refactor + cleanup
This commit is contained in:
@@ -1,4 +1,4 @@
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local Blocks = require('blocks')
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local Blocks = require('builder.blocks')
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local class = require('class')
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local Message = require('message')
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local Util = require('util')
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@@ -10,13 +10,9 @@ local turtle = _G.turtle
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local Builder = class()
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Util.merge(Builder, {
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isCommandComputer = not turtle,
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slots = { },
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loc = { },
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index = 1,
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mode = 'build',
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fuelItem = { id = 'minecraft:coal', dmg = 0 },
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resourceSlots = 14,
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facing = 'south',
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})
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local BUILDER_DIR = 'usr/builder'
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@@ -87,7 +83,7 @@ end
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function Builder:saveProgress(index)
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Util.writeTable(
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fs.combine(BUILDER_DIR, self.schematic.filename .. '.progress'),
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{ index = index, facing = self.facing, loc = self.loc }
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{ index = index, loc = self.loc }
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)
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end
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@@ -98,7 +94,6 @@ function Builder:loadProgress(filename)
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if self.index > #self.schematic.blocks then
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self.index = 1
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end
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self.facing = progress.facing or 'south'
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self.loc = progress.loc or { }
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end
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end
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@@ -12,6 +12,11 @@ function Builder:begin()
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local last = #self.schematic.blocks
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local throttle = Util.throttle()
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local cx, cy, cz = commands.getBlockPosition()
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if self.loc.x then
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cx, cy, cz = self.loc.rx, self.loc.ry, self.loc.rz
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end
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if self.mode == 'destroy' then
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direction = -1
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last = 1
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@@ -32,12 +37,10 @@ function Builder:begin()
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end
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local function placeBlock(bid, dmg, x, y, z)
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local cx, _, cz = commands.getBlockPosition()
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local command = table.concat({
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"setblock",
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cx + x + 1,
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"~" .. y,
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cy + y,
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cz + z + 1,
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bid,
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dmg,
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@@ -5,31 +5,11 @@ local Point = require('point')
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local bit = _G.bit
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local fs = _G.fs
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local os = _G.os
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local term = _G.term
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local headings = {
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[ 0 ] = { xd = 1, zd = 0, yd = 0, heading = 0, direction = 'east' },
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[ 1 ] = { xd = 0, zd = 1, yd = 0, heading = 1, direction = 'south' },
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[ 2 ] = { xd = -1, zd = 0, yd = 0, heading = 2, direction = 'west' },
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[ 3 ] = { xd = 0, zd = -1, yd = 0, heading = 3, direction = 'north' },
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[ 4 ] = { xd = 0, zd = 0, yd = 1, heading = 4, direction = 'up' },
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[ 5 ] = { xd = 0, zd = 0, yd = -1, heading = 5, direction = 'down' }
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}
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local namedHeadings = {
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east = headings[0],
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south = headings[1],
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west = headings[2],
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north = headings[3],
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up = headings[4],
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down = headings[5]
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}
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local function getHeadingInfo(heading)
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if heading and type(heading) == 'string' then
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return namedHeadings[heading]
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end
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return headings[heading]
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return Point.headings[heading]
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end
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--[[
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@@ -86,7 +66,7 @@ function Spinner:stop(text)
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end
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local Schematic = class()
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function Schematic:init(args)
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function Schematic:init()
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self.blocks = { }
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self.damages = { }
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self.originalBlocks = { }
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@@ -122,7 +102,7 @@ function Schematic:readname(h)
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local n = n1*256 + n2
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local str = ""
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for i=1,n do
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for _=1,n do
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local c = h:readbyte(h)
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if c == nil then
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return
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@@ -15,7 +15,13 @@ local read = _G.read
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local rs = _G.rs
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local turtle = _G.turtle
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local RESOURCE_SLOTS = 14
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local FUEL_ITEM = { id = 'minecraft:coal', dmg = 0 }
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local TurtleBuilder = class(Builder)
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Util.merge(TurtleBuilder, {
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slots = { },
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})
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-- Temp functions until conversion to new adapters is complete
