261 lines
6.1 KiB
Lua
261 lines
6.1 KiB
Lua
_G.requireInjector(_ENV)
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local Event = require('event')
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local Socket = require('socket')
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local sync = require('sync')
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local UI = require('ui')
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local Util = require('util')
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local colors = _G.colors
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local device = _G.device
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local socket
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local neural = device.neuralInterface
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local options = {
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user = { arg = 'u', type = 'string',
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desc = 'User name associated with bound manipulator' },
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slot = { arg = 's', type = 'number',
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desc = 'Optional inventory slot to use to transfer to milo' },
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server = { arg = 'm', type = 'number',
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desc = 'ID of Milo server' },
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help = { arg = 'h', type = 'flag', value = false,
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desc = 'Displays the options' },
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}
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local args = { ... }
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if not Util.getOptions(options, args) then
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print()
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error('Invalid arguments')
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end
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if not options.user.value or not options.server.value then
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Util.showOptions(options)
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print()
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error('Invalid arguments')
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end
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local page = UI.Page {
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menuBar = UI.MenuBar {
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buttons = {
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{ text = 'Craft', event = 'craft' },
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{ text = 'Refresh', event = 'refresh', x = -9 },
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},
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},
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grid = UI.Grid {
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y = 2, ey = -2,
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columns = {
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{ heading = ' Qty', key = 'count' , width = 4, justify = 'right' },
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{ heading = 'Name', key = 'displayName' },
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},
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sortColumn = 'displayName',
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},
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statusBar = UI.StatusBar {
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filter = UI.TextEntry {
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x = 1, ex = -4,
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limit = 50,
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shadowText = 'filter',
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shadowTextColor = colors.gray,
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backgroundColor = colors.cyan,
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backgroundFocusColor = colors.cyan,
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accelerators = {
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[ 'enter' ] = 'craft',
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},
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},
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display = UI.Button {
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x = -3,
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event = 'toggle_display',
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value = 0,
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text = 'A',
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},
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},
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notification = UI.Notification(),
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accelerators = {
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r = 'refresh',
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q = 'quit',
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[ 'control-e' ] = 'eject',
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[ 'control-r' ] = 'refresh',
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[ 'control-s' ] = 'eject_stack',
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[ 'control-1' ] = 'eject_1',
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[ 'control-2' ] = 'eject_1',
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[ 'control-3' ] = 'eject_1',
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[ 'control-4' ] = 'eject_1',
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[ 'control-5' ] = 'eject_1',
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[ 'control-6' ] = 'eject_1',
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[ 'control-7' ] = 'eject_1',
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[ 'control-8' ] = 'eject_1',
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[ 'control-9' ] = 'eject_1',
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[ 'control-0' ] = 'eject_1',
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[ 'control-m' ] = 'machines',
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[ 'control-l' ] = 'resume',
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},
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displayMode = 0,
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}
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local function filterItems(t, filter, displayMode)
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if filter or displayMode > 0 then
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local r = { }
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if filter then
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filter = filter:lower()
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end
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for _,v in pairs(t) do
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if not filter or string.find(v.lname, filter, 1, true) then
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if not displayMode or
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displayMode == 0 or
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displayMode == 1 and v.count > 0 or
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displayMode == 2 and v.has_recipe then
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table.insert(r, v)
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end
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end
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end
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return r
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end
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return t
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end
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function page:sendRequest(data)
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local response
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sync(self, function()
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local msg
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for _ = 1, 2 do
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if not socket or not socket.connected then
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socket, msg = Socket.connect(options.server.value, 4242)
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if socket then
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socket:write(options.user.value)
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end
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end
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if socket then
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if socket:write(data) then
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response = socket:read(2)
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if response then
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return
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end
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end
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socket:close()
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end
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end
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self.notification:error(msg or 'Failed to connect')
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end)
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return response
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end
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function page.statusBar:draw()
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return UI.Window.draw(self)
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end
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function page.grid:getRowTextColor(row, selected)
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if row.is_craftable then
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return colors.yellow
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end
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if row.has_recipe then
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return colors.cyan
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end
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return UI.Grid:getRowTextColor(row, selected)
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end
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function page.grid:getDisplayValues(row)
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row = Util.shallowCopy(row)
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row.count = row.count > 0 and Util.toBytes(row.count) or ''
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if row.low then
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row.low = Util.toBytes(row.low)
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end
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if row.limit then
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row.limit = Util.toBytes(row.limit)
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end
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return row
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end
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function page:eventHandler(event)
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if event.type == 'quit' then
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UI:exitPullEvents()
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elseif event.type == 'eject' then
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local item = self.grid:getSelected()
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if item then
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local response = self:sendRequest({ request = 'transfer', item = item, count = 1 })
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item.count = item.count - response.count
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self.grid:draw()
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end
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elseif event.type == 'eject_stack' then
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local item = self.grid:getSelected()
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if item then
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local response = self:sendRequest({ request = 'transfer', item = item, count = 64 })
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item.count = item.count - response.count
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self.grid:draw()
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end
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elseif event.type == 'refresh' then
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self:refresh()
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self.grid:draw()
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self.statusBar.filter:focus()
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elseif event.type == 'toggle_display' then
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local values = {
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[0] = 'A',
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[1] = 'I',
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[2] = 'C',
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}
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event.button.value = (event.button.value + 1) % 3
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self.displayMode = event.button.value
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event.button.text = values[event.button.value]
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event.button:draw()
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self:applyFilter()
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self.grid:draw()
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elseif event.type == 'text_change' then
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self.filter = event.text
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if #self.filter == 0 then
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self.filter = nil
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end
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self:applyFilter()
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self.grid:draw()
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self.statusBar.filter:focus()
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else
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UI.Page.eventHandler(self, event)
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end
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return true
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end
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function page:enable()
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self:refresh()
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self:setFocus(self.statusBar.filter)
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UI.Page.enable(self)
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end
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function page:refresh()
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local items = self:sendRequest({ request = 'list' })
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if items then
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self.items = items
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self:applyFilter()
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end
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end
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function page:applyFilter()
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local t = filterItems(self.items, self.filter, self.displayMode)
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self.grid:setValues(t)
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end
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if neural and options.slot.value and neural.getInventory then
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Event.onInterval(1, function()
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local inv = neural.getInventory()
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if inv and inv.getItem(options.slot.value) then
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page:sendRequest({ request = 'deposit', slot = options.slot.value })
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-- local item =
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-- TODO: update count for this one item
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-- page.grid:draw() page:sync()
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end
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end)
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end
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UI:setPage(page)
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UI:pullEvents()
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if socket then
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socket:close()
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end
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