inital commit

This commit is contained in:
MayaTheShy
2026-02-15 23:29:41 -05:00
commit ff73f3ec5e
2 changed files with 1099 additions and 0 deletions

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-- Touch-Enabled Command Center for Pocket Computer (FIXED)
-- Monitor and control autonomous mining turtles
local CHANNEL_SEND = 100
local CHANNEL_RECEIVE = 101
local STATUS_CHANNEL = 102
local modem = peripheral.find("modem")
if not modem then
error("No wireless modem found!")
end
if pocket then
pocket.equipBack()
modem = peripheral.find("modem")
end
modem.open(CHANNEL_RECEIVE)
modem.open(STATUS_CHANNEL)
local w, h = term.getSize()
-- Tracked turtles
local turtles = {}
local selectedTurtle = nil
local viewMode = "overview" -- overview, detail, manual
-- Button system
local buttons = {}
local function clearButtons()
buttons = {}
end
local function addButton(x, y, width, height, label, action, color)
table.insert(buttons, {
x = x,
y = y,
width = width,
height = height,
label = label,
action = action,
color = color or colors.gray
})
end
local function drawButton(btn, highlight)
term.setCursorPos(btn.x, btn.y)
if highlight then
term.setBackgroundColor(colors.white)
term.setTextColor(colors.black)
else
term.setBackgroundColor(btn.color)
term.setTextColor(colors.white)
end
local text = btn.label
local padding = math.floor((btn.width - #text) / 2)
for dy = 0, btn.height - 1 do
term.setCursorPos(btn.x, btn.y + dy)
if dy == math.floor(btn.height / 2) then
term.write(string.rep(" ", padding) .. text .. string.rep(" ", btn.width - padding - #text))
else
term.write(string.rep(" ", btn.width))
end
end
term.setBackgroundColor(colors.black)
term.setTextColor(colors.white)
end
local function checkButton(x, y)
for _, btn in ipairs(buttons) do
if x >= btn.x and x < btn.x + btn.width and
y >= btn.y and y < btn.y + btn.height then
return btn
end
end
return nil
end
-- Send command to turtle
local function sendCommand(turtleID, command, param)
modem.transmit(CHANNEL_SEND, CHANNEL_RECEIVE, {
command = command,
param = param,
target = turtleID
})
end
-- Helper function to format fuel display
local function formatFuel(fuel)
if not fuel then
return "?"
elseif fuel == "unlimited" then
return "INF"
else
return tostring(fuel)
end
end
-- Draw UI modes
local function drawOverview()
clearButtons()
term.setBackgroundColor(colors.black)
term.clear()
term.setCursorPos(1, 1)
term.setTextColor(colors.yellow)
print("=MINING CMD CENTER=")
term.setTextColor(colors.white)
local startY = 3
if #turtles == 0 then
term.setCursorPos(1, startY)
print("No turtles online")
print("Waiting...")
else
for i, turtle in ipairs(turtles) do
if i > 3 then break end -- Max 3 turtles on screen
local y = startY + (i - 1) * 4
local selected = (selectedTurtle == i)
-- Turtle info box
term.setCursorPos(1, y)
term.setTextColor(selected and colors.lime or colors.white)
print(string.format("T-%d [%s]", turtle.turtleID or 0, turtle.mode or "unknown"))
if turtle.position then
print(string.format(" %d,%d,%d",
turtle.position.x or 0,
turtle.position.y or 0,
turtle.position.z or 0))
else
print(" No GPS")
end
print(string.format(" F:%s I:%d",
formatFuel(turtle.fuel),
turtle.inventoryCount or 0))
-- Select button
addButton(20, y, 6, 2, "SEL", function()
selectedTurtle = i
viewMode = "detail"
end, selected and colors.lime or colors.blue)
drawButton(buttons[#buttons])
end
end
-- Bottom buttons
local btnY = h - 3
addButton(1, btnY, 8, 2, "EXPLORE", function()
if selectedTurtle and turtles[selectedTurtle] then
sendCommand(turtles[selectedTurtle].turtleID, "explore")
end
end, colors.green)
addButton(10, btnY, 8, 2, "HOME", function()
if selectedTurtle and turtles[selectedTurtle] then
sendCommand(turtles[selectedTurtle].turtleID, "returnHome")
end
end, colors.orange)
addButton(19, btnY, 7, 2, "STOP", function()
if selectedTurtle and turtles[selectedTurtle] then
sendCommand(turtles[selectedTurtle].turtleID, "stop")
end
end, colors.red)
for _, btn in ipairs(buttons) do
drawButton(btn)
end