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local function convertSingleForward(item)
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@@ -92,7 +98,7 @@ function supplyPage:eventHandler(event)
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self.builder:dumpInventory()
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--Builder.status = 'idle'
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UI:setPage('start')
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turtle.status = 'idle'
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turtle.setStatus('waiting')
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elseif event.type == 'grid_focus_row' then
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self.statusBar:setValue('help', event.selected.id .. ':' .. event.selected.dmg)
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@@ -164,7 +170,7 @@ function TurtleBuilder:getBlockCounts()
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wrench.need = 1
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blocks[wrench.id .. ':' .. wrench.dmg] = wrench
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local fuel = self.subDB:getSubstitutedItem(Builder.fuelItem.id, Builder.fuelItem.dmg)
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local fuel = self.subDB:getSubstitutedItem(FUEL_ITEM.id, FUEL_ITEM.dmg)
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fuel.qty = 0
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fuel.need = 1
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blocks[fuel.id .. ':' .. fuel.dmg] = fuel
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@@ -200,7 +206,7 @@ function TurtleBuilder:getAirResupplyList(blockIndex)
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local slots = { }
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if self.mode == 'destroy' then
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for i = 1, self.resourceSlots do
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for i = 1, RESOURCE_SLOTS do
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slots[i] = {
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qty = 0,
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need = 0,
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@@ -211,7 +217,7 @@ function TurtleBuilder:getAirResupplyList(blockIndex)
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slots = self:getGenericSupplyList(blockIndex)
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end
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local fuel = self.subDB:getSubstitutedItem(self.fuelItem.id, self.fuelItem.dmg)
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local fuel = self.subDB:getSubstitutedItem(FUEL_ITEM.id, FUEL_ITEM.dmg)
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slots[15] = {
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id = 'minecraft:chest',
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@@ -260,7 +266,7 @@ end
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function TurtleBuilder:getGenericSupplyList(blockIndex)
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local slots = { }
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for i = 1, self.resourceSlots do
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for i = 1, RESOURCE_SLOTS do
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slots[i] = {
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qty = 0,
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need = 0,
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@@ -397,13 +403,13 @@ function TurtleBuilder:refuel()
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print('Refueling')
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turtle.select(1)
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local fuel = self.subDB:getSubstitutedItem(self.fuelItem.id, self.fuelItem.dmg)
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local fuel = self.subDB:getSubstitutedItem(FUEL_ITEM.id, FUEL_ITEM.dmg)
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self.itemAdapter:provide(convertSingleForward(fuel), 64, 1)
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if turtle.getItemCount(1) == 0 then
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print('Out of fuel, add fuel to chest/ME system')
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turtle.setHeading(0)
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turtle.status = 'waiting'
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turtle.setStatus('waiting')
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os.sleep(5)
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else
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turtle.refuel(64)
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@@ -426,7 +432,7 @@ function TurtleBuilder:inAirDropoff()
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return false
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end
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turtle.status = 'waiting'
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turtle.setStatus('waiting')
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if msg.contents.point then
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local pt = msg.contents.point
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@@ -488,7 +494,7 @@ function TurtleBuilder:inAirResupply()
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return false
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end
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turtle.status = 'waiting'
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turtle.setStatus('waiting')
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if msg.contents.point then
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local pt = msg.contents.point
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@@ -609,7 +615,7 @@ function TurtleBuilder:resupply()
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return
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end
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turtle.status = 'resupplying'
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turtle.setStatus('resupplying')
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self:log('Resupplying')
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self:gotoSupplyPoint()
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@@ -653,11 +659,11 @@ end
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-- figure out our orientation in the world
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function TurtleBuilder:getTurtleFacing()
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local directions = { -- reversed directions
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[5] = 'west',
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[3] = 'north',
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[4] = 'east',
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[2] = 'south',
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local directions = {
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[5] = 2,
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[3] = 3,
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[4] = 0,
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[2] = 1,
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}
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local function getItem(item)
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@@ -730,7 +736,7 @@ function TurtleBuilder:wrenchBlock(side, facing, cache)
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}
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if turtle.getHeadingInfo(facing).heading < 4 then
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local offsetDirection = (turtle.getHeadingInfo(self.facing).heading +
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local offsetDirection = (self.facing +
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turtle.getHeadingInfo(facing).heading) % 4
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facing = turtle.getHeadingInfo(offsetDirection).direction
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end
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@@ -754,17 +760,12 @@ function TurtleBuilder:wrenchBlock(side, facing, cache)
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end
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function TurtleBuilder:rotateBlock(side, facing)
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local s = self:getWrenchSlot()
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if not s then
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return false
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if self:getWrenchSlot() then
