more optimisation whatever idk really know what I am doing
This commit is contained in:
@@ -8,8 +8,8 @@ use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
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use serde::{Deserialize, Serialize};
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use single::{APP_SIZE, App, BTN_COLOR, BTN_SELECTED_COLOR, MODEL_SCALE};
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use stardust_xr_asteroids::{
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ClientState, CustomElement, Element, Migrate, Reify, Transformable, client,
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elements::{Button, Grabbable, Model, ModelPart},
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ClientState, CustomElement, Element, Migrate, Reify, Transformable, client,
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elements::{Button, Grabbable, Model, ModelPart, PointerMode, Spatial},
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};
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use stardust_xr_fusion::{
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drawable::MaterialParameter,
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@@ -17,6 +17,8 @@ use stardust_xr_fusion::{
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project_local_resources,
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spatial::Transform,
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};
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use stardust_xr_fusion::values::ResourceID;
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use std::path::PathBuf;
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use std::f32::consts::{FRAC_PI_2, PI};
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use std::sync::atomic::{AtomicUsize, Ordering};
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use std::sync::atomic::AtomicU64;
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@@ -70,16 +72,26 @@ async fn main() {
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#[derive(Debug, Serialize, Deserialize)]
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pub struct HexagonLauncher {
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/// if the hexagon launcher is expanded
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open: bool,
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pos: Vector3<f32>,
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rot: Quaternion<f32>,
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/// if the hexagon launcher is expanded
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open: bool,
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pos: Vector3<f32>,
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rot: Quaternion<f32>,
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#[serde(skip)]
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/// position in the vector is mapped to hex coordinates
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apps: Vec<App>,
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#[serde(skip)]
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/// cached world coordinates for each app hex
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positions: Vec<[f32; 3]>,
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#[serde(skip)]
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/// position in the vector is mapped to hex coordinates
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apps: Vec<App>,
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#[serde(skip)]
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/// cached world coordinates for each app hex
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positions: Vec<[f32; 3]>,
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/// lightweight immutable snapshots for fast per-frame reify
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snapshots: Vec<Snapshot>,
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}
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#[derive(Clone)]
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struct Snapshot {
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name: String,
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cached_texture: Option<ResourceID>,
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cached_gltf: Option<PathBuf>,
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}
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impl Default for HexagonLauncher {
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@@ -90,6 +102,7 @@ impl Default for HexagonLauncher {
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rot: Quat::IDENTITY.into(),
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apps: Vec::new(),
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positions: Vec::new(),
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snapshots: Vec::new(),
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}
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}
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}
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@@ -133,23 +146,36 @@ impl ClientState for HexagonLauncher {
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self.apps.par_iter().for_each(|app| {
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// GLTF path warm: call Model::direct once (parser/cache warm-up)
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if let Some(gltf_path) = app.cached_gltf.get() {
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let _ = Model::direct(gltf_path.to_string_lossy().to_string());
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} else if let Some(tex) = app.cached_texture.get() {
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// Raster icon path warm: build the lightweight namespaced model
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// with the cached texture so material/texture creation happens now.
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let _ = Model::namespaced("protostar", "hexagon/hexagon")
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.part(ModelPart::new("Hex").mat_param(
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"color",
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MaterialParameter::Color(crate::BTN_COLOR),
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))
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.part(ModelPart::new("Icon").mat_param(
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"diffuse",
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MaterialParameter::Texture(tex.clone()),
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))
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.build();
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}
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});
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}
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if let Ok(builder) = Model::direct(gltf_path.to_string_lossy().to_string()) {
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let _ = CustomElement::<HexagonLauncher>::build(builder);
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}
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} else if let Some(tex) = app.cached_texture.get() {
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// Raster icon path warm: build the lightweight namespaced model
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// with the cached texture so material/texture creation happens now.
