milo crafting improvements
This commit is contained in:
@@ -49,7 +49,11 @@ local retain = Util.transpose {
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SENSOR,
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}
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local state = Util.readTable('usr/config/superTreefarm') or { }
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-- filters are separated by |
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local state = Util.readTable('usr/config/superTreefarm') or {
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logFilter = 'log',
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saplingFilter = 'sapling',
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}
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local clock = os.clock()
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@@ -69,13 +73,22 @@ local function refuel()
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return true
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end
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-- lua regex wtf
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local function mMatch(s, m)
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for _,v in pairs(Util.split(m, '(.-)|')) do
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if s:match(v) then
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return true
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end
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end
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end
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local function makeCharcoal()
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local slots = turtle.getSummedInventory()
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local function getLogSlot()
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local maxslot = { count = 0 }
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for k,slot in pairs(slots) do
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if string.match(k, 'minecraft:log') then
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if mMatch(k, state.logFilter) then
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if slot.count > maxslot.count then
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maxslot = slot
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end
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@@ -112,7 +125,7 @@ local function makeCharcoal()
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local count = inv[1] and inv[1].count or 0
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if count < 32 then
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for key, slot in pairs(turtle.getSummedInventory()) do
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if string.match(key, 'minecraft:log') then
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if mMatch(key, state.logFilter) then
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if turtle.dropDown(key, 32-count) then
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count = count + slot.count
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if count >= 32 then
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@@ -160,6 +173,8 @@ local function createChests()
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setState('chest', pt)
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turtle.dropDown(DIRT)
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return
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end
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return true
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end
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@@ -169,7 +184,7 @@ local function getSaplings()
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local saplings = { }
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for _, slot in pairs(slots) do
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if slot.name == SAPLING then
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if mMatch(slot.name, state.saplingFilter) then
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table.insert(saplings, slot)
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end
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end
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@@ -184,17 +199,28 @@ end
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local function dropOffItems()
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local slots = turtle.getSummedInventory()
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local function checkLogs()
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for k,v in pairs(slots) do
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if mMatch(k, state.logFilter) and v.count > 16 then
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return true
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end
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end
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end
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if state.chest and
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slots[CHARCOAL] and
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slots[CHARCOAL].count >= MIN_CHARCOAL and
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(turtle.getItemCount(LOG) > 16 or
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turtle.getItemCount(LOG2) > 16) then
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checkLogs() then
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print('Storing logs')
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turtle.pathfind(Point.above(state.chest))
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for k,v in pairs(turtle.getInventory()) do
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if v.count > 0 and not retain[v.name] and not retain[v.key] then
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if v.count > 0 and
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not retain[v.name] and
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not retain[v.key] and
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not mMatch(v.key, state.saplingFilter) then
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turtle.select(k)
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turtle.dropDown()
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end
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@@ -235,7 +261,7 @@ local function findDroppedSaplings()
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b.x = Util.round(b.x) + turtle.point.x
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b.y = math.ceil(b.y) + turtle.point.y
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b.z = Util.round(b.z) + turtle.point.z
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if b.y == 0 and string.find(b.displayName, 'sapling', 1, true) then
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if b.y == 0 and mMatch(b.displayName, state.saplingFilter) then
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b.sapling = true
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acc[makeKey(b)] = b
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end
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@@ -268,7 +294,7 @@ local function getPlantLocations(blocks)
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local key = makeKey(sapling)
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local b = blocks[key]
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if b then
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if b.name == SAPLING then
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if mMatch(b.name, state.saplingFilter) then
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blocks[key] = nil
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else
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b.plant = true
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@@ -322,7 +348,7 @@ local function fellTrees(blocks)
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elseif pt.plant then
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local s = randomSapling()
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if pt.name and pt.name ~= SAPLING then
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if pt.name and not mMatch(pt.name, state.saplingFilter) then
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turtle.digDownAt(pt)
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end
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if s then
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@@ -346,7 +372,7 @@ end
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local function fell()
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local function filter(b)
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return b.name == LOG or b.name == LOG2 or b.name == SAPLING
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return mMatch(b.name, state.logFilter) or mMatch(b.name, state.saplingFilter)
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end
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local fuel = turtle.getFuelLevel()
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@@ -128,17 +128,22 @@ local function machineCraft(recipe, storage, machineName, request, count, item)
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return
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end
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local pending = item.pending[recipe.result] or 0
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local list = machine.adapter.list()
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for k in pairs(recipe.ingredients) do
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if list[k] then
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request.status = 'machine in use'
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request.statusCode = Craft.STATUS_WARNING
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if pending > 0 then
