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80 Commits

Author SHA1 Message Date
MayaTheShy
0a66cad13a fix(docker): clone platform from git instead of additional_contexts
The additional_contexts approach required cc-platform-core to exist on
the Docker host at a relative path. This fails on servers where the
repo layout differs. Instead, use a multi-stage build: stage 1 clones
cc-platform-core from Gitea (depth 1), stage 2 copies server/ into the
app and rewrites the file: path. Fully self-contained — no host deps.
Applied to both production and dev Dockerfiles.
2026-03-28 22:38:07 -04:00
MayaTheShy
f008a9e665 fix(docker): resolve @cc-platform/server file: dep in container build
Use additional_contexts to copy platform server package into the Docker
build context. Rewrites the file: dependency path and removes the
lockfile so npm install can resolve the local package correctly.
Applied to both production and dev Dockerfiles.
2026-03-28 22:35:53 -04:00
MayaTheShy
ed612f3e38 refactor: enhance message handling for dual-mode channel compatibility using Channels.match() 2026-03-26 16:19:42 -04:00
MayaTheShy
dcd9e22b6f refactor: enhance command processing for dual-mode channel compatibility 2026-03-26 16:19:38 -04:00
MayaTheShy
f1c8f08272 refactor: enhance status message handling for dual-mode channel compatibility 2026-03-26 16:19:33 -04:00
MayaTheShy
ffb6d679c0 refactor: enhance status message handling for dual-mode channel compatibility 2026-03-26 16:19:29 -04:00
MayaTheShy
ea90a860e9 refactor: enhance channel message handling with dual-mode support for legacy and target channels 2026-03-26 16:19:25 -04:00
MayaTheShy
bdf7a51675 refactor: replace hardcoded channel IDs with dynamic retrieval from platform.channels 2026-03-26 15:22:51 -04:00
MayaTheShy
c4b9509b5c refactor: replace hardcoded channel IDs with dynamic retrieval from platform.channels 2026-03-26 15:22:36 -04:00
MayaTheShy
92ea13a680 refactor: replace hardcoded status channel ID with dynamic retrieval from platform.channels 2026-03-26 15:22:31 -04:00
MayaTheShy
05cf7e98d9 refactor: replace hardcoded channel IDs with dynamic channel retrieval from platform.channels 2026-03-26 15:22:23 -04:00
MayaTheShy
9291b063d0 refactor: replace express server setup with platform server integration and streamline proxy endpoints 2026-03-26 15:19:53 -04:00
MayaTheShy
6f462c97e0 fix: add missing dependency for cc-platform server in package.json 2026-03-26 15:19:47 -04:00
MayaTheShy
9ff2ce7ff2 refactor: streamline configuration loading and channel setup in web bridge 2026-03-26 15:19:42 -04:00
MayaTheShy
fc1b23470e feat: add required platform specification in package configuration 2026-03-26 15:19:37 -04:00
MayaTheShy
cb44dd8d0f fix: correct requires format in apps.db and add missing entries
Opus Overview expects requires as a string (e.g. 'pocket'),
not a table. Fixed pocket apps and added turtle requirement
for turtle controller. Added pocketcontrol.lua entry.
2026-03-22 18:40:20 -04:00
MayaTheShy
1f41e1fa51 docs: add GPS alternative and pathfinding usage to quickstart guide 2026-03-22 18:24:27 -04:00
MayaTheShy
fa085339b8 feat: implement movement wrapping and pathfinding module for turtle 2026-03-22 18:16:06 -04:00
MayaTheShy
5ad01dfd1d feat: add web bridge configuration setup to installation process 2026-03-22 16:11:11 -04:00
MayaTheShy
b72826bc46 feat: implement dynamic configuration loading for server and WebSocket URLs 2026-03-22 16:07:55 -04:00
MayaTheShy
459664825c fix: update exclude patterns in package configuration for clarity 2026-03-22 16:07:52 -04:00
MayaTheShy
b13905dade feat: add initial apps configuration file for RemoteTurtle components 2026-03-22 15:55:49 -04:00
MayaTheShy
5a4af6c986 feat: add initial package configuration file 2026-03-22 15:55:25 -04:00
MayaTheShy
633d162d81 fix: reorder dependencies and update vitest version in package.json 2026-03-22 11:48:02 -04:00
MayaTheShy
aa3b166453 feat: add comprehensive tests for WorldBlockCache functionality 2026-03-22 11:47:57 -04:00
MayaTheShy
56fc79f5f2 feat: add TaskDispatcher tests for task assignment and management 2026-03-22 11:47:22 -04:00
MayaTheShy
b6ab6f94f6 feat: add testing scripts and vitest as a dev dependency 2026-03-22 11:46:51 -04:00
MayaTheShy
4d5d2162e6 feat: refactor world block retrieval to use getAllBlocksForAPI method 2026-03-22 11:45:24 -04:00
MayaTheShy
24570d0fc0 feat: integrate WorldBlockCache for efficient world block management and update logging 2026-03-22 11:45:10 -04:00
MayaTheShy
6312e45bf1 feat: add getWorldBlockCount function to retrieve the total number of world blocks 2026-03-22 11:45:04 -04:00
MayaTheShy
34725d7d71 feat: implement WorldBlockCache for efficient block management with LRU caching 2026-03-22 11:44:58 -04:00
MayaTheShy
811e2a6e18 feat: enhance task assignment logic to support un-assigning tasks 2026-03-22 11:44:14 -04:00
MayaTheShy
ad0754113d feat: add endpoints for task cancellation and dispatcher control 2026-03-22 11:43:09 -04:00
MayaTheShy
3e55d77592 feat: implement TaskDispatcher for automatic task management and dispatching 2026-03-22 11:43:02 -04:00
MayaTheShy
9984dc0760 refactor: start task dispatcher after server initialization 2026-03-22 11:42:52 -04:00
MayaTheShy
88163be0dd refactor: add TaskDispatcher for automatic task assignment to idle turtles 2026-03-22 11:42:46 -04:00
MayaTheShy
679a249f8b refactor: implement API key authentication for secure access to endpoints 2026-03-22 11:25:04 -04:00
MayaTheShy
69041244a2 refactor: add API_KEY environment variable to server configuration 2026-03-22 11:25:00 -04:00
MayaTheShy
9a56e6b736 refactor: add cross-project integration API for inventory management and turtle state queries 2026-03-22 04:11:06 -04:00
MayaTheShy
79b50071ee refactor: add inventory dashboard link with appropriate attributes in the panel 2026-03-22 04:10:28 -04:00
MayaTheShy
9b09a59eba refactor: add styling for cross-link button with hover effects 2026-03-22 04:10:23 -04:00
MayaTheShy
6d8ec7b013 refactor: add INVENTORY_SERVER_URL environment variable to server configuration 2026-03-22 04:10:17 -04:00
MayaTheShy
90ec195497 refactor: enhance error handling for eval response to log failures and track error statistics 2026-02-20 04:40:29 -05:00
MayaTheShy
23515728e0 refactor: enhance command timeout logging and add keepalive ping handling for improved monitoring 2026-02-20 04:39:52 -05:00
MayaTheShy
a809bddd46 refactor: improve error handling in idle state fuel check to prevent infinite loop 2026-02-20 04:38:58 -05:00
MayaTheShy
5ff1f3e7f0 refactor: prevent infinite loop in idle state handling by adding retry mechanism 2026-02-20 04:38:54 -05:00
MayaTheShy
00d31698a1 refactor: filter players to display only those with valid positions and recent timestamps for improved clarity 2026-02-20 04:32:12 -05:00
MayaTheShy
af2c978185 refactor: update player marker display to show label if available for improved clarity 2026-02-20 04:32:02 -05:00
MayaTheShy
8f23aa5caa refactor: update player position handling to include label for improved tracking 2026-02-20 04:31:53 -05:00
MayaTheShy
720c6c20fb refactor: enhance player position update to include label and timestamp for improved tracking 2026-02-20 04:31:47 -05:00
MayaTheShy
f61e7ca185 refactor: include player positions in initial WebSocket state for enhanced tracking 2026-02-20 04:29:28 -05:00
MayaTheShy
ddc1b03506 refactor: enhance player data handling to include label and default timestamp for improved tracking 2026-02-20 04:29:23 -05:00
MayaTheShy
460352ec26 refactor: update player position saving to include optional label for enhanced tracking 2026-02-20 04:28:12 -05:00
MayaTheShy
3ce0e4c530 refactor: enhance player position handling to include label for improved tracking 2026-02-20 04:28:05 -05:00
MayaTheShy
38ff06eb04 refactor: enhance player update handling to include label and timestamp for improved tracking 2026-02-20 04:27:57 -05:00
MayaTheShy
cfd127dfab refactor: migrate player_positions table to add label column for enhanced data tracking 2026-02-20 04:27:46 -05:00
MayaTheShy
d2718b3287 refactor: add total steps display in TurtleDetails for better status tracking 2026-02-20 04:24:36 -05:00
MayaTheShy
8f4eeabee9 refactor: enhance ExploringState for chunk-based spiral exploration and improve navigation logic 2026-02-20 04:24:29 -05:00
MayaTheShy
3b2e00b2b4 refactor: update turnToFace method to synchronize turtle facing state with global variable 2026-02-20 04:24:24 -05:00
MayaTheShy
cb666a6a45 refactor: synchronize turtle facing state with global variable on turn commands 2026-02-20 04:24:15 -05:00
MayaTheShy
c424662c18 refactor: update color logic in MiningArea to prioritize custom area color 2026-02-20 04:22:20 -05:00
MayaTheShy
05519dc17e refactor: add color picker styles and area color dot to enhance UI 2026-02-20 04:21:21 -05:00
MayaTheShy
681b4e1fa9 refactor: enhance area creation form with color picker and display area color in the card 2026-02-20 04:21:07 -05:00
MayaTheShy
465a8bacf4 refactor: add color property to newArea state and include it in area creation 2026-02-20 04:20:52 -05:00
MayaTheShy
bfae87287a refactor: add color parameter to saveMiningArea and updateMiningArea functions; implement write-file and refresh-inventory endpoints for Turtle 2026-02-20 04:20:06 -05:00
MayaTheShy
12fc109a30 refactor: add areaName and color properties to formatMiningArea function 2026-02-20 04:19:34 -05:00
MayaTheShy
973e4be6a3 refactor: add color and name parameters to saveMiningArea and implement updateMiningArea function 2026-02-20 04:19:27 -05:00
MayaTheShy
fb84b5a554 refactor: add name and color columns to mining_areas table and handle migration 2026-02-20 04:19:03 -05:00
MayaTheShy
2e3d5b4b6b refactor: enhance refueling logic and add file writing and inventory refresh methods in Turtle class 2026-02-20 04:18:44 -05:00
MayaTheShy
9a34f72178 refactor: track steps since last refuel and total steps in Turtle class 2026-02-20 04:18:03 -05:00
MayaTheShy
88fdd1c46d refactor: add fuel efficiency tracking to Turtle class 2026-02-20 04:17:47 -05:00
MayaTheShy
e3abdb612c refactor: update Web Bridge to enhance WebSocket integration and streamline dashboard functionality 2026-02-20 04:14:57 -05:00
MayaTheShy
e84ca4cfb9 refactor: enhance WebSocket handling for bridge connections and command forwarding 2026-02-20 04:14:03 -05:00
MayaTheShy
b8cd239597 refactor: unify HTTP API and WebSocket ports in docker-compose configuration 2026-02-20 04:13:51 -05:00
MayaTheShy
5aec3df3b3 refactor: improve inventory count calculation for TurtleCard component 2026-02-20 04:05:06 -05:00
MayaTheShy
989b6f9118 refactor: update IdleState to include periodic fuel checks and adjust sleep duration 2026-02-20 04:04:01 -05:00
MayaTheShy
ec5f048d49 fix: correct function name to retrieve world blocks in chunk analysis endpoint 2026-02-20 04:03:54 -05:00
MayaTheShy
60c5b3aaba feat: add chunk analysis endpoint to compute ore density from discovered blocks 2026-02-20 04:03:34 -05:00
MayaTheShy
2c806bf994 refactor: enhance state loop error handling with consecutive error tracking for improved resilience 2026-02-20 04:03:23 -05:00
MayaTheShy
b34cc8cec0 refactor: update turtle script for improved structure and clarity, enhancing state management and communication protocols 2026-02-20 04:03:18 -05:00
29 changed files with 2887 additions and 1738 deletions

34
.package Normal file
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@@ -0,0 +1,34 @@
{
required = {
'platform',
},
title = "RemoteTurtle",
description = "Web-based remote control for CC:Tweaked turtles with 3D visualization, D* Lite pathfinding, and state-machine AI. Includes turtle controller, GPS host, web bridge, and pocket computer programs.",
repository = "gitea://git.spatulaa.com/MayaTheShy/remoteturtle/master/",
exclude = {
"^server/", "^client/", "^__tests__/",
"^startup_", "^start%.",
"%.md$", "%.yml$", "%.json$", "%.bat$", "%.sh$",
"^Dockerfile", "^%.git", "^LICENSE$", "^node_modules/",
},
install = [[
local pkgDir = fs.combine("packages", "remoteturtle")
-- Web Bridge config
print("")
print("-- RemoteTurtle Web Bridge Setup --")
print("")
write("Server URL (e.g. http://192.168.1.10:4200): ")
local serverUrl = read()
if serverUrl and #serverUrl > 0 then
local wsUrl = serverUrl:gsub("^http", "ws") .. "/ws/bridge"
local cfg = textutils.serialiseJSON({ serverUrl = serverUrl, wsUrl = wsUrl })
local f = fs.open(fs.combine(pkgDir, ".webbridge_config"), "w")
f.write(cfg)
f.close()
print("Saved web bridge config.")
else
print("Skipped — edit .webbridge_config later.")
end
]],
}

