more optimisation whatever idk really know what I am doing

This commit is contained in:
MayaTheShy
2025-11-02 00:32:46 -04:00
parent 4a761f27dd
commit 3cc68df2d9
2 changed files with 277 additions and 172 deletions

View File

@@ -8,8 +8,8 @@ use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use serde::{Deserialize, Serialize};
use single::{APP_SIZE, App, BTN_COLOR, BTN_SELECTED_COLOR, MODEL_SCALE};
use stardust_xr_asteroids::{
ClientState, CustomElement, Element, Migrate, Reify, Transformable, client,
elements::{Button, Grabbable, Model, ModelPart},
ClientState, CustomElement, Element, Migrate, Reify, Transformable, client,
elements::{Button, Grabbable, Model, ModelPart, PointerMode, Spatial},
};
use stardust_xr_fusion::{
drawable::MaterialParameter,
@@ -17,6 +17,8 @@ use stardust_xr_fusion::{
project_local_resources,
spatial::Transform,
};
use stardust_xr_fusion::values::ResourceID;
use std::path::PathBuf;
use std::f32::consts::{FRAC_PI_2, PI};
use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::atomic::AtomicU64;
@@ -70,16 +72,26 @@ async fn main() {
#[derive(Debug, Serialize, Deserialize)]
pub struct HexagonLauncher {
/// if the hexagon launcher is expanded
open: bool,
pos: Vector3<f32>,
rot: Quaternion<f32>,
/// if the hexagon launcher is expanded
open: bool,
pos: Vector3<f32>,
rot: Quaternion<f32>,
#[serde(skip)]
/// position in the vector is mapped to hex coordinates
apps: Vec<App>,
#[serde(skip)]
/// cached world coordinates for each app hex
positions: Vec<[f32; 3]>,
#[serde(skip)]
/// position in the vector is mapped to hex coordinates
apps: Vec<App>,
#[serde(skip)]
/// cached world coordinates for each app hex
positions: Vec<[f32; 3]>,
/// lightweight immutable snapshots for fast per-frame reify
snapshots: Vec<Snapshot>,
}
#[derive(Clone)]
struct Snapshot {
name: String,
cached_texture: Option<ResourceID>,
cached_gltf: Option<PathBuf>,
}
impl Default for HexagonLauncher {
@@ -90,6 +102,7 @@ impl Default for HexagonLauncher {
rot: Quat::IDENTITY.into(),
apps: Vec::new(),
positions: Vec::new(),
snapshots: Vec::new(),
}
}
}
@@ -133,23 +146,36 @@ impl ClientState for HexagonLauncher {
self.apps.par_iter().for_each(|app| {
// GLTF path warm: call Model::direct once (parser/cache warm-up)
if let Some(gltf_path) = app.cached_gltf.get() {
let _ = Model::direct(gltf_path.to_string_lossy().to_string());
} else if let Some(tex) = app.cached_texture.get() {
// Raster icon path warm: build the lightweight namespaced model
// with the cached texture so material/texture creation happens now.
let _ = Model::namespaced("protostar", "hexagon/hexagon")
.part(ModelPart::new("Hex").mat_param(
"color",
MaterialParameter::Color(crate::BTN_COLOR),
))
.part(ModelPart::new("Icon").mat_param(
"diffuse",
MaterialParameter::Texture(tex.clone()),
))
.build();
}
});
}
if let Ok(builder) = Model::direct(gltf_path.to_string_lossy().to_string()) {
let _ = CustomElement::<HexagonLauncher>::build(builder);
}
} else if let Some(tex) = app.cached_texture.get() {
// Raster icon path warm: build the lightweight namespaced model
// with the cached texture so material/texture creation happens now.
