Files
opus-apps/neural/mobRancher.lua

148 lines
3.0 KiB
Lua

--[[
Changed to use a 2-high mob (smaller mobs may work ?)
Updated due to entity.look working correctly now.
The mob looks head-on to the lever. Make sure the
lever is accessible by the mob.
Laser is now optional - if no laser, the mobs will be
punched (or provide a stick). Best mob may be a
skeleton (unlimited ammo).
Feeding hand has been changed to off-hand.
]]
local Array = require('opus.array')
local Config = require('opus.config')
local neural = require('neural.interface')
local Sound = require('opus.sound')
local Map = require('opus.map')
local os = _G.os
local config = Config.load('mobRancher', {
animal = 'Cow',
maxAdults = 12,
})
local WALK_SPEED = 1.5
neural.assertModules({
'plethora:sensor',
'plethora:scanner',
--'plethora:laser',
'plethora:kinetic',
'plethora:introspection',
})
local fed = { }
local function resupply()
local slot = neural.getEquipment().list()[2]
if slot and slot.count > 32 then
return
end
print('resupplying')
for _ = 1, 2 do
local dispenser = Map.find(neural.scan(), 'name', 'minecraft:lever')
if not dispenser then
print('dispenser not found')
break
end
if math.abs(dispenser.x) <= 1 and math.abs(dispenser.z) <= 1 then
neural.lookAt({ x = dispenser.x, y = dispenser.y, z = dispenser.z })
for _ = 1, 8 do
neural.use(0, 'off')
os.sleep(.2)
neural.getEquipment().suck(2, 64)
end
break
else
neural.walkTo({ x = dispenser.x, y = 0, z = dispenser.z }, WALK_SPEED, .5)
end
end
end
local function breed(entity)
print('breeding')
entity.lastFed = os.clock()
fed[entity.id] = entity
neural.walkTo(entity, WALK_SPEED, 1)
entity = neural.getMetaByID(entity.id)
if entity then
neural.lookAt(entity)
neural.use(1, 'off')
os.sleep(.1)
end
end
local function kill(entity)
print('killing')
neural.walkTo(entity, WALK_SPEED, (neural.fire or neural.shoot) and 2.5 or .5)
entity = neural.getMetaByID(entity.id)
if entity then
neural.lookAt(entity)
if neural.fire or neural.shoot then
neural.shootAt(entity)
else
neural.swing()
end
Sound.play('entity.firework.launch')
os.sleep(.2)
end
end
local function getEntities()
local sheep = Array.filter(neural.sense(), function(entity)
if entity.name == 'Sheep' and entity.y > -.5 then
return true
end
end)
if #sheep > config.maxAdults then
return sheep
end
return Map.filter(neural.sense(), function(entity)
if entity.name == config.animal and entity.y > -.5 then
return true
end
end)
end
local function getHungry(entities)
for _,v in pairs(entities) do
if not fed[v.id] or os.clock() - fed[v.id].lastFed > 60 then
return v
end
end
end
local function randomEntity(entities)
local r = math.random(1, Map.size(entities))
local i = 1
for _, v in pairs(entities) do
i = i + 1
if i > r then
return v
end
end
end
while true do
resupply()
local entities = getEntities()
if Map.size(entities) > config.maxAdults then
kill(randomEntity(entities))
else
local entity = getHungry(entities)
if entity then
breed(entity)
else
os.sleep(5)
end
end
end