multiMiner
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@@ -165,6 +165,10 @@ function itemDB:add(baseItem)
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nItem.displayName = nItem.displayName .. ': ' .. baseItem.media.recordTitle
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end
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-- turtles / computers / etc
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elseif baseItem.computer then
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nItem.displayName = baseItem.computer.label or baseItem.displayName
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-- potions
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elseif nItem.name == 'minecraft:potion' or nItem.name == 'minecraft:lingering_potion' then
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if baseItem.effects then
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@@ -3,7 +3,6 @@ local GPS = require('gps')
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local itemDB = require('itemDB')
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local Point = require('point')
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local Socket = require('socket')
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local sync = require('sync').sync
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local Util = require('util')
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local UI = require('ui')
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@@ -22,25 +21,27 @@ end
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local spt = GPS.getPoint() or error('GPS failure')
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local blockTypes = { } -- blocks types requested to mine
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local turtles = { }
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local rawBlocks = { } -- scanner data
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local queue = { } -- actual blocks to mine
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local abort
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local page = UI.Page {
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menuBar = UI.MenuBar {
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buttons = {
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{ text = 'Scan', event = 'scan' },
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{ text = 'Totals', event = 'totals' },
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{ text = 'Scan', event = 'scan' },
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{ text = 'Abort', event = 'abort' },
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},
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},
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grid = UI.ScrollingGrid {
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y = 2,
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y = 2, ey = -4,
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columns = {
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{ heading = 'Name', key = 'displayName' },
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{ heading = 'Count', key = 'count', width = 5, justify = 'right' },
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},
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sortColumn = 'displayName',
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},
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},
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info = UI.Window {
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y = -3,
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}
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}
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local function hijackTurtle(remoteId)
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@@ -69,20 +70,28 @@ local function hijackTurtle(remoteId)
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end
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local function getNextPoint(turtle)
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local pt
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sync(turtles, function()
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if #queue == 0 then
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queue = page:getBlocksToMine() or { }
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end
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pt = Point.closest(turtle.getPoint(), queue)
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Util.removeByValue(queue, pt)
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end)
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return pt
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local pt = Point.closest(turtle.getPoint(), queue)
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if pt then
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turtle.pt = pt
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queue[pt.pkey] = nil
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return pt
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end
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end
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local function run(id)
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Event.addRoutine(function()
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local turtle = hijackTurtle(id)
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local function emptySlots(retain)
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local slots = turtle.getFilledSlots()
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for _,slot in pairs(slots) do
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if not retain[slot.key] then
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turtle.select(slot.index)
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turtle.dropUp(64)
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end
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end
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end
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if turtle then
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turtles[id] = turtle
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@@ -97,6 +106,14 @@ local function run(id)
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else
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os.sleep(1)
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end
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if turtle.getItemCount(15) > 0 then
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emptySlots(blockTypes)
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turtle.condense()
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end
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if turtle.getItemCount(15) > 0 then
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turtle._goto(spt)
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emptySlots({ })
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end
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until abort
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end
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turtle._goto(spt)
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@@ -104,42 +121,42 @@ local function run(id)
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end)
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end
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function page:getBlocksToMine()
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if Util.size(blockTypes) > 0 then
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self:scan()
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return Util.reduce(rawBlocks,
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function(acc, b)
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local key = table.concat({ b.name, b.metadata }, ':')
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if blockTypes[key] then
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table.insert(acc, b)
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end
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end, { })
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end
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function page.info:draw()
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self:clear()
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self:write(2, 1, 'Turtles: ' .. Util.size(turtles))
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self:write(2, 2, 'Queue: ' .. Util.size(queue))
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end
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function page:scan()
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rawBlocks = scanner:scan()
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local gpt = GPS.getPoint() or error('GPS locate failed')
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local rawBlocks = scanner:scan()
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self.grid:setValues(Util.reduce(rawBlocks,
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self.totals = Util.reduce(rawBlocks,
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function(acc, b)
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local key = table.concat({ b.name, b.metadata }, ':')
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local entry = acc[key]
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b.key = table.concat({ b.name, b.metadata }, ':')
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local entry = acc[b.key]
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if not entry then
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b.displayName = itemDB:getName(key)
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b.displayName = itemDB:getName(b.key)
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b.count = 1
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b.key = key
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acc[key] = b
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acc[b.key] = b
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else
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entry.count = entry.count + 1
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entry.count = entry.count + 1
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end
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b.x = gpt.x + b.x
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b.y = gpt.y + b.y
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b.z = gpt.z + b.z
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end,
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{ }))
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self.grid:draw()
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-- add relevant blocks to queue
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if blockTypes[b.key] then
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b.x = gpt.x + b.x
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b.y = gpt.y + b.y
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b.z = gpt.z + b.z
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b.pkey = table.concat({ b.x, b.y, b.z }, ':')
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if not Util.any(turtles, function(t)
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return t.pt and t.pt.pkey == b.pkey
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end) then
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queue[b.pkey] = b
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end
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end
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end,
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{ })
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end
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function page.grid:getDisplayValues(row)
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@@ -156,34 +173,58 @@ end
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function page:eventHandler(event)
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if event.type == 'scan' then
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self:scan()
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self.grid:setValues(self.totals)
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self.grid:draw()
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elseif event.type == 'abort' then
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abort = true
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elseif event.type == 'grid_select' then
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blockTypes[self.grid:getSelected().key] = true
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local key = self.grid:getSelected().key
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if blockTypes[key] then
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for k,v in pairs(queue) do
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if v.key == key then
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queue[k] = nil
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end
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end
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blockTypes[key] = nil
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else
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blockTypes[self.grid:getSelected().key] = true
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end
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self.grid:draw()
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end
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UI.Page.eventHandler(self, event)
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end
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Event.onInterval(3, function()
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page:scan()
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end)
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Event.onInterval(1, function()
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if not abort then
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for k,v in pairs(network) do
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if v.active and v.distance and v.distance < 16 and not turtles[k] then
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turtles[k] = run(k)
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elseif not v.active and turtles[k] then
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turtles[k] = nil
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end
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end
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elseif Util.size(turtles) == 0 then
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Event.exitPullEvents()
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end
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page.info:draw()
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page.info:sync()
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end)
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page:scan()
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page.grid:setValues(page.totals)
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UI:setPage(page)
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Event.onTerminate(function()
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abort = true
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spt = GPS.getPoint()
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spt = Point.above(GPS.getPoint())
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end)
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Event.pullEvents()
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