sensor update
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builder/help/builder
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70
builder/help/builder
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Builds structures using schematic files with a turtle or a command computer. Schematics can be downloaded from sites such as http://www.planetminecraft.com.
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Requirements
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============
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* Advanced Mining Turtle
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* Chest (any type)
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* Wrench (any mod)
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Alternatively
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* Command Computer
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* Chest (any type)
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Installation
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============
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> pastebin run uzghlbnc
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> package install core
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> package install builder
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> reboot
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Setup
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=====
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Place the turtle or command computer on top of a chest at the corner of the build location.
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Copy a schematic file to the turtle/command computer (see downloading instructions if on a server)
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Building
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========
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Run:
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> builder <schematic file>
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The first time you run the program, you must select a wrench. Place a wrench into the chest. Go to the supplies list and double-click the SelectAWrench item. Select the wrench and apply.
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If interrupted during building, you can resume by placing the turtle back in the original location and restarting the program.
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Wrenches
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========
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EnderIO, Thermal Expansion, and Applied Energistics wrenches will work (only wrenches that can spin pistons will work).
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To determine if a wrench can be used, right click the side of a piston with the wrench. If the piston rotates, then the wrench can be used. Some wrenches work better than others.
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Downloading schematics
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======================
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Single Player
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-------------
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Simply copy a schematic file into the computer's folder.
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Multiplayer
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-----------
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Option 1: Use wget if the schematic is available for download (unreliable).
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Option 2: Transferring via pastebin (reliable)
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To create a base64 file from a command line, do:
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* linux / max:
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base64 -w0 NAME.schematic > NAME.schematic.base64
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* windows (I haven't tried this - but google said this will work):
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certutil -encode NAME.schematic tmp.b64 && findstr /v /c:- tmp.b64 > NAME.schematic.base64
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Upload the base64 file to pastebin.
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To download and convert the base64 file back into a schematic file, do:
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> base64dl.lua <filename> <url>
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You can download a simple test schematic using:
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> base64dl.lua chicken.schematic https://pastebin.com/raw/vxpHBUky
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@@ -150,6 +150,7 @@ function Craft.craftRecipe(recipe, count, inventoryAdapter)
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count = count - maxCount
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until count <= 0
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clearGrid(inventoryAdapter)
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turtle.select(1)
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return crafted * recipe.count
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end
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@@ -15,7 +15,7 @@ local FUEL_GOOD = FUEL_BASE + 2000
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local MIN_CHARCOAL = 24
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local MIN_SAPLINGS = 32
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local MAX_SAPLINGS = 64
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local MAX_SAPLINGS = 48
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local GRID = {
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TL = { x = 8, y = 0, z = -7 },
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@@ -740,7 +740,7 @@ local tasks = {
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{ desc = 'Snacking', fn = eatSaplings },
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{ desc = 'Making charcoal', fn = makeSingleCharcoal },
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{ desc = 'Making charcoal', fn = makeCharcoal },
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-- { desc = 'Placing torches', fn = placeTorches },
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--{ desc = 'Placing torches', fn = placeTorches },
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{ desc = 'Refueling', fn = refuel },
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{ desc = 'Dropping off items', fn = dropOffItems },
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{ desc = 'Condensing', fn = turtle.condense },
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51
miners/help/simpleMiner
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51
miners/help/simpleMiner
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A miner requiring few resources to start automated mining on day 1. Additional miners can be added to increase the amount of resources collected. The miner will mine chunks in a spiral around the central starting point.
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Requirements
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============
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* Turtle (standard or advanced)
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* Diamond Pickaxe
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* Bucket
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* Cobblestone
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* Chest (any kind)
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Setup
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=====
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> pastebin run uzghlbnc
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> package install miners
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> reboot
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Provide the turtle with roughly 1000 fuel. The turtle will refuel while mining with either lava or coal (mainly lava once found).
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Place the turtle at the center of the area you would like to mine. Place a chest above the turtle.
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Equip the turtle with a diamond pickaxe, and place into the inventory the cobblestone and bucket. Additionally, add any blocks that you want to exclude from mining (such as stone, gravel, etc).
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To start mining, run:
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> simpleMiner
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Options:
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-c : number of chunks to mine
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-s : add additional blocks to ignore
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-r : resume mining
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This turtle will NOT resume mining automatically. It is recommended to stop mining before leaving the session (or the mining area). To stop the turtle from mining, break the drop off chest that was placed above the turtle initially. When the turtle attempts to drop off items, it will detect the missing chest and stop mining.
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Alternatively, when you gather enough resources, you can equip the miner with a modem and send an abort command to the turtle to stop mining (abort command can be sent from the Turtles program).
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Additional Miners
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=================
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To add additional miners, place any new miners in a spot that the first turtles has already mined (indicated by the cobble on the floor).
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Locating a Lost Miner
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=====================
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During mining, the turtle will place a cobblestone block above the column being mined to indicate that the spot is being actively mined. To find the turtle, located the cobblestone block in this position and dig down to the miner.
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Changing mining locations
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=========================
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If you move the miner to a new location, remove the usr/config/miner.progress file.
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Config file
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===========
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The ignore blocks are added to usr/config/mining.trash. This file can be edited if needed.
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@@ -12,6 +12,7 @@ local function equip(side, rawName)
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return turtle and turtle.equip(side, rawName) and peripheral.wrap(side)
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end
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local target = nil
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local ni = device.neuralInterface
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local sensor = ni or
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device['plethora:sensor'] or
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@@ -57,7 +58,8 @@ local page = UI.Page {
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detail = UI.SlideOut {
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menuBar = UI.MenuBar {
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buttons = {
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{ text = 'Back', event = 'hide' },
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{ text = 'Projector', event = 'project-target' },
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{ text = 'Back', event = 'hide', x = -6 },
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},
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},
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grid = UI.ScrollingGrid {
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@@ -131,6 +133,7 @@ function page:eventHandler(event)
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elseif event.type == 'detail' or event.type == 'grid_select' then
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local selected = self.grid:getSelected()
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if selected then
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target = selected.name
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self.detail:show(selected)
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end
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@@ -144,7 +147,11 @@ function page:eventHandler(event)
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end
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Config.update('Entities', config)
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elseif event.type == 'project' then
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elseif event.type == 'project' or event.type == 'project-target' then
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if event.type == 'project' then
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target = nil
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end
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config.projecting = not config.projecting
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if config.projecting then
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Project:init(ni.canvas())
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@@ -164,7 +171,11 @@ Event.onInterval(.5, function()
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if config.projecting then
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local meta = ni.getMetaOwner()
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Project.canvas:clear()
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Project:drawPoints(meta, entities, 'X', 0xFFDF50AA)
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local t = entities
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if target then
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t = Util.filter(entities, function(e) return e.name == target end)
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end
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Project:drawPoints(meta, t, 'X', 0xFFDF50AA)
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end
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if config.totals then
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@@ -65,8 +65,8 @@ local function hover()
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local pitch = 295
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local yaw = yap(wp.x - pt.x, wp.y, wp.z - pt.z)
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if pt.y < wp.y + 16 and meta.motionY < 0 then
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ni.launch(yaw, pitch, math.min(4, math.min(4, -meta.motionY * math.abs(pt.y - (wp.y + 16)) / 2)))
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if pt.y < wp.y + 100 and meta.motionY < 0 then
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ni.launch(yaw, pitch, math.min(4, math.min(4, -meta.motionY * math.abs(pt.y - (wp.y + 100)) / 2)))
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end
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until distance(wp, pt) < 2
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