fix(main): don't enable eye pointer for flatscreen mode with hands
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@@ -164,10 +164,11 @@ fn main() {
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left.zip(right)
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})
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.flatten();
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let eye_pointer = (!cli_args.flatscreen && sk.device_has_eye_gaze())
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.then(EyePointer::new)
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.transpose()
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.unwrap();
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let eye_pointer = (sk.active_display_mode() == DisplayMode::MixedReality
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&& sk.device_has_eye_gaze())
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.then(EyePointer::new)
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.transpose()
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.unwrap();
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if hands.is_none() {
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sk.input_hand_visible(Handed::Left, false);
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