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for _ = 1, facing do
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turtle.getAction(side).place()
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end
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return true
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end
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for _ = 1, facing do
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turtle.getAction(side).place()
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end
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return true
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end
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-- place piston, wrench piston to face downward, extend, remove piston
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@@ -813,7 +814,7 @@ function TurtleBuilder:_goto(x, z, y, heading)
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print('stuck')
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print('Press enter to continue')
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os.sleep(1)
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turtle.status = 'stuck'
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turtle.setStatus('stuck')
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read()
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end
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end
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@@ -902,7 +903,7 @@ function TurtleBuilder:placeDirectionalBlock(b, slot, travelPlane)
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[ 'west-up' ] = 'east'
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}
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if stairUpDirections[d] then
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local isSouth = (turtle.getHeadingInfo(self.facing).heading +
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local isSouth = (self.facing +
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turtle.getHeadingInfo(stairUpDirections[d]).heading) % 4 == 1
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if not self.stairBug then
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@@ -1091,10 +1092,10 @@ function TurtleBuilder:build()
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if self.mode == 'destroy' then
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direction = -1
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last = 1
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turtle.status = 'destroying'
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turtle.setStatus('destroying')
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else
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travelPlane = self:findTravelPlane(self.index)
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turtle.status = 'building'
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turtle.setStatus('building')
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end
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local pt = self:getBuildingCorner()
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@@ -1120,13 +1121,13 @@ function TurtleBuilder:build()
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-- if no supplier, then should fill all slots
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if turtle.getItemCount(self.resourceSlots) > 0 or turtle.getFuelLevel() < minFuel then
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if turtle.getItemCount(RESOURCE_SLOTS) > 0 or turtle.getFuelLevel() < minFuel then
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if turtle.getFuelLevel() < minFuel or not self:inAirDropoff() then
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self:gotoSupplyPoint()
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self:dumpInventoryWithCheck()
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self:refuel()
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end
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turtle.status = 'destroying'
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turtle.setStatus('destroying')
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end
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else -- Build mode
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@@ -1177,9 +1178,9 @@ function TurtleBuilder:build()
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throttle() -- sleep in case there are a large # of skipped blocks
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end
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if turtle.abort then
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turtle.status = 'aborting'
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turtle.abort = false
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if turtle.isAborted() then
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turtle.setStatus('aborting')
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turtle.abort(false)
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self:gotoTravelPlane(travelPlane)
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self:gotoSupplyPoint()
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turtle.setHeading(0)
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@@ -1224,8 +1225,7 @@ function TurtleBuilder:begin()
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self:refuel()
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self:getTurtleFacing()
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local facing = turtle.getHeadingInfo(self.facing).heading
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Point.rotate(self.supplyPoint, facing)
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Point.rotate(self.supplyPoint, self.facing)
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turtle.setPoint(self.supplyPoint)
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-- reset piston cache in case wrench was substituted
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@@ -161,7 +161,7 @@ return function(startPt, endPt, firstPt, verbose)
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if not turtle.gotoPoint(node) then
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break
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end
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until turtle.abort
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until turtle.isAborted()
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turtle.resetState()
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turtle.setMoveCallback(oldCallback)
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@@ -8,7 +8,7 @@ local Adapter = require('inventoryAdapter')
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local Event = require('event')
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local GPS = require('gps')
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local itemDB = require('itemDB')
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local Schematic = require('schematic')
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local Schematic = require('builder.schematic')
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local TableDB = require('tableDB')
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local UI = require('ui')
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local Util = require('util')
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@@ -16,7 +16,6 @@ local Util = require('util')
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local colors = _G.colors
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local fs = _G.fs
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local multishell = _ENV.multishell
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local turtle = _G.turtle
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local BUILDER_DIR = 'usr/builder'
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@@ -637,11 +636,15 @@ function startPage:eventHandler(event)
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elseif event.type == 'startPoint' then
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local loc = Util.shallowCopy(Builder.loc)
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if not loc.x then
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local pt = GPS.getPoint()
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if pt then
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loc.x = pt.x
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loc.y = pt.y
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loc.z = pt.z
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if _G.turtle then
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local pt = GPS.getPoint()