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request.status = 'processing'
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request.statusCode = Craft.STATUS_INFO
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else
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request.status = 'machine in use'
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request.statusCode = Craft.STATUS_WARNING
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end
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return
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end
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end
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local pending = item.pending[recipe.result] or 0
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if count > 0 then
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local xferred = { }
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for k,v in pairs(recipe.ingredients) do
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@@ -187,6 +192,10 @@ local function turtleCraft(recipe, storage, request, count)
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request.statusCode = Craft.STATUS_ERROR
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failed = true
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_G._syslog('failed to export: ' .. item.name)
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-- _G._p4 = recipe
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-- _G._p = storage
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-- _G._p2 = request
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--read()
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end
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end)
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end
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@@ -223,7 +232,7 @@ local function turtleCraft(recipe, storage, request, count)
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end
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function Craft.processPending(item, storage)
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for _, key in pairs(Util.keys(item.pending)) do
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for _, key in pairs(Util.keys(item.pending)) do
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local count = item.pending[key]
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local imported = storage.activity[key]
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if imported then
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@@ -332,7 +341,7 @@ function Craft.craftRecipeInternal(recipe, count, storage, origItem, path)
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return 0
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end
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if origItem.forceCrafting and crafted < iqty then
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canCraft = math.floor((itemCount + crafted) / icount)
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canCraft = math.min(canCraft, math.floor((itemCount + crafted) / icount))
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end
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if crafted > 0 then
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craftedIngredient = true
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@@ -467,28 +476,29 @@ function Craft.getResourceList4(inRecipe, items, count)
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end
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-- given a certain quantity, return how many of those can be crafted
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function Craft.getCraftableAmount(inRecipe, inCount, items, missing)
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local function sumItems(recipe, summedItems, count, path)
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function Craft.getCraftableAmount(inRecipe, limit, items)
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local allIngredients = { }
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local function sumItems(recipe, count, path)
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local canCraft = 0
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for _ = 1, count do
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for _, item in Craft.ingredients(recipe) do
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local summedItem = summedItems[item.key] or Craft.getItemCount(items, item.key)
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for iKey, iCount in pairs(Craft.sumIngredients(recipe)) do
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local quantity = allIngredients[iKey] or Craft.getItemCount(items, iKey)
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local irecipe = findValidRecipe(item.key, path)
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if irecipe and summedItem <= 0 then
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local p = Util.shallowCopy(path)
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p[irecipe.result] = true
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summedItem = summedItem + sumItems(irecipe, summedItems, item.count, p)
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end
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if summedItem <= 0 then
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if missing and not irecipe then
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missing.name = item.key
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if quantity < iCount then
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local irecipe = findValidRecipe(iKey, path)
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if irecipe then
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local p = Util.shallowCopy(path)
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p[irecipe.result] = true
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quantity = quantity + sumItems(irecipe, iCount - quantity, p)
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end
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end
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if quantity < iCount then
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return canCraft
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end
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if not recipe.craftingTools or not recipe.craftingTools[item.key] then
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summedItems[item.key] = summedItem - item.count
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if not recipe.craftingTools or not recipe.craftingTools[iKey] then
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allIngredients[iKey] = quantity - iCount
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end
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end
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canCraft = canCraft + recipe.count
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@@ -498,7 +508,7 @@ function Craft.getCraftableAmount(inRecipe, inCount, items, missing)
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end
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local path = { [ inRecipe.result ] = true }
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return sumItems(inRecipe, { }, math.ceil(inCount / inRecipe.count), path)
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return sumItems(inRecipe, math.ceil(limit / inRecipe.count), path)
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end
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function Craft.loadRecipes()
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@@ -238,6 +238,12 @@ function Milo:learnRecipe()
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return false, 'No recipe defined'
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end
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for _,v in pairs(ingredients) do
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if v.count > 1 then
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return false, 'Too many items'
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end
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end
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turtle.select(1)
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if not turtle.craft() then
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return false, 'Failed to craft'
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@@ -25,9 +25,10 @@ local wizardPage = UI.WizardPage {
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},
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}
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-- Brewing stand shows as Cauldron is Minecraft 1.10
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function wizardPage:isValidType(node)
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local m = device[node.name]
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return m and m.type == 'minecraft:brewing_stand'and {
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return m and (m.type == 'minecraft:brewing_stand' or m.type == 'Cauldron') and {
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name = 'Brewing Stand',
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value = 'brewingStand',
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category = 'machine',
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@@ -132,11 +132,13 @@ local function createPage(node)
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v.index = #t
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for k2,v2 in pairs(v.ingredients or { }) do
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if v2.key ~= v.key --[[and v2.statusCode ]] then
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table.insert(t, v2)
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if not v2.displayName then
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v2.displayName = itemDB:getName(k2)
