feat: Implement Minecraft texture loading and enhance WorldBlocks rendering with textures

This commit is contained in:
MayaTheShy
2026-02-16 01:54:53 -05:00
parent 81e0dc4959
commit ac841dc1c5

View File

@@ -1,9 +1,129 @@
import React, { useRef, useMemo, useEffect } from 'react';
import { Canvas, useFrame } from '@react-three/fiber';
import React, { useRef, useMemo, useEffect, useState } from 'react';
import { Canvas, useFrame, useLoader } from '@react-three/fiber';
import { OrbitControls, Grid, Text, Line } from '@react-three/drei';
import * as THREE from 'three';
import { useTurtleStore } from '../store/turtleStore';
// Texture mapping for Minecraft blocks
const TEXTURE_MAP = {
// Basic blocks
'minecraft:stone': 'stone',
'minecraft:cobblestone': 'cobblestone',
'minecraft:dirt': 'dirt',
'minecraft:grass_block': 'grass_block_side',
'minecraft:sand': 'sand',
'minecraft:red_sand': 'red_sand',
'minecraft:gravel': 'gravel',
'minecraft:bedrock': 'bedrock',
'minecraft:oak_log': 'oak_log',
'minecraft:oak_planks': 'oak_planks',
'minecraft:glass': 'glass',
// Stone variants
'minecraft:granite': 'granite',
'minecraft:diorite': 'diorite',
'minecraft:andesite': 'andesite',
'minecraft:deepslate': 'deepslate',
'minecraft:tuff': 'tuff',
'minecraft:calcite': 'calcite',
'minecraft:dripstone_block': 'dripstone_block',
// Ores (overworld)
'minecraft:coal_ore': 'coal_ore',
'minecraft:iron_ore': 'iron_ore',
'minecraft:gold_ore': 'gold_ore',
'minecraft:diamond_ore': 'diamond_ore',
'minecraft:emerald_ore': 'emerald_ore',
'minecraft:redstone_ore': 'redstone_ore',
'minecraft:lapis_ore': 'lapis_ore',
'minecraft:copper_ore': 'copper_ore',
// Deepslate ores
'minecraft:deepslate_coal_ore': 'deepslate_coal_ore',
'minecraft:deepslate_iron_ore': 'deepslate_iron_ore',
'minecraft:deepslate_gold_ore': 'deepslate_gold_ore',
'minecraft:deepslate_diamond_ore': 'deepslate_diamond_ore',
'minecraft:deepslate_emerald_ore': 'deepslate_emerald_ore',
'minecraft:deepslate_redstone_ore': 'deepslate_redstone_ore',
'minecraft:deepslate_lapis_ore': 'deepslate_lapis_ore',
'minecraft:deepslate_copper_ore': 'deepslate_copper_ore',
// Special blocks
'minecraft:obsidian': 'obsidian',
'minecraft:netherrack': 'netherrack',
'minecraft:soul_sand': 'soul_sand',
'minecraft:glowstone': 'glowstone',
'minecraft:end_stone': 'end_stone',
'minecraft:water': 'water_still',
'minecraft:lava': 'lava_still',
// Building blocks
'minecraft:bricks': 'bricks',
'minecraft:stone_bricks': 'stone_bricks',
'minecraft:mossy_cobblestone': 'mossy_cobblestone',
'minecraft:mossy_stone_bricks': 'mossy_stone_bricks',
'minecraft:prismarine': 'prismarine',
'minecraft:dark_prismarine': 'dark_prismarine',
};
// Function to get texture URL from a Minecraft texture service
function getTextureURL(blockName) {
const textureName = TEXTURE_MAP[blockName] || 'stone';
// Using a public Minecraft texture API
return `https://raw.githubusercontent.com/InventivetalentDev/minecraft-assets/1.20.4/assets/minecraft/textures/block/${textureName}.png`;
}
// Custom hook to load multiple textures
function useMinecraftTextures(blocks) {
const [textures, setTextures] = useState({});
const [loading, setLoading] = useState(true);
useEffect(() => {
const textureLoader = new THREE.TextureLoader();
const uniqueBlocks = [...new Set(blocks.map(b => b.name))];
const loadedTextures = {};
let loadedCount = 0;
if (uniqueBlocks.length === 0) {
setLoading(false);
return;
}
uniqueBlocks.forEach(blockName => {
const url = getTextureURL(blockName);
textureLoader.load(
url,
(texture) => {
texture.magFilter = THREE.NearestFilter;
texture.minFilter = THREE.NearestFilter;
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
loadedTextures[blockName] = texture;
loadedCount++;
if (loadedCount === uniqueBlocks.length) {
setTextures(loadedTextures);
setLoading(false);
}
},
undefined,
(error) => {
console.warn(`Failed to load texture for ${blockName}, using color fallback`);