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if pt then
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loc.x = pt.x
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loc.y = pt.y
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loc.z = pt.z
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end
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elseif _G.commands then
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loc.x, loc.y, loc.z = _G.commands.getBlockPosition()
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end
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end
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@@ -775,12 +778,4 @@ UI:setPages({
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UI:setPage('start')
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if Builder.isCommandComputer then
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UI:pullEvents()
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else
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UI:pullEvents()
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-- turtle.run(function()
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-- turtle.reset()
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-- UI:pullEvents()
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-- end)
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end
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UI:pullEvents()
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@@ -252,9 +252,9 @@ page:setVolume(page.volume, true)
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UI:setPage(page)
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turtle.status = 'Jamming'
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turtle.setStatus('Jamming')
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UI:pullEvents()
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turtle.status = 'idle'
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turtle.setStatus('idle')
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page:play(false)
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UI.term:reset()
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121
apps/pickup.lua
121
apps/pickup.lua
@@ -1,12 +1,17 @@
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requireInjector(getfenv(1))
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_G.requireInjector()
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local Event = require('event')
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local GPS = require('gps')
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local ChestAdapter = require('chestAdapter18')
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local Point = require('point')
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local Socket = require('socket')
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local Util = require('util')
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local device = _G.device
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local os = _G.os
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local peripheral = _G.peripheral
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local printError = _G.printError
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local turtle = _G.turtle
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if not device.wireless_modem then
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error('Modem is required')
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end
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@@ -35,7 +40,7 @@ local fuel = {
|
||||
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local slots
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turtle.setMoveCallback(function(action, pt)
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turtle.setMoveCallback(function()
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if slots then
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for _,slot in pairs(slots) do
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if turtle.getItemCount(slot.index) ~= slot.qty then
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@@ -46,10 +51,38 @@ turtle.setMoveCallback(function(action, pt)
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end
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end)
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function refuel()
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local function gotoPoint(pt, doDetect)
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slots = turtle.getInventory()
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while not turtle.pathfind(pt, { blocks = blocks }) do
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if turtle.isAborted() then
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error('aborted')
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end
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turtle.setStatus('blocked')
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os.sleep(5)
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end
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if doDetect and not turtle.detectDown() then
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printError('Missing target')
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Event.exitPullEvents()
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end
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end
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local function dropOff(pt)
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if turtle.selectSlotWithItems() then
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gotoPoint(pt, true)
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turtle.emptyInventory(turtle.dropDown)
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if pt == locations.dropPt then
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print('refreshing items')
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local chestAdapter = ChestAdapter()
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items = chestAdapter:refresh()
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end
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||||
end
|
||||
end
|
||||
|
||||
local function refuel()
|
||||
if turtle.getFuelLevel() < 5000 and locations.dropPt then
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||||
print('refueling')
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||||
turtle.status = 'refueling'
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||||
turtle.setStatus('refueling')
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||||
gotoPoint(locations.dropPt, true)
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||||
dropOff(locations.dropPt)
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||||
local chestAdapter = ChestAdapter({
|
||||
@@ -66,8 +99,8 @@ function refuel()
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||||
end
|
||||
end
|
||||
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||||
function pickUp(pt)
|
||||
turtle.status = 'picking up'
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||||
local function pickUp(pt)
|
||||
turtle.setStatus('picking up')
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||||
gotoPoint(pt, true)
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||||
while true do
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||||
if not turtle.selectOpenSlot() then
|
||||
@@ -81,41 +114,13 @@ function pickUp(pt)
|
||||
end
|
||||
end
|
||||
|
||||
function dropOff(pt)
|
||||
if turtle.selectSlotWithItems() then
|
||||
gotoPoint(pt, true)
|
||||
turtle.emptyInventory(turtle.dropDown)
|
||||
if pt == locations.dropPt then
|
||||
print('refreshing items')
|
||||
chestAdapter = ChestAdapter()
|
||||
items = chestAdapter:refresh()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function gotoPoint(pt, doDetect)
|
||||
slots = turtle.getInventory()
|
||||
while not turtle.pathfind(pt, { blocks = blocks }) do
|
||||
if turtle.abort then
|
||||
error('aborted')
|
||||
end
|
||||
turtle.status = 'blocked'
|
||||
os.sleep(5)
|
||||
end
|
||||
|
||||
if doDetect and not turtle.detectDown() then
|
||||
printError('Missing target')
|
||||
Event.exitPullEvents()
|
||||
end
|
||||
end
|
||||
|
||||
function checkCell(pt)
|
||||
local function checkCell(pt)
|
||||
if not turtle.selectOpenSlot() then
|
||||
dropOff(locations.dropPt)
|
||||
end
|
||||
|
||||
print('checking cell')
|
||||
turtle.status = 'recharging'
|
||||
turtle.setStatus('recharging')
|
||||
gotoPoint(pt, true)
|
||||
local c = peripheral.wrap('bottom')
|
||||
local energy = c.getMaxEnergyStored() -
|
||||
@@ -136,9 +141,9 @@ function checkCell(pt)
|
||||
end
|
||||
end
|
||||
|
||||
function fluid(points)