View File

@@ -64,6 +64,36 @@ You should see:
**GPS not working?**
- Set up 4 GPS host computers at high altitude
- Run `gps host X Y Z` on each (with their coordinates)
- **Alternative:** If running Opus OS, use its `gpsServer` package — a single
turtle can self-build a complete GPS constellation (replaces 4 host computers)
## Pathfinding
The turtle now includes a built-in pathfinding module exposed as `_G._pathfind`.
You can trigger it from the web UI via eval commands:
```lua
-- Navigate to coordinates (avoids obstacles)
_pathfind.goto(100, 65, -200)
-- Navigate with block digging enabled
_pathfind.goto(100, 65, -200, { dig = true })
-- Go home
_pathfind.goHome()
-- Face a specific heading (0=south, 1=west, 2=north, 3=east)
_pathfind.face(3)
-- Get current heading name
_pathfind.headingName() -- "east"
```
The pathfinder:
- Uses GPS for initial position, then tracks movement locally
- Auto-detects heading on startup via GPS triangulation
- Handles obstacles by trying to go over/around them
- Supports optional block digging for clearing paths
## Next Steps

View File

@@ -76,6 +76,31 @@
box-shadow: inset 0 2px 0 #6ab04c, inset 0 -2px 0 #2d6b1a;
}
/* === Cross-link Button === */
.cross-link-btn {
display: flex;
align-items: center;
gap: 0.25rem;
padding: 0.5rem 1rem;
border: 2px solid #1a1a1a;
background: #2e4a8b;
color: #55ffff;
font-size: 0.875rem;
font-weight: 700;
font-family: 'Silkscreen', 'Courier New', monospace;
text-shadow: 1px 1px 0 #1a1a1a;
text-decoration: none;
cursor: pointer;
transition: all 0.1s;
box-shadow: inset 0 2px 0 #4466bb, inset 0 -2px 0 #1a2a66;
white-space: nowrap;
}
.cross-link-btn:hover {
background: #3e5a9b;
color: white;
}
.panel-content-wrapper {
flex: 1;
overflow: hidden;

View File

@@ -16,6 +16,8 @@ function App() {
const turtles = useTurtleStore((state) => state.getTurtleArray());
const selectedTurtle = useTurtleStore((state) => state.getSelectedTurtle());
const inventoryDashboardUrl = import.meta.env.VITE_INVENTORY_DASHBOARD_URL || `${window.location.protocol}//${window.location.hostname}`;
useEffect(() => {
connect();
}, [connect]);
@@ -52,6 +54,15 @@ function App() {
</div>
<div className="panel-container">
<div className="panel-tabs">
<a
href={inventoryDashboardUrl}
className="cross-link-btn"
title="Open Inventory Manager Dashboard"
target="_blank"
rel="noopener noreferrer"
>
📦 Inventory
</a>
<button
className={panelTab === 'control' ? 'active' : ''}
onClick={() => setPanelTab('control')}

View File

@@ -5,7 +5,9 @@ import './ControlPanel.css';
function TurtleCard({ turtle, isSelected, onSelect }) {
const activeState = turtle.state || turtle.mode || 'idle';
const fuel = turtle.fuel === 'unlimited' ? '∞' : (turtle.fuel || '?');
const inventoryCount = turtle.inventory?.length || 0;
const inventoryCount = Array.isArray(turtle.inventory)
? turtle.inventory.length
: (turtle.inventory ? Object.keys(turtle.inventory).length : 0);
const displayName = turtle.label || `Turtle ${turtle.turtleID}`;
const modeColors = {
@@ -196,6 +198,14 @@ function TurtleDetails({ turtle }) {
{turtle.fuel === 'unlimited' ? 'Unlimited' : turtle.fuel}
</span>
</div>
{turtle.totalSteps > 0 && (
<div className="status-item">
<span className="label">Steps:</span>
<span className="value">
{turtle.totalSteps} total ({turtle.stepsSinceLastRefuel || 0} since refuel)
</span>
</div>
)}
<div className="status-item">
<span className="label">Position:</span>
<span className="value">

View File

@@ -858,8 +858,9 @@ function MiningArea({ area, turtle, isSelected, onClick }) {
const centerY = (area.startY + area.endY) / 2;
const centerZ = (area.startZ + area.endZ) / 2;
// Color based on turtle or status
// Color based on area's custom color, status fallback
const getColor = () => {
if (area.color) return area.color;
if (area.status === 'completed') return '#10b981'; // green
if (area.status === 'mining') return '#f59e0b'; // orange
if (turtle) return turtle.color || '#3b82f6'; // turtle color or blue
@@ -977,7 +978,7 @@ function PlayerMarker({ player }) {
outlineWidth={0.05}
outlineColor="#000000"
>
Player {player.playerID}
{player.label || `Player ${player.playerID}`}
</Text>
</group>
);
@@ -1296,9 +1297,11 @@ function Scene({ interactionMode, onInteraction }) {
))}
{/* Players */}
{players.map((player) => (
<PlayerMarker key={player.playerID} player={player} />
))}
{players
.filter((p) => p.position && Date.now() - (p.timestamp || 0) < 30000)
.map((player) => (
<PlayerMarker key={player.playerID} player={player} />
))}
{/* Camera controls */}
<OrbitControls

View File

@@ -446,3 +446,62 @@
text-align: left;
}
}
/* Color picker row */
.color-picker-row {
display: flex;
align-items: center;
gap: 0.4rem;
flex-wrap: wrap;
}
.color-input {
width: 32px;
height: 32px;
padding: 0;
border: 2px solid #1a1a1a;
background: none;
cursor: pointer;
border-radius: 0;
}
.color-input::-webkit-color-swatch-wrapper {
padding: 0;
}
.color-input::-webkit-color-swatch {
border: none;
}
.color-swatch {
width: 24px;
height: 24px;
border: 2px solid #1a1a1a;
cursor: pointer;
padding: 0;
transition: transform 0.1s;
}
.color-swatch:hover {
transform: scale(1.2);
}
.color-swatch.active {
border-color: #ffff55;
box-shadow: 0 0 4px #ffff55;
transform: scale(1.15);
}
/* Color dot in area card */
.area-title-row {
display: flex;
align-items: center;
gap: 0.5rem;
}
.area-color-dot {
width: 14px;
height: 14px;
border: 2px solid #1a1a1a;
flex-shrink: 0;
}

View File

@@ -6,6 +6,7 @@ export default function MiningAreasPanel({ turtles, selectedTurtle, apiUrl }) {
const [showCreateForm, setShowCreateForm] = useState(false);
const [newArea, setNewArea] = useState({
areaName: '',
color: '#4a8c2a',
startX: '',
startY: '',
startZ: '',
@@ -66,6 +67,7 @@ export default function MiningAreasPanel({ turtles, selectedTurtle, apiUrl }) {
endX: Number(newArea.endX),
endY: Number(newArea.endY),
endZ: Number(newArea.endZ),
color: newArea.color,
status: 'planned'
})
});
@@ -74,6 +76,7 @@ export default function MiningAreasPanel({ turtles, selectedTurtle, apiUrl }) {
setShowCreateForm(false);
setNewArea({
areaName: '',
color: '#4a8c2a',
startX: '',
startY: '',
startZ: '',
@@ -259,6 +262,27 @@ export default function MiningAreasPanel({ turtles, selectedTurtle, apiUrl }) {
/>
</div>
<div className="form-group">
<label>Area Color:</label>
<div className="color-picker-row">
<input
type="color"
value={newArea.color}
onChange={(e) => setNewArea({ ...newArea, color: e.target.value })}
className="color-input"
/>
{['#4a8c2a', '#345ec3', '#c9a000', '#cc3333', '#8833cc', '#33aacc', '#cc6633'].map(c => (
<button
key={c}
type="button"
className={`color-swatch ${newArea.color === c ? 'active' : ''}`}
style={{ backgroundColor: c }}
onClick={() => setNewArea({ ...newArea, color: c })}
/>
))}
</div>
</div>
<div className="form-group">
<label>Assign Turtle:</label>
<select
@@ -364,7 +388,10 @@ export default function MiningAreasPanel({ turtles, selectedTurtle, apiUrl }) {
return (
<div key={area.areaID} className={`area-card ${conflicts.length > 0 ? 'has-conflict' : ''}`}>
<div className="area-header">
<h3>{area.areaName}</h3>
<div className="area-title-row">
<span className="area-color-dot" style={{ backgroundColor: area.color || '#4a8c2a' }} />
<h3>{area.areaName}</h3>
</div>
<StatusBadge status={area.status} />
</div>

View File

@@ -35,8 +35,15 @@ export const useTurtleStore = create((set, get) => ({
data.turtles.forEach(turtle => {
turtlesMap[turtle.turtleID] = turtle;
});
const playersMap = {};
if (data.players && Array.isArray(data.players)) {
data.players.forEach(player => {
playersMap[player.playerID] = player;
});
}
set({
turtles: turtlesMap,
players: playersMap,
worldBlocks: data.blocks || []
});
} else if (data.type === 'turtle_update') {
@@ -74,7 +81,8 @@ export const useTurtleStore = create((set, get) => ({
[data.playerID]: {
playerID: data.playerID,
position: data.position,
timestamp: data.timestamp
label: data.label || null,
timestamp: data.timestamp || Date.now()
}
}
}));

View File

@@ -6,12 +6,12 @@ services:
dockerfile: Dockerfile
container_name: turtle-server
ports:
- "4200:3001" # HTTP API
- "3002:3002" # WebSocket
- "4200:3001" # HTTP API + WebSocket (unified)
environment:
- NODE_ENV=production
- PORT=3001
- WS_PORT=3002
- INVENTORY_SERVER_URL=${INVENTORY_SERVER_URL:-}
- API_KEY=${API_KEY:-}
restart: unless-stopped
networks:
- turtle-network

36
etc/apps.db Normal file
View File

@@ -0,0 +1,36 @@
{
[ "rt_turtle_controller" ] = {
title = "Turtle Controller",
category = "RemoteTurtle",
run = "turtle.lua",
requires = "turtle",
},
[ "rt_gps_host" ] = {
title = "GPS Host",
category = "RemoteTurtle",
run = "gpshost.lua",
},
[ "rt_web_bridge" ] = {
title = "Web Bridge",
category = "RemoteTurtle",
run = "webbridge.lua",
},
[ "rt_pocket_control" ] = {
title = "Pocket Control",
category = "RemoteTurtle",
run = "pocketcontrol.lua",
requires = "pocket",
},
[ "rt_pocket_remote" ] = {
title = "Pocket Remote",
category = "RemoteTurtle",
run = "pocketremote.lua",
requires = "pocket",
},
[ "rt_pocket_gps" ] = {
title = "Pocket GPS",
category = "RemoteTurtle",
run = "pocketgps.lua",
requires = "pocket",
},
}

View File

@@ -2,10 +2,12 @@
-- Combines turtle control, GPS tracking, server management, and webbridge control
-- Communicates wirelessly with webbridge - NO direct HTTP calls
local CHANNEL_SEND = 100
local CHANNEL_RECEIVE = 101
local STATUS_CHANNEL = 102
local POCKET_CHANNEL = 103 -- Pocket <-> Webbridge communication
local Channels = require('platform.channels')
local CHANNEL_SEND = Channels.get('remoteturtle.command')
local CHANNEL_RECEIVE = Channels.get('remoteturtle.response')
local STATUS_CHANNEL = Channels.get('remoteturtle.status')
local POCKET_CHANNEL = Channels.get('remoteturtle.pocket')
-- Find modem
local modem = peripheral.find("modem")
@@ -19,9 +21,12 @@ if pocket then
modem = peripheral.find("modem")
end
modem.open(CHANNEL_RECEIVE)
modem.open(STATUS_CHANNEL)
modem.open(POCKET_CHANNEL)
local WebBridge = require('platform.webbridge')
WebBridge.openChannels(modem, {
'remoteturtle.response',
'remoteturtle.status',
'remoteturtle.pocket',
})
local w, h = term.getSize()
@@ -98,10 +103,10 @@ local function updateMyPosition()
modem.transmit(POCKET_CHANNEL, CHANNEL_RECEIVE, {
type = "player_position",
playerID = os.getComputerID(),
label = os.getComputerLabel() or ("Pocket #" .. os.getComputerID()),
position = myPosition,
timestamp = os.epoch("utc")
})
addLog("GPS: " .. x .. "," .. y .. "," .. z, colors.lime)
return true
else
addLog("GPS: Failed to locate", colors.red)
@@ -556,7 +561,7 @@ parallel.waitForAny(
function()
-- GPS update loop
while true do
sleep(5)
sleep(2)
updateMyPosition()
end
end,
@@ -574,7 +579,9 @@ parallel.waitForAny(
while true do
local event, side, channel, replyChannel, message = os.pullEvent("modem_message")
if channel == STATUS_CHANNEL and type(message) == "table" then
-- Uses Channels.match() for dual-mode safety: accepts messages on
-- both legacy (102/103) and target (4212/4213) channels during migration.
if Channels.match('remoteturtle.status', channel) and type(message) == "table" then
if message.type == "status" then
-- Update turtle list
local found = false
@@ -590,7 +597,7 @@ parallel.waitForAny(
addLog("Turtle #" .. message.turtleID .. " connected", colors.lime)
end
end
elseif channel == POCKET_CHANNEL and type(message) == "table" then
elseif Channels.match('remoteturtle.pocket', channel) and type(message) == "table" then
-- Handle responses from webbridge
if message.type == "webbridge_status" then
webbridgeStatus = message.data