loadedCount++;
if (loadedCount === uniqueBlocks.length) {
setTextures(loadedTextures);
setLoading(false);
}
}
);
});
}, [blocks]);
return { textures, loading };
}
// Minecraft-style turtle model
function TurtleModel({ turtle, isSelected, onClick }) {
const groupRef = useRef();
@@ -165,77 +285,84 @@ function getBlockAppearance(blockName) {
return { color: '#666666', pattern: 'solid' };
}
// WorldBlocks component to render discovered blocks
// WorldBlocks component to render discovered blocks with Minecraft textures
function WorldBlocks({ blocks }) {
const [hoveredBlock, setHoveredBlock] = React.useState(null);
const [hoveredBlock, setHoveredBlock] = useState(null);
const { textures, loading } = useMinecraftTextures(blocks);
// Group blocks by appearance for better performance
// Group blocks by block name for better performance
const blockGroups = useMemo(() => {
const groups = new Map();
blocks.forEach(block => {
const appearance = getBlockAppearance(block.name);
const key = `${appearance.color}-${appearance.pattern}`;
if (!groups.has(key)) {
groups.set(key, { appearance, blocks: [] });
if (!groups.has(block.name)) {
groups.set(block.name, []);
}
groups.get(key).blocks.push(block);
groups.get(block.name).push(block);
});
return Array.from(groups.values());
return Array.from(groups.entries());
}, [blocks]);
if (loading) {
return <Text position={[0, 5, 0]} fontSize={0.5} color="white">Loading textures...</Text>;
}
return (
<group>
{blockGroups.map((group, groupIdx) => (
<group key={groupIdx}>
{group.blocks.map((block) => {
const appearance = group.appearance;
const blockKey = `${block.x},${block.y},${block.z}`;
const isHovered = hoveredBlock === blockKey;
return (
<group key={blockKey}>
<mesh
position={[block.x, block.y, block.z]}
onPointerOver={(e) => {
e.stopPropagation();
setHoveredBlock(blockKey);
}}
onPointerOut={() => setHoveredBlock(null)}
>
<boxGeometry args={[1.0, 1.0, 1.0]} />
<meshStandardMaterial
color={appearance.color}
emissive={appearance.emissive || appearance.color}
emissiveIntensity={isHovered ? (appearance.intensity || 0.05) + 0.3 : (appearance.intensity || 0.05)}
roughness={appearance.pattern === 'ore' ? 0.4 : 0.8}
metalness={appearance.pattern === 'ore' ? 0.3 : 0.0}
transparent
opacity={isHovered ? 0.95 : 0.85}
/>
</mesh>
{/* Block label on hover */}
{isHovered && (
<Text
position={[block.x, block.y + 0.8, block.z]}
fontSize={0.3}
color="white"
anchorX="center"
anchorY="middle"
outlineWidth={0.05}
outlineColor="#000000"
{blockGroups.map(([blockName, blockList]) => {
const appearance = getBlockAppearance(blockName);
const texture = textures[blockName];
return (
<group key={blockName}>
{blockList.map((block) => {
const blockKey = `${block.x},${block.y},${block.z}`;
const isHovered = hoveredBlock === blockKey;
return (
<group key={blockKey}>
<mesh
position={[block.x, block.y, block.z]}
onPointerOver={(e) => {
e.stopPropagation();
setHoveredBlock(blockKey);
}}
onPointerOut={() => setHoveredBlock(null)}
>
{block.name.replace('minecraft:', '').replace(/_/g, ' ').toUpperCase()}
</Text>
)}
</group>
);
})}
</group>
))}
<boxGeometry args={[1.0, 1.0, 1.0]} />
<meshStandardMaterial
map={texture}
color={texture ? '#ffffff' : appearance.color}
emissive={appearance.emissive || appearance.color}
emissiveIntensity={isHovered ? (appearance.intensity || 0.05) + 0.2 : (appearance.intensity || 0.05)}
roughness={appearance.pattern === 'ore' ? 0.4 : 0.8}
metalness={appearance.pattern === 'ore' ? 0.2 : 0.0}
transparent
opacity={isHovered ? 0.98 : 0.9}
/>
</mesh>
{/* Block label on hover */}
{isHovered && (
<Text
position={[block.x, block.y + 0.8, block.z]}
fontSize={0.3}
color="white"
anchorX="center"
anchorY="middle"
outlineWidth={0.05}
outlineColor="#000000"
>
{block.name.replace('minecraft:', '').replace(/_/g, ' ').toUpperCase()}
</Text>
)}
</group>
);
})}
</group>
);
})}
</group>
);
}