|
||||
local function fluid(points)
|
||||
print('checking fluid')
|
||||
turtle.status = 'fluiding'
|
||||
turtle.setStatus('fluiding')
|
||||
gotoPoint(points.source, true)
|
||||
turtle.select(1)
|
||||
turtle.digDown()
|
||||
@@ -152,10 +157,10 @@ function fluid(points)
|
||||
turtle.placeDown()
|
||||
end
|
||||
|
||||
function refill(entry)
|
||||
local function refill(entry)
|
||||
dropOff(locations.dropPt)
|
||||
|
||||
turtle.status = 'refilling'
|
||||
turtle.setStatus('refilling')
|
||||
gotoPoint(locations.dropPt)
|
||||
local chestAdapter = ChestAdapter()
|
||||
for _,item in pairs(entry.items) do
|
||||
@@ -169,21 +174,6 @@ function refill(entry)
|
||||
end
|
||||
end
|
||||
|
||||
function oldRefill(points)
|
||||
gotoPoint(points.source)
|
||||
repeat until not turtle.suckDown(64)
|
||||
if points.target then
|
||||
dropOff(points.target)
|
||||
end
|
||||
if points.targets then
|
||||
for k,target in pairs(points.targets) do
|
||||
dropOff(target)
|
||||
end
|
||||
end
|
||||
dropOff(points.source)
|
||||
dropOff(locations.dropPt)
|
||||
end
|
||||
|
||||
local function makeKey(pt)
|
||||
return string.format('%d:%d:%d', pt.x, pt.y, pt.z)
|
||||
end
|
||||
@@ -198,7 +188,7 @@ local function pickupHost(socket)
|
||||
end
|
||||
|
||||
print('command: ' .. data.type)
|
||||
|
||||
|
||||
if data.type == 'pickup' then
|
||||
local key = makeKey(data.point)
|
||||
locations.pickups[key] = data.point
|
||||
@@ -207,7 +197,7 @@ local function pickupHost(socket)
|
||||
|
||||
elseif data.type == 'items' then
|
||||
socket:write( { type = "response", response = items })
|
||||
|
||||
|
||||
elseif data.type == 'refill' then
|
||||
local key = makeKey(data.entry.point)
|
||||
locations.refills[key] = data.entry
|
||||
@@ -223,14 +213,12 @@ local function pickupHost(socket)
|
||||
locations.chargePt = data.point
|
||||
Util.writeTable('/usr/config/pickup', locations)
|
||||
socket:write( { type = "response", response = 'Location set' })
|
||||
|
||||
|
||||
elseif data.type == 'charge' then
|
||||
local key = makeKey(data.point)
|
||||
locations.cells[key] = data.point
|
||||
Util.writeTable('/usr/config/pickup', locations)
|
||||
socket:write( { type = "response", response = 'added' })
|
||||
|
||||
elseif data.type == 'fluid' then
|
||||
|
||||
elseif data.type == 'clear' then
|
||||
local key = makeKey(data.point)
|
||||
@@ -240,7 +228,7 @@ local function pickupHost(socket)
|
||||
locations.pickups[key] = nil
|
||||
|
||||
Util.writeTable('/usr/config/pickup', locations)
|
||||
|
||||
|
||||
socket:write( { type = "response", response = 'cleared' })
|
||||
else
|
||||
print('unknown command')
|
||||
@@ -264,7 +252,7 @@ local function eachEntry(t, fn)
|
||||
local keys = Util.keys(t)
|
||||
for _,key in pairs(keys) do
|
||||
if t[key] then
|
||||
if turtle.abort then
|
||||
if turtle.isAborted() then
|
||||
return
|
||||
end
|
||||
fn(t[key])
|
||||
@@ -283,7 +271,7 @@ local function eachClosestEntry(t, fn)
|
||||
|
||||
while not Util.empty(points) do
|
||||
local closest = Point.closest(turtle.point, points)
|
||||
if turtle.abort then
|
||||
if turtle.isAborted() then
|
||||
return
|
||||
end
|
||||
if t[closest.key] then
|
||||
@@ -299,7 +287,6 @@ local function eachClosestEntry(t, fn)
|
||||
end
|
||||
|
||||
Event.addRoutine(function()
|
||||
|
||||
if not turtle.enableGPS() then
|
||||
error('turtle: No GPS found')
|
||||
end
|
||||
@@ -318,8 +305,8 @@ Event.addRoutine(function()
|
||||
eachEntry(locations.cells, checkCell)
|
||||
end
|
||||
print('sleeping')
|
||||
turtle.status = 'sleeping'
|
||||
if turtle.abort then
|
||||
turtle.setStatus('sleeping')
|
||||
if turtle.isAborted() then
|
||||
printError('aborted')
|
||||
break
|
||||
end
|
||||
|
||||
@@ -46,7 +46,7 @@ local function refuel()
|
||||
itemAdapter:provide({ name = 'minecraft:coal', damage = 0 }, 64, 1)
|
||||
if turtle.getItemCount(1) == 0 then
|
||||
print('Out of fuel, add fuel to chest/ME system')
|
||||
turtle.status = 'waiting'
|
||||
turtle.setStatus('waiting')
|
||||
os.sleep(5)
|
||||
else
|
||||
turtle.refuel(64)
|
||||
@@ -212,12 +212,12 @@ local function clear()
|
||||
if sy > osy then
|
||||
turtle.digDown()
|
||||
end
|
||||
if turtle.abort then
|
||||
if turtle.isAborted() then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if turtle.abort then
|
||||
if turtle.isAborted() then
|
||||
break
|
||||
end
|
||||
if sy + 1 >= ey then
|
||||
@@ -231,7 +231,7 @@ local function clear()
|
||||
end
|
||||
|
||||
turtle.run(function()
|
||||
turtle.status = 'Clearing'
|
||||
turtle.setStatus('Clearing')
|
||||
|
||||
if turtle.enableGPS() then
|
||||
|
||||
@@ -255,7 +255,7 @@ local Level = require('turtle.level')
|
||||
local Util = require('util')
|
||||
|
||||
local s, m = turtle.run(function()
|
||||
turtle.status = 'Leveling'
|
||||
turtle.setStatus('Leveling')
|
||||
|
||||
if turtle.enableGPS() then
|
||||
|
||||
@@ -379,7 +379,7 @@ function page:eventHandler(event)
|
||||
end
|
||||
self.statusBar:setStatus('')
|
||||
elseif event.type == 'cancel' then
|
||||
self:runFunction(turtleId, 'turtle.abortAction()')
|
||||
self:runFunction(turtleId, 'turtle.abort(true)')
|
||||
self.statusBar:setStatus('')
|
||||
else
|
||||
return UI.Page.eventHandler(self, event)
|
||||
|
||||
@@ -184,13 +184,13 @@ local function log(text)
|
||||
end
|
||||
|
||||
local function status(newStatus)
|
||||
turtle.status = newStatus
|
||||
turtle.setStatus(newStatus)
|
||||
log(newStatus)
|
||||
end
|
||||
|
||||
local function refuel()
|
||||
if turtle.getFuelLevel() < MIN_FUEL then
|
||||
local oldStatus = turtle.status
|
||||
local oldStatus = turtle.getStatus()
|
||||
status('refueling')
|
||||
|
||||
if turtle.select('minecraft:coal:0') then
|
||||
@@ -216,31 +216,31 @@ local function refuel()
|
||||
end
|
||||
|
||||
local function safeGoto(x, z, y, h)
|
||||
local oldStatus = turtle.status
|
||||
local oldStatus = turtle.getStatus()
|
||||
|
||||
-- only pathfind above or around other turtles (never down)
|
||||
Pathing.setBox({ x = turtle.point.x, y = turtle.point.y, z = turtle.point.z, ex = x, ey = y, ez = z })
|
||||
while not turtle.pathfind({ x = x, z = z, y = y or turtle.point.y, heading = h }) do
|
||||
--status('stuck')
|
||||
if turtle.abort then
|
||||
if turtle.isAborted() then
|
||||
return false
|
||||
end
|
||||
os.sleep(3)
|
||||
end
|
||||
turtle.status = oldStatus
|
||||
turtle.setStatus(oldStatus)
|
||||
return true
|
||||
end
|
||||
|
||||
local function safeGotoY(y)
|
||||
local oldStatus = turtle.status
|
||||
local oldStatus = turtle.getStatus()
|
||||
while not turtle.gotoY(y) do
|
||||
status('stuck')
|
||||
if turtle.abort then
|
||||
if turtle.isAborted() then
|
||||
return false
|
||||
end
|
||||
os.sleep(1)
|
||||
end
|
||||
turtle.status = oldStatus
|
||||
turtle.setStatus(oldStatus)
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -278,7 +278,7 @@ end
|
||||
]]
|
||||
|
||||
local function normalChestUnload()
|
||||
local oldStatus = turtle.status
|
||||
local oldStatus = turtle.getStatus()
|
||||
status('unloading')
|
||||
local pt = Util.shallowCopy(turtle.point)
|
||||
safeGotoY(0)
|
||||
@@ -339,7 +339,7 @@ end
|
||||
local function checkSpace()
|
||||
if turtle.getItemCount(16) > 0 then
|
||||
refuel()
|
||||
local oldStatus = turtle.status
|
||||
local oldStatus = turtle.getStatus()
|
||||
status('condensing')
|
||||
ejectTrash()
|
||||
turtle.condense()
|
||||
@@ -433,7 +433,7 @@ local function bore()
|
||||
boreDirection = 'down'
|
||||
|
||||
while true do
|
||||
if turtle.abort then
|
||||
if turtle.isAborted() then
|
||||
status('aborting')
|
||||
return false
|
||||
end
|
||||
@@ -465,7 +465,7 @@ local function bore()
|
||||
turtle.turnLeft()
|
||||
|
||||
while true do
|
||||
if turtle.abort then
|
||||
if turtle.isAborted() then
|
||||
status('aborting')
|
||||
return false
|
||||
end
|
||||
@@ -473,7 +473,7 @@ local function bore()
|
||||
while not Util.tryTimed(3, turtle.up) do
|
||||
status('stuck')
|
||||
end
|
||||
if turtle.status == 'stuck' then
|
||||
if turtle.getStatus() == 'stuck' then
|
||||
status('boring up')
|
||||
end
|
||||
|
||||
@@ -624,7 +624,7 @@ turtle.run(function()
|
||||
if not s and m then
|
||||
_G.printError(m)
|
||||
end
|
||||
turtle.abort = false
|
||||
turtle.abort(false)
|
||||
safeGotoY(0)
|
||||
safeGoto(0, 0, 0, 0)
|
||||
unload()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
requireInjector(getfenv(1))
|
||||
_G.requireInjector()
|
||||
|
||||
local Event = require('event')
|
||||
local Logger = require('logger')
|
||||
@@ -8,6 +8,10 @@ local Point = require('point')
|
||||
local TableDB = require('tableDB')
|
||||
local Util = require('util')
|
||||
|
||||
local device = _G.device
|
||||
local os = _G.os
|
||||
local turtle = _G.turtle
|
||||
|
||||
--[[
|
||||
A supplier turtle for the builder turtle. For larger builds, use
|
||||
ender modems.
