65 lines
1.4 KiB
Lua
65 lines
1.4 KiB
Lua
local Ansi = require('ansi')
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local Milo = require('milo')
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local Sync = require('sync')
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local UI = require('ui')
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local colors = _G.colors
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local device = _G.device
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local turtle = _G.turtle
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--[[ Configuration Screen ]]
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local template =
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[[%sBound Manipulator%s
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Automatically import items into storage from your ender chest.
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]]
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local wizardPage = UI.Window {
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title = 'Manipulator',
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index = 2,
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backgroundColor = colors.cyan,
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[1] = UI.TextArea {
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x = 2, ex = -2, y = 2, ey = -2,
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value = string.format(template, Ansi.yellow, Ansi.reset),
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},
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}
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function wizardPage:isValidType(node)
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local m = device[node.name]
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return m and
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m.type == 'manipulator' and
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m.getEnder and
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{ name = 'Manipulator', value = 'manipulator' }
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end
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function wizardPage:isValidFor(node)
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return node.mtype == 'manipulator'
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end
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UI:getPage('nodeWizard').wizard:add({ manipulator = wizardPage })
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local task = {
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name = 'manipulator',
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priority = 15,
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}
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function task:cycle(context)
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local function filter(v)
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return v.adapter.getEnder
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end
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for manipulator in context.storage:filterActive('manipulator', filter) do
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for slot, item in pairs(manipulator.adapter.getEnder().list()) do
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Sync.sync(turtle, function()
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manipulator.adapter.getEnder().pushItems(
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context.localName,
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slot,
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item.count)
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Milo:clearGrid()
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end)
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end
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end
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end
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Milo:registerTask(task)
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