robot wars
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@@ -1,8 +1,3 @@
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_G.requireInjector(_ENV)
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local Event = require('event')
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local Util = require('util')
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local os = _G.os
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local peripheral = _G.peripheral
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@@ -11,25 +6,69 @@ if not ni then
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error("Cannot find neuralInterface")
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end
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local TARGET = 'joebodo'
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local RADIUS = 6
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local ROTATION = math.pi / 16
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local args = { ... }
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local function look(entity)
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local x, y, z = entity.x, entity.y, entity.z
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local TARGET = args[1] or error('Syntax: robotWars <targetName>')
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local function yap(entity)
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local x, y, z = entity.x, entity.y + 1, entity.z
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local pitch = -math.atan2(y, math.sqrt(x * x + z * z))
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local yaw = math.atan2(-x, z)
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local yaw = math.atan2(-(x - .5), z - .5)
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ni.look(math.deg(yaw), math.deg(pitch))
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return math.deg(yaw), math.deg(pitch)
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end
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Event.addRoutine(function()
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while true do
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local target = Util.find(ni.sense(), 'name', TARGET)
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if target then
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look(target)
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ni.shoot()
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end
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os.sleep(0)
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end
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end)
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local function getUid()
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for _,v in pairs(ni.sense()) do
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if math.floor(v.x) == 0 and
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math.floor(v.z) == 0 then
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return v.id
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end
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end
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error('Could not find myself')
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end
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Event.pullEvents()
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local uid = getUid()
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local function findTarget(name)
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for _, v in pairs(ni.sense()) do
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if v.name == name and v.id ~= uid then
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return v
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end
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end
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end
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local function shootAt(name)
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local target = findTarget(name)
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if not target then
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return
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end
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local yaw, pitch = yap(target)
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debug('look: ' .. yaw)
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ni.look(yaw, pitch)
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debug('shoot')
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pcall(ni.shoot, 1)
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end
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while true do
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local target = findTarget(TARGET)
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if not target then
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print('Won??')
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break
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end
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local angle = math.atan2(-target.x, -target.z) + ROTATION
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debug('walk: ' .. angle)
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ni.walk(
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target.x + RADIUS * math.sin(angle),
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0,
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target.z + RADIUS * math.cos(angle))
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os.sleep(.2)
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repeat
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os.sleep(0)
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until not ni.isWalking()
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shootAt(TARGET)
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end
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