Add a Defragment button to Milo (#36)

This commit was merged in pull request #36.
This commit is contained in:
Luca S
2020-05-10 07:48:39 +02:00
committed by GitHub
parent ad4cc5884f
commit d902acacf4
2 changed files with 146 additions and 0 deletions

View File

@@ -291,6 +291,134 @@ function Storage:listItems(throttle)
return self.cache
end
-- provide a raw list of all the items in all storage chests
-- it might be beneficial to move this to the adapter class at some point and cache the raw item list in this class at some point
function Storage:listItemsRaw(throttle)
local res = {}
throttle = throttle or Util.throttle()
for _, v in pairs(self.nodes) do
if v.category == "storage" then
local chest = device[v.name]
local items = chest.list()
for slot, item in pairs(items) do
items[slot] = itemDB:get(item, function() return chest.getItemMeta(slot) end)
end
res[v.name] = items
throttle()
end
end
return res
end
-- provide a list of items and which chests provide them
function Storage:listProviders(throttle)
local res = {}
local rawItems = self:listItemsRaw(throttle)
for chest, items in pairs(rawItems) do
for slot, item in pairs(items) do
local key = table.concat({item.name, item.damage, item.nbtHash}, ":")
if not res[key] then
res[key] = {}
end
table.insert(res[key], {item = item, device = device[chest], lockedToThis = (self.nodes[chest].lock or {})[key] or false, slot = slot})
end
end
return res
end
-- defrags the storage system
function Storage:defrag(throttle)
local items = self:listProviders(throttle)
local slotsSaved = 0
-- This will make sure the table is sorted in the following order:
-- Unlocked stacks with less than maxCount items | Locked stacks with less than maxCount items | stacks with more than maxCount items
-- This way the locked stacks will be filled first
local function sortFunction(a, b)
local preferenceA, preferenceB
preferenceA = (a.item.count == a.item.maxCount and 3)
or (a.lockedToThis and 2)
or 1
preferenceB = (b.item.count == b.item.maxCount and 3)
or (b.lockedToThis and 2)
or 1
if preferenceA < preferenceB then
return true
elseif preferenceB > preferenceA then
return false
else
return a.item.count < b.item.count
end
end
for _, providers in pairs(items) do
table.sort(providers, sortFunction)
-- We're done when we either compressed the stacks so far, that there's only one left (#providers == 1)
-- Or when we've compressed so far, that the there's only one stack which has a lower count than the maxCount
-- Because of the sorting, we know that this will be the stack in providers[1], so we check if providers[2] is at the maxCount
while #providers > 1 and providers[2].item.count ~= providers[2].item.maxCount do
local from = providers[1]
local to
-- We're pushing to the highest stack which is still below the maxCount, this way as many slots as possible will be filled
-- This loop is guarenteed to assign a value to "to", as the only cases where it wouldn't (#providers == 1 or no provider with less than maxCount)
-- are ruled out by the condition of the outer while loop
for i = 2, #providers do
-- Give preference to locked chests
if not (to and to.lockedToThis or false) and providers[i].lockedToThis then
to = providers[i]
elseif ((to and to.lockedToThis or false) == providers[i].lockedToThis) and providers[i].item.count < providers[i].item.maxCount then
to = providers[i]
elseif providers[i].item.count == providers[i].item.maxCount then
-- As this slot is already at maxCount, all the remaining ones will also be due to sorting
-- If any of the remaining providers is locked that doesn't matter. We wouldn't have been able to push there anyways
break
end
end
local toMove = math.min(to.item.maxCount - to.item.count, from.item.count)
local s, m = pcall(function()
from.device.pushItems(to.device.name, from.slot, toMove, to.slot)
end)
if not s and m then
_G._syslog(m)
end
if s then
to.item.count = to.item.count + toMove
from.item.count = from.item.count - toMove
else
-- Do not try to send to the target again after it failed
for i = 2, #providers do
if to == providers[i] then
table.remove(providers, i)
break
end
end
end
if from.item.count <= 0 then
table.remove(providers, 1)
slotsSaved = slotsSaved + 1
end
table.sort(providers, sortFunction)
end
end
return slotsSaved
end
function Storage:updateCache(adapter, item, count)
if not adapter.cache then
adapter.dirty = true

View File

@@ -33,6 +33,11 @@ local page = UI.Page {
event = 'rescan',
help = 'Rescan all inventories'
},
{
text = 'Defragment storage',
event = 'defrag',
help = 'Defragments the storage'
}
},
},
},
@@ -250,6 +255,10 @@ function page:eventHandler(event)
self.grid:draw()
self:setFocus(self.statusBar.filter)
elseif event.type == 'defrag' then
self:defrag()
self:refresh(true)
elseif event.type == 'toggle_display' then
displayMode = (displayMode + 1) % 2
Util.merge(event.button, displayModes[displayMode])
@@ -357,6 +366,15 @@ function page:refresh(force)
self.throttle:disable()
end
function page:defrag()
local throttle = function() self.throttle:update() end
self.throttle:enable()
local saved = context.storage:defrag(throttle)
self.throttle:disable()
self:notifyInfo(("Saved %d slots"):format(saved))
end
function page:applyFilter()
local function filterItems(t, filter)
self.grid.sortColumn = Milo:getState('sortColumn') or 'count'