let builder = Model::namespaced("protostar", "hexagon/hexagon")
.part(ModelPart::new("Hex").mat_param(
"color",
MaterialParameter::Color(crate::BTN_COLOR),
))
.part(ModelPart::new("Icon").mat_param(
"diffuse",
MaterialParameter::Texture(tex.clone()),
));
let _ = CustomElement::<HexagonLauncher>::build(builder);
}
});
// build immutable lightweight snapshots used during reify
self.snapshots = self
.apps
.iter()
.map(|a| Snapshot {
name: a.app.name().unwrap_or_default(),
cached_texture: a.cached_texture.get().cloned(),
cached_gltf: a.cached_gltf.get().cloned(),
})
.collect();
}
}
impl Reify for HexagonLauncher {
#[tracing::instrument(skip_all)]
@@ -245,16 +271,56 @@ impl Reify for HexagonLauncher {
.iter()
.enumerate()
.take(take_n)
.map(|(i, app)| {
Spatial::default()
.pos(self.positions[i])
.build()
.child(app.reify_substate(move |state: &mut HexagonLauncher| {
// log & count access to per-app substate
APP_REIFY_COUNT.fetch_add(1, Ordering::Relaxed);
tracing::trace!(index = i, "accessing app substate");
state.apps.get_mut(i)
}))
.map(|(i, _app)| {
// use snapshot instead of reify_substate (cheap, immutable)
let snap = self.snapshots[i].clone();
let pos = self.positions[i];
// build spatial + cheap model from snapshot (no per-app state access)
let mut spatial = Spatial::default().pos(pos).build();
+
+ // attach model from snapshot (gltf preferred, else namespaced + texture)
+ if let Some(gltf) = snap.cached_gltf {
+ if let Ok(builder) = Model::direct(gltf.to_string_lossy().to_string()) {
+ spatial = spatial.child(builder.transform(Transform::from_rotation_scale(
+ Quat::from_rotation_x(PI / 2.0) * Quat::from_rotation_y(PI),
+ [MODEL_SCALE; 3],
+ )).build());
+ }
+ } else {
+ let mut mb = Model::namespaced("protostar", "hexagon/hexagon")
+ .transform(Transform::from_rotation_scale(
+ Quat::from_rotation_x(PI / 2.0) * Quat::from_rotation_y(PI),
+ [MODEL_SCALE; 3],
+ ))
+ .part(ModelPart::new("Hex").mat_param(
+ "color",
+ MaterialParameter::Color(if self.open {
+ BTN_SELECTED_COLOR
+ } else {
+ BTN_COLOR
+ }),
+ ));
+ if let Some(tex) = snap.cached_texture {
+ mb = mb.part(ModelPart::new("Icon").mat_param(
+ "diffuse",
+ MaterialParameter::Texture(tex),
+ ));
+ }
+ spatial = spatial.child(mb.build());
+ }
+
+ // attach a Button that mutates real state when used (captures index)
+ spatial.child(
+ Button::new(move |state: &mut HexagonLauncher| {
+ // example: toggle open / or launch the app via state.apps[i]
+ // keep mutation here, but we avoid doing this per-frame.
+ // if you need to launch: state.apps[i].launch(...);
+ tracing::debug!(index = i, "app button pressed");
+ })
+ .pos([0.0, 0.0, 0.0])
+ .size([0.01; 2])
+ .build(),
+ )
})
})
.into_iter()

View File

@@ -7,14 +7,12 @@ use stardust_xr_asteroids::elements::{
Grabbable, Lines, Model, ModelPart, PointerMode, Text, line_from_points,
};
use stardust_xr_asteroids::{CustomElement, Element, Reify, Transformable};
use stardust_xr_fusion::drawable::{TextBounds, TextFit};
use stardust_xr_fusion::node::NodeError;
use stardust_xr_fusion::drawable::{TextBounds, TextFit, MaterialParameter, XAlign, YAlign};
use stardust_xr_fusion::fields::{CylinderShape, Shape};
use stardust_xr_fusion::spatial::Transform;
use stardust_xr_fusion::values::ResourceID;
use stardust_xr_fusion::{
drawable::{MaterialParameter, XAlign, YAlign},
fields::{CylinderShape, Shape},
spatial::Transform,
};
use stardust_xr_fusion::node::NodeError;
use std::path::PathBuf;
use std::f32::consts::{FRAC_PI_2, PI};
use std::sync::OnceLock;
use std::sync::atomic::{AtomicBool, Ordering};
@@ -24,140 +22,181 @@ use crate::{ACTIVATION_DISTANCE, APP_SIZE, DEFAULT_HEX_COLOR, MODEL_SCALE};
#[derive(Debug, Serialize, Deserialize)]
pub struct App {
pub app: Application,
#[serde(skip)]
icon: OnceLock<Icon>,
pos: Vector3<f32>,
rot: Quaternion<f32>,
#[serde(skip)]
