Files
opus-apps/milo/plugins/redstoneView.lua
2018-11-11 21:59:13 -05:00

74 lines
1.6 KiB
Lua

local UI = require('ui')
local colors = _G.colors
local device = _G.device
local dispenserView = UI.Window {
index = 10,
title = 'Redstone Control',
backgroundColor = colors.cyan,
form = UI.Form {
x = 1, y = 2, ex = -1, ey = -2,
manualControls = true,
[1] = UI.TextEntry {
formLabel = 'Interval', formKey = 'interval',
help = 'Pulse redstone if items are present',
limit = 6,
validate = 'numeric',
},
[2] = UI.Chooser {
formLabel = 'Integrator', formKey = 'integrator',
nochoice = 'disable',
help = 'Control via redstone',
},
[3] = UI.Chooser {
width = 10,
formLabel = 'Side', formKey = 'side',
choices = {
{ name = 'up', value = 'up' },
{ name = 'down', value = 'down' },
{ name = 'east', value = 'east' },
{ name = 'north', value = 'north' },
{ name = 'west', value = 'west' },
{ name = 'south', value = 'south' },
},
help = 'Output side',
},
},
}
function dispenserView:isValidFor(node)
if node.mtype == 'machine' then
local m = device[node.name]
--return m and m.type == 'minecraft:dispenser'
end
end
function dispenserView:enable()
UI.Window.enable(self)
self:focusFirst()
self.form[2].choices = { }
for _,m in pairs(device) do
if m.type == 'redstone_integrator' then
table.insert(self.form[2].choices, {
name = m.name,
value = m.name,
})
end
end
end
function dispenserView:validate()
return self.form:save()
end
function dispenserView:setNode(node)
if not node.redstone then
node.redstone = { }
end
self.form:setValues(node.redstone)
end
--UI:getPage('nodeWizard').wizard:add({ dispenser = dispenserView })