milo stats
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@@ -84,18 +84,38 @@ local function createPage(node)
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tabs = UI.Tabs {
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[1] = UI.Tab {
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tabTitle = 'Overview',
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titleBar = UI.TitleBar {
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title = 'Overview',
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backgroundColor = colors.black,
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storageLabel = UI.Text {
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x = 2, ex = -1, y = 5,
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},
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storage = UI.ProgressBar {
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x = 2, ex = -2, y = 6, height = 3,
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},
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onlineLabel = UI.Text {
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x = 2, ex = -1, y = 10,
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value = 'Storage Status',
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},
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online = UI.ProgressBar {
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x = 2, ex = -2, y = 11, height = 3,
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value = 100,
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},
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craftingLabel = UI.Text {
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x = 2, ex = -1, y = 15,
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value = 'Crafting Status',
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},
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crafting = UI.ProgressBar {
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x = 2, ex = -2, y = 16, height = 3,
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value = 100,
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},
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},
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[2] = UI.Tab {
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tabTitle = 'Stats',
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textArea = UI.TextArea {
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y = 3,
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},
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},
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[2] = UI.Tab {
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[3] = UI.Tab {
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tabTitle = 'Storage',
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titleBar = UI.TitleBar {
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title = 'Storage chest usage',
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},
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grid = UI.Grid {
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y = 2,
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columns = {
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@@ -107,11 +127,8 @@ local function createPage(node)
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sortColumn = 'name',
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},
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},
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[3] = UI.Tab {
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[4] = UI.Tab {
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tabTitle = 'Offline',
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titleBar = UI.TitleBar {
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title = 'Offline Nodes',
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},
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grid = UI.ScrollingGrid {
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y = 2,
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columns = {
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@@ -125,11 +142,12 @@ local function createPage(node)
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}
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local overviewTab = page.tabs[1]
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local usageTab = page.tabs[2]
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local stateTab = page.tabs[3]
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local statsTab = page.tabs[2]
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local usageTab = page.tabs[3]
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local stateTab = page.tabs[4]
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local function getStorageStats()
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local stats = { }
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local stats, totals = { }, { usedSlots = 0, totalSlots = 0, totalChests = 0 }
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for n in context.storage:filterActive('storage') do
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if n.adapter.size and n.adapter.list then
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pcall(function()
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@@ -147,10 +165,14 @@ local function createPage(node)
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used = n.adapter.__used,
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perc = math.floor(n.adapter.__used / n.adapter.__size * 100),
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})
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totals.usedSlots = totals.usedSlots + n.adapter.__used
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totals.totalSlots = totals.totalSlots + n.adapter.__size
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totals.totalChests = totals.totalChests + 1
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end)
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end
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end
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return stats
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return stats, totals
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end
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function stateTab:refresh()
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@@ -206,19 +228,21 @@ local function createPage(node)
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return UI.Grid:getRowTextColor(row, selected)
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end
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function overviewTab.textArea:draw()
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local stats = getStorageStats()
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local usedSlots, totalSlots, totalItems = 0, 0, 0
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function statsTab.textArea:draw()
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local _, stats = getStorageStats()
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local totalItems, nodeCount = 0, 0
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local formatString = [[
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Storage Usage : %d%%
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Slots : %d of %d used
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Unique Items : %d
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Total Items : %d
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Nodes : %d
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]]
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for _, v in pairs(stats) do
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usedSlots = usedSlots + v.used
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totalSlots = totalSlots + v.size
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for _,v in pairs(context.storage.nodes) do
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if v.adapter and v.adapter.online then
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nodeCount = nodeCount + 1
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end
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end
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for _,v in pairs(context.storage.cache) do
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@@ -226,16 +250,60 @@ Total Items : %d
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end
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self.value = string.format(formatString,
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math.floor(usedSlots / totalSlots * 100),
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usedSlots, totalSlots,
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math.floor(stats.usedSlots / stats.totalSlots * 100),
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stats.usedSlots,
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stats.totalSlots,
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Util.size(context.storage.cache),
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totalItems)
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totalItems,
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nodeCount)
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UI.TextArea.draw(self)
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end
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function statsTab:enable()
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self.handle = Event.onInterval(5, function()
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self.textArea:draw()
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self:sync()
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end)
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UI.Tab.enable(self)
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end
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function statsTab:disable()
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Event.off(self.handle)
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end
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function overviewTab:draw()
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local _, stats = getStorageStats()
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local percent = math.floor(stats.usedSlots / stats.totalSlots * 100)
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self.online.progressColor = context.storage:isOnline() and colors.green or colors.red
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self.onlineLabel.value = string.format('Storage Status: (%s chests)',
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stats.totalChests)
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self.crafting.progressColor = Milo:isCraftingPaused() and colors.yellow or colors.green
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local color = colors.green
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if percent > 90 then
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color = colors.red
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elseif percent > 75 then
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color = colors.yellow
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end
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self.storage.progressColor = color
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self.storage.value = percent
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self.storageLabel.value = string.format('Usage: %s%% (%s of %s slots)',
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percent, stats.usedSlots, stats.totalSlots)
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UI.Tab.draw(self)
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end
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function overviewTab:enable()
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self.handle = Event.onInterval(5, function()
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self.textArea:draw()
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self:draw()
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self:sync()
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end)
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Event.on({ 'milo_resume', 'milo_pause', 'storage_offline', 'storage_online' }, function()
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self:draw()
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self:sync()
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end)
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UI.Tab.enable(self)
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