attack chests
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@@ -11,6 +11,7 @@ local turtle = _G.turtle
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local args = { ... }
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local mobType = args[1] or error('Syntax: attack <mob names>')
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local chest -- a chest/dispenser that is accessible
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local mobTypes = Util.transpose(args)
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local Runners = {
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@@ -46,16 +47,7 @@ local scanner = device['plethora:scanner']
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local facing = scanner.getBlockMeta(0, 0, 0).state.facing
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turtle.point.heading = Point.facings[facing].heading
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local scanned = scanner.scan()
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local chest = Util.find(scanned, 'name', 'minecraft:chest')
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if chest then
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chest.x = Util.round(chest.x) + turtle.point.x
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chest.y = Util.round(chest.y) + turtle.point.y
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chest.z = Util.round(chest.z) + turtle.point.z
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end
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equip('right', 'plethora:sensor', 'plethora:module:3')
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local sensor = device['plethora:sensor']
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turtle.setMovementStrategy('goto')
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@@ -72,17 +64,47 @@ function Point.iterateClosest(spt, ipts)
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end
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end
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local function dropOff()
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if not chest then
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return
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local function findChests()
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if chest then
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return { chest }
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end
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equip('right', 'plethora:scanner', 'plethora:module:2')
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local chests = scanner.scan()
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equip('right', 'plethora:sensor', 'plethora:module:3')
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Util.filterInplace(chests, function(b)
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if b.name == 'minecraft:chest' or
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b.name == 'minecraft:dispenser' or
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b.name == 'minecraft:hopper' then
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b.x = Util.round(b.x) + turtle.point.x
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b.y = Util.round(b.y) + turtle.point.y
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b.z = Util.round(b.z) + turtle.point.z
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return true
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end
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end)
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return chests
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end
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local function dropOff()
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local inv = turtle.getSummedInventory()
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for _, slot in pairs(inv) do
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if slot.count >= 16 then
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if turtle.getFuelLevel() < 1000 then
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turtle.refuel(slot.name, 16)
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end
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turtle.dropDownAt(chest, slot.name)
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end
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end
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inv = turtle.getSummedInventory()
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for _, slot in pairs(inv) do
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if slot.count >= 16 then
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local chests = findChests()
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for c in pairs(Point.iterateClosest(chests)) do
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if turtle.dropDownAt(c, slot.name) then
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chest = c
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break
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end
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end
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end
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end
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end
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