
||||
columns = {
|
||||
{ heading = 'Qty', key = 'count', width = 6 },
|
||||
{ heading = 'Crafting', key = 'displayName', width = display.width / 2 - 10 },
|
||||
{ heading = 'Status', key = 'status', width = display.width - 10 },
|
||||
{ heading = 'Crafting', key = 'displayName', }, -- width = display.width / 2 - 10 },
|
||||
{ heading = 'Status', key = 'status', }, -- width = display.width - 10 },
|
||||
{ heading = 'Req', key = 'requested', width = 6 },
|
||||
{ heading = 'Cra', key = 'crafted', width = 6 },
|
||||
},
|
||||
},
|
||||
}
|
||||
@@ -33,7 +35,20 @@ end
|
||||
|
||||
function jobList:updateList(craftList)
|
||||
if not Milo:isCraftingPaused() then
|
||||
self.grid:setValues(craftList)
|
||||
local t = { }
|
||||
local index = 1
|
||||
for k,v in pairs(craftList) do
|
||||
t[k] = v
|
||||
v.index = index
|
||||
index = index + 1
|
||||
for k2,v2 in pairs(v.processing) do
|
||||
t[k2] = v2
|
||||
v2.displayName = k2
|
||||
v2.index = index
|
||||
index = index + 1
|
||||
end
|
||||
end
|
||||
self.grid:setValues(t)
|
||||
self.grid:update()
|
||||
self:draw()
|
||||
self:sync()
|
||||
@@ -61,7 +76,7 @@ local JobListTask = {
|
||||
}
|
||||
|
||||
function JobListTask:cycle()
|
||||
jobList:updateList(Milo:getCraftingStatus())
|
||||
jobList:updateList(context.craftingQueue)
|
||||
end
|
||||
|
||||
Milo:registerTask(JobListTask)
|
||||
|
||||
@@ -3,12 +3,10 @@ local Milo = require('milo')
|
||||
|
||||
local ReplenishTask = {
|
||||
name = 'replenish',
|
||||
priority = 70,
|
||||
priority = 60,
|
||||
}
|
||||
|
||||
function ReplenishTask:cycle(context)
|
||||
local craftList = { }
|
||||
|
||||
for _,res in pairs(context.resources) do
|
||||
if res.low then
|
||||
local item = Milo:getItemWithQty(res, res.ignoreDamage, res.ignoreNbtHash)
|
||||
@@ -26,22 +24,16 @@ function ReplenishTask:cycle(context)
|
||||
if res.ignoreDamage then
|
||||
item.damage = 0
|
||||
end
|
||||
local key = Milo:uniqueKey(res)
|
||||
|
||||
craftList[key] = {
|
||||
Milo:requestCrafting({
|
||||
damage = item.damage,
|
||||
nbtHash = item.nbtHash,
|
||||
count = res.low - item.count,
|
||||
name = item.name,
|
||||
displayName = item.displayName,
|
||||
status = '',
|
||||
rsControl = res.rsControl,
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Milo:craftItems(craftList)
|
||||
end
|
||||
|
||||
Milo:registerTask(ReplenishTask)
|
||||
|
||||
Reference in New Issue
Block a user