View File

@@ -1,7 +1,10 @@
-- Live GPS Tracker for Pocket Computer
-- Shows your current location in real-time
local STATUS_CHANNEL = 102
local Channels = require('platform.channels')
local WebBridge = require('platform.webbridge')
local STATUS_CHANNEL = Channels.get('remoteturtle.status')
-- Setup modem
local modem = peripheral.find("modem")
@@ -15,7 +18,7 @@ if pocket then
modem = peripheral.find("modem")
end
modem.open(STATUS_CHANNEL)
WebBridge.openChannels(modem, { 'remoteturtle.status' })
local w, h = term.getSize()
local myID = os.getComputerID()
@@ -228,7 +231,9 @@ local function main()
local replyChannel = param3
local message = param4
if channel == STATUS_CHANNEL and type(message) == "table" then
-- Uses Channels.match() for dual-mode safety: accepts messages on
-- both legacy (102) and target (4212) channels during migration.
if Channels.match('remoteturtle.status', channel) and type(message) == "table" then
handleStatus(message)
end

View File

@@ -1,9 +1,12 @@
-- Touch-Enabled Command Center for Pocket Computer (FIXED)
-- Monitor and control autonomous mining turtles
local CHANNEL_SEND = 100
local CHANNEL_RECEIVE = 101
local STATUS_CHANNEL = 102
local Channels = require('platform.channels')
local WebBridge = require('platform.webbridge')
local CHANNEL_SEND = Channels.get('remoteturtle.command')
local CHANNEL_RECEIVE = Channels.get('remoteturtle.response')
local STATUS_CHANNEL = Channels.get('remoteturtle.status')
local modem = peripheral.find("modem")
if not modem then
@@ -15,8 +18,10 @@ if pocket then
modem = peripheral.find("modem")
end
modem.open(CHANNEL_RECEIVE)
modem.open(STATUS_CHANNEL)
WebBridge.openChannels(modem, {
'remoteturtle.response',
'remoteturtle.status',
})
local w, h = term.getSize()
@@ -626,10 +631,12 @@ parallel.waitForAny(
end,
function()
-- Status receiver
-- Uses Channels.match() for dual-mode safety: accepts status on
-- both legacy (102) and target (4212) channels during migration.
while true do
local event, side, channel, replyChannel, message = os.pullEvent("modem_message")
if channel == STATUS_CHANNEL and type(message) == "table" and message.type == "status" then
if Channels.match('remoteturtle.status', channel) and type(message) == "table" and message.type == "status" then
-- Update or add turtle
local found = false
for i, t in ipairs(turtles) do
@@ -655,7 +662,7 @@ parallel.waitForAny(
end
draw()
elseif channel == CHANNEL_RECEIVE and type(message) == "table" then
elseif Channels.match('remoteturtle.response', channel) and type(message) == "table" then
-- State change confirmation or other response
if message.type == "state_changed" and message.turtleID then
for i, t in ipairs(turtles) do

View File

@@ -1,11 +1,26 @@
# Node.js backend
# Stage 1: Fetch platform server package from git
FROM alpine:3.20 AS platform
RUN apk add --no-cache git
ARG PLATFORM_REPO=https://git.spatulaa.com/MayaTheShy/cc-platform-core.git
ARG PLATFORM_BRANCH=master
RUN git clone --depth 1 --branch "$PLATFORM_BRANCH" "$PLATFORM_REPO" /src \
&& rm -rf /src/server/node_modules /src/.git
# Stage 2: Node.js backend
FROM node:18-alpine
WORKDIR /app
# Copy platform server package from the git-clone stage
COPY --from=platform /src/server /app/platform-server/
# Copy package files
COPY package*.json ./
# Rewrite file: dependency to use the local copy inside the container
RUN sed -i 's|file:../../cc-platform-core/server|file:./platform-server|' package.json \
&& rm -f package-lock.json
# Install dependencies
RUN npm install --omit=dev

View File

@@ -1,14 +1,29 @@
# Development Dockerfile with hot reload
# Stage 1: Fetch platform server package from git
FROM alpine:3.20 AS platform
RUN apk add --no-cache git
ARG PLATFORM_REPO=https://git.spatulaa.com/MayaTheShy/cc-platform-core.git
ARG PLATFORM_BRANCH=master
RUN git clone --depth 1 --branch "$PLATFORM_BRANCH" "$PLATFORM_REPO" /src \
&& rm -rf /src/server/node_modules /src/.git
# Stage 2: Development with hot reload
FROM node:18-alpine
WORKDIR /app
# Copy platform server package from the git-clone stage
COPY --from=platform /src/server /app/platform-server/
# Install nodemon for hot reload
RUN npm install -g nodemon
# Copy package files
COPY package*.json ./
# Rewrite file: dependency to use the local copy inside the container
RUN sed -i 's|file:../../cc-platform-core/server|file:./platform-server|' package.json \
&& rm -f package-lock.json
# Install all dependencies (including dev)
RUN npm install

387
server/TaskDispatcher.js Normal file
View File

@@ -0,0 +1,387 @@
/**
* TaskDispatcher — Automatic task queue dispatcher for RemoteTurtle
*
* Periodically polls the task_queue for pending tasks, matches them to
* available (idle + connected) turtles, maps task_type to state machine
* states, and drives the turtle state machine. Handles turtle disconnection
* mid-task (re-queues) and completion callbacks.
*
* Task type → State machine mapping:
* mine_area → mining (requires bounds in task_data)
* explore → exploring (requires target/area in task_data)
* gather → extracting (requires blockName in task_data)
* build → building (requires plan in task_data)
* transport → moving (requires target position)
* clear_area → mining (same as mine_area)
* scan → scanning (requires area/range)
* farm → farming (requires area)
* autocraft → autocrafting (requires recipe)
*/
// Map task_type values from the TaskPanel UI to turtle state machine state names + data mappers
const TASK_TYPE_MAP = {
mine_area: { state: 'mining', mapData: d => ({ bounds: d.bounds || d, ...d }) },
explore: { state: 'exploring', mapData: d => ({ target: d.target || d, ...d }) },
gather: { state: 'extracting', mapData: d => ({ blockName: d.blockName, count: d.count, ...d }) },
build: { state: 'building', mapData: d => ({ plan: d.plan, origin: d.origin, ...d }) },
transport: { state: 'moving', mapData: d => ({ target: d.target || d.destination || d, ...d }) },
clear_area: { state: 'mining', mapData: d => ({ bounds: d.bounds || d, ...d }) },
scan: { state: 'scanning', mapData: d => ({ area: d.area, ...d }) },
farm: { state: 'farming', mapData: d => ({ area: d.area, ...d }) },
autocraft: { state: 'autocrafting', mapData: d => ({ recipe: d.recipe, count: d.count, ...d }) },
};
export class TaskDispatcher {
/**
* @param {Object} opts
* @param {Map<number, import('./Turtle.js').Turtle>} opts.turtles - Live turtle map
* @param {Object} opts.db - Database module (server/database.js)
* @param {Function} opts.broadcastToClients - WebSocket broadcaster
* @param {number} [opts.pollInterval=5000] - ms between dispatch cycles
*/
constructor({ turtles, db, broadcastToClients, pollInterval = 5000 }) {
this._turtles = turtles;
this._db = db;
this._broadcast = broadcastToClients;
this._pollInterval = pollInterval;
this._timer = null;
this._enabled = true;
// Track which tasks are actively being executed by which turtles
// turtleId -> { taskId, taskType }
this._activeTasks = new Map();
// Reverse lookup: taskId -> turtleId
this._taskToTurtle = new Map();
}
/** Start the dispatch loop */
start() {
if (this._timer) return;
console.log(`🚀 TaskDispatcher started (poll every ${this._pollInterval}ms)`);
this._timer = setInterval(() => this._tick(), this._pollInterval);
// Run immediately on start
this._tick();
}
/** Stop the dispatch loop */
stop() {
if (this._timer) {
clearInterval(this._timer);
this._timer = null;
console.log('🛑 TaskDispatcher stopped');
}
}
/** Enable/disable automatic dispatching (tasks still tracked when disabled) */
set enabled(val) {
this._enabled = !!val;
console.log(`TaskDispatcher: auto-dispatch ${this._enabled ? 'enabled' : 'disabled'}`);
}
get enabled() {
return this._enabled;
}
/** Get dispatcher status for the API */
status() {
return {
enabled: this._enabled,
activeTasks: Array.from(this._activeTasks.entries()).map(([turtleId, info]) => ({
turtleId,
...info,
})),
pollInterval: this._pollInterval,
};
}
// ========== Internal ==========
/**
* One dispatch cycle:
* 1. Reconcile active tasks (detect turtle disconnects, state completions)
* 2. If enabled, find pending tasks and assign to idle turtles
*/
_tick() {
try {
this._reconcile();
if (this._enabled) {
this._dispatch();
}
} catch (err) {
console.error('[TaskDispatcher] tick error:', err.message);
}
}
/**
* Reconcile: check if turtles executing tasks have finished or disconnected.
*/
_reconcile() {
for (const [turtleId, info] of this._activeTasks) {
const turtle = this._turtles.get(turtleId);
// Turtle removed from server
if (!turtle) {
this._handleTaskFailure(info.taskId, turtleId, 'Turtle no longer exists');
continue;
}
// Turtle disconnected mid-task
if (!turtle.connected) {
this._handleTaskFailure(info.taskId, turtleId, 'Turtle disconnected');
continue;
}
// Turtle transitioned to idle → task completed
if (turtle.stateName === 'idle') {
this._handleTaskCompletion(info.taskId, turtleId);
continue;
}
// Turtle errored out
if (turtle._error) {
this._handleTaskFailure(info.taskId, turtleId, turtle._error);
continue;
}
}
}
/**
* Dispatch: find pending (unassigned or assigned-but-not-started) tasks,
* match to available turtles, and start them.
*/
_dispatch() {
// Get all pending tasks (sorted by priority DESC, created_at ASC via DB)
let pendingTasks;
try {
pendingTasks = this._db.getAllTasks('pending');
} catch (e) {
return;
}
if (!pendingTasks || pendingTasks.length === 0) return;
// Find idle, connected turtles not already executing a task
const availableTurtles = this._getAvailableTurtles();
if (availableTurtles.length === 0) return;
for (const task of pendingTasks) {
if (availableTurtles.length === 0) break;
const mapping = TASK_TYPE_MAP[task.task_type];
if (!mapping) {
console.warn(`[TaskDispatcher] Unknown task type: ${task.task_type} (task #${task.id})`);
continue;
}
// If task has a specific turtle assignment, respect it
let turtle = null;
if (task.assigned_turtle_id) {
turtle = this._turtles.get(task.assigned_turtle_id);
if (!turtle || !turtle.connected || turtle.stateName !== 'idle') {
// Assigned turtle not available — skip this task for now
continue;
}
// Remove from available pool
const idx = availableTurtles.indexOf(turtle);
if (idx !== -1) availableTurtles.splice(idx, 1);
} else {
// Pick the best available turtle (closest to target if we have coords, else first)
turtle = this._pickBestTurtle(availableTurtles, task.task_data);
const idx = availableTurtles.indexOf(turtle);
if (idx !== -1) availableTurtles.splice(idx, 1);
}
if (!turtle) continue;
// Dispatch!
this._startTask(task, turtle, mapping);
}
}
/**
* Start a task on a turtle.
*/
_startTask(task, turtle, mapping) {
const taskId = task.id;
const turtleId = turtle.id;
console.log(`[TaskDispatcher] Assigning task #${taskId} (${task.task_type}) → Turtle #${turtleId}`);
// Map task_data to state data
const stateData = mapping.mapData(task.task_data || {});
// Update DB: assign + set in_progress
try {
this._db.assignTask(taskId, turtleId);
this._db.updateTaskStatus(taskId, 'in_progress');
} catch (e) {
console.error(`[TaskDispatcher] DB error assigning task #${taskId}:`, e.message);
return;
}
// Track
this._activeTasks.set(turtleId, { taskId, taskType: task.task_type });
this._taskToTurtle.set(taskId, turtleId);
// Broadcast updates
this._broadcast({ type: 'task_assigned', taskId, turtleId });
this._broadcast({ type: 'task_updated', taskId, status: 'in_progress' });
// Set the turtle's state machine
turtle.setState(mapping.state, stateData);
}
/**
* Handle task completion (turtle went back to idle after executing).
*/
_handleTaskCompletion(taskId, turtleId) {
console.log(`[TaskDispatcher] Task #${taskId} completed by Turtle #${turtleId}`);
try {
this._db.completeTask(taskId);
} catch (e) {
console.error(`[TaskDispatcher] DB error completing task #${taskId}:`, e.message);
}
this._activeTasks.delete(turtleId);
this._taskToTurtle.delete(taskId);
this._broadcast({ type: 'task_completed', taskId });
}
/**
* Handle task failure (turtle disconnected, errored, etc.).
* Re-queues the task as pending so another turtle can pick it up.
*/
_handleTaskFailure(taskId, turtleId, reason) {
console.warn(`[TaskDispatcher] Task #${taskId} failed on Turtle #${turtleId}: ${reason}`);
try {
// Re-queue: set back to pending, clear assignment
this._db.updateTaskStatus(taskId, 'pending', reason);
this._db.assignTask(taskId, null);
} catch (e) {
console.error(`[TaskDispatcher] DB error re-queuing task #${taskId}:`, e.message);
}
this._activeTasks.delete(turtleId);
this._taskToTurtle.delete(taskId);
this._broadcast({ type: 'task_updated', taskId, status: 'pending' });
}
/**
* Manually cancel a running task (called via API).
*/
cancelTask(taskId) {
const turtleId = this._taskToTurtle.get(taskId);
if (turtleId !== undefined) {
const turtle = this._turtles.get(turtleId);
if (turtle) {
turtle.setState('idle');
}
this._activeTasks.delete(turtleId);
this._taskToTurtle.delete(taskId);
}
try {
this._db.updateTaskStatus(taskId, 'cancelled');
} catch (e) {
console.error(`[TaskDispatcher] DB error cancelling task #${taskId}:`, e.message);
}
this._broadcast({ type: 'task_updated', taskId, status: 'cancelled' });
}
/**
* Check if a specific task is currently being executed.
*/
isTaskActive(taskId) {
return this._taskToTurtle.has(taskId);
}
// ========== Helpers ==========
/**
* Get connected, idle turtles not currently executing a dispatched task.
*/
_getAvailableTurtles() {
const available = [];
for (const [id, turtle] of this._turtles) {
if (
turtle.connected &&
turtle.stateName === 'idle' &&
!this._activeTasks.has(id)
) {
available.push(turtle);
}
}
return available;
}
/**
* Pick the best turtle for a task.
* If task_data has coordinates, pick the closest turtle with a known position.
* Otherwise, pick the turtle with the most fuel.
*/
_pickBestTurtle(candidates, taskData) {
if (candidates.length === 0) return null;
if (candidates.length === 1) return candidates[0];
// Try to extract a target position from task data
const target = this._extractTarget(taskData);
if (target) {
// Sort by Manhattan distance to target
let bestTurtle = candidates[0];
let bestDist = Infinity;
for (const t of candidates) {
if (t.position) {
const dist = Math.abs(t.position.x - target.x)
+ Math.abs(t.position.y - target.y)
+ Math.abs(t.position.z - target.z);
if (dist < bestDist) {
bestDist = dist;
bestTurtle = t;
}
}
}
return bestTurtle;
}
// No target — pick turtle with highest fuel
return candidates.reduce((best, t) => (t._fuel > best._fuel ? t : best), candidates[0]);
}
/**
* Try to extract a target {x,y,z} from task_data.
*/
_extractTarget(data) {
if (!data) return null;
// Direct target
if (data.target && typeof data.target.x === 'number') return data.target;
if (data.destination && typeof data.destination.x === 'number') return data.destination;
// Bounds — use center
if (data.bounds) {
const b = data.bounds;
if (typeof b.minX === 'number' && typeof b.maxX === 'number') {
return {
x: Math.floor((b.minX + b.maxX) / 2),
y: Math.floor((b.minY + b.maxY) / 2),
z: Math.floor((b.minZ + b.maxZ) / 2),
};
}
}
// Coordinate pair (from TaskPanel)
if (typeof data.startX === 'number' && typeof data.startZ === 'number') {
return { x: data.startX, y: data.startY || 64, z: data.startZ };
}
return null;
}
}