term.setTextColor(colors.white)
end
local function drawDetail()
if not selectedTurtle or not turtles[selectedTurtle] then
viewMode = "overview"
drawOverview()
return
end
clearButtons()
local turtle = turtles[selectedTurtle]
term.setBackgroundColor(colors.black)
term.clear()
term.setCursorPos(1, 1)
term.setTextColor(colors.yellow)
print("=TURTLE " .. (turtle.turtleID or "?") .. "=")
term.setTextColor(colors.white)
print("")
print("Mode: " .. (turtle.mode or "unknown"))
print("Fuel: " .. formatFuel(turtle.fuel))
if turtle.position then
print(string.format("Pos: %d,%d,%d",
turtle.position.x or 0,
turtle.position.y or 0,
turtle.position.z or 0))
else
print("Pos: No GPS")
end
if turtle.homePosition and turtle.position then
local dist = math.abs((turtle.position.x or 0) - (turtle.homePosition.x or 0)) +
math.abs((turtle.position.y or 0) - (turtle.homePosition.y or 0)) +
math.abs((turtle.position.z or 0) - (turtle.homePosition.z or 0))
print("Home: " .. dist .. " blocks")
elseif turtle.homePosition then
print("Home: Set")
else
print("Home: Not set")
end
print("")
print("Inventory:")
if turtle.inventory and #turtle.inventory > 0 then
for i, item in ipairs(turtle.inventory) do
if i <= 4 then
local name = item.name:match("minecraft:(.+)") or item.name
if #name > 18 then name = name:sub(1, 15) .. "..." end
print(string.format("%d:%s x%d", item.slot or 0, name, item.count or 0))
end
end
else
print(" Empty")
end
-- Action buttons
local btnY = h - 7
addButton(1, btnY, 8, 2, "EXPLORE", function()
sendCommand(turtle.turtleID, "explore")
end, colors.green)
addButton(10, btnY, 8, 2, "HOME", function()
sendCommand(turtle.turtleID, "returnHome")
end, colors.orange)
addButton(19, btnY, 7, 2, "STOP", function()
sendCommand(turtle.turtleID, "stop")
end, colors.red)
btnY = h - 4
addButton(1, btnY, 12, 2, "MANUAL", function()
viewMode = "manual"
sendCommand(turtle.turtleID, "manual")
end, colors.purple)
addButton(14, btnY, 12, 2, "SET HOME", function()
sendCommand(turtle.turtleID, "setHome")
end, colors.blue)
addButton(1, h - 1, 12, 2, "< BACK", function()
viewMode = "overview"
end, colors.gray)
for _, btn in ipairs(buttons) do
drawButton(btn)
end
term.setTextColor(colors.white)
end
local function drawManual()
if not selectedTurtle or not turtles[selectedTurtle] then
viewMode = "overview"
return
end
clearButtons()
local turtle = turtles[selectedTurtle]
term.setBackgroundColor(colors.black)
term.clear()
term.setCursorPos(1, 1)
term.setTextColor(colors.red)
print("=MANUAL CONTROL=")
term.setTextColor(colors.white)
print(string.format("T-%d Fuel:%s",
turtle.turtleID or 0,
formatFuel(turtle.fuel)))
-- Movement buttons
local centerX = 6
local centerY = 5
-- Forward
addButton(centerX, centerY, 3, 2, "W", function()
sendCommand(turtle.turtleID, "forward")
end, colors.blue)
-- Left
addButton(centerX - 4, centerY + 2, 3, 2, "A", function()
sendCommand(turtle.turtleID, "turnLeft")
end, colors.blue)
-- Back
addButton(centerX, centerY + 2, 3, 2, "S", function()
sendCommand(turtle.turtleID, "back")
end, colors.blue)
-- Right
addButton(centerX + 4, centerY + 2, 3, 2, "D", function()
sendCommand(turtle.turtleID, "turnRight")
end, colors.blue)
-- Up/Down
addButton(centerX + 9, centerY, 4, 2, "UP", function()
sendCommand(turtle.turtleID, "up")
end, colors.cyan)
addButton(centerX + 9, centerY + 2, 4, 2, "DN", function()
sendCommand(turtle.turtleID, "down")
end, colors.cyan)
-- Action buttons
local actY = centerY + 5
addButton(1, actY, 6, 2, "DIG", function()
sendCommand(turtle.turtleID, "dig")
end, colors.orange)
addButton(8, actY, 6, 2, "PLACE", function()
sendCommand(turtle.turtleID, "place")
end, colors.green)
addButton(15, actY, 6, 2, "DIGUP", function()
sendCommand(turtle.turtleID, "digUp")
end, colors.orange)
addButton(22, actY, 5, 2, "DIGD", function()
sendCommand(turtle.turtleID, "digDown")
end, colors.orange)
-- Bottom buttons
addButton(1, h - 3, 8, 2, "HOME", function()
sendCommand(turtle.turtleID, "returnHome")
end, colors.orange)
