So uhh, yeah, the looped getItemMeta calls cost me a LOT of time. Figured out most of the relevant data I wanted was already being provided elsewhere, no extra calls to make, it's as fast as I can make it now. Now it's dependent on the storage optimizations as they stand, this does not speed anything up, just makes it more accurate.
Last fix, was making a call to Util when it wasn't defined, and left the export function completely dead. Defined correctly, now exporting as expected, whoops.
Fleshed out the exportItems function which was blindly firing items into full chests. Made it a little more sensitive, slight increase in average processing time, but no more erroneous hits to export causing perf issues.
(Super)MultiFurnace Controller (did I mention, it's SUPER!?)
This app is designed to wrap up to 4 of kepler155c's MultiFurnace (multiFurni) arrays and divide up workload, it functions as a straight drop-in for furni.lua and no other adjustments are required to make it work. Additionally, you get the ability to target any one multiFurni array for smelting when creating the machine recipe in Milo. Further uses for this direct targeting can be limited-scope auto-smelting, using anywhere from 1/2 to 1/4 of your total capacity to auto-smelt, leaving the rest of the cluster available for you when you want it, great for multi-user bases!
Setup: Plug this turtle into a modem on your Milo network, and another modem leading to 2-4 turtles running furni.lua (or even furniController.lua for chained setups), configure useSlot4 on line 20, map in Milo and go!
Cheap fix to stop cascading storage updates from eating up all the working time available after failing exports, this needs to be more fleshed out better, if the chest is full, scan the slots for any that match and are not full, stop blindly exporting