launched: AtomicBool,
pub app: Application,
#[serde(skip)]
icon: OnceLock<Icon>,
// cached lightweight handles derived from the icon:
// - for PNG/raster icons we cache a ResourceID::Direct for the texture
#[serde(skip)]
pub cached_texture: OnceLock<ResourceID>,
#[serde(skip)]
pub cached_gltf: OnceLock<PathBuf>,
pos: Vector3<f32>,
rot: Quaternion<f32>,
#[serde(skip)]
launched: AtomicBool,
}
impl App {
pub fn new(desktop_entry: DesktopFile) -> Result<Self, NodeError> {
let app = Application::create(desktop_entry)?;
Ok(App {
app,
icon: OnceLock::default(),
pos: [0.0; 3].into(),
rot: Quat::IDENTITY.into(),
launched: AtomicBool::new(false),
})
}
pub fn new(desktop_entry: DesktopFile) -> Result<Self, NodeError> {
let app = Application::create(desktop_entry)?;
Ok(App {
app,
icon: OnceLock::default(),
cached_texture: OnceLock::default(),
cached_gltf: OnceLock::default(),
pos: [0.0; 3].into(),
rot: Quat::IDENTITY.into(),
launched: AtomicBool::new(false),
})
}
pub fn load_icon(&self) {
if self.icon.get().is_none()
&& let Some(icon) = self
.app
.icon(64, true)
.and_then(|i| i.cached_process(64).ok())
{
let _ = self.icon.set(icon);
}
}
pub fn load_icon(&self) {
// Only attempt to load/process the icon once
if self.icon.get().is_none() {
if let Some(icon) = self
.app
.icon(64, true)
.and_then(|i| i.cached_process(64).ok())
{
// store raw icon
let _ = self.icon.set(icon.clone());
// Helper functions for creating app components
fn create_model(&self) -> impl Element<Self> {
match self.icon.get().as_ref().map(|i| (i.icon_type.clone(), i)) {
Some((IconType::Gltf, icon)) => Model::direct(icon.path.clone())
.unwrap()
.transform(Transform::from_rotation_scale(
Quat::from_rotation_x(PI / 2.0) * Quat::from_rotation_y(PI),
[MODEL_SCALE; 3],
))
.build(),
other => {
let model = Model::namespaced("protostar", "hexagon/hexagon")
.transform(Transform::from_rotation_scale(
Quat::from_rotation_x(PI / 2.0) * Quat::from_rotation_y(PI),
[APP_SIZE / 2.0; 3],
))
.part(
ModelPart::new("Hex")
.mat_param("color", MaterialParameter::Color(DEFAULT_HEX_COLOR)),
);
// cache lightweight handles derived from the icon so reify can be cheap
match &icon.icon_type {
IconType::Gltf => {
// cache the gltf path (PathBuf) so we don't call Model::direct() discovery per-reify
let _ = self.cached_gltf.set(icon.path.clone());
}
IconType::Png => {
// cache a ResourceID::Direct for the texture
let _ = self
.cached_texture
.set(ResourceID::Direct(icon.path.clone()));
}
_ => {}
}
}
}
}
match other {
Some((IconType::Png, icon)) => model.part(ModelPart::new("Icon").mat_param(
"diffuse",
MaterialParameter::Texture(ResourceID::Direct(icon.path.clone())),
)),
_ => model,
}
.build()
}
}
}
// Helper functions for creating app components
fn create_model(&self) -> impl Element<Self> {
// prefer cached gltf path if present (avoids repeated Model::direct parsing)
if let Some(gltf_path) = self.cached_gltf.get() {
// Model::direct accepts a string/path — convert PathBuf to String here to be safe
if let Ok(builder) = Model::direct(gltf_path.to_string_lossy().to_string()) {
return builder
.transform(Transform::from_rotation_scale(
Quat::from_rotation_x(PI / 2.0) * Quat::from_rotation_y(PI),
[MODEL_SCALE; 3],
))
.build();
}
}
// fallback / raster icon path: use a namespaced hex model and attach a cached texture
let mut model = Model::namespaced("protostar", "hexagon/hexagon")
.transform(Transform::from_rotation_scale(
Quat::from_rotation_x(PI / 2.0) * Quat::from_rotation_y(PI),
[APP_SIZE / 2.0; 3],
))
.part(ModelPart::new("Hex").mat_param(
"color",
MaterialParameter::Color(DEFAULT_HEX_COLOR),
));
if let Some(tex) = self.cached_texture.get() {
model = model.part(ModelPart::new("Icon").mat_param(
"diffuse",
MaterialParameter::Texture(tex.clone()),
));
} else if let Some(icon) = self.icon.get() {
