attack program - new

This commit is contained in:
kepler155c
2018-11-23 17:03:33 -05:00
parent 4774b6b504
commit d426b80475
2 changed files with 36 additions and 10 deletions

View File

@@ -9,7 +9,13 @@ local os = _G.os
local turtle = _G.turtle
local args = { ... }
local mob = args[1] or error('Syntax: attack <mob name>')
local mobType = args[1] or error('Syntax: attack <mob name>')
local Runners = {
Cow = true,
Chicken = true,
Blaze = false,
}
local function equip(side, item, rawName)
local equipped = Peripheral.lookup('side/' .. side)
@@ -64,14 +70,17 @@ local function dropOff()
end
end
local function normalize(b)
b.x = Util.round(b.x) + turtle.point.x
b.y = Util.round(b.y) + turtle.point.y
b.z = Util.round(b.z) + turtle.point.z
end
while true do
local blocks = sensor.sense()
local mobs = Util.filterInplace(blocks, function(b)
if b.name == mob then
b.x = Util.round(b.x) + turtle.point.x
b.y = Util.round(b.y) + turtle.point.y
b.z = Util.round(b.z) + turtle.point.z
if b.name == mobType then
normalize(b)
return true
end
end)
@@ -83,11 +92,27 @@ while true do
if #mobs == 0 then
os.sleep(3)
else
Point.eachClosest(turtle.point, mobs, function(b)
if turtle.faceAgainst(b) then
repeat until not turtle.attack()
end
end)
if Runners[mobType] then
-- if this mob runs away, just attack next closest
Point.eachClosest(turtle.point, mobs, function(b)
if turtle.faceAgainst(b) then
repeat until not turtle.attack()
end
end)
os.sleep(2) --- give a little time for mobs to calm down
else
-- this mob doesn't run, attack and follow until dead
local mob = Point.closest(turtle.point, mobs)
repeat
if turtle.faceAgainst(mob) then
repeat until not turtle.attack()
end
mob = sensor.getMetaByID(mob.id)
if mob then
normalize(mob)
end
until not mob
end
end
dropOff()

View File

@@ -23,6 +23,7 @@ local activityWizardPage = UI.Window {
marginRight = 0,
value = string.format(template, Ansi.yellow, Ansi.reset),
},
timestamp = os.clock(),
}
function activityWizardPage:isValidType(node)