|
||||
@@ -57,7 +61,7 @@ local maxStackDB = TableDB({
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
function maxStackDB:get(id, dmg)
|
||||
return self.data[id .. ':' .. dmg] or 64
|
||||
end
|
||||
@@ -87,7 +91,7 @@ function Builder:dumpInventoryWithCheck()
|
||||
print('Press enter to continue')
|
||||
--turtle.setHeading(0)
|
||||
self.ready = false
|
||||
read()
|
||||
_G.read()
|
||||
end
|
||||
self.ready = true
|
||||
end
|
||||
@@ -95,7 +99,7 @@ end
|
||||
function Builder:autocraft(supplies)
|
||||
local t = { }
|
||||
|
||||
for i,s in pairs(supplies) do
|
||||
for _,s in pairs(supplies) do
|
||||
local key = s.id .. ':' .. s.dmg
|
||||
local item = t[key]
|
||||
if not item then
|
||||
@@ -108,7 +112,7 @@ function Builder:autocraft(supplies)
|
||||
end
|
||||
item.qty = item.qty + (s.need-s.qty)
|
||||
end
|
||||
|
||||
|
||||
Builder.itemProvider:craftItems(t)
|
||||
end
|
||||
|
||||
@@ -133,9 +137,9 @@ function Builder:log(...)
|
||||
end
|
||||
|
||||
function Builder:getSupplies()
|
||||
|
||||
|
||||
Builder.itemProvider:refresh()
|
||||
|
||||
|
||||
local t = { }
|
||||
for _,s in ipairs(self.slots) do
|
||||
if s.need > 0 then
|
||||
@@ -171,7 +175,7 @@ function Builder:getSupplies()
|
||||
Builder:log('Need %d %s', s.need - s.qty, name)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
@@ -179,11 +183,11 @@ local function moveTowardsX(dx)
|
||||
|
||||
local direction = dx - turtle.point.x
|
||||
local move
|
||||
|
||||
|
||||
if direction == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
if direction > 0 and turtle.point.heading == 0 or
|
||||
direction < 0 and turtle.point.heading == 2 then
|
||||
move = turtle.forward
|
||||
@@ -202,7 +206,7 @@ local function moveTowardsZ(dz)
|
||||
if direction == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
if direction > 0 and turtle.point.heading == 1 or
|
||||
direction < 0 and turtle.point.heading == 3 then
|
||||
move = turtle.forward
|
||||
@@ -214,7 +218,6 @@ local function moveTowardsZ(dz)
|
||||
end
|
||||
|
||||
function Builder:finish()
|
||||
|
||||
Builder.resupplying = true
|
||||
Builder.ready = false
|
||||
if turtle.gotoLocation('supplies') then
|
||||
@@ -227,9 +230,8 @@ function Builder:finish()
|
||||
end
|
||||
|
||||
function Builder:gotoBuilder()
|
||||
|
||||
if Builder.lastPoint then
|
||||
turtle.status = 'tracking'
|
||||
turtle.setStatus('tracking')
|
||||
while true do
|
||||
local pt = Point.copy(Builder.lastPoint)
|
||||
pt.y = pt.y + 3
|
||||
@@ -260,140 +262,137 @@ function Builder:gotoBuilder()
|
||||
end
|
||||
end
|
||||
|
||||
Message.addHandler('builder',
|
||||
function(h, id, msg, distance)
|
||||
if not id or id ~= __BUILDER_ID then
|
||||
return
|
||||
end
|
||||
Message.addHandler('builder',
|
||||
function(_, id, msg)
|
||||
if not id or id ~= __BUILDER_ID then
|
||||
return
|
||||
end
|
||||
|
||||
if not Builder.resupplying then
|
||||
local pt = msg.contents
|
||||
pt.y = pt.y + 3
|
||||
local pt = msg.contents
|
||||
pt.y = pt.y + 3
|
||||
|
||||
turtle.status = 'supervising'
|
||||
turtle.gotoYfirst(pt)
|
||||
end
|
||||
turtle.setStatus('supervising')
|
||||
turtle.gotoYfirst(pt)
|
||||
end
|
||||
end)
|
||||
|
||||
Message.addHandler('supplyList',
|
||||
function(h, id, msg, distance)
|
||||
if not id or id ~= __BUILDER_ID then
|
||||
return
|
||||
end
|
||||
Message.addHandler('supplyList',
|
||||
function(_, id, msg)
|
||||
if not id or id ~= __BUILDER_ID then
|
||||
return
|
||||
end
|
||||
|
||||
turtle.status = 'resupplying'
|
||||
Builder.resupplying = true
|
||||
Builder.slots = msg.contents.slots
|
||||
Builder.slotUid = msg.contents.uid
|
||||
turtle.setStatus('resupplying')
|
||||
Builder.resupplying = true
|
||||
Builder.slots = msg.contents.slots
|
||||
Builder.slotUid = msg.contents.uid
|
||||
|
||||
Builder:log('Received supply list ' .. Builder.slotUid)
|
||||
|
||||
os.sleep(0)
|
||||
if not turtle.gotoLocation('supplies') then
|
||||
Builder:log('Failed to go to supply location')
|
||||
self.ready = false
|
||||
Event.exitPullEvents()
|
||||
end
|
||||
os.sleep(0)
|
||||
if not turtle.gotoLocation('supplies') then
|
||||
Builder:log('Failed to go to supply location')
|
||||
Builder.ready = false
|
||||
Event.exitPullEvents()
|
||||
end
|
||||
turtle.setHeading(1)
|
||||
os.sleep(.2) -- random 'Computer is not connected' error...