View File

@@ -98,6 +98,11 @@ export class Turtle extends EventEmitter {
this._messageIndex = 0;
this._lastPromise = Promise.resolve(); // Promise chain for sequential exec
// Fuel efficiency tracking
this._stepsSinceLastRefuel = 0;
this._totalSteps = 0;
this._totalFuelUsed = 0;
// Connection tracking
this.connected = false;
this.lastUpdate = Date.now();
@@ -288,9 +293,8 @@ export class Turtle extends EventEmitter {
/**
* Run the current state's act() generator in a loop
*/
async _runStateLoop() {
async _runStateLoop(consecutiveErrors = 0) {
const state = this._state;
let consecutiveErrors = 0;
const MAX_CONSECUTIVE_ERRORS = 5;
try {
@@ -312,14 +316,24 @@ export class Turtle extends EventEmitter {
if (isTimeout && consecutiveErrors < MAX_CONSECUTIVE_ERRORS) {
console.warn(`[Turtle ${this.id}] Timeout in ${state.name} (${consecutiveErrors}/${MAX_CONSECUTIVE_ERRORS}), retrying...`);
// Wait a bit then restart the state loop
// Wait a bit then restart the state loop, passing the error count
await new Promise(r => setTimeout(r, 2000));
if (this._state === state) {
this._runStateLoop(); // Restart the loop with the same state
this._runStateLoop(consecutiveErrors);
}
} else {
console.error(`[Turtle ${this.id}] State error in ${state.name}:`, error.message);
this.setState('idle');
// Don't transition idle→idle (causes infinite loop)
if (state.name !== 'idle') {
this.setState('idle');
} else {
// Already idle and erroring — just wait and retry the idle loop
console.log(`[Turtle ${this.id}] Idle loop paused, will retry in 60s`);
await new Promise(r => setTimeout(r, 60000));
if (this._state === state) {
this._runStateLoop(0);
}
}
}
}
}
@@ -344,6 +358,10 @@ export class Turtle extends EventEmitter {
// Set up timeout
const timer = setTimeout(() => {
const pending = this._pendingCommands.get(uuid);
if (pending) {
console.warn(`[Turtle ${this.id}] ⏰ Command timed out uuid:${uuid.substring(0, 8)} (pending: ${this._pendingCommands.size}, code: ${luaCode.substring(0, 50)})`);
}
this._pendingCommands.delete(uuid);
reject(new Error(`Command timed out after ${timeout}ms`));
}, timeout);
@@ -402,15 +420,15 @@ export class Turtle extends EventEmitter {
const turn = (direction - this._facing + 4) % 4;
if (turn === 1) {
await this.exec('return turtle.turnRight()');
await this.exec(`turtle.turnRight(); _G._turtleFacing = ${direction}`);
this._facing = direction;
this._emitUpdate();
} else if (turn === 2) {
await this.exec('turtle.turnLeft(); return turtle.turnLeft()');
await this.exec(`turtle.turnLeft(); turtle.turnLeft(); _G._turtleFacing = ${direction}`);
this._facing = direction;
this._emitUpdate();
} else if (turn === 3) {
await this.exec('return turtle.turnLeft()');
await this.exec(`turtle.turnLeft(); _G._turtleFacing = ${direction}`);
this._facing = direction;
this._emitUpdate();
}
@@ -423,6 +441,8 @@ export class Turtle extends EventEmitter {
const result = await this.exec('return turtle.turnLeft()');
if (result === true || (Array.isArray(result) && result[0] === true)) {
this._facing = (this._facing + 3) % 4;
// Sync facing on turtle side
this.exec(`_G._turtleFacing = ${this._facing}`).catch(() => {});
this._emitUpdate();
}
return result;
@@ -435,6 +455,8 @@ export class Turtle extends EventEmitter {
const result = await this.exec('return turtle.turnRight()');
if (result === true || (Array.isArray(result) && result[0] === true)) {
this._facing = (this._facing + 1) % 4;
// Sync facing on turtle side
this.exec(`_G._turtleFacing = ${this._facing}`).catch(() => {});
this._emitUpdate();
}
return result;
@@ -448,6 +470,8 @@ export class Turtle extends EventEmitter {
if (result === true || (Array.isArray(result) && result[0] === true)) {
this.updatePositionForward();
this._deleteBlockAtPosition(this._position);
this._stepsSinceLastRefuel++;
this._totalSteps++;
}
return result;
}
@@ -468,6 +492,8 @@ export class Turtle extends EventEmitter {
this.position = pos;
this._deleteBlockAtPosition(pos);
}
this._stepsSinceLastRefuel++;
this._totalSteps++;
}
return result;
}
@@ -480,6 +506,8 @@ export class Turtle extends EventEmitter {
if (result === true || (Array.isArray(result) && result[0] === true)) {
this.updatePositionUp();
this._deleteBlockAtPosition(this._position);
this._stepsSinceLastRefuel++;
this._totalSteps++;
}
return result;
}
@@ -492,6 +520,8 @@ export class Turtle extends EventEmitter {
if (result === true || (Array.isArray(result) && result[0] === true)) {
this.updatePositionDown();
this._deleteBlockAtPosition(this._position);
this._stepsSinceLastRefuel++;
this._totalSteps++;
}
return result;
}
@@ -723,10 +753,15 @@ export class Turtle extends EventEmitter {
*/
async refuel(count) {
const cmd = count != null ? `return turtle.refuel(${count})` : 'return turtle.refuel()';
const fuelBefore = this._fuel;
const result = await this.exec(cmd);
// Update fuel level
const fuelLevel = await this.exec('return turtle.getFuelLevel()');
if (fuelLevel != null) this._fuel = fuelLevel;
if (fuelLevel != null) {
this._totalFuelUsed += (fuelLevel - fuelBefore);
this._fuel = fuelLevel;
this._stepsSinceLastRefuel = 0;
}
return result;
}
@@ -794,6 +829,83 @@ export class Turtle extends EventEmitter {
return this._position;
}
/**
* Write content to a file on the turtle's filesystem
* @param {string} path - The file path on the turtle (e.g., 'log.txt', 'scripts/miner.lua')
* @param {string} content - The content to write
* @param {boolean} append - Whether to append instead of overwrite
*/
async writeToFile(path, content, append = false) {
const safePath = path.replace(/\\/g, '\\\\').replace(/"/g, '\\"');
// Encode content as base64-like hex to avoid Lua string escaping issues
const mode = append ? 'a' : 'w';
// Split content into chunks to avoid oversized eval commands
const chunkSize = 4000;
const chunks = [];
for (let i = 0; i < content.length; i += chunkSize) {
chunks.push(content.substring(i, i + chunkSize));
}
if (chunks.length <= 1) {
// Single write for small files
const safeContent = (chunks[0] || '').replace(/\\/g, '\\\\').replace(/"/g, '\\"').replace(/\n/g, '\\n').replace(/\r/g, '');
return this.exec(`
local f = fs.open("${safePath}", "${mode}")
if f then
f.write("${safeContent}")
f.close()
return true
end
return false, "Cannot open file"
`);
}
// Multi-chunk write for large files
for (let i = 0; i < chunks.length; i++) {
const safeChunk = chunks[i].replace(/\\/g, '\\\\').replace(/"/g, '\\"').replace(/\n/g, '\\n').replace(/\r/g, '');
const writeMode = i === 0 ? mode : 'a';
const result = await this.exec(`
local f = fs.open("${safePath}", "${writeMode}")
if f then
f.write("${safeChunk}")
f.close()
return true
end
return false, "Cannot open file"
`);
if (result !== true) return result;
}
return true;
}
/**
* Refresh detailed inventory state for all 16 slots.
* Gets name, count, damage, and maxCount for each slot.
*/
async refreshInventoryState() {
const result = await this.exec(`
local inv = {}
for slot = 1, 16 do
local item = turtle.getItemDetail(slot)
if item then
inv[tostring(slot)] = {
name = item.name,
count = item.count,
damage = item.damage or 0,
maxCount = turtle.getItemSpace(slot) + item.count
}
end
end
return inv
`);
if (result && typeof result === 'object') {
this._inventory = result;
this._emitUpdate();
}
return result;
}
/**
* Connect to an adjacent inventory peripheral and read its contents
*/
@@ -1099,6 +1211,9 @@ export class Turtle extends EventEmitter {
peripherals: this._peripherals,
error: this._error,
warning: this._warning,
stepsSinceLastRefuel: this._stepsSinceLastRefuel,
totalSteps: this._totalSteps,
totalFuelUsed: this._totalFuelUsed,
};
}