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if v2.need > 0 or v2.statusCode then
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table.insert(t, v2)
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if not v2.displayName then
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v2.displayName = itemDB:getName(k2)
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end
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v2.index = #t
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end
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v2.index = #t
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end
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end
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end
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@@ -10,12 +10,8 @@ local PotionImportTask = {
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brewQueue = { },
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}
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local function filter(a)
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return a.adapter.type == 'minecraft:brewing_stand'
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end
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function PotionImportTask:cycle(context)
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for bs in context.storage:filterActive('brewingStand', filter) do
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for bs in context.storage:filterActive('brewingStand') do
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if bs.adapter.getBrewTime() == 0 then
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local list = bs.adapter.list()
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123
milo/plugins/transferView.lua
Normal file
123
milo/plugins/transferView.lua
Normal file
@@ -0,0 +1,123 @@
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local Ansi = require('ansi')
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local Milo = require('milo')
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local Tasks = require('milo.taskRunner')
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local UI = require('ui')
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local Util = require('util')
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local colors = _G.colors
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local device = _G.device
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local context = Milo:getContext()
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--[[ Configuration Screen ]]
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local wizardPage = UI.WizardPage {
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title = 'Transfer Inventory',
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index = 2,
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backgroundColor = colors.cyan,
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grid = UI.ScrollingGrid {
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y = 2, ey = -2,
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values = context.storage.nodes,
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columns = {
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{ key = 'suffix', width = 4, align = 'right' },
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{ heading = 'Name', key = 'displayName' },
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{ heading = 'Type', key = 'mtype', width = 4 },
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{ heading = 'Pri', key = 'priority', width = 3 },
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},
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sortColumn = 'displayName',
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help = 'Double-click to set target',
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},
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}
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function wizardPage:isValidType(node)
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local m = device[node.name]
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return m and m.pullItems and {
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name = 'Transfer',
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value = 'xfer',
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category = 'custom',
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help = 'Transfer contents',
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}
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end
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function wizardPage:isValidFor(node)
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return node.mtype == 'xfer'
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end
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function wizardPage:setNode(node)
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self.node = node
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local t = Util.filter(context.storage.nodes, function(v)
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return v.mtype ~= 'ignore' and device[v.name] and v.mtype ~= 'hidden'
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end)
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self.grid:setValues(t)
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end
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function wizardPage.grid:getDisplayValues(row)
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row = Util.shallowCopy(row)
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local t = { row.name:match(':(.+)_(%d+)$') }
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if #t ~= 2 then
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t = { row.name:match('(.+)_(%d+)$') }
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end
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if t and #t == 2 then
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row.name, row.suffix = table.unpack(t)
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row.name = row.name .. '_' .. row.suffix
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end
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row.displayName = row.displayName or row.name
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return row
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end
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function wizardPage.grid:getRowTextColor(row, selected)
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if row.name == self.parent.node.target then
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return colors.yellow
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end
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return UI.Grid:getRowTextColor(row, selected)
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end
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function wizardPage:eventHandler(event)
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if event.type == 'grid_select' then
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self.node.target = event.selected.name
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self.grid:draw()
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end
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return UI.Page.eventHandler(self, event)
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end
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UI:getPage('nodeWizard').wizard:add({ transferChest = wizardPage })
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local function transfer(node)
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local tasks = Tasks({
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errorMsg = 'TRANSFER error: '
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})
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local target = context.storage.nodes[node.target]
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if not target or not target.adapter or not target.adapter.online then
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error(string.format('TRANSFER: target %s is not online', node.target))
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end
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for k in pairs(node.adapter.list()) do
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tasks:add(function()
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node.adapter.pushItems(node.target, k)
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end)
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end
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function tasks:onError(msg)
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_G._syslog('TRANSFER error: ' .. msg)
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end
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tasks:run()
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end
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--[[ Task ]]--
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local Task = {
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name = 'transfer',
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priority = 99,
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}
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function Task:cycle()
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for node in context.storage:filterActive('xfer') do
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local s, m = pcall(transfer, node)
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if not s and m then
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_G._syslog('TRANSFER error:' .. m)
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end
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end
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end
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Milo:registerTask(Task)
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Reference in New Issue
Block a user