|
||||
Builder:dumpInventoryWithCheck()
|
||||
Builder:refuel()
|
||||
|
||||
while true do
|
||||
local supplies = Builder:getSupplies()
|
||||
if #supplies == 0 then
|
||||
break
|
||||
end
|
||||
Builder:autocraft(supplies)
|
||||
turtle.status = 'waiting'
|
||||
os.sleep(5)
|
||||
end
|
||||
Builder:log('Got all supplies')
|
||||
os.sleep(0)
|
||||
Builder:gotoBuilder()
|
||||
Builder.resupplying = false
|
||||
local supplies = Builder:getSupplies()
|
||||
if #supplies == 0 then
|
||||
break
|
||||
end
|
||||
Builder:autocraft(supplies)
|
||||
turtle.setStatus('waiting')
|
||||
os.sleep(5)
|
||||
end
|
||||
Builder:log('Got all supplies')
|
||||
os.sleep(0)
|
||||
Builder:gotoBuilder()
|
||||
Builder.resupplying = false
|
||||
end)
|
||||
|
||||
Message.addHandler('needSupplies',
|
||||
function(h, id, msg, distance)
|
||||
if not id or id ~= __BUILDER_ID then
|
||||
return
|
||||
end
|
||||
Message.addHandler('needSupplies',
|
||||
function(_, id, msg)
|
||||
if not id or id ~= __BUILDER_ID then
|
||||
return
|
||||
end
|
||||
|
||||
if Builder.resupplying or msg.contents.uid ~= Builder.slotUid then
|
||||
|
||||
Builder:log('No supplies ready')
|
||||
if Builder.resupplying or msg.contents.uid ~= Builder.slotUid then
|
||||
Builder:log('No supplies ready')
|
||||
Message.send(__BUILDER_ID, 'gotSupplies')
|
||||
else
|
||||
turtle.setStatus('supplying')
|
||||
Builder:log('Supplying')
|
||||
os.sleep(0)
|
||||
|
||||
Message.send(__BUILDER_ID, 'gotSupplies')
|
||||
else
|
||||
turtle.status = 'supplying'
|
||||
Builder:log('Supplying')
|
||||
os.sleep(0)
|
||||
|
||||
local pt = msg.contents.point
|
||||
pt.y = turtle.getPoint().y
|
||||
pt.heading = nil
|
||||
if not turtle.gotoYfirst(pt) then -- location of builder
|
||||
Builder.resupplying = true
|
||||
Message.send(__BUILDER_ID, 'gotSupplies')
|
||||
os.sleep(0)
|
||||
if not turtle.gotoLocation('supplies') then
|
||||
Builder:log('failed to go to supply location')
|
||||
--self.ready = false
|
||||
Event.exitPullEvents()
|
||||
end
|
||||
local pt = msg.contents.point
|
||||
pt.y = turtle.getPoint().y
|
||||
pt.heading = nil
|
||||
if not turtle.gotoYfirst(pt) then -- location of builder
|
||||
Builder.resupplying = true
|
||||
Message.send(__BUILDER_ID, 'gotSupplies')
|
||||
os.sleep(0)
|
||||
if not turtle.gotoLocation('supplies') then
|
||||
Builder:log('failed to go to supply location')
|
||||
Event.exitPullEvents()
|
||||
end
|
||||
turtle.setHeading(1)
|
||||
return
|
||||
end
|
||||
pt.y = pt.y - 2 -- location where builder should go for the chest to be above
|
||||
return
|
||||
end
|
||||
pt.y = pt.y - 2 -- location where builder should go for the chest to be above
|
||||
|
||||
turtle.select(15)
|
||||
turtle.placeDown()
|
||||
os.sleep(.1) -- random computer not connected error
|
||||
turtle.select(15)
|
||||
turtle.placeDown()
|
||||
os.sleep(.1) -- random computer not connected error
|
||||
local p = ChestProvider({ direction = 'up', wrapSide = 'bottom' })
|
||||
for i = 1, 16 do
|
||||
p:insert(i, 64)
|
||||
end
|
||||
for i = 1, 16 do
|
||||
p:insert(i, 64)
|
||||
end
|
||||
|
||||
Message.send(__BUILDER_ID, 'gotSupplies', { supplies = true, point = pt })
|
||||
Message.send(__BUILDER_ID, 'gotSupplies', { supplies = true, point = pt })
|
||||
|
||||
Message.waitForMessage('thanks', 5, __BUILDER_ID)
|
||||
--os.sleep(0)
|
||||
Message.waitForMessage('thanks', 5, __BUILDER_ID)
|
||||
--os.sleep(0)
|
||||
|
||||
--p.condenseItems()
|
||||
for i = 1, 16 do
|
||||
p:extract(i, 64)
|
||||
end
|
||||
turtle.digDown()
|
||||
turtle.status = 'waiting'
|
||||
end
|
||||
--p.condenseItems()
|
||||
for i = 1, 16 do
|
||||
p:extract(i, 64)
|
||||
end
|
||||
turtle.digDown()
|
||||
turtle.setStatus('waiting')
|
||||
end
|
||||
end)
|
||||
|
||||
Message.addHandler('finished',
|
||||
function(h, id)
|
||||
if not id or id ~= __BUILDER_ID then
|
||||
return
|
||||
end
|
||||
function(_, id)
|
||||
if not id or id ~= __BUILDER_ID then
|
||||
return
|
||||
end
|
||||
Builder:finish()
|
||||
end)
|
||||
|
||||
Event.on('turtle_abort',
|
||||
function()
|
||||
turtle.abort = false
|
||||
turtle.status = 'aborting'
|
||||
turtle.abort(false)
|
||||
turtle.setStatus('aborting')
|
||||
Builder:finish()