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let builder = Model::namespaced("protostar", "hexagon/hexagon")
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.part(ModelPart::new("Hex").mat_param(
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"color",
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MaterialParameter::Color(crate::BTN_COLOR),
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))
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.part(ModelPart::new("Icon").mat_param(
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"diffuse",
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MaterialParameter::Texture(tex.clone()),
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));
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let _ = CustomElement::<HexagonLauncher>::build(builder);
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}
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});
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// build immutable lightweight snapshots used during reify
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self.snapshots = self
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.apps
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.iter()
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.map(|a| Snapshot {
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name: a.app.name().unwrap_or_default(),
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cached_texture: a.cached_texture.get().cloned(),
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cached_gltf: a.cached_gltf.get().cloned(),
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})
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.collect();
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}
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}
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impl Reify for HexagonLauncher {
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#[tracing::instrument(skip_all)]
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@@ -245,16 +271,56 @@ impl Reify for HexagonLauncher {
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.iter()
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.enumerate()
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.take(take_n)
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.map(|(i, app)| {
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Spatial::default()
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.pos(self.positions[i])
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.build()
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.child(app.reify_substate(move |state: &mut HexagonLauncher| {
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// log & count access to per-app substate
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APP_REIFY_COUNT.fetch_add(1, Ordering::Relaxed);
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tracing::trace!(index = i, "accessing app substate");
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state.apps.get_mut(i)
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}))
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.map(|(i, _app)| {
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// use snapshot instead of reify_substate (cheap, immutable)
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let snap = self.snapshots[i].clone();
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let pos = self.positions[i];
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// build spatial + cheap model from snapshot (no per-app state access)
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let mut spatial = Spatial::default().pos(pos).build();
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+
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+ // attach model from snapshot (gltf preferred, else namespaced + texture)
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+ if let Some(gltf) = snap.cached_gltf {
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+ if let Ok(builder) = Model::direct(gltf.to_string_lossy().to_string()) {
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+ spatial = spatial.child(builder.transform(Transform::from_rotation_scale(
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+ Quat::from_rotation_x(PI / 2.0) * Quat::from_rotation_y(PI),
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+ [MODEL_SCALE; 3],
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+ )).build());
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+ }
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+ } else {
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+ let mut mb = Model::namespaced("protostar", "hexagon/hexagon")
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+ .transform(Transform::from_rotation_scale(
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+ Quat::from_rotation_x(PI / 2.0) * Quat::from_rotation_y(PI),
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+ [MODEL_SCALE; 3],
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+ ))
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+ .part(ModelPart::new("Hex").mat_param(
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+ "color",
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+ MaterialParameter::Color(if self.open {
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+ BTN_SELECTED_COLOR
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+ } else {
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+ BTN_COLOR
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+ }),
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+ ));
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+ if let Some(tex) = snap.cached_texture {
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+ mb = mb.part(ModelPart::new("Icon").mat_param(
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+ "diffuse",
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+ MaterialParameter::Texture(tex),
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+ ));
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+ }
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+ spatial = spatial.child(mb.build());
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+ }
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+
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+ // attach a Button that mutates real state when used (captures index)
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+ spatial.child(
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+ Button::new(move |state: &mut HexagonLauncher| {
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+ // example: toggle open / or launch the app via state.apps[i]
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+ // keep mutation here, but we avoid doing this per-frame.