addButton(10, h - 3, 8, 2, "REFUEL", function()
sendCommand(turtle.turtleID, "refuel")
end, colors.lime)
addButton(19, h - 3, 7, 2, "INFO", function()
sendCommand(turtle.turtleID, "status")
end, colors.lightBlue)
addButton(1, h, 12, 1, "< BACK", function()
viewMode = "detail"
end, colors.gray)
addButton(14, h, 13, 1, "AUTO MODE", function()
sendCommand(turtle.turtleID, "explore")
viewMode = "detail"
end, colors.purple)
for _, btn in ipairs(buttons) do
drawButton(btn)
end
term.setTextColor(colors.white)
end
local function draw()
if viewMode == "overview" then
drawOverview()
elseif viewMode == "detail" then
drawDetail()
elseif viewMode == "manual" then
drawManual()
end
end
-- Handle keyboard input (still works alongside touch)
local function handleKey(key)
if viewMode == "manual" then
local turtle = turtles[selectedTurtle]
if not turtle then return end
local cmd = nil
if key == keys.w then cmd = "forward"
elseif key == keys.s then cmd = "back"
elseif key == keys.a then cmd = "turnLeft"
elseif key == keys.d then cmd = "turnRight"
elseif key == keys.space then cmd = "up"
elseif key == keys.leftShift or key == keys.rightShift then cmd = "down"
elseif key == keys.e then cmd = "dig"
elseif key == keys.q then cmd = "place"
end
if cmd then
sendCommand(turtle.turtleID, cmd)
end
elseif viewMode == "overview" then
if key >= keys.one and key <= keys.nine then
local index = key - keys.one + 1
if turtles[index] then
selectedTurtle = index
viewMode = "detail"
draw()
end
end
end
end
-- Handle touch
local function handleTouch(x, y)
local btn = checkButton(x, y)
if btn and btn.action then
-- Visual feedback
drawButton(btn, true)
sleep(0.1)
drawButton(btn, false)
-- Execute action
btn.action()
draw()
end
end
-- Main loop
print("Initializing...")
sleep(0.5)
draw()
parallel.waitForAny(
function()
-- Touch/click handler
while true do
local event, p1, p2, p3 = os.pullEvent()
if event == "mouse_click" or event == "monitor_touch" then
handleTouch(p2, p3)
end
end
end,
function()
-- Keyboard handler
while true do
local event, key = os.pullEvent("key")
handleKey(key)
end
end,
function()
-- Status receiver
while true do
local event, side, channel, replyChannel, message = os.pullEvent("modem_message")
if channel == STATUS_CHANNEL and type(message) == "table" and message.type == "status" then
-- Update or add turtle
local found = false
for i, t in ipairs(turtles) do
if t.turtleID == message.turtleID then
turtles[i] = message
found = true
break
end
end
if not found then
table.insert(turtles, message)
if not selectedTurtle then
selectedTurtle = 1
end
end
draw()
elseif channel == CHANNEL_RECEIVE and type(message) == "table" and message.status then
-- Response from turtle
draw()
end
end
end,
function()
-- Refresh display
while true do
sleep(2)
draw()
end
end
)

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-- Advanced Autonomous Mining Turtle (FIXED v3)
-- Features: GPS tracking, auto-mining, fuel management, smart navigation
local CHANNEL_RECEIVE = 100
local CHANNEL_SEND = 101
local STATUS_CHANNEL = 102
-- State management
local state = {
mode = "idle", -- idle, manual, exploring, mining, returning
position = nil,
homePosition = nil,
fuel = 0,
inventory = {},
target = nil,
path = {},
lastStatusUpdate = 0,
stuckCounter = 0
}
-- Configuration
local config = {
minFuelToReturn = 500,
minFuelToExplore = 1000,
statusUpdateInterval = 5, -- seconds
maxStuckAttempts = 3,
valuableBlocks = {
["minecraft:coal_ore"] = 1,
["minecraft:iron_ore"] = 2,
["minecraft:gold_ore"] = 3,
["minecraft:diamond_ore"] = 5,
["minecraft:emerald_ore"] = 5,
["minecraft:redstone_ore"] = 2,
["minecraft:lapis_ore"] = 2,
["minecraft:deepslate_coal_ore"] = 1,
["minecraft:deepslate_iron_ore"] = 2,
["minecraft:deepslate_gold_ore"] = 3,
["minecraft:deepslate_diamond_ore"] = 5,
["minecraft:deepslate_emerald_ore"] = 5,
["minecraft:deepslate_redstone_ore"] = 2,
["minecraft:deepslate_lapis_ore"] = 2,
}
}
-- Check for modem
local modem = peripheral.find("modem")
if not modem then
error("No wireless modem found!")