|
||||
end)
|
||||
|
||||
local function onTheWay() -- parallel routine
|
||||
while true do
|
||||
local e, side, _id, id, msg, distance = os.pullEvent('modem_message')
|
||||
local _, _, _, id, msg, _ = os.pullEvent('modem_message')
|
||||
if Builder.ready then
|
||||
if id == __BUILDER_ID and msg and msg.type then
|
||||
if msg.type == 'needSupplies' then
|
||||
Message.send(__BUILDER_ID, 'gotSupplies', { supplies = true })
|
||||
elseif msg.type == 'builder' then
|
||||
Builder.lastPoint = msg.contents
|
||||
end
|
||||
if msg.type == 'needSupplies' then
|
||||
Message.send(__BUILDER_ID, 'gotSupplies', { supplies = true })
|
||||
elseif msg.type == 'builder' then
|
||||
Builder.lastPoint = msg.contents
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -732,11 +732,11 @@ local s, m = turtle.run(function()
|
||||
|
||||
turtle.setPolicy("attack")
|
||||
|
||||
while not turtle.abort do
|
||||
while not turtle.isAborted() do
|
||||
print('fuel: ' .. turtle.getFuelLevel())
|
||||
for _,task in ipairs(Util.shallowCopy(tasks)) do
|
||||
--print(task.desc)
|
||||
turtle.status = task.desc
|
||||
turtle.setStatus(task.desc)
|
||||
turtle.select(1)
|
||||
if not task.fn() then
|
||||
Util.filterInplace(tasks, function(v) return v.fn ~= task.fn end)
|
||||
|
||||
@@ -1 +1 @@
|
||||
turtle.abortAction()
|
||||
turtle.abort(true)
|
||||
@@ -1,12 +1,15 @@
|
||||
local os = _G.os
|
||||
local turtle = _G.turtle
|
||||
|
||||
local function follow(id)
|
||||
|
||||
requireInjector(getfenv(1))
|
||||
_G.requireInjector()
|
||||
|
||||
local Event = require('event')
|
||||
local Point = require('point')
|
||||
local Socket = require('socket')
|
||||
|
||||
turtle.status = 'follow ' .. id
|
||||
turtle.setStatus('follow ' .. id)
|
||||
|
||||
if not turtle.enableGPS() then
|
||||
error('turtle: No GPS found')
|
||||
@@ -55,7 +58,7 @@ local function follow(id)
|
||||
Event.onInterval(.5, function()
|
||||
|
||||
local function getRemotePoint()
|
||||
if not turtle.abort then
|
||||
if not turtle.isAborted() then
|
||||
if socket:write({ type = 'gps' }) then
|
||||
return socket:read(3)
|
||||
end
|
||||
@@ -65,7 +68,7 @@ local function follow(id)
|
||||
-- sometimes gps will fail if moving
|
||||
local pt, d
|
||||
|
||||
for i = 1, 3 do
|
||||
for _ = 1, 3 do
|
||||
pt, d = getRemotePoint()
|
||||
if pt then
|
||||
break
|
||||
@@ -73,18 +76,18 @@ local function follow(id)
|
||||
os.sleep(.5)
|
||||
end
|
||||
|
||||
if not pt or turtle.abort then
|
||||
if not pt or turtle.isAborted() then
|
||||
error('Did not receive GPS location')
|
||||
end
|
||||
|
||||
if not lastPoint or (lastPoint.x ~= pt.x or lastPoint.y ~= pt.y or lastPoint.z ~= pt.z) then
|
||||
|
||||
if following then
|
||||
turtle.abort = true
|
||||
turtle.getState().abort = true
|
||||
while following do
|
||||
os.sleep(.1)
|
||||
end
|
||||
turtle.abort = false
|
||||
turtle.getState().abort = false
|
||||
end
|
||||
|
||||
-- check if gps is inaccurate (player moving too fast)
|
||||
|
||||
@@ -70,7 +70,7 @@ local function findObsidian()
|
||||
if not turtle.gotoPoint(node) then
|
||||
break
|
||||
end
|
||||
until turtle.abort
|
||||
until turtle.isAborted()
|
||||
end
|
||||
|
||||
turtle.run(function()
|
||||
@@ -97,7 +97,7 @@ turtle.run(function()
|
||||
turtle.placeDown()
|
||||
turtle.down()
|
||||
turtle.select(1)
|
||||
until turtle.abort
|
||||
until turtle.isAborted()
|
||||
end)
|
||||
|
||||
if not s and m then
|
||||
|
||||
@@ -6,7 +6,7 @@ local function summon(id)
|
||||
local Point = require('point')
|
||||
local Socket = require('socket')
|
||||
|
||||
turtle.status = 'GPSing'
|
||||
turtle.setStatus('GPSing')
|
||||
turtle.setPoint({ x = 0, y = 0, z = 0, heading = 0 })
|
||||
|
||||
local pts = {
|
||||
@@ -64,7 +64,7 @@ local function summon(id)
|
||||
local pt = { x = pos.x, y = pos.y, z = pos.z }
|
||||
local _, h = Point.calculateMoves(turtle.getPoint(), pt)
|
||||
local hi = turtle.getHeadingInfo(h)
|
||||
turtle.status = 'recalling'
|
||||
turtle.setStatus('recalling')
|
||||
turtle.pathfind({ x = pt.x - hi.xd, z = pt.z - hi.zd, y = pt.y - hi.yd, heading = h })
|
||||
else
|
||||
error("turtle: Could not determine position")
|
||||
|
||||
Reference in New Issue
Block a user