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+ // if you need to launch: state.apps[i].launch(...);
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+ tracing::debug!(index = i, "app button pressed");
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+ })
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+ .pos([0.0, 0.0, 0.0])
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+ .size([0.01; 2])
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+ .build(),
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+ )
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})
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})
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.into_iter()
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@@ -7,14 +7,12 @@ use stardust_xr_asteroids::elements::{
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Grabbable, Lines, Model, ModelPart, PointerMode, Text, line_from_points,
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};
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use stardust_xr_asteroids::{CustomElement, Element, Reify, Transformable};
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use stardust_xr_fusion::drawable::{TextBounds, TextFit};
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use stardust_xr_fusion::node::NodeError;
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use stardust_xr_fusion::drawable::{TextBounds, TextFit, MaterialParameter, XAlign, YAlign};
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use stardust_xr_fusion::fields::{CylinderShape, Shape};
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use stardust_xr_fusion::spatial::Transform;
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use stardust_xr_fusion::values::ResourceID;
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use stardust_xr_fusion::{
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drawable::{MaterialParameter, XAlign, YAlign},
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fields::{CylinderShape, Shape},
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spatial::Transform,
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};
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use stardust_xr_fusion::node::NodeError;
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use std::path::PathBuf;
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use std::f32::consts::{FRAC_PI_2, PI};
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use std::sync::OnceLock;
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use std::sync::atomic::{AtomicBool, Ordering};
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@@ -24,140 +22,181 @@ use crate::{ACTIVATION_DISTANCE, APP_SIZE, DEFAULT_HEX_COLOR, MODEL_SCALE};
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#[derive(Debug, Serialize, Deserialize)]
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pub struct App {
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pub app: Application,
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#[serde(skip)]
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icon: OnceLock<Icon>,
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pos: Vector3<f32>,
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rot: Quaternion<f32>,
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#[serde(skip)]
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launched: AtomicBool,
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pub app: Application,
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#[serde(skip)]
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icon: OnceLock<Icon>,
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// cached lightweight handles derived from the icon:
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// - for PNG/raster icons we cache a ResourceID::Direct for the texture
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#[serde(skip)]
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pub cached_texture: OnceLock<ResourceID>,
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#[serde(skip)]
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pub cached_gltf: OnceLock<PathBuf>,
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pos: Vector3<f32>,
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rot: Quaternion<f32>,
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#[serde(skip)]
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launched: AtomicBool,
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}
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impl App {
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pub fn new(desktop_entry: DesktopFile) -> Result<Self, NodeError> {
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let app = Application::create(desktop_entry)?;
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Ok(App {
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app,
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icon: OnceLock::default(),
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pos: [0.0; 3].into(),
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rot: Quat::IDENTITY.into(),
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launched: AtomicBool::new(false),
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})
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}
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pub fn new(desktop_entry: DesktopFile) -> Result<Self, NodeError> {
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let app = Application::create(desktop_entry)?;
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Ok(App {
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app,
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icon: OnceLock::default(),
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cached_texture: OnceLock::default(),
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cached_gltf: OnceLock::default(),
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pos: [0.0; 3].into(),
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rot: Quat::IDENTITY.into(),
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launched: AtomicBool::new(false),
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})
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}
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pub fn load_icon(&self) {
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if self.icon.get().is_none()
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&& let Some(icon) = self
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.app
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.icon(64, true)
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.and_then(|i| i.cached_process(64).ok())
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{
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let _ = self.icon.set(icon);
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}
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}
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pub fn load_icon(&self) {
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// Only attempt to load/process the icon once
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if self.icon.get().is_none() {
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if let Some(icon) = self
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.app
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.icon(64, true)
