198 lines
4.3 KiB
Lua
198 lines
4.3 KiB
Lua
local nameDB = require('nameDB')
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local TableDB = require('tableDB')
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local Util = require('util')
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local itemDB = TableDB({ fileName = 'usr/config/items.db' })
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local function safeString(text)
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local val = text:byte(1)
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if val < 32 or val > 128 then
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local newText = { }
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local skip = 0
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for i = 1, #text do
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val = text:byte(i)
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if val == 167 then
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skip = 2
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end
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if skip > 0 then
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skip = skip - 1
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else
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if val >= 32 and val <= 128 then
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newText[#newText + 1] = val
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end
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end
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end
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return string.char(unpack(newText))
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end
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return text
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end
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local function makeKey(item)
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return table.concat({ item.name, item.damage or '*', item.nbtHash }, ':')
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end
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function itemDB:splitKey(key, item)
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item = item or { }
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local t = Util.split(key, '(.-):')
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if #t[#t] > 8 then
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item.nbtHash = table.remove(t)
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end
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local damage = table.remove(t)
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if damage ~= '*' then
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item.damage = tonumber(damage)
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end
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item.name = table.concat(t, ':')
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return item
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end
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function itemDB:get(key)
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if type(key) == 'string' then
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key = self:splitKey(key)
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end
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local item = TableDB.get(self, makeKey(key))
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if item then
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return item
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end
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-- try finding an item that has damage values
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if type(key.damage) == 'number' then
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item = TableDB.get(self, makeKey({ name = key.name, nbtHash = key.nbtHash }))
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if item and item.maxDamage then
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item = Util.shallowCopy(item)
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item.damage = key.damage
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if item.maxDamage > 0 and type(item.damage) == 'number' and item.damage > 0 then
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item.displayName = string.format('%s (damage: %s)', item.displayName, item.damage)
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end
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return item
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end
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end
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if key.nbtHash then
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item = self:get({ name = key.name, damage = key.damage })
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if item and item.ignoreNBT then
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item = Util.shallowCopy(item)
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item.nbtHash = key.nbtHash
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item.damage = key.damage
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return item
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end
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end
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end
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--[[
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If the base item contains an NBT hash, then the NBT hash uniquely
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identifies this item.
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]]--
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function itemDB:add(baseItem)
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local nItem = {
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name = baseItem.name,
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damage = baseItem.damage,
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nbtHash = baseItem.nbtHash,
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}
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-- if detail.maxDamage > 0 then
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-- nItem.damage = '*'
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-- end
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nItem.displayName = safeString(baseItem.displayName)
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nItem.maxCount = baseItem.maxCount
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nItem.maxDamage = baseItem.maxDamage
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for k,item in pairs(self.data) do
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if nItem.name == item.name and
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nItem.displayName == item.displayName then
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if nItem.nbtHash ~= item.nbtHash and nItem.damage ~= item.damage then
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nItem.damage = '*'
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nItem.nbtHash = nil
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nItem.ignoreNBT = true
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self.data[k] = nil
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break
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elseif nItem.damage ~= item.damage then
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nItem.damage = '*'
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self.data[k] = nil
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break
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elseif nItem.nbtHash ~= item.nbtHash then
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nItem.nbtHash = nil
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nItem.ignoreNBT = true
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self.data[k] = nil
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break
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end
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end
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end
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TableDB.add(self, makeKey(nItem), nItem)
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nItem = Util.shallowCopy(nItem)
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nItem.damage = baseItem.damage
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nItem.nbtHash = baseItem.nbtHash
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return nItem
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end
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-- Accepts: "minecraft:stick:0" or { name = 'minecraft:stick', damage = 0 }
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function itemDB:getName(item)
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if type(item) == 'string' then
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item = self:splitKey(item)
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end
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local detail = self:get(item)
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if detail then
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return detail.displayName
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end
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-- fallback to nameDB
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return nameDB:getName(item.name .. ':' .. (item.damage or '*'))
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end
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function itemDB:getMaxCount(item)
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local detail = self:get(item)
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if detail then
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return detail.maxCount
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end
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return 64
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end
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function itemDB:load()
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TableDB.load(self)
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for key,item in pairs(self.data) do
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self:splitKey(key, item)
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item.maxDamage = item.maxDamage or 0
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item.maxCount = item.maxCount or 64
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end
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end
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function itemDB:flush()
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if self.dirty then
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local t = { }
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for k,v in pairs(self.data) do
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v = Util.shallowCopy(v)
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v.name = nil
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v.damage = nil
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v.nbtHash = nil
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v.count = nil -- wipe out previously saved counts - temporary
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if v.maxDamage == 0 then
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v.maxDamage = nil
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end
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if v.maxCount == 64 then
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v.maxCount = nil
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end
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t[k] = v
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end
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Util.writeTable(self.fileName, t)
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self.dirty = false
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end
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end
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itemDB:load()
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return itemDB
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