milo wip
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@@ -1,28 +1,30 @@
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local Craft = require('turtle.craft')
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local itemDB = require('itemDB')
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local Milo = require('milo')
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local Peripheral = require('peripheral')
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local UI = require('ui')
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local Util = require('util')
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local colors = _G.colors
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local context = Milo:getContext()
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local mon = Peripheral.lookup(context.config.monitor) or
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error('Monitor is not attached')
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local display = UI.Device {
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device = mon,
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textScale = .5,
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}
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local jobList = UI.Page {
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parent = display,
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parent = UI.Device {
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device = mon,
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textScale = .5,
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},
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grid = UI.Grid {
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sortColumn = 'index',
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backgroundFocusColor = colors.black,
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columns = {
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{ heading = 'Qty', key = 'count', width = 6 },
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{ heading = 'Crafting', key = 'displayName', }, -- width = display.width / 2 - 10 },
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{ heading = 'Status', key = 'status', }, -- width = display.width - 10 },
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{ heading = 'Req', key = 'requested', width = 6 },
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{ heading = 'Cra', key = 'crafted', width = 6 },
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{ heading = 'Qty', key = 'remaining', width = 6 },
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{ heading = 'Crafting', key = 'displayName', },
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{ heading = 'Status', key = 'status', },
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{ heading = 'Req', key = 'count', width = 3 },
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{ heading = 'Cra', key = 'crafted', width = 3 },
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},
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},
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}
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@@ -36,16 +38,16 @@ end
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function jobList:updateList(craftList)
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if not Milo:isCraftingPaused() then
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local t = { }
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local index = 1
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for k,v in pairs(craftList) do
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t[k] = v
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v.index = index
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index = index + 1
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for k2,v2 in pairs(v.processing) do
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t[k2] = v2
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v2.displayName = k2
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v2.index = index
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index = index + 1
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for _,v in pairs(craftList) do
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table.insert(t, v)
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v.index = #t
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v.showRemining = true
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for k2,v2 in pairs(v.ingredients) do
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table.insert(t, v2)
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if not v2.displayName then
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v2.displayName = itemDB:getName(k2)
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end
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v2.index = #t
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end
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end
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self.grid:setValues(t)
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@@ -55,15 +57,23 @@ function jobList:updateList(craftList)
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end
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end
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function jobList.grid:getRowTextColor(row, selected)
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if row.statusCode == Milo.STATUS_ERROR then
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return colors.red
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elseif row.statusCode == Milo.STATUS_WARNING then
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return colors.yellow
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elseif row.statusCode == Milo.STATUS_INFO then
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return colors.lime
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function jobList.grid:getDisplayValues(row)
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row = Util.shallowCopy(row)
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if row.showRemining then
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row.remaining = row.count - row.crafted
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end
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return UI.Grid:getRowTextColor(row, selected)
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return row
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end
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function jobList.grid:getRowTextColor(row, selected)
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local statusColor = {
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[ Craft.STATUS_ERROR ] = colors.red,
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[ Craft.STATUS_WARNING ] = colors.orange,
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[ Craft.STATUS_INFO ] = colors.yellow,
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[ Craft.STATUS_SUCCESS ] = colors.green,
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}
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return row.statusCode and statusColor[row.statusCode] or
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UI.Grid:getRowTextColor(row, selected)
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end
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jobList:enable()
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