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.and_then(|i| i.cached_process(64).ok())
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{
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// store raw icon
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let _ = self.icon.set(icon.clone());
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// Helper functions for creating app components
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fn create_model(&self) -> impl Element<Self> {
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match self.icon.get().as_ref().map(|i| (i.icon_type.clone(), i)) {
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Some((IconType::Gltf, icon)) => Model::direct(icon.path.clone())
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.unwrap()
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.transform(Transform::from_rotation_scale(
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Quat::from_rotation_x(PI / 2.0) * Quat::from_rotation_y(PI),
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[MODEL_SCALE; 3],
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))
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.build(),
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other => {
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let model = Model::namespaced("protostar", "hexagon/hexagon")
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.transform(Transform::from_rotation_scale(
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Quat::from_rotation_x(PI / 2.0) * Quat::from_rotation_y(PI),
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[APP_SIZE / 2.0; 3],
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))
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.part(
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ModelPart::new("Hex")
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.mat_param("color", MaterialParameter::Color(DEFAULT_HEX_COLOR)),
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);
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// cache lightweight handles derived from the icon so reify can be cheap
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match &icon.icon_type {
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IconType::Gltf => {
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// cache the gltf path (PathBuf) so we don't call Model::direct() discovery per-reify
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let _ = self.cached_gltf.set(icon.path.clone());
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}
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IconType::Png => {
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// cache a ResourceID::Direct for the texture
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let _ = self
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.cached_texture
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.set(ResourceID::Direct(icon.path.clone()));
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}
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_ => {}
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}
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}
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}
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}
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match other {
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Some((IconType::Png, icon)) => model.part(ModelPart::new("Icon").mat_param(
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"diffuse",
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MaterialParameter::Texture(ResourceID::Direct(icon.path.clone())),
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)),
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_ => model,
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}
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.build()
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}
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}
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}
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// Helper functions for creating app components
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fn create_model(&self) -> impl Element<Self> {
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// prefer cached gltf path if present (avoids repeated Model::direct parsing)
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if let Some(gltf_path) = self.cached_gltf.get() {
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// Model::direct accepts a string/path — convert PathBuf to String here to be safe
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if let Ok(builder) = Model::direct(gltf_path.to_string_lossy().to_string()) {
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return builder
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.transform(Transform::from_rotation_scale(
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Quat::from_rotation_x(PI / 2.0) * Quat::from_rotation_y(PI),
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[MODEL_SCALE; 3],
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))
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.build();
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}
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}
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// fallback / raster icon path: use a namespaced hex model and attach a cached texture
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let mut model = Model::namespaced("protostar", "hexagon/hexagon")
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.transform(Transform::from_rotation_scale(
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Quat::from_rotation_x(PI / 2.0) * Quat::from_rotation_y(PI),
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[APP_SIZE / 2.0; 3],
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))
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.part(ModelPart::new("Hex").mat_param(
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"color",
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MaterialParameter::Color(DEFAULT_HEX_COLOR),
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));
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if let Some(tex) = self.cached_texture.get() {
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model = model.part(ModelPart::new("Icon").mat_param(
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"diffuse",
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MaterialParameter::Texture(tex.clone()),
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));
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} else if let Some(icon) = self.icon.get() {
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// fallback to using icon path directly if caching didn't happen for some reason
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if let IconType::Png = icon.icon_type {
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model = model.part(ModelPart::new("Icon").mat_param(
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"diffuse",
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MaterialParameter::Texture(ResourceID::Direct(icon.path.clone())),
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));
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}
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}
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model.build()