226
server/WorldBlockCache.js Normal file
View File

@@ -0,0 +1,226 @@
/**
* WorldBlockCache — LRU write-through cache for world blocks
*
* Replaces the unbounded in-memory Map that previously loaded ALL blocks at
* startup. Provides the same Map-like interface (get/set/delete) expected by
* DStarLite pathfinder and Turtle._deleteBlockAtPosition, but caps memory
* usage at `maxSize` entries and falls through to SQLite on cache miss.
*
* Bulk reads (initial_state, /api/world/blocks) bypass the cache and query
* the database directly via helper methods.
*/
export class WorldBlockCache {
/**
* @param {Object} db - The database module (server/database.js)
* @param {number} maxSize - Max entries in the LRU cache (default 50 000)
*/
constructor(db, maxSize = 50_000) {
this._db = db;
this._maxSize = maxSize;
this._cache = new Map(); // key -> { value, prev, next } (LRU doubly-linked)
this._head = null; // most recently used
this._tail = null; // least recently used
// Track total block count from DB (updated lazily)
this._dbCount = null;
}
// ========== Map-compatible interface ==========
/**
* Get a block by "x,y,z" key.
* Returns the cached value or falls through to the database.
*/
get(key) {
// Cache hit
if (this._cache.has(key)) {
const node = this._cache.get(key);
this._promote(node);
return node.value;
}
// Cache miss — query DB
const [x, y, z] = key.split(',').map(Number);
let row;
try {
row = this._db.getBlock(x, y, z);
} catch (e) {
return undefined;
}
if (!row) return undefined;
const value = {
name: row.name,
metadata: row.metadata,
discoveredBy: row.discoveredBy,
timestamp: row.discovered_at,
};
this._put(key, value);
return value;
}
/**
* Store a block (write-through: updates cache + DB is handled by caller via storeBlock).
*/
set(key, value) {
this._put(key, value);
this._dbCount = null; // invalidate count cache
return this;
}
/**
* Delete a block from cache (DB deletion handled by caller).
*/
delete(key) {
if (this._cache.has(key)) {
const node = this._cache.get(key);
this._unlink(node);
this._cache.delete(key);
}
this._dbCount = null;
return true;
}
/**
* Check if a key exists (checks cache first, then DB).
*/
has(key) {
if (this._cache.has(key)) return true;
const [x, y, z] = key.split(',').map(Number);
try {
return this._db.getBlock(x, y, z) !== null;
} catch (e) {
return false;
}
}
/**
* Approximate size — returns DB count (not cache size).
*/
get size() {
if (this._dbCount === null) {
try {
this._dbCount = this._db.getWorldBlockCount();
} catch (e) {
// Fallback: count cached entries
this._dbCount = this._cache.size;
}
}
return this._dbCount;
}
/**
* Iterate all entries — queries DB directly (not bounded by cache).
* Used for initial_state and /api/world/blocks.
* Returns an iterator of [key, value] pairs.
*/
*entries() {
const rows = this._db.getWorldBlocks(100000);
for (const row of rows) {
const key = `${row.x},${row.y},${row.z}`;
yield [key, {
name: row.block_name,
metadata: row.metadata,
discoveredBy: row.discovered_by,
timestamp: row.discovered_at,
}];
}
}
// ========== Bulk helpers for API / WebSocket ==========
/**
* Get blocks in an area (for spatial queries).
*/
getBlocksInArea(minX, minY, minZ, maxX, maxY, maxZ) {
return this._db.getWorldBlocksInArea(minX, minY, minZ, maxX, maxY, maxZ);
}
/**
* Get all blocks formatted for the /api/world/blocks response.
* @param {number} limit - Max rows to return
*/
getAllBlocksForAPI(limit = 100000) {
const rows = this._db.getWorldBlocks(limit);
return rows.map(row => ({
x: row.x, y: row.y, z: row.z,
name: row.block_name,
metadata: row.metadata,
discoveredBy: row.discovered_by,
timestamp: row.discovered_at,
}));
}
/**
* Warm the cache with blocks near a set of positions (e.g., turtle locations).
*/
warmArea(cx, cy, cz, radius = 32) {
const blocks = this._db.getWorldBlocksInArea(
cx - radius, cy - radius, cz - radius,
cx + radius, cy + radius, cz + radius,
);
for (const row of blocks) {
const key = `${row.x},${row.y},${row.z}`;
if (!this._cache.has(key)) {
this._put(key, {
name: row.block_name,
metadata: row.metadata,
discoveredBy: row.discovered_by,
timestamp: row.discovered_at,
});
}
}
}
// ========== Internal LRU ==========
_put(key, value) {
if (this._cache.has(key)) {
const node = this._cache.get(key);
node.value = value;
this._promote(node);
} else {
const node = { key, value, prev: null, next: null };
this._cache.set(key, node);
this._addToHead(node);
// Evict if over capacity
if (this._cache.size > this._maxSize) {
this._evict();
}
}
}
_promote(node) {
if (node === this._head) return;
this._unlink(node);
this._addToHead(node);
}
_addToHead(node) {
node.prev = null;
node.next = this._head;
if (this._head) this._head.prev = node;
this._head = node;
if (!this._tail) this._tail = node;
}
_unlink(node) {
if (node.prev) node.prev.next = node.next;
else this._head = node.next;
if (node.next) node.next.prev = node.prev;
else this._tail = node.prev;
node.prev = null;
node.next = null;
}
_evict() {
if (!this._tail) return;
const evicted = this._tail;
this._unlink(evicted);
this._cache.delete(evicted.key);
}
}

View File

@@ -0,0 +1,222 @@
import { describe, it, expect, vi, beforeEach } from 'vitest';
import { TaskDispatcher } from '../TaskDispatcher.js';
// ========== Mock Factories ==========
function makeTurtle(id, { connected = true, state = 'idle', fuel = 1000, position = null } = {}) {
return {
id,
connected,
stateName: state,
_fuel: fuel,
_error: null,
position,
setState: vi.fn(function (name) { this.stateName = name; }),
};
}
function makeDb() {
const tasks = [];
let nextId = 1;
return {
createTask: vi.fn((type, data, priority, turtleId) => {
const id = nextId++;
tasks.push({ id, task_type: type, task_data: data, priority, assigned_turtle_id: turtleId, status: 'pending' });
return id;
}),
getAllTasks: vi.fn((status) => {
return tasks
.filter(t => !status || t.status === status)
.sort((a, b) => b.priority - a.priority || a.id - b.id);
}),
getNextTask: vi.fn(() => tasks.find(t => t.status === 'pending') || null),
assignTask: vi.fn((taskId, turtleId) => {
const t = tasks.find(x => x.id === taskId);
if (t) {
t.assigned_turtle_id = turtleId;
t.status = turtleId === null ? 'pending' : 'assigned';
}
}),
updateTaskStatus: vi.fn((taskId, status) => {
const t = tasks.find(x => x.id === taskId);
if (t) t.status = status;
}),
completeTask: vi.fn((taskId) => {
const t = tasks.find(x => x.id === taskId);
if (t) t.status = 'completed';
}),
_tasks: tasks,
};
}
// ========== Tests ==========
describe('TaskDispatcher', () => {
let turtles, db, broadcast, dispatcher;
beforeEach(() => {
turtles = new Map();
db = makeDb();
broadcast = vi.fn();
dispatcher = new TaskDispatcher({ turtles, db, broadcastToClients: broadcast, pollInterval: 60000 });
});
it('should not dispatch when no turtles are available', () => {
db.createTask('mine_area', { bounds: { minX: 0, minY: 0, minZ: 0, maxX: 10, maxY: 10, maxZ: 10 } }, 5, null);
dispatcher._tick();
expect(db.assignTask).not.toHaveBeenCalled();
});
it('should assign a pending task to an idle turtle', () => {
const turtle = makeTurtle(1);
turtles.set(1, turtle);
db.createTask('mine_area', { bounds: { minX: 0, minY: 0, minZ: 0, maxX: 10, maxY: 10, maxZ: 10 } }, 5, null);
dispatcher._tick();
expect(db.assignTask).toHaveBeenCalledWith(1, 1);
expect(db.updateTaskStatus).toHaveBeenCalledWith(1, 'in_progress');
expect(turtle.setState).toHaveBeenCalledWith('mining', expect.objectContaining({ bounds: expect.any(Object) }));
});
it('should respect turtle assignment on tasks', () => {
const t1 = makeTurtle(1);
const t2 = makeTurtle(2);
turtles.set(1, t1);
turtles.set(2, t2);
// Task assigned specifically to turtle 2
db.createTask('explore', { target: { x: 100, y: 64, z: 100 } }, 5, 2);
dispatcher._tick();
expect(t2.setState).toHaveBeenCalled();
expect(t1.setState).not.toHaveBeenCalled();
});
it('should skip tasks with unknown task_type', () => {
const turtle = makeTurtle(1);
turtles.set(1, turtle);
db.createTask('unknown_type', {}, 5, null);
dispatcher._tick();
expect(turtle.setState).not.toHaveBeenCalled();
});
it('should not assign to busy turtles', () => {
const turtle = makeTurtle(1, { state: 'mining' });
turtles.set(1, turtle);
db.createTask('explore', {}, 5, null);
dispatcher._tick();
expect(db.assignTask).not.toHaveBeenCalled();
});
it('should not assign to disconnected turtles', () => {
const turtle = makeTurtle(1, { connected: false });
turtles.set(1, turtle);
db.createTask('explore', {}, 5, null);
dispatcher._tick();
expect(db.assignTask).not.toHaveBeenCalled();
});
it('should complete task when turtle returns to idle', () => {
const turtle = makeTurtle(1);
turtles.set(1, turtle);
db.createTask('mine_area', { bounds: { minX: 0, minY: 0, minZ: 0, maxX: 5, maxY: 5, maxZ: 5 } }, 5, null);
// First tick: assigns
dispatcher._tick();
expect(turtle.stateName).toBe('mining');
// Simulate turtle completing
turtle.stateName = 'idle';
// Second tick: reconcile detects idle → complete
dispatcher._tick();
expect(db.completeTask).toHaveBeenCalledWith(1);
expect(broadcast).toHaveBeenCalledWith(expect.objectContaining({ type: 'task_completed', taskId: 1 }));
});
it('should re-queue task when turtle disconnects', () => {
const turtle = makeTurtle(1);
turtles.set(1, turtle);
db.createTask('explore', {}, 5, null);
dispatcher._tick();
expect(turtle.stateName).toBe('exploring');
// Simulate disconnect
turtle.connected = false;
dispatcher._tick();
expect(db.updateTaskStatus).toHaveBeenCalledWith(1, 'pending', 'Turtle disconnected');
expect(db.assignTask).toHaveBeenCalledWith(1, null);
});
it('should pick closest turtle when multiple are available', () => {
const t1 = makeTurtle(1, { position: { x: 0, y: 64, z: 0 } });
const t2 = makeTurtle(2, { position: { x: 100, y: 64, z: 100 } });
turtles.set(1, t1);
turtles.set(2, t2);
db.createTask('transport', { target: { x: 95, y: 64, z: 95 } }, 5, null);
dispatcher._tick();
// t2 is closer to (95,64,95)
expect(t2.setState).toHaveBeenCalled();
expect(t1.setState).not.toHaveBeenCalled();
});
it('should not dispatch when disabled', () => {
const turtle = makeTurtle(1);
turtles.set(1, turtle);
db.createTask('mine_area', {}, 5, null);
dispatcher.enabled = false;
dispatcher._tick();
expect(turtle.setState).not.toHaveBeenCalled();
});
it('should cancel a running task', () => {
const turtle = makeTurtle(1);
turtles.set(1, turtle);
db.createTask('mine_area', { bounds: {} }, 5, null);
dispatcher._tick();
dispatcher.cancelTask(1);
expect(turtle.stateName).toBe('idle');
expect(db.updateTaskStatus).toHaveBeenCalledWith(1, 'cancelled');
expect(broadcast).toHaveBeenCalledWith(expect.objectContaining({ type: 'task_updated', taskId: 1, status: 'cancelled' }));
});
it('should report status correctly', () => {
const turtle = makeTurtle(1);
turtles.set(1, turtle);
db.createTask('mine_area', { bounds: {} }, 5, null);
dispatcher._tick();
const status = dispatcher.status();
expect(status.enabled).toBe(true);
expect(status.activeTasks).toHaveLength(1);
expect(status.activeTasks[0].turtleId).toBe(1);
expect(status.activeTasks[0].taskId).toBe(1);
});
});

View File

@@ -0,0 +1,127 @@
import { describe, it, expect, vi, beforeEach } from 'vitest';
import { WorldBlockCache } from '../WorldBlockCache.js';
function makeDb() {
const blocks = new Map();
return {
getBlock: vi.fn((x, y, z) => {
const key = `${x},${y},${z}`;
return blocks.get(key) || null;
}),
getWorldBlocks: vi.fn((limit) => {
const all = [];
for (const [key, val] of blocks) {
const [x, y, z] = key.split(',').map(Number);
all.push({ x, y, z, block_name: val.name, metadata: val.metadata || 0, discovered_by: val.discoveredBy, discovered_at: val.timestamp });
if (all.length >= limit) break;
}
return all;
}),
getWorldBlockCount: vi.fn(() => blocks.size),
getWorldBlocksInArea: vi.fn(() => []),
// Helper for test setup
_blocks: blocks,
_addBlock(x, y, z, name) {
blocks.set(`${x},${y},${z}`, { name, metadata: 0, discoveredBy: 1, timestamp: Date.now() });
}
};
}
describe('WorldBlockCache', () => {
let db, cache;
beforeEach(() => {
db = makeDb();
cache = new WorldBlockCache(db, 5); // Small capacity for testing eviction
});
it('should return undefined for missing blocks', () => {
expect(cache.get('0,0,0')).toBeUndefined();
expect(db.getBlock).toHaveBeenCalledWith(0, 0, 0);
});
it('should cache blocks from DB on first access', () => {
db._addBlock(1, 2, 3, 'minecraft:stone');
const block = cache.get('1,2,3');
expect(block).toBeDefined();
expect(block.name).toBe('minecraft:stone');
// Second access should not hit DB
cache.get('1,2,3');
expect(db.getBlock).toHaveBeenCalledTimes(1);
});
it('should set and retrieve blocks', () => {
cache.set('5,5,5', { name: 'minecraft:dirt', metadata: 0 });
const block = cache.get('5,5,5');
expect(block.name).toBe('minecraft:dirt');
// Should not hit DB since we just set it
expect(db.getBlock).not.toHaveBeenCalled();
});
it('should delete blocks from cache', () => {
cache.set('1,1,1', { name: 'minecraft:stone' });
expect(cache.delete('1,1,1')).toBe(true);
// Now should fall through to DB
const result = cache.get('1,1,1');
expect(db.getBlock).toHaveBeenCalledWith(1, 1, 1);
});
it('should evict LRU entries when over capacity', () => {
// Fill cache to capacity (5)
for (let i = 0; i < 5; i++) {
cache.set(`${i},0,0`, { name: `block_${i}` });
}
// Access block_0 to make it recently used
cache.get('0,0,0');
// Add one more → should evict the LRU entry (block_1, since block_0 was just accessed)
cache.set('5,0,0', { name: 'block_5' });
// block_1 should have been evicted (we check internal cache size)
expect(cache._cache.size).toBe(5);
expect(cache._cache.has('1,0,0')).toBe(false);
expect(cache._cache.has('0,0,0')).toBe(true); // recently used
});
it('should report size from DB count', () => {
db._addBlock(1, 1, 1, 'stone');
db._addBlock(2, 2, 2, 'dirt');
expect(cache.size).toBe(2);
expect(db.getWorldBlockCount).toHaveBeenCalledTimes(1);
// Cached — no second call
const _ = cache.size;
expect(db.getWorldBlockCount).toHaveBeenCalledTimes(1);
});
it('should invalidate size cache on set/delete', () => {
const _ = cache.size;
expect(db.getWorldBlockCount).toHaveBeenCalledTimes(1);
cache.set('1,1,1', { name: 'stone' });
const __ = cache.size;
expect(db.getWorldBlockCount).toHaveBeenCalledTimes(2);
});
it('should iterate all entries from DB', () => {
db._addBlock(1, 1, 1, 'stone');
db._addBlock(2, 2, 2, 'dirt');
const entries = [...cache.entries()];
expect(entries).toHaveLength(2);
expect(db.getWorldBlocks).toHaveBeenCalled();
});
it('should return blocks formatted for API', () => {
db._addBlock(3, 3, 3, 'minecraft:diamond_ore');
const blocks = cache.getAllBlocksForAPI(100);
expect(blocks).toHaveLength(1);
expect(blocks[0]).toMatchObject({ x: 3, y: 3, z: 3, name: 'minecraft:diamond_ore' });
});
});