end
modem.open(CHANNEL_RECEIVE)
print("Advanced Mining Turtle System")
print("ID: " .. os.getComputerID())
-- GPS Functions
local function updatePosition()
local x, y, z = gps.locate(2)
if x then
state.position = {x = math.floor(x), y = math.floor(y), z = math.floor(z)}
return true
end
return false
end
local function setHome()
if updatePosition() then
state.homePosition = {
x = state.position.x,
y = state.position.y,
z = state.position.z
}
print("Home set at: " .. state.homePosition.x .. ", " .. state.homePosition.y .. ", " .. state.homePosition.z)
return true
end
print("Failed to get GPS position for home")
return false
end
-- Movement tracking
local facing = 0 -- 0=North(Z-), 1=East(X+), 2=South(Z+), 3=West(X-)
local function updateFacingAfterTurn(right)
if right then
facing = (facing + 1) % 4
else
facing = (facing - 1) % 4
end
end
local function smartForward()
local success = turtle.forward()
if success and state.position then
if facing == 0 then state.position.z = state.position.z - 1
elseif facing == 1 then state.position.x = state.position.x + 1
elseif facing == 2 then state.position.z = state.position.z + 1
elseif facing == 3 then state.position.x = state.position.x - 1
end
end
return success
end
local function smartBack()
local success = turtle.back()
if success and state.position then
if facing == 0 then state.position.z = state.position.z + 1
elseif facing == 1 then state.position.x = state.position.x - 1
elseif facing == 2 then state.position.z = state.position.z - 1
elseif facing == 3 then state.position.x = state.position.x + 1
end
end
return success
end
local function smartUp()
local success = turtle.up()
if success and state.position then
state.position.y = state.position.y + 1
end
return success
end
local function smartDown()
local success = turtle.down()
if success and state.position then
state.position.y = state.position.y - 1
end
return success
end
local function smartTurnRight()
local success = turtle.turnRight()
if success then
updateFacingAfterTurn(true)
end
return success
end
local function smartTurnLeft()
local success = turtle.turnLeft()
if success then
updateFacingAfterTurn(false)
end
return success
end
-- Fuel management
local function updateFuel()
state.fuel = turtle.getFuelLevel()
return state.fuel
end
local function needsRefuel()
return state.fuel ~= "unlimited" and state.fuel < config.minFuelToReturn
end
local function tryRefuel()
for slot = 1, 16 do
turtle.select(slot)
if turtle.refuel(0) then -- Check if it's fuel
local count = turtle.getItemCount()
if count > 0 then
turtle.refuel(1)
return true
end
end
end
return false
end
-- Inventory management
local function updateInventory()
state.inventory = {}
for slot = 1, 16 do
local item = turtle.getItemDetail(slot)
if item then
table.insert(state.inventory, {
slot = slot,
name = item.name,
count = item.count
})
end
end
end
local function inventoryFull()
for slot = 1, 16 do
if turtle.getItemCount(slot) == 0 then
return false
end
end
return true
end
local function isValuableBlock(blockName)
return config.valuableBlocks[blockName] ~= nil
end
-- Check if block is unbreakable
local function isUnbreakable(blockName)
if not blockName then return false end
return string.find(blockName, "bedrock") or string.find(blockName, "barrier")
end
-- Mining functions
local function smartDig(direction)
direction = direction or "forward"
local digFunc, inspectFunc
if direction == "forward" then
digFunc = turtle.dig
inspectFunc = turtle.inspect
elseif direction == "up" then