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}
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}
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impl Reify for App {
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#[tracing::instrument(skip_all)]
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fn reify(&self) -> impl Element<Self> {
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// The field shape for the grabbable
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let field_shape = Shape::Cylinder(CylinderShape {
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radius: APP_SIZE / 2.0,
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length: 0.01,
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});
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#[tracing::instrument(skip_all)]
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fn reify(&self) -> impl Element<Self> {
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// The field shape for the grabbable
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let field_shape = Shape::Cylinder(CylinderShape {
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radius: APP_SIZE / 2.0,
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length: 0.01,
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});
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|
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let converted = Vec3::from(self.pos);
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let length = converted.length();
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let direction = converted.normalize_or_zero();
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let converted = Vec3::from(self.pos);
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let length = converted.length();
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let direction = converted.normalize_or_zero();
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Lines::new([line_from_points(vec![
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Vec3::from([0.0; 3]),
|
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(length < ACTIVATION_DISTANCE) as u32 as f32
|
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* direction * length.clamp(0.0, ACTIVATION_DISTANCE),
|
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])])
|
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.build()
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.child(
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Grabbable::new(
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field_shape,
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self.pos,
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self.rot,
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move |state: &mut Self, pos, rot| {
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state.pos = pos;
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state.rot = rot;
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},
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)
|
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.grab_stop({
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move |state: &mut Self| {
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let pos_vec = Vec3::from(state.pos);
|
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if pos_vec.length() > ACTIVATION_DISTANCE {
|
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// state.app.launch(launch_space)
|
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state.launched.store(true, Ordering::Relaxed);
|
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} else {
|
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state.pos = [0.0; 3].into();
|
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state.rot = Quat::IDENTITY.into();
|
||||
}
|
||||
}
|
||||
})
|
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.field_transform(Transform::from_rotation(Quat::from_rotation_x(FRAC_PI_2)))
|
||||
.pointer_mode(PointerMode::Align)
|
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.max_distance(0.05)
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.reparentable(false)
|
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.build()
|
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.child(self.create_model())
|
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.children(self.launched.load(Ordering::Relaxed).then(|| {
|
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AppLauncher::new(&self.app)
|
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.done(|state: &mut Self| {
|
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state.launched.store(false, Ordering::Relaxed);
|
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state.pos = [0.0; 3].into();
|
||||
state.rot = Quat::IDENTITY.into();
|
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})
|
||||
.build()
|
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}))
|
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.child(
|
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Text::new(self.app.name().unwrap_or_default())
|
||||
.character_height(0.005)
|
||||
.bounds(TextBounds {
|
||||
bounds: [0.04, 0.04].into(),
|
||||
fit: TextFit::Wrap,
|
||||
anchor_align_x: XAlign::Center,
|
||||
anchor_align_y: YAlign::Bottom,
|
||||
})
|
||||
.align_x(XAlign::Center)
|
||||
.align_y(YAlign::Bottom)
|
||||
.pos([0.0, -APP_SIZE * 0.35, 0.002])
|
||||
.build(),
|
||||
),
|
||||
)
|
||||
}
|
||||
// cull models that are far away to avoid heavy model builds every frame
|
||||
const CULL_DISTANCE: f32 = 4.0;
|
||||
let should_render_model = length <= CULL_DISTANCE;
|
||||
|
||||
Lines::new([line_from_points(vec![
|
||||
Vec3::from([0.0; 3]),
|
||||
(length < ACTIVATION_DISTANCE) as u32 as f32
|
||||
* direction * length.clamp(0.0, ACTIVATION_DISTANCE),
|
||||
])])
|
||||
.build()
|
||||
.child(
|
||||
Grabbable::new(
|
||||
field_shape,
|
||||
self.pos,
|
||||
self.rot,
|
||||
move |state: &mut Self, pos, rot| {
|
||||
state.pos = pos;
|
||||
state.rot = rot;
|
||||
},
|
||||
)
|
||||
.grab_stop({
|
||||
move |state: &mut Self| {
|
||||
let pos_vec = Vec3::from(state.pos);
|
||||
if pos_vec.length() > ACTIVATION_DISTANCE {
|
||||
state.launched.store(true, Ordering::Relaxed);
|
||||
} else {
|
||||
state.pos = [0.0; 3].into();
|
||||
state.rot = Quat::IDENTITY.into();
|
||||
}
|
||||
}
|
||||
})
|
||||
.field_transform(Transform::from_rotation(Quat::from_rotation_x(FRAC_PI_2)))
|
||||
.pointer_mode(PointerMode::Align)
|
||||
.max_distance(0.05)
|
||||
.reparentable(false)
|
||||
.build()
|
||||
// only build the (potentially expensive) model element when the hex is close enough
|
||||
.children(should_render_model.then(|| self.create_model()).into_iter())
|
||||
.children(self.launched.load(Ordering::Relaxed).then(|| {
|
||||
AppLauncher::new(&self.app)
|
||||
.done(|state: &mut Self| {
|
||||
state.launched.store(false, Ordering::Relaxed);
|
||||
state.pos = [0.0; 3].into();
|
||||
state.rot = Quat::IDENTITY.into();
|
||||
})
|
||||
.build()
|
||||
}))
|
||||
.child(
|
||||
Text::new(self.app.name().unwrap_or_default())
|
||||
.character_height(0.005)
|
||||
.bounds(TextBounds {
|
||||
bounds: [0.04, 0.04].into(),
|
||||
fit: TextFit::Wrap,
|
||||
anchor_align_x: XAlign::Center,
|
||||
anchor_align_y: YAlign::Bottom,
|
||||
})
|
||||
.align_x(XAlign::Center)
|
||||
.align_y(YAlign::Bottom)
|
||||
.pos([0.0, -APP_SIZE * 0.35, 0.002])
|
||||
.build(),
|
||||
),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user