View File

@@ -85,12 +85,28 @@ export function initializeDatabase() {
max_x INTEGER NOT NULL,
max_y INTEGER NOT NULL,
max_z INTEGER NOT NULL,
name TEXT,
color TEXT DEFAULT '#4a8c2a',
status TEXT DEFAULT 'active',
created_at INTEGER NOT NULL,
updated_at INTEGER NOT NULL
)
`);
// Migrate existing mining_areas table to add name/color columns if missing
try {
const tableInfo = db.prepare("PRAGMA table_info(mining_areas)").all();
const columns = tableInfo.map(c => c.name);
if (!columns.includes('name')) {
db.exec('ALTER TABLE mining_areas ADD COLUMN name TEXT');
}
if (!columns.includes('color')) {
db.exec("ALTER TABLE mining_areas ADD COLUMN color TEXT DEFAULT '#4a8c2a'");
}
} catch (e) {
// Ignore migration errors
}
// Mining statistics table
db.exec(`
CREATE TABLE IF NOT EXISTS mining_stats (
@@ -144,10 +160,22 @@ export function initializeDatabase() {
x INTEGER NOT NULL,
y INTEGER NOT NULL,
z INTEGER NOT NULL,
label TEXT,
updated_at INTEGER NOT NULL
)
`);
// Migrate player_positions table to add label column if missing
try {
const tableInfo = db.prepare("PRAGMA table_info(player_positions)").all();
const columns = tableInfo.map(c => c.name);
if (!columns.includes('label')) {
db.exec('ALTER TABLE player_positions ADD COLUMN label TEXT');
}
} catch (e) {
// Ignore migration errors
}
// Chunk analysis table (ore density per chunk)
db.exec(`
CREATE TABLE IF NOT EXISTS chunks (
@@ -260,6 +288,11 @@ export function getWorldBlocks(limit = 10000) {
return stmt.all(limit);
}
export function getWorldBlockCount() {
const row = db.prepare('SELECT COUNT(*) as cnt FROM world_blocks').get();
return row ? row.cnt : 0;
}
export function getWorldBlocksInArea(minX, minY, minZ, maxX, maxY, maxZ) {
const stmt = db.prepare(`
SELECT * FROM world_blocks
@@ -347,12 +380,22 @@ export function getNextTask() {
}
export function assignTask(taskId, turtleId) {
const stmt = db.prepare(`
UPDATE task_queue
SET assigned_turtle_id = ?, status = 'assigned', updated_at = ?
WHERE id = ?
`);
stmt.run(turtleId, Date.now(), taskId);
if (turtleId === null || turtleId === undefined) {
// Un-assign: clear turtle and revert to pending
const stmt = db.prepare(`
UPDATE task_queue
SET assigned_turtle_id = NULL, status = 'pending', updated_at = ?
WHERE id = ?
`);
stmt.run(Date.now(), taskId);
} else {
const stmt = db.prepare(`
UPDATE task_queue
SET assigned_turtle_id = ?, status = 'assigned', updated_at = ?
WHERE id = ?
`);
stmt.run(turtleId, Date.now(), taskId);
}
}
export function updateTaskStatus(taskId, status, result = null) {
@@ -394,16 +437,17 @@ export function getAllTasks(status = null) {
}
// Mining Areas
export function saveMiningArea(turtleId, bounds, areaName = null, status = 'planned') {
export function saveMiningArea(turtleId, bounds, areaName = null, status = 'planned', color = '#4a8c2a') {
const stmt = db.prepare(`
INSERT INTO mining_areas (turtle_id, min_x, min_y, min_z, max_x, max_y, max_z, status, created_at, updated_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
INSERT INTO mining_areas (turtle_id, min_x, min_y, min_z, max_x, max_y, max_z, name, color, status, created_at, updated_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
`);
const now = Date.now();
const result = stmt.run(
turtleId,
bounds.minX, bounds.minY, bounds.minZ,
bounds.maxX, bounds.maxY, bounds.maxZ,
areaName, color,
status, now, now
);
return result.lastInsertRowid;
@@ -423,6 +467,24 @@ export function updateMiningAreaStatus(areaId, status) {
stmt.run(status, Date.now(), areaId);
}
export function updateMiningArea(areaId, updates) {
const allowedFields = ['name', 'color', 'status', 'min_x', 'min_y', 'min_z', 'max_x', 'max_y', 'max_z', 'turtle_id'];
const setClauses = [];
const values = [];
for (const [key, value] of Object.entries(updates)) {
if (allowedFields.includes(key)) {
setClauses.push(`${key} = ?`);
values.push(value);
}
}
if (setClauses.length === 0) return;
setClauses.push('updated_at = ?');
values.push(Date.now());
values.push(areaId);
const stmt = db.prepare(`UPDATE mining_areas SET ${setClauses.join(', ')} WHERE id = ?`);
stmt.run(...values);
}
export function deleteMiningArea(areaId) {
const stmt = db.prepare('DELETE FROM mining_areas WHERE id = ?');
return stmt.run(areaId);
@@ -566,22 +628,34 @@ export function getSessionStats(turtleId, limit = 10) {
}
// Player Positions
export function savePlayerPosition(playerId, position) {
export function savePlayerPosition(playerId, position, label = null) {
const stmt = db.prepare(`
INSERT OR REPLACE INTO player_positions (player_id, x, y, z, updated_at)
VALUES (?, ?, ?, ?, ?)
INSERT OR REPLACE INTO player_positions (player_id, x, y, z, label, updated_at)
VALUES (?, ?, ?, ?, ?, ?)
`);
stmt.run(playerId, position.x, position.y, position.z, Date.now());
stmt.run(playerId, position.x, position.y, position.z, label, Date.now());
}
export function getPlayerPosition(playerId) {
const stmt = db.prepare('SELECT x, y, z, updated_at FROM player_positions WHERE player_id = ?');
return stmt.get(playerId);
const stmt = db.prepare('SELECT player_id, x, y, z, label, updated_at FROM player_positions WHERE player_id = ?');
const row = stmt.get(playerId);
if (!row) return null;
return {
playerID: row.player_id,
position: { x: row.x, y: row.y, z: row.z },
label: row.label,
lastUpdate: row.updated_at
};
}
export function getAllPlayerPositions() {
const stmt = db.prepare('SELECT player_id, x, y, z, updated_at FROM player_positions');
return stmt.all();
const stmt = db.prepare('SELECT player_id, x, y, z, label, updated_at FROM player_positions');
return stmt.all().map(row => ({
playerID: row.player_id,
position: { x: row.x, y: row.y, z: row.z },
label: row.label,
lastUpdate: row.updated_at
}));
}
// Cleanup function

View File

@@ -6,7 +6,9 @@
"type": "module",
"scripts": {
"start": "node server.js",
"dev": "nodemon server.js"
"dev": "nodemon server.js",
"test": "vitest run",
"test:watch": "vitest"
},
"keywords": [
"minecraft",
@@ -17,12 +19,14 @@
"author": "",
"license": "MIT",
"dependencies": {
"express": "^4.18.2",
"ws": "^8.14.2",
"@cc-platform/server": "file:../../cc-platform-core/server",
"better-sqlite3": "^9.2.2",
"cors": "^2.8.5",
"better-sqlite3": "^9.2.2"
"express": "^4.18.2",
"ws": "^8.14.2"
},
"devDependencies": {
"nodemon": "^3.0.1"
"nodemon": "^3.0.1",
"vitest": "^3.2.4"
}
}

