milo wip
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@@ -3,7 +3,6 @@ local Craft = require('turtle.craft')
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local itemDB = require('itemDB')
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local Util = require('util')
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local os = _G.os
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local turtle = _G.turtle
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local Milo = {
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@@ -13,9 +12,6 @@ local Milo = {
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STATUS_INFO = 'info',
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STATUS_WARNING = 'warning',
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STATUS_ERROR = 'error',
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tasks = { },
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craftingStatus = { },
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}
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function Milo:init(context)
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@@ -26,6 +22,18 @@ function Milo:getContext()
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return self.context
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end
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function Milo:requestCrafting(item)
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local key = Milo:uniqueKey(item)
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if not self.context.craftingQueue[key] then
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item.processing = { }
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item.requested = item.count
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item.crafted = 0
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self.context.craftingQueue[key] = item
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end
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end
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function Milo:pauseCrafting()
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self.craftingPaused = true
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Milo:showError('Crafting Paused')
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@@ -60,23 +68,25 @@ function Milo:uniqueKey(item)
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return table.concat({ item.name, item.damage, item.nbtHash }, ':')
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end
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function Milo:getCraftingStatus()
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return self.craftingStatus
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end
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function Milo:resetCraftingStatus()
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self.craftingStatus = { }
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self.context.inventoryAdapter.activity = { }
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end
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function Milo:updateCraftingStatus(list)
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for k,v in pairs(list) do
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self.craftingStatus[k] = v
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-- todo: move to end of processing tasks ?
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-- what if someone hoppers in items ? -- this shouldnt be allowed
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-- all items must come in via pullItems
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self.context.inventoryAdapter.activity = { }
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for _,key in pairs(Util.keys(self.context.craftingQueue)) do
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local item = self.context.craftingQueue[key]
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if item.crafted >= item.requested then
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debug('removing:')
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debug(item)
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self.context.craftingQueue[key] = nil
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end
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end
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end
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function Milo:registerTask(task)
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table.insert(self.tasks, task)
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table.insert(self.context.tasks, task)
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end
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function Milo:showError(msg)
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@@ -194,190 +204,8 @@ end
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-- Return a list of everything in the system
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function Milo:listItems()
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for _ = 1, 5 do
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self.items = self.context.inventoryAdapter:listItems()
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if self.items then
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break
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end
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-- jobList:showError('Error - retrying in 3 seconds')
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os.sleep(3)
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end
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if not self.items then
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self:showError('Error - rebooting in 5 seconds')
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end
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self.items = self.context.inventoryAdapter:listItems()
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return self.items
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end
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function Milo:addCraftingRequest(item, craftList, count)
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local key = self:uniqueKey(item)
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local request = craftList[key]
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if not craftList[key] then
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request = { name = item.name, damage = item.damage, nbtHash = item.nbtHash, count = 0 }
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request.displayName = itemDB:getName(request)
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craftList[key] = request
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end
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request.count = request.count + count
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return request
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end
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-- Craft
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function Milo:craftItem(recipe, items, originalItem, craftList, count)
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local missing = { }
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local toCraft = Craft.getCraftableAmount(recipe, count, items, missing)
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if missing.name then
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originalItem.status = string.format('%s missing', itemDB:getName(missing.name))
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originalItem.statusCode = self.STATUS_WARNING
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end
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local crafted = 0
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if toCraft > 0 then
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crafted = Craft.craftRecipe(recipe, toCraft, self.context.inventoryAdapter)
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self:clearGrid()
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items = self:listItems()
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count = count - crafted
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end
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if count > 0 and items then
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local ingredients = Craft.getResourceList4(recipe, items, count)
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for _,ingredient in pairs(ingredients) do
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if ingredient.need > 0 then
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local item = self:addCraftingRequest(ingredient, craftList, ingredient.need)
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if Craft.findRecipe(item) then
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item.status = string.format('%s missing', itemDB:getName(ingredient))
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item.statusCode = self.STATUS_WARNING
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else
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item.status = 'no recipe'
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item.statusCode = self.STATUS_ERROR
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end
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end
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end
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end
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return crafted
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end
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-- Craft as much as possible regardless if all ingredients are available
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function Milo:forceCraftItem(inRecipe, items, originalItem, craftList, inCount)
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local summed = { }
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local throttle = Util.throttle()
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local function sumItems(recipe, count)
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count = math.ceil(count / recipe.count)
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local craftable = count
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for key,iqty in pairs(Craft.sumIngredients(recipe)) do
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throttle()
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local item = itemDB:splitKey(key)
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local summedItem = summed[key]
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if not summedItem then
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summedItem = Util.shallowCopy(item)
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summedItem.recipe = Craft.findRecipe(item)
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summedItem.count = Craft.getItemCount(items, key)
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summedItem.need = 0
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summedItem.used = 0
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summedItem.craftable = 0
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summed[key] = summedItem
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end
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local total = count * iqty -- 4 * 2
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local used = math.min(summedItem.count, total) -- 5
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local need = total - used -- 3
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if recipe.craftingTools and recipe.craftingTools[key] then
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if summedItem.count > 0 then
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summedItem.used = 1
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summedItem.need = 0
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need = 0
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elseif not summedItem.recipe then
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summedItem.need = 1
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need = 1
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else
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need = 1
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end
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else
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summedItem.count = summedItem.count - used
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summedItem.used = summedItem.used + used
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end
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if need > 0 then
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if not summedItem.recipe then
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craftable = math.min(craftable, math.floor(used / iqty))
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summedItem.need = summedItem.need + need
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else
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local c = sumItems(summedItem.recipe, need) -- 4
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craftable = math.min(craftable, math.floor((used + c) / iqty))
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summedItem.craftable = summedItem.craftable + c
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end
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end
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end
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if craftable > 0 then
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craftable = Craft.craftRecipe(recipe, craftable * recipe.count,
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self.context.inventoryAdapter) / recipe.count
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self:clearGrid()
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end
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return craftable * recipe.count
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end
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local count = sumItems(inRecipe, inCount)
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if count < inCount then
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for _,ingredient in pairs(summed) do
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if ingredient.need > 0 then
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local item = self:addCraftingRequest(ingredient, craftList, ingredient.need)
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if Craft.findRecipe(item) then
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item.status = string.format('%s missing', itemDB:getName(ingredient))
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item.statusCode = self.STATUS_WARNING
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else
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item.status = '(no recipe)'
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item.statusCode = self.STATUS_ERROR
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end
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end
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end
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end
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return count
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end
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function Milo:craft(recipe, items, item, craftList)
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item.status = nil
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item.statusCode = nil
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item.crafted = 0
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if self:isCraftingPaused() then
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return
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end
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if not self:clearGrid() then
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item.status = 'Grid obstructed'
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item.statusCode = self.STATUS_ERROR
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return
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end
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if item.forceCrafting then
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item.crafted = self:forceCraftItem(recipe, items, item, craftList, item.count)
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else
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item.crafted = self:craftItem(recipe, items, item, craftList, item.count)
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end
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end
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function Milo:craftItems(craftList)
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for _,key in pairs(Util.keys(craftList)) do
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local item = craftList[key]
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if item.count > 0 then
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local recipe = Craft.recipes[key]
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if recipe then
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self:craft(recipe, self:listItems(), item, craftList)
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elseif not self.context.controllerAdapter then
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item.status = '(no recipe)'
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item.statusCode = self.STATUS_ERROR
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end
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end
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end
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self:updateCraftingStatus(craftList)
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for _,v in pairs(craftList) do
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--debug(v)
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end
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end
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return Milo
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