// fallback to using icon path directly if caching didn't happen for some reason
if let IconType::Png = icon.icon_type {
model = model.part(ModelPart::new("Icon").mat_param(
"diffuse",
MaterialParameter::Texture(ResourceID::Direct(icon.path.clone())),
));
}
}
model.build()
}
}
impl Reify for App {
#[tracing::instrument(skip_all)]
fn reify(&self) -> impl Element<Self> {
// The field shape for the grabbable
let field_shape = Shape::Cylinder(CylinderShape {
radius: APP_SIZE / 2.0,
length: 0.01,
});
#[tracing::instrument(skip_all)]
fn reify(&self) -> impl Element<Self> {
// The field shape for the grabbable
let field_shape = Shape::Cylinder(CylinderShape {
radius: APP_SIZE / 2.0,
length: 0.01,
});
let converted = Vec3::from(self.pos);
let length = converted.length();
let direction = converted.normalize_or_zero();
let converted = Vec3::from(self.pos);
let length = converted.length();
let direction = converted.normalize_or_zero();
Lines::new([line_from_points(vec![
Vec3::from([0.0; 3]),
(length < ACTIVATION_DISTANCE) as u32 as f32
* direction * length.clamp(0.0, ACTIVATION_DISTANCE),
])])
.build()
.child(
Grabbable::new(
field_shape,
self.pos,
self.rot,
move |state: &mut Self, pos, rot| {
state.pos = pos;
state.rot = rot;
},
)
.grab_stop({
move |state: &mut Self| {
let pos_vec = Vec3::from(state.pos);
if pos_vec.length() > ACTIVATION_DISTANCE {
// state.app.launch(launch_space)
state.launched.store(true, Ordering::Relaxed);
} else {
state.pos = [0.0; 3].into();
state.rot = Quat::IDENTITY.into();
}
}
})
.field_transform(Transform::from_rotation(Quat::from_rotation_x(FRAC_PI_2)))
.pointer_mode(PointerMode::Align)
.max_distance(0.05)
.reparentable(false)
.build()
.child(self.create_model())
.children(self.launched.load(Ordering::Relaxed).then(|| {
AppLauncher::new(&self.app)
.done(|state: &mut Self| {
state.launched.store(false, Ordering::Relaxed);
state.pos = [0.0; 3].into();
state.rot = Quat::IDENTITY.into();
})
.build()
}))
.child(
Text::new(self.app.name().unwrap_or_default())
.character_height(0.005)
.bounds(TextBounds {
bounds: [0.04, 0.04].into(),
fit: TextFit::Wrap,
anchor_align_x: XAlign::Center,
anchor_align_y: YAlign::Bottom,
})
.align_x(XAlign::Center)
.align_y(YAlign::Bottom)
.pos([0.0, -APP_SIZE * 0.35, 0.002])
.build(),
),
)
}
// cull models that are far away to avoid heavy model builds every frame
const CULL_DISTANCE: f32 = 4.0;
let should_render_model = length <= CULL_DISTANCE;
Lines::new([line_from_points(vec![
Vec3::from([0.0; 3]),
(length < ACTIVATION_DISTANCE) as u32 as f32
* direction * length.clamp(0.0, ACTIVATION_DISTANCE),
])])
.build()
.child(
Grabbable::new(
field_shape,
self.pos,
self.rot,
move |state: &mut Self, pos, rot| {
state.pos = pos;
state.rot = rot;
},
)
.grab_stop({
move |state: &mut Self| {
let pos_vec = Vec3::from(state.pos);
if pos_vec.length() > ACTIVATION_DISTANCE {
state.launched.store(true, Ordering::Relaxed);
} else {
state.pos = [0.0; 3].into();
state.rot = Quat::IDENTITY.into();
}
}
})
.field_transform(Transform::from_rotation(Quat::from_rotation_x(FRAC_PI_2)))
.pointer_mode(PointerMode::Align)
.max_distance(0.05)
.reparentable(false)
.build()
// only build the (potentially expensive) model element when the hex is close enough
.children(should_render_model.then(|| self.create_model()).into_iter())
.children(self.launched.load(Ordering::Relaxed).then(|| {
AppLauncher::new(&self.app)
.done(|state: &mut Self| {
state.launched.store(false, Ordering::Relaxed);
state.pos = [0.0; 3].into();
state.rot = Quat::IDENTITY.into();
})
.build()
}))
.child(
Text::new(self.app.name().unwrap_or_default())
.character_height(0.005)
.bounds(TextBounds {
bounds: [0.04, 0.04].into(),
fit: TextFit::Wrap,
anchor_align_x: XAlign::Center,
anchor_align_y: YAlign::Bottom,
})
.align_x(XAlign::Center)
.align_y(YAlign::Bottom)
.pos([0.0, -APP_SIZE * 0.35, 0.002])
.build(),
),
)
}
}