View File

@@ -1,16 +1,26 @@
import express from 'express';
import { WebSocketServer } from 'ws';
import cors from 'cors';
import { createServer } from 'http';
import { createRequire } from 'module';
import * as db from './database.js';
import { Turtle } from './Turtle.js';
import { TaskDispatcher } from './TaskDispatcher.js';
import { WorldBlockCache } from './WorldBlockCache.js';
const app = express();
const PORT = 3001;
const WS_PORT = 3002;
const require = createRequire(import.meta.url);
const {
createPlatformServer,
setupGracefulShutdown,
createProxyEndpoint,
} = require('@cc-platform/server');
app.use(cors());
app.use(express.json({ limit: '5mb' }));
// ========== Platform Server Setup ==========
const { app, server, auth, start, port } = createPlatformServer({
serviceName: 'turtle-control',
port: 3001,
cors: true,
});
const { requireAuth } = auth;
const API_KEY = process.env.API_KEY || '';
// Rewrite requests that arrive without /api prefix (from reverse proxy stripping it)
app.use((req, res, next) => {
@@ -26,14 +36,14 @@ db.initializeDatabase();
// Load persisted data from database
console.log('📂 Loading persisted data from database...');
const savedHomes = db.getAllTurtleHomes();
const savedBlocks = db.getWorldBlocks();
const blockCount = db.getWorldBlockCount();
console.log(` Loaded ${savedHomes.length} turtle homes`);
console.log(` Loaded ${savedBlocks.length} world blocks`);
console.log(` ${blockCount} world blocks in database (demand-loaded)`);
// Store connected web clients and turtle data
const webClients = new Set();
const turtles = new Map(); // turtleID -> Turtle instance
const worldBlocks = new Map(); // "x,y,z" -> {name, metadata, discoveredBy, timestamp}
const worldBlocks = new WorldBlockCache(db, parseInt(process.env.BLOCK_CACHE_SIZE || '50000', 10));
const turtleHomes = new Map(); // turtleID -> {x, y, z} home position
const turtleConfig = new Map(); // turtleID -> {maxDistance, facing, etc}
@@ -42,20 +52,17 @@ for (const home of savedHomes) {
turtleHomes.set(home.turtle_id, { x: home.x, y: home.y, z: home.z });
}
// Load saved blocks into memory
for (const block of savedBlocks) {
const key = `${block.x},${block.y},${block.z}`;
worldBlocks.set(key, {
name: block.block_name,
metadata: block.metadata,
discoveredBy: block.discovered_by,
timestamp: block.discovered_at
});
}
// Timeout for considering turtles offline (30 seconds)
const TURTLE_TIMEOUT = 30000;
// Task dispatcher — automatically assigns pending tasks to idle turtles
const taskDispatcher = new TaskDispatcher({
turtles,
db,
broadcastToClients: (data) => broadcastToClients(data),
pollInterval: parseInt(process.env.DISPATCH_INTERVAL || '5000', 10),
});
// Broadcast to all web clients
function broadcastToClients(data) {
const message = JSON.stringify(data);
@@ -99,13 +106,9 @@ function getOrCreateTurtle(turtleID) {
// ---- Event handlers ----
// Forward eval commands to webbridge via pending command queue
// Forward eval commands to webbridge via WebSocket (or fallback to poll queue)
turtle.on('sendCommand', (command) => {
// Queue eval command for webbridge to poll
turtle.pendingCommands.push({
...command,
timestamp: Date.now(),
});
pushCommandToBridge(turtleID, command);
});
// Store discovered blocks
@@ -198,32 +201,179 @@ function getBlockPosition(turtlePos, facing, direction) {
return pos;
}
// Create HTTP server
const server = createServer(app);
// WebSocket server for web clients AND bridge connections
const wss = new WebSocketServer({ server });
// WebSocket server for web clients
const wss = new WebSocketServer({ port: WS_PORT });
// Track bridge connections separately
const bridgeClients = new Set();
console.log(`🚀 Turtle Control Server starting...`);
console.log(`📡 HTTP Server: http://localhost:${PORT}`);
console.log(`🔌 WebSocket Server: ws://localhost:${WS_PORT}`);
/**
* Push a command to the webbridge for a specific turtle.
* If a bridge is connected via WebSocket, send instantly.
* Otherwise, queue for HTTP polling (fallback).
*/
function pushCommandToBridge(turtleID, command) {
let sent = false;
for (const bridge of bridgeClients) {
if (bridge.readyState === 1) { // OPEN
bridge.send(JSON.stringify({
type: 'command',
turtleID,
command,
}));
sent = true;
}
}
if (!sent) {
// Fallback: queue for HTTP polling (backward compatible)
const turtle = turtles.get(turtleID);
if (turtle) {
turtle.pendingCommands.push({ ...command, timestamp: Date.now() });
console.log(`[Bridge] Queued command for T#${turtleID} via HTTP poll (no WS bridge, ${bridgeClients.size} bridges)`);
}
}
}
// WebSocket connection handler
wss.on('connection', (ws) => {
wss.on('connection', (ws, req) => {
const url = req.url || '';
// ---- Bridge WebSocket connection ----
if (url.startsWith('/ws/bridge')) {
console.log('🌉 Webbridge connected via WebSocket');
bridgeClients.add(ws);
// Send list of known turtle IDs so bridge knows who to listen for
ws.send(JSON.stringify({
type: 'init',
turtleIDs: Array.from(turtles.keys()),
}));
ws.on('message', (raw) => {
try {
const data = JSON.parse(raw);
// Handle keepalive pings from bridge
if (data.type === 'ping') {
ws.send(JSON.stringify({ type: 'pong' }));
return;
}
if (data.type === 'status') {
// Turtle status update forwarded from bridge
const turtleID = data.turtleID;
if (!turtleID) return;
const turtle = getOrCreateTurtle(turtleID);
turtle.updateFromStatus(data);
// Store home position if provided
if (data.homePosition) {
turtleHomes.set(turtleID, data.homePosition);
db.saveTurtleHome(turtleID, data.homePosition);
}
} else if (data.type === 'eval_response') {
// Eval response from turtle via bridge
const turtle = turtles.get(data.turtleID);
if (turtle) {
const handled = turtle.handleResponse(data.uuid, data.result, data.error);
if (handled) {
console.log(`📩 Eval response T#${data.turtleID} uuid:${(data.uuid || '').substring(0, 8)} - resolved`);
}
}
} else if (data.type === 'event') {
// Real-time events (inventory, peripheral)
const turtle = turtles.get(data.turtleID);
if (turtle) {
turtle.handleEvent(data.eventType, data.message);
}
} else if (data.type === 'request_home') {
// Turtle requesting home position
const home = turtleHomes.get(data.turtleID);
ws.send(JSON.stringify({
type: 'home_position',
turtleID: data.turtleID,
homePosition: home || null,
}));
} else if (data.type === 'set_home') {
// Turtle setting home position
const pos = data.position;
if (pos && data.turtleID) {
turtleHomes.set(data.turtleID, pos);
db.saveTurtleHome(data.turtleID, pos);
const turtle = turtles.get(data.turtleID);
if (turtle) turtle.homePosition = pos;
ws.send(JSON.stringify({
type: 'home_set_confirm',
turtleID: data.turtleID,
homePosition: pos,
}));
}
} else if (data.type === 'blocks_discovered') {
// Batch block discovery from turtle
if (data.blocks && Array.isArray(data.blocks)) {
for (const block of data.blocks) {
storeBlock(block.x, block.y, block.z, { name: block.name, metadata: block.metadata || 0 }, data.turtleID || block.discoveredBy);
}
broadcastToClients({
type: 'blocks_discovered',
blocks: data.blocks.map(b => ({
x: b.x, y: b.y, z: b.z,
name: b.name, metadata: b.metadata || 0,
discoveredBy: data.turtleID || b.discoveredBy,
timestamp: Date.now(),
})),
});
}
} else if (data.type === 'player_update') {
// Player position from pocket computer
if (data.playerID && data.position) {
db.savePlayerPosition(data.playerID, data.position, data.label || null);
broadcastToClients({
type: 'player_update',
playerID: data.playerID,
position: data.position,
label: data.label || null,
timestamp: Date.now(),
});
}
}
} catch (error) {
console.error('❌ Bridge WS message error:', error.message);
}
});
ws.on('close', () => {
console.log('🌉 Webbridge disconnected');
bridgeClients.delete(ws);
});
ws.on('error', (error) => {
console.error('❌ Bridge WS error:', error);
bridgeClients.delete(ws);
});
return;
}
// ---- Web client WebSocket connection ----
console.log('🌐 New web client connected');
webClients.add(ws);
// Send current turtle data and world blocks to new client
const blocks = [];
for (const [key, blockData] of worldBlocks.entries()) {
const [x, y, z] = key.split(',').map(Number);
blocks.push({ x, y, z, ...blockData });
}
const blocks = worldBlocks.getAllBlocksForAPI();
ws.send(JSON.stringify({
type: 'initial_state',
turtles: Array.from(turtles.values()).map(t => t.toJSON()),
blocks: blocks
blocks: blocks,
players: db.getAllPlayerPositions()
}));
ws.on('message', (message) => {
@@ -460,14 +610,7 @@ app.get('/api/turtle/:id/home', (req, res) => {
// Get world blocks for map visualization
app.get('/api/world/blocks', (req, res) => {
const blocks = [];
for (const [key, blockData] of worldBlocks.entries()) {
const [x, y, z] = key.split(',').map(Number);
blocks.push({
x, y, z,
...blockData
});
}
const blocks = worldBlocks.getAllBlocksForAPI();
res.json({ blocks });
});
@@ -907,6 +1050,31 @@ app.post('/api/tasks/:taskId/complete', (req, res) => {
}
});
// Cancel a running task (stops turtle + marks cancelled)
app.post('/api/tasks/:taskId/cancel', (req, res) => {
try {
const taskId = parseInt(req.params.taskId);
taskDispatcher.cancelTask(taskId);
res.json({ success: true });
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// ========== TASK DISPATCHER ENDPOINTS ==========
// Get dispatcher status
app.get('/api/dispatcher/status', (req, res) => {
res.json(taskDispatcher.status());
});
// Enable/disable auto-dispatch
app.post('/api/dispatcher/toggle', (req, res) => {
const { enabled } = req.body;
taskDispatcher.enabled = enabled !== undefined ? enabled : !taskDispatcher.enabled;
res.json({ enabled: taskDispatcher.enabled });
});
// ========== MINING AREA ENDPOINTS ==========
// Helper to format mining area for API response
@@ -914,6 +1082,8 @@ function formatMiningArea(area) {
return {
areaID: area.id,
turtleID: area.turtle_id,
areaName: area.name || `Area #${area.id}`,
color: area.color || '#4a8c2a',
startX: area.min_x,
startY: area.min_y,
startZ: area.min_z,
@@ -929,7 +1099,7 @@ function formatMiningArea(area) {
// Save a mining area
app.post('/api/mining-areas', (req, res) => {
try {
const { turtleId, turtleID, bounds, startX, startY, startZ, endX, endY, endZ, areaName, status } = req.body;
const { turtleId, turtleID, bounds, startX, startY, startZ, endX, endY, endZ, areaName, status, color } = req.body;
const tid = turtleId || turtleID;
// Support both {turtleId, bounds} and flat {startX,startY,...} formats
@@ -942,7 +1112,7 @@ app.post('/api/mining-areas', (req, res) => {
maxZ: Math.max(Number(startZ), Number(endZ))
};
db.saveMiningArea(tid, areaBounds, areaName || null, status || 'planned');
db.saveMiningArea(tid, areaBounds, areaName || null, status || 'planned', color || '#4a8c2a');
const areas = db.getMiningAreas();
broadcastToClients({
@@ -966,12 +1136,21 @@ app.get('/api/mining-areas', (req, res) => {
}
});
// Update mining area status
// Update mining area
app.put('/api/mining-areas/:areaId', (req, res) => {
try {
const areaId = parseInt(req.params.areaId);
const { status } = req.body;
db.updateMiningAreaStatus(areaId, status);
const { status, name, color } = req.body;
// Build updates object with only provided fields
const updates = {};
if (status !== undefined) updates.status = status;
if (name !== undefined) updates.name = name;
if (color !== undefined) updates.color = color;
if (Object.keys(updates).length > 0) {
db.updateMiningArea(areaId, updates);
}
const areas = db.getMiningAreas();
broadcastToClients({
@@ -1056,6 +1235,51 @@ app.post('/api/chunks', (req, res) => {
}
});
// Analyze a chunk (compute ore density from discovered blocks)
app.post('/api/chunks/:x/:z/analyze', (req, res) => {
try {
const chunkX = parseInt(req.params.x);
const chunkZ = parseInt(req.params.z);
// Chunk bounds in world coordinates (16x16 columns, full Y range)
const minX = chunkX * 16;
const maxX = minX + 15;
const minZ = chunkZ * 16;
const maxZ = minZ + 15;
// Get all blocks in the chunk from the DB
const blocks = db.getWorldBlocksInArea(minX, -64, minZ, maxX, 320, maxZ);
// Count ores
const oreCounts = {};
let totalBlocks = 0;
if (blocks && Array.isArray(blocks)) {
for (const block of blocks) {
totalBlocks++;
if (block.block_name && block.block_name.includes('ore')) {
oreCounts[block.block_name] = (oreCounts[block.block_name] || 0) + 1;
}
}
}
const analysis = {
x: chunkX,
z: chunkZ,
totalBlocks,
ores: oreCounts,
scannedAt: Date.now(),
};
// Save the analysis
db.saveChunkAnalysis(chunkX, chunkZ, analysis);
res.json(analysis);
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Search blocks by name pattern in area
app.get('/api/world/blocks/search', (req, res) => {
try {
@@ -1310,19 +1534,20 @@ app.post('/api/groups/:groupId/command', (req, res) => {
// Player position endpoints
app.post('/api/player/update', (req, res) => {
try {
const { playerID, position, timestamp } = req.body;
const { playerID, position, timestamp, label } = req.body;
if (!playerID || !position) {
return res.status(400).json({ error: 'Missing playerID or position' });
}
db.savePlayerPosition(playerID, position);
db.savePlayerPosition(playerID, position, label || null);
// Broadcast to WebSocket clients
broadcastToClients({
type: 'player_update',
playerID,
position,
label: label || null,
timestamp: timestamp || Date.now()
});
@@ -1601,15 +1826,83 @@ app.post('/api/turtle/:id/gps', async (req, res) => {
}
});
// Graceful shutdown
process.on('SIGINT', () => {
console.log('\n🛑 Shutting down server...');
db.closeDatabase();
process.exit(0);
// Write a file to turtle filesystem
app.post('/api/turtle/:id/write-file', async (req, res) => {
try {
const turtleID = parseInt(req.params.id);
const { path, content, append } = req.body;
const turtle = turtles.get(turtleID);
if (!turtle) return res.status(404).json({ error: 'Turtle not found' });
if (!path || content === undefined) return res.status(400).json({ error: 'Missing path or content' });
const result = await turtle.writeToFile(path, content, append || false);
res.json({ success: result === true, result });
} catch (error) {
res.json({ success: false, error: error.message });
}
});
server.listen(PORT, () => {
console.log(`✅ Server ready!`);
console.log(`\nConfigured turtles to send updates to:`);
console.log(` http://localhost:${PORT}/api/turtle/update`);
// Refresh detailed inventory state
app.post('/api/turtle/:id/refresh-inventory', async (req, res) => {
try {
const turtleID = parseInt(req.params.id);
const turtle = turtles.get(turtleID);
if (!turtle) return res.status(404).json({ error: 'Turtle not found' });
const inventory = await turtle.refreshInventoryState();
res.json({ success: true, inventory });
} catch (error) {
res.json({ success: false, error: error.message });
}
});
// ========== Cross-Project Integration API ==========
// These endpoints allow the Inventory Manager system to query turtle state
// Get all turtle summaries (for inventory dashboard sidebar widget)
app.get('/api/integration/turtle-summary', (req, res) => {
const summaries = [];
for (const [id, turtle] of turtles) {
summaries.push({
id,
name: turtle.name || `Turtle ${id}`,
state: turtle.currentStateName || 'unknown',
fuel: turtle.fuelLevel ?? null,
position: turtle.position || null,
inventoryUsed: turtle.inventory
? turtle.inventory.filter(s => s && s.name).length
: 0,
connected: turtle.connected || false,
});
}
res.json({ turtles: summaries });
});
// Proxy to inventory server (locate items for turtle pickup)
createProxyEndpoint(app, '/api/integration/inventory-locate', 'INVENTORY_SERVER_URL', '/api/integration/locate-item');
// Proxy to inventory server (low stock alerts — turtles could auto-mine missing resources)
createProxyEndpoint(app, '/api/integration/inventory-alerts', 'INVENTORY_SERVER_URL', '/api/integration/low-stock');
// Proxy to inventory server (storage space check — should turtles keep mining?)
createProxyEndpoint(app, '/api/integration/storage-status', 'INVENTORY_SERVER_URL', '/api/integration/storage-status');
// ========== Graceful Shutdown & Start ==========
setupGracefulShutdown({
serviceName: 'turtle-control',
cleanup: [
() => taskDispatcher.stop(),
() => db.closeDatabase(),
],
});
start(() => {
console.log(`\nConfigured turtles to send updates to:`);
console.log(` http://localhost:${port}/api/turtle/update`);
if (process.env.INVENTORY_SERVER_URL) {
console.log(`📦 Inventory server integration: ${process.env.INVENTORY_SERVER_URL}`);
}
// Start task dispatcher after server is ready
taskDispatcher.start();
});

View File

@@ -130,13 +130,13 @@ export class BaseState {
const diff = (targetFacing - currentFacing + 4) % 4;
if (diff === 1) {
await this.exec('return turtle.turnRight()');
await this.exec(`turtle.turnRight(); _G._turtleFacing = ${targetFacing}`);
this.turtle.facing = targetFacing;
} else if (diff === 2) {
await this.exec('turtle.turnRight(); return turtle.turnRight()');
await this.exec(`turtle.turnRight(); turtle.turnRight(); _G._turtleFacing = ${targetFacing}`);
this.turtle.facing = targetFacing;
} else if (diff === 3) {
await this.exec('return turtle.turnLeft()');
await this.exec(`turtle.turnLeft(); _G._turtleFacing = ${targetFacing}`);
this.turtle.facing = targetFacing;
}

