Add a Defragment button to Milo (#36)
This commit was merged in pull request #36.
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@@ -291,6 +291,134 @@ function Storage:listItems(throttle)
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return self.cache
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end
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-- provide a raw list of all the items in all storage chests
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-- it might be beneficial to move this to the adapter class at some point and cache the raw item list in this class at some point
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function Storage:listItemsRaw(throttle)
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local res = {}
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throttle = throttle or Util.throttle()
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for _, v in pairs(self.nodes) do
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if v.category == "storage" then
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local chest = device[v.name]
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local items = chest.list()
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for slot, item in pairs(items) do
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items[slot] = itemDB:get(item, function() return chest.getItemMeta(slot) end)
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end
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res[v.name] = items
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throttle()
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end
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end
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return res
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end
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-- provide a list of items and which chests provide them
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function Storage:listProviders(throttle)
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local res = {}
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local rawItems = self:listItemsRaw(throttle)
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for chest, items in pairs(rawItems) do
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for slot, item in pairs(items) do
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local key = table.concat({item.name, item.damage, item.nbtHash}, ":")
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if not res[key] then
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res[key] = {}
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end
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table.insert(res[key], {item = item, device = device[chest], lockedToThis = (self.nodes[chest].lock or {})[key] or false, slot = slot})
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end
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end
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return res
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end
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-- defrags the storage system
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function Storage:defrag(throttle)
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local items = self:listProviders(throttle)
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local slotsSaved = 0
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-- This will make sure the table is sorted in the following order:
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-- Unlocked stacks with less than maxCount items | Locked stacks with less than maxCount items | stacks with more than maxCount items
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-- This way the locked stacks will be filled first
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local function sortFunction(a, b)
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local preferenceA, preferenceB
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preferenceA = (a.item.count == a.item.maxCount and 3)
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or (a.lockedToThis and 2)
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or 1
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preferenceB = (b.item.count == b.item.maxCount and 3)
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or (b.lockedToThis and 2)
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or 1
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if preferenceA < preferenceB then
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return true
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elseif preferenceB > preferenceA then
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return false
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else
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return a.item.count < b.item.count
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end
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end
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for _, providers in pairs(items) do
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table.sort(providers, sortFunction)
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-- We're done when we either compressed the stacks so far, that there's only one left (#providers == 1)
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-- Or when we've compressed so far, that the there's only one stack which has a lower count than the maxCount
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-- Because of the sorting, we know that this will be the stack in providers[1], so we check if providers[2] is at the maxCount
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while #providers > 1 and providers[2].item.count ~= providers[2].item.maxCount do
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local from = providers[1]
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local to
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-- We're pushing to the highest stack which is still below the maxCount, this way as many slots as possible will be filled
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-- This loop is guarenteed to assign a value to "to", as the only cases where it wouldn't (#providers == 1 or no provider with less than maxCount)
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-- are ruled out by the condition of the outer while loop
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for i = 2, #providers do
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-- Give preference to locked chests
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if not (to and to.lockedToThis or false) and providers[i].lockedToThis then
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to = providers[i]
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elseif ((to and to.lockedToThis or false) == providers[i].lockedToThis) and providers[i].item.count < providers[i].item.maxCount then
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to = providers[i]
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elseif providers[i].item.count == providers[i].item.maxCount then
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-- As this slot is already at maxCount, all the remaining ones will also be due to sorting
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-- If any of the remaining providers is locked that doesn't matter. We wouldn't have been able to push there anyways
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break
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end
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end
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local toMove = math.min(to.item.maxCount - to.item.count, from.item.count)
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local s, m = pcall(function()
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from.device.pushItems(to.device.name, from.slot, toMove, to.slot)
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end)
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if not s and m then
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_G._syslog(m)
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end
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if s then
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to.item.count = to.item.count + toMove
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from.item.count = from.item.count - toMove
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else
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-- Do not try to send to the target again after it failed
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for i = 2, #providers do
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if to == providers[i] then
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table.remove(providers, i)
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break
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end
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end
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end
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if from.item.count <= 0 then
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table.remove(providers, 1)
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slotsSaved = slotsSaved + 1
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end
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table.sort(providers, sortFunction)
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end
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end
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return slotsSaved
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end
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function Storage:updateCache(adapter, item, count)
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if not adapter.cache then
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adapter.dirty = true
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@@ -33,6 +33,11 @@ local page = UI.Page {
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event = 'rescan',
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help = 'Rescan all inventories'
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},
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{
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text = 'Defragment storage',
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event = 'defrag',
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help = 'Defragments the storage'
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}
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},
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},
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},
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@@ -250,6 +255,10 @@ function page:eventHandler(event)
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self.grid:draw()
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self:setFocus(self.statusBar.filter)
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elseif event.type == 'defrag' then
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self:defrag()
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self:refresh(true)
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elseif event.type == 'toggle_display' then
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displayMode = (displayMode + 1) % 2
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Util.merge(event.button, displayModes[displayMode])
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@@ -357,6 +366,15 @@ function page:refresh(force)
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self.throttle:disable()
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end
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function page:defrag()
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local throttle = function() self.throttle:update() end
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self.throttle:enable()
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local saved = context.storage:defrag(throttle)
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self.throttle:disable()
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self:notifyInfo(("Saved %d slots"):format(saved))
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end
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function page:applyFilter()
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local function filterItems(t, filter)
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self.grid.sortColumn = Milo:getState('sortColumn') or 'count'
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