digFunc = turtle.digUp
inspectFunc = turtle.inspectUp
elseif direction == "down" then
digFunc = turtle.digDown
inspectFunc = turtle.inspectDown
end
local hasBlock, data = inspectFunc()
if hasBlock then
if isUnbreakable(data.name) then
return false, false, data.name
end
local valuable = isValuableBlock(data.name)
digFunc()
return true, valuable, data.name
end
return false, false, nil
end
-- Pathfinding (improved with obstacle handling)
local function getDistance(pos1, pos2)
return math.abs(pos1.x - pos2.x) + math.abs(pos1.y - pos2.y) + math.abs(pos1.z - pos2.z)
end
-- Try to dig and move forward
local function forceForward()
for i = 1, 5 do
if smartForward() then
return true
end
smartDig("forward")
sleep(0.3)
end
return false
end
-- Try to dig and move up
local function forceUp()
for i = 1, 5 do
if smartUp() then
return true
end
smartDig("up")
sleep(0.3)
end
return false
end
-- Try to dig and move down
local function forceDown()
for i = 1, 5 do
if smartDown() then
return true
end
smartDig("down")
sleep(0.3)
end
return false
end
-- Advanced navigation with unstuck logic
local function navigateTowards(target)
if not state.position or not target then
return false
end
local dx = target.x - state.position.x
local dy = target.y - state.position.y
local dz = target.z - state.position.z
local lastPos = {x = state.position.x, y = state.position.y, z = state.position.z}
-- Prioritize vertical movement if needed
if math.abs(dy) > 3 then
if dy > 0 then
if forceUp() then
state.stuckCounter = 0
return false
end
else
if forceDown() then
state.stuckCounter = 0
return false
end
end
end
-- Horizontal movement
local targetFacing
if math.abs(dx) > math.abs(dz) then
targetFacing = dx > 0 and 1 or 3
else
targetFacing = dz > 0 and 2 or 0
end
-- Face the right direction
while facing ~= targetFacing do
smartTurnRight()
end
-- Try to move forward
if forceForward() then
state.stuckCounter = 0
else
-- Stuck! Try alternative routes
state.stuckCounter = state.stuckCounter + 1
print("Stuck counter: " .. state.stuckCounter)
if state.stuckCounter > config.maxStuckAttempts then
print("Trying alternative path...")
state.stuckCounter = 0
-- Try going up to go over obstacle
if forceUp() then
return false
end
-- Try going around
smartTurnRight()
if forceForward() then
return false
end
smartTurnLeft()
smartTurnLeft()
if forceForward() then
return false
end
-- Last resort: dig down and try lower path
smartTurnRight()
forceDown()
end
end
-- Check if we're close enough
return getDistance(state.position, target) < 2
end
-- Status broadcasting
function broadcastStatus()
updateFuel()
updateInventory()
updatePosition()
modem.transmit(STATUS_CHANNEL, CHANNEL_RECEIVE, {
type = "status",
turtleID = os.getComputerID(),
mode = state.mode,
position = state.position,
homePosition = state.homePosition,
fuel = state.fuel,
inventoryCount = #state.inventory,
inventory = state.inventory,
facing = facing
})
end
-- Return to home with better navigation
local function returnHome()
print("Returning home...")
state.mode = "returning"
state.stuckCounter = 0
broadcastStatus()
local maxAttempts = 1000
local attempts = 0
while state.homePosition and state.position and
getDistance(state.position, state.homePosition) > 1 and
attempts < maxAttempts do
-- Check for stop command
if state.mode ~= "returning" then
print("Return cancelled")
return
end
updateFuel()
if needsRefuel() then
print("Low fuel, trying to refuel...")
if tryRefuel() then
print("Refueled!")
else
print("WARNING: Out of fuel!")
