feat: Implement MiningState class for turtle state machine to autonomously mine and explore
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221
server/states/MiningState.js
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221
server/states/MiningState.js
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/**
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* MiningState - Autonomous mining with intelligent exploration
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* Mines ores, explores caves, manages inventory
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*/
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import { BaseState } from './BaseState.js';
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const VALUABLE_BLOCKS = new Set([
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'minecraft:coal_ore', 'minecraft:iron_ore', 'minecraft:gold_ore',
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'minecraft:diamond_ore', 'minecraft:emerald_ore', 'minecraft:redstone_ore',
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'minecraft:lapis_ore', 'minecraft:copper_ore',
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'minecraft:deepslate_coal_ore', 'minecraft:deepslate_iron_ore',
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'minecraft:deepslate_gold_ore', 'minecraft:deepslate_diamond_ore',
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'minecraft:deepslate_emerald_ore', 'minecraft:deepslate_redstone_ore',
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'minecraft:deepslate_lapis_ore', 'minecraft:deepslate_copper_ore',
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'minecraft:nether_gold_ore', 'minecraft:nether_quartz_ore',
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'minecraft:ancient_debris',
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]);
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export class MiningState extends BaseState {
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constructor(turtle, data = {}) {
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super(turtle, data);
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this.maxDistance = data.maxDistance || 200;
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this.minFuel = data.minFuel || 500;
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this.blocksMined = 0;
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this.oresFound = 0;
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this.stuckCounter = 0;
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this.visitedPositions = new Set();
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this.miningArea = data.miningArea || null; // Optional bounded area
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}
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get name() {
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return 'mining';
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}
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get description() {
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return `Mining - ${this.blocksMined} mined, ${this.oresFound} ores found`;
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}
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async *act() {
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console.log(`[${this.turtle.id}] Starting mining operation`);
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while (!this.cancelled) {
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// Safety checks
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const fuel = await this.checkFuel();
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if (fuel !== 'unlimited' && fuel < this.minFuel) {
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console.log(`[${this.turtle.id}] Low fuel (${fuel}), attempting refuel`);
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const refueled = await this.tryRefuel();
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if (!refueled) {
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console.log(`[${this.turtle.id}] Cannot refuel, going home`);
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this.turtle.setState('goHome', { reason: 'low_fuel' });
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return;
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}
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}
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// Check inventory
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const isFull = await this.isInventoryFull();
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if (isFull) {
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console.log(`[${this.turtle.id}] Inventory full, going home to dump`);
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this.turtle.setState('goHome', { reason: 'inventory_full', returnState: 'mining', returnData: this.data });
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return;
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}
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// Check distance from home
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if (this._isTooFar()) {
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console.log(`[${this.turtle.id}] Too far from home, returning`);
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this.turtle.setState('goHome', { reason: 'too_far' });
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return;
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}
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// Mark current position as visited
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const pos = this.turtle.position;
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if (pos) {
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this.visitedPositions.add(`${pos.x},${pos.y},${pos.z}`);
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}
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// Scan surroundings for ores
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const scanResult = await this.scanSurroundings();
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// Mine any ores found in surroundings
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yield* this._mineAdjacentOres();
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// Explore step - try to find new areas
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yield* this._exploreStep();
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yield;
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await this._sleep(200);
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}
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}
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/**
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* Mine ores in adjacent positions
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*/
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async *_mineAdjacentOres() {
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// Check all 6 directions for ores
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const directions = [
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{ check: 'turtle.inspect()', dig: 'turtle.dig()', dir: 'forward' },
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{ check: 'turtle.inspectUp()', dig: 'turtle.digUp()', dir: 'up' },
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{ check: 'turtle.inspectDown()', dig: 'turtle.digDown()', dir: 'down' },
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];
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for (const { check, dig, dir } of directions) {
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if (this.cancelled) return;
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const result = await this.exec(`
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local hasBlock, data = ${check}
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if hasBlock then
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return {name = data.name, metadata = data.metadata or 0}
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end
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return nil
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`);
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if (result && VALUABLE_BLOCKS.has(result.name)) {
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console.log(`[${this.turtle.id}] Found ore: ${result.name} (${dir})`);
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await this.exec(dig);
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this.blocksMined++;
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this.oresFound++;
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// Report mined block to server
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this.turtle.emit('blockMined', { blockType: result.name, direction: dir });
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yield;
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}
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}
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}
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/**
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* Explore step - move to unvisited positions, favor horizontal movement
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*/
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async *_exploreStep() {
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const pos = this.turtle.position;
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if (!pos) return;
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const r = Math.random() * 100;
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// 75%: horizontal exploration
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if (r < 75) {
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// Try to find an unvisited forward direction
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let moved = false;
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// Try current facing first
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const forwardPos = this.turtle.getBlockPositionInDirection('forward');
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if (forwardPos && !this.visitedPositions.has(`${forwardPos.x},${forwardPos.y},${forwardPos.z}`)) {
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const success = await this.moveForward(true);
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if (success) {
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this.stuckCounter = 0;
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moved = true;
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}
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}
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// If forward is visited or blocked, try other directions
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if (!moved) {
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for (let i = 0; i < 4; i++) {
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await this.exec('turtle.turnRight()');
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this.turtle.facing = (this.turtle.facing + 1) % 4;
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const newForwardPos = this.turtle.getBlockPositionInDirection('forward');
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if (newForwardPos && !this.visitedPositions.has(`${newForwardPos.x},${newForwardPos.y},${newForwardPos.z}`)) {
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const success = await this.moveForward(true);
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if (success) {
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this.stuckCounter = 0;
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moved = true;
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break;
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}
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}
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}
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}
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if (!moved) {
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// All directions visited, just move forward
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const success = await this.moveForward(true);
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if (!success) {
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this.stuckCounter++;
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await this.exec('turtle.turnRight()');
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this.turtle.facing = (this.turtle.facing + 1) % 4;
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}
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}
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// 15%: go down (if not too deep)
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} else if (r < 90 && pos.y > -50) {
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const downPos = { x: pos.x, y: pos.y - 1, z: pos.z };
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if (!this.visitedPositions.has(`${downPos.x},${downPos.y},${downPos.z}`)) {
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await this.moveDown(true);
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}
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// 10%: go up
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} else {
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const upPos = { x: pos.x, y: pos.y + 1, z: pos.z };
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if (!this.visitedPositions.has(`${upPos.x},${upPos.y},${upPos.z}`)) {
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await this.moveUp(true);
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}
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}
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// Handle being stuck
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if (this.stuckCounter > 5) {
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console.log(`[${this.turtle.id}] Stuck! Trying to escape`);
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await this.moveUp(true);
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this.stuckCounter = 0;
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}
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yield;
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}
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_isTooFar() {
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const pos = this.turtle.position;
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const home = this.turtle.homePosition;
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if (!pos || !home) return false;
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const dist = Math.abs(pos.x - home.x) + Math.abs(pos.y - home.y) + Math.abs(pos.z - home.z);
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return dist > this.maxDistance;
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}
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getRecoveryData() {
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return {
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...super.getRecoveryData(),
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data: {
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maxDistance: this.maxDistance,
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minFuel: this.minFuel,
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miningArea: this.miningArea,
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},
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};
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}
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}
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