View File

@@ -1,6 +1,11 @@
/**
* ExploringState - Autonomous exploration to discover the world map
* Similar to mining but focused on discovering blocks rather than mining them
* ExploringState - Chunk-based spiral exploration to discover the world map
*
* Instead of random walking, this systematically explores in a spiral pattern
* outward from the starting position, chunk by chunk (16x16 areas).
* Within each chunk, it does a strip-mine pattern to scan all blocks.
*
* Inspired by runi95/turtle-control-panel's exploration pattern.
*/
import { BaseState } from './BaseState.js';
@@ -9,9 +14,19 @@ export class ExploringState extends BaseState {
super(turtle, data);
this.maxDistance = data.maxDistance || 200;
this.minFuel = data.minFuel || 500;
this.yLevel = data.yLevel || null; // null = stay at current Y
this.blocksDiscovered = 0;
this.stuckCounter = 0;
this.visitedPositions = new Set();
this.chunksExplored = 0;
// Spiral state
this.spiralRing = data.spiralRing || 0;
this.spiralSide = data.spiralSide || 0;
this.spiralStep = data.spiralStep || 0;
this.spiralChunkX = data.spiralChunkX ?? null;
this.spiralChunkZ = data.spiralChunkZ ?? null;
this.startChunkX = data.startChunkX ?? null;
this.startChunkZ = data.startChunkZ ?? null;
this.exploredChunks = new Set(data.exploredChunks || []);
}
get name() {
@@ -19,69 +34,235 @@ export class ExploringState extends BaseState {
}
get description() {
return `Exploring - ${this.blocksDiscovered} blocks discovered`;
return `Exploring - ${this.blocksDiscovered} blocks, ${this.chunksExplored} chunks (ring ${this.spiralRing})`;
}
async *act() {
console.log(`[${this.turtle.id}] Starting exploration`);
const pos = this.turtle.position;
if (!pos) {
console.log(`[${this.turtle.id}] No position, trying GPS...`);
await this.turtle.gpsLocate();
if (!this.turtle.position) {
console.error(`[${this.turtle.id}] Cannot explore without position`);
this.turtle.setState('idle');
return;
}
}
// Initialize start chunk from current position
if (this.startChunkX === null) {
this.startChunkX = Math.floor(this.turtle.position.x / 16);
this.startChunkZ = Math.floor(this.turtle.position.z / 16);
this.spiralChunkX = this.startChunkX;
this.spiralChunkZ = this.startChunkZ;
}
// Set Y level for exploration
if (!this.yLevel) {
this.yLevel = this.turtle.position.y;
}
console.log(`[${this.turtle.id}] Starting chunk-based spiral exploration from chunk (${this.startChunkX}, ${this.startChunkZ}), Y=${this.yLevel}`);
while (!this.cancelled) {
try {
// Safety checks
// Safety: check fuel
const fuel = await this.checkFuel();
if (fuel !== 'unlimited' && fuel < this.minFuel) {
const refueled = await this.tryRefuel();
if (!refueled) {
this.turtle.setState('goHome', { reason: 'low_fuel' });
console.log(`[${this.turtle.id}] Low fuel, going home`);
this.turtle.setState('goHome', { reason: 'low_fuel', returnState: 'exploring', returnData: this.getRecoveryData().data });
return;
}
}
// Check distance
// Safety: check inventory
const isFull = await this.isInventoryFull();
if (isFull) {
console.log(`[${this.turtle.id}] Inventory full, going home to dump`);
this.turtle.setState('goHome', { reason: 'inventory_full', returnState: 'exploring', returnData: this.getRecoveryData().data });
return;
}
// Safety: check distance
if (this._isTooFar()) {
console.log(`[${this.turtle.id}] Too far from home, returning`);
this.turtle.setState('goHome', { reason: 'too_far' });
return;
}
// Check inventory
const isFull = await this.isInventoryFull();
if (isFull) {
this.turtle.setState('goHome', { reason: 'inventory_full', returnState: 'exploring' });
return;
// Get the current target chunk
const chunkKey = `${this.spiralChunkX},${this.spiralChunkZ}`;
if (!this.exploredChunks.has(chunkKey)) {
// Explore this chunk
console.log(`[${this.turtle.id}] Exploring chunk (${this.spiralChunkX}, ${this.spiralChunkZ}) [ring ${this.spiralRing}]`);
yield* this._exploreChunk(this.spiralChunkX, this.spiralChunkZ);
this.exploredChunks.add(chunkKey);
this.chunksExplored++;
}
// Mark position
const pos = this.turtle.position;
if (pos) {
this.visitedPositions.add(`${pos.x},${pos.y},${pos.z}`);
}
// Advance spiral to next chunk
this._advanceSpiral();
// Comprehensive scan
const scanResult = await this.scanSurroundings();
if (scanResult) {
yield;
} catch (error) {
const isTimeout = error.message?.includes('timed out');
if (isTimeout) {
console.warn(`[${this.turtle.id}] Exploration timeout, retrying...`);
await this._sleep(3000);
} else {
throw error;
}
}
}
}
/**
* Explore a single chunk by navigating to it and doing a strip-mine scan pattern.
* Scans every 3rd row at the exploration Y level for good coverage.
*/
async *_exploreChunk(chunkX, chunkZ) {
const startX = chunkX * 16;
const startZ = chunkZ * 16;
// Navigate to the start corner of the chunk
const chunkStart = { x: startX, y: this.yLevel, z: startZ };
yield* this._navigateToSafe(chunkStart);
// Strip-mine scan pattern across the chunk
// Every 3 blocks gives good coverage with turtle.inspect() range
let forward = true;
for (let row = 0; row < 16; row += 3) {
if (this.cancelled) return;
const rowZ = startZ + row;
const rowStartX = forward ? startX : startX + 15;
// Navigate to row start
yield* this._navigateToSafe({ x: rowStartX, y: this.yLevel, z: rowZ });
// Walk along the row, scanning as we go
const direction = forward ? 1 : 3; // East or West
await this.turnToFace(direction);
for (let step = 0; step < 15; step++) {
if (this.cancelled) return;
// 3-direction scan
const scanResult = await this.exec(`
local results = {}
local h, d
h, d = turtle.inspect()
if h then results.forward = d end
h, d = turtle.inspectUp()
if h then results.up = d end
h, d = turtle.inspectDown()
if h then results.down = d end
return results
`);
if (scanResult && typeof scanResult === 'object') {
this.turtle.processScanResults(scanResult);
this.blocksDiscovered += Object.keys(scanResult).length;
}
// Mine any valuable ores we find
yield* this._checkAndMineOres();
// Exploration movement
yield* this._exploreStep();
} catch (error) {
const isTimeout = error.message?.includes('timed out');
if (isTimeout) {
console.warn(`[${this.turtle.id}] Exploration exec timeout, will retry next iteration`);
// Wait longer before retrying after a timeout
await this._sleep(3000);
} else {
// Non-timeout errors still propagate
throw error;
// Move forward (digging through obstacles)
const moved = await this.moveForward(true);
if (!moved) {
// Stuck - try to go over
await this.moveUp(true);
const movedOver = await this.moveForward(true);
if (movedOver) {
await this.moveDown(true);
} else {
// Really stuck, skip rest of row
break;
}
}
yield;
await this._sleep(100);
}
// Alternate direction for serpentine pattern
forward = !forward;
}
}
/**
* Navigate to a target position safely using pathfinding with simple fallback
*/
async *_navigateToSafe(target) {
try {
const success = yield* this.navigateTo(target, { canMine: true, maxAttempts: 500 });
if (success) return;
} catch (error) {
// Pathfinding failed, use simple navigation
}
// Fallback: simple direct navigation
yield* this._simpleNavigate(target);
}
/**
* Simple direct navigation (X -> Z -> Y)
*/
async *_simpleNavigate(target) {
const maxAttempts = 300;
let attempts = 0;
let stuckCount = 0;
while (attempts < maxAttempts && !this.cancelled) {
const pos = this.turtle.position;
if (!pos) return;
const dx = target.x - pos.x;
const dy = target.y - pos.y;
const dz = target.z - pos.z;
// Close enough (within 2 blocks)
if (Math.abs(dx) <= 1 && Math.abs(dy) <= 1 && Math.abs(dz) <= 1) return;
attempts++;
let moved = false;
// Move in X direction
if (Math.abs(dx) > 1) {
const facing = dx > 0 ? 1 : 3;
await this.turnToFace(facing);
moved = await this.moveForward(true);
}
// Then Z direction
else if (Math.abs(dz) > 1) {
const facing = dz > 0 ? 2 : 0;
await this.turnToFace(facing);
moved = await this.moveForward(true);
}
// Then Y direction
else if (dy > 0) {
moved = await this.moveUp(true);
} else if (dy < 0) {
moved = await this.moveDown(true);
}
if (!moved) {
stuckCount++;
if (stuckCount > 5) {
// Try going up and over
await this.moveUp(true);
await this.moveUp(true);
stuckCount = 0;
}
} else {
stuckCount = 0;
}
yield;
await this._sleep(300);
}
}
@@ -89,6 +270,13 @@ export class ExploringState extends BaseState {
const valuableOres = new Set([
'minecraft:diamond_ore', 'minecraft:emerald_ore',
'minecraft:deepslate_diamond_ore', 'minecraft:deepslate_emerald_ore',
'minecraft:gold_ore', 'minecraft:deepslate_gold_ore',
'minecraft:iron_ore', 'minecraft:deepslate_iron_ore',
'minecraft:lapis_ore', 'minecraft:deepslate_lapis_ore',
'minecraft:redstone_ore', 'minecraft:deepslate_redstone_ore',
'minecraft:copper_ore', 'minecraft:deepslate_copper_ore',
'minecraft:coal_ore', 'minecraft:deepslate_coal_ore',
'minecraft:ancient_debris',
]);
const directions = [
@@ -113,61 +301,54 @@ export class ExploringState extends BaseState {
}
}
async *_exploreStep() {
const pos = this.turtle.position;
if (!pos) return;
// Favor horizontal movement heavily (85%)
const r = Math.random() * 100;
if (r < 85) {
// Try to find unvisited direction
let moved = false;
for (let i = 0; i < 4; i++) {
const fwdPos = this.turtle.getBlockPositionInDirection('forward');
if (fwdPos && !this.visitedPositions.has(`${fwdPos.x},${fwdPos.y},${fwdPos.z}`)) {
const canMove = await this.exec('local h = turtle.inspect(); return not h');
if (canMove) {
await this.moveForward(false);
moved = true;
this.stuckCounter = 0;
break;
} else {
// Block in the way - dig through if exploring
const success = await this.moveForward(true);
if (success) {
moved = true;
this.stuckCounter = 0;
break;
}
}
}
await this.exec('turtle.turnRight()');
this.turtle.facing = (this.turtle.facing + 1) % 4;
}
if (!moved) {
this.stuckCounter++;
const success = await this.moveForward(true);
if (!success) {
await this.exec('turtle.turnRight()');
this.turtle.facing = (this.turtle.facing + 1) % 4;
}
}
} else if (r < 93 && pos.y > 10) {
await this.moveDown(true);
} else {
await this.moveUp(true);
/**
* Advance the spiral to the next chunk position.
* Standard clockwise spiral: start at center, go E, then S, W, N with increasing lengths.
* Ring 0: just center
* Ring 1: side lengths = 1,2,2,1 (total 6 chunks)
* Ring R: 8*R chunks around the ring
*/
_advanceSpiral() {
if (this.spiralRing === 0) {
// Center done, start ring 1 going East
this.spiralRing = 1;
this.spiralSide = 0;
this.spiralStep = 0;
this.spiralChunkX = this.startChunkX + 1;
this.spiralChunkZ = this.startChunkZ - (this.spiralRing - 1);
return;
}
if (this.stuckCounter > 6) {
await this.moveUp(true);
this.stuckCounter = 0;
// Side directions: S, W, N, E
const sideDirs = [
{ dx: 0, dz: 1 }, // South
{ dx: -1, dz: 0 }, // West
{ dx: 0, dz: -1 }, // North
{ dx: 1, dz: 0 }, // East
];
this.spiralStep++;
const sideLength = this.spiralRing * 2;
if (this.spiralStep >= sideLength) {
this.spiralStep = 0;
this.spiralSide++;
if (this.spiralSide >= 4) {
// Done with this ring, move to next
this.spiralRing++;
this.spiralSide = 0;
// Jump to start of new ring (one East, one North from current)
this.spiralChunkX = this.startChunkX + this.spiralRing;
this.spiralChunkZ = this.startChunkZ - (this.spiralRing - 1);
return;
}
}
yield;
// Move in current side direction
const dir = sideDirs[this.spiralSide];
this.spiralChunkX += dir.dx;
this.spiralChunkZ += dir.dz;
}
_isTooFar() {
@@ -184,6 +365,15 @@ export class ExploringState extends BaseState {
data: {
maxDistance: this.maxDistance,
minFuel: this.minFuel,
yLevel: this.yLevel,
spiralRing: this.spiralRing,
spiralSide: this.spiralSide,
spiralStep: this.spiralStep,
spiralChunkX: this.spiralChunkX,
spiralChunkZ: this.spiralChunkZ,
startChunkX: this.startChunkX,
startChunkZ: this.startChunkZ,
exploredChunks: [...this.exploredChunks],
},
};
}

View File

@@ -13,12 +13,20 @@ export class IdleState extends BaseState {
}
async *act() {
// Send periodic status updates while idle
// Periodic fuel check while idle (no scanning — avoids rotating turtle)
// Errors are caught here so they don't bubble up and trigger
// the _runStateLoop retry mechanism (which would create an
// infinite idle→timeout→idle loop).
while (!this.cancelled) {
await this.checkFuel();
await this.scanSurroundings();
try {
await this.checkFuel();
} catch (e) {
// Fuel check failed (likely command timeout) — not critical in idle
// Just wait longer before trying again
await this._sleep(30000);
}
yield;
await this._sleep(5000);
await this._sleep(10000);
}
}
}

1194
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