state.mode = "idle"
broadcastStatus()
return
end
end
local arrived = navigateTowards(state.homePosition)
if arrived then
break
end
attempts = attempts + 1
-- Update GPS position every few steps
if attempts % 10 == 0 then
updatePosition()
print("Distance to home: " .. getDistance(state.position, state.homePosition))
end
sleep(0.1)
end
if attempts >= maxAttempts then
print("Could not reach home - gave up after " .. maxAttempts .. " attempts")
else
print("Arrived at home!")
end
state.mode = "idle"
state.stuckCounter = 0
broadcastStatus()
end
-- Exploration algorithm
local function exploreStep()
-- Check all directions for valuable ores
for _, direction in ipairs({"forward", "up", "down"}) do
local dug, valuable, blockName = smartDig(direction)
if valuable then
print("Found: " .. blockName)
broadcastStatus()
end
end
-- Random exploration with preference for going deeper
local r = math.random(1, 10)
if r <= 3 then
-- Go down 30% of the time
if not smartDown() then
smartDig("down")
smartDown()
end
elseif r <= 5 then
-- Turn
if math.random() > 0.5 then
smartTurnRight()
else
smartTurnLeft()
end
else
-- Move forward
if not smartForward() then
smartDig("forward")
if not smartForward() then
smartTurnRight()
end
end
end
end
-- Command handling
local commands = {
forward = function() return smartForward(), "Moved forward" end,
back = function() return smartBack(), "Moved back" end,
up = function() return smartUp(), "Moved up" end,
down = function() return smartDown(), "Moved down" end,
turnLeft = function() return smartTurnLeft(), "Turned left" end,
turnRight = function() return smartTurnRight(), "Turned right" end,
dig = function()
local dug, val, name = smartDig("forward")
return dug, dug and "Dug: " .. (name or "block") or "Nothing to dig"
end,
digUp = function()
local dug, val, name = smartDig("up")
return dug, dug and "Dug up: " .. (name or "block") or "Nothing above"
end,
digDown = function()
local dug, val, name = smartDig("down")
return dug, dug and "Dug down: " .. (name or "block") or "Nothing below"
end,
place = function() return turtle.place(), "Placed" end,
select = function(slot) return turtle.select(slot), "Selected slot " .. slot end,
refuel = function()
local success = tryRefuel()
updateFuel()
broadcastStatus()
return success, success and ("Refueled! Now: " .. state.fuel) or "No fuel"
end,
status = function() broadcastStatus() return true, "Status sent" end,
-- Autonomous commands
setHome = function() return setHome(), "Home set" end,
explore = function()
print("Explore command received")
state.mode = "exploring"
state.stuckCounter = 0
broadcastStatus()
return true, "Starting exploration"
end,
returnHome = function()
print("Return home command received")
state.mode = "returning"
state.stuckCounter = 0
broadcastStatus()
return true, "Returning home"
end,
stop = function()
print("STOP command received")
state.mode = "idle"
state.stuckCounter = 0
broadcastStatus()
return true, "Stopped"
end,
manual = function()
state.mode = "manual"
broadcastStatus()
return true, "Manual control"
end,
}
-- Process incoming messages
local function processMessage(message)
if type(message) == "table" and message.command then
print("Command: " .. message.command)
local handler = commands[message.command]
if handler then
local success, result = handler(message.param)
modem.transmit(CHANNEL_SEND, CHANNEL_RECEIVE, {
status = success and "ok" or "error",
message = result or "",
turtleID = os.getComputerID()
})
broadcastStatus()
end
end
end
-- Main loop
print("Initializing...")
updatePosition()
updateFuel()
if not state.position then
print("WARNING: No GPS signal!")
print("Limited functionality available")
end
print("Ready! Waiting for commands...")
broadcastStatus()
-- Main execution loop
parallel.waitForAny(
function()
-- Status broadcast loop
while true do
sleep(config.statusUpdateInterval)
broadcastStatus()
end
end,
function()
-- Command processing loop
while true do
local event, side, channel, replyChannel, message = os.pullEvent()
if event == "modem_message" then
processMessage(message)
end
end
end,
function()
-- Autonomous execution loop
while true do
if state.mode == "exploring" then
updateFuel()
-- Check if we should stop
if needsRefuel() or inventoryFull() then
print("Need to return home")
state.mode = "returning"
broadcastStatus()
else
exploreStep()
sleep(0.2)
end
elseif state.mode == "returning" then
returnHome()
else
-- Idle or manual mode
sleep(0.5)
end
end
end
)