refactor(fields): submodules for types

This commit is contained in:
Nova
2022-09-14 22:50:29 -04:00
parent e492e15013
commit 296da9381b
11 changed files with 477 additions and 443 deletions

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@@ -1,7 +1,7 @@
use super::eventloop::EventLoop;
use super::scenegraph::Scenegraph;
use crate::nodes::data;
use crate::nodes::field;
use crate::nodes::fields;
use crate::nodes::hmd;
use crate::nodes::input;
use crate::nodes::items;
@@ -70,7 +70,7 @@ impl Client {
let _ = client.root.set(Root::create(&client));
hmd::make_alias(&client);
spatial::create_interface(&client);
field::create_interface(&client);
fields::create_interface(&client);
model::create_interface(&client);
data::create_interface(&client);
items::create_interface(&client);

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@@ -1,4 +1,4 @@
use super::field::Field;
use super::fields::Field;
use super::spatial::{get_spatial_parent_flex, get_transform_pose_flex, Spatial};
use super::{Alias, Node};
use crate::core::client::Client;

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@@ -1,435 +0,0 @@
use super::spatial::{get_spatial_parent_flex, Spatial};
use super::Node;
use crate::core::client::Client;
use anyhow::{anyhow, ensure, Result};
use glam::{swizzles::*, vec2, vec3, vec3a, Mat4, Vec3, Vec3A};
use libstardustxr::flex::FlexBuffable;
use libstardustxr::{flex_to_quat, flex_to_vec3};
use parking_lot::Mutex;
use portable_atomic::AtomicF32;
use std::ops::Deref;
use std::sync::atomic::Ordering;
use std::sync::Arc;
pub trait FieldTrait {
fn local_distance(&self, p: Vec3A) -> f32;
fn local_normal(&self, p: Vec3A, r: f32) -> Vec3A {
let d = self.local_distance(p);
let e = vec2(r, 0_f32);
let n = vec3a(d, d, d)
- vec3a(
self.local_distance(vec3a(e.x, e.y, e.y)),
self.local_distance(vec3a(e.y, e.x, e.y)),
self.local_distance(vec3a(e.y, e.y, e.x)),
);
n.normalize()
}
fn local_closest_point(&self, p: Vec3A, r: f32) -> Vec3A {
p - (self.local_normal(p, r) * self.local_distance(p))
}
fn distance(&self, reference_space: &Spatial, p: Vec3A) -> f32 {
let reference_to_local_space =
Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
let local_p = reference_to_local_space.transform_point3a(p);
self.local_distance(local_p)
}
fn normal(&self, reference_space: &Spatial, p: Vec3A, r: f32) -> Vec3A {
let reference_to_local_space =
Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
let local_p = reference_to_local_space.transform_point3a(p);
reference_to_local_space
.inverse()
.transform_vector3a(self.local_normal(local_p, r))
}
fn closest_point(&self, reference_space: &Spatial, p: Vec3A, r: f32) -> Vec3A {
let reference_to_local_space =
Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
let local_p = reference_to_local_space.transform_point3a(p);
reference_to_local_space
.inverse()
.transform_point3a(self.local_closest_point(local_p, r))
}
fn add_field_methods(&self, node: &Arc<Node>) {
node.add_local_method("distance", field_distance_flex);
node.add_local_method("normal", field_normal_flex);
node.add_local_method("closest_point", field_closest_point_flex);
}
fn spatial_ref(&self) -> &Spatial;
}
fn field_distance_flex(node: &Node, calling_client: Arc<Client>, data: &[u8]) -> Result<Vec<u8>> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let reference_space = calling_client
.scenegraph
.get_node(flex_vec.idx(0).as_str())
.ok_or_else(|| anyhow!("Reference space node does not exist"))?
.spatial
.get()
.ok_or_else(|| anyhow!("Reference space node does not have a spatial"))?
.clone();
let point = flex_to_vec3!(flex_vec.idx(1)).ok_or_else(|| anyhow!("Point is invalid"))?;
let distance = node
.field
.get()
.unwrap()
.distance(reference_space.as_ref(), point.into());
Ok(FlexBuffable::from(distance).build_singleton())
}
fn field_normal_flex(node: &Node, calling_client: Arc<Client>, data: &[u8]) -> Result<Vec<u8>> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let reference_space = calling_client
.scenegraph
.get_node(flex_vec.idx(0).as_str())
.ok_or_else(|| anyhow!("Reference space node does not exist"))?
.spatial
.get()
.ok_or_else(|| anyhow!("Reference space node does not have a spatial"))?
.clone();
let point = flex_to_vec3!(flex_vec.idx(1)).ok_or_else(|| anyhow!("Point is invalid"))?;
let normal = node.field.get().as_ref().unwrap().normal(
reference_space.as_ref(),
point.into(),
0.001_f32,
);
Ok(FlexBuffable::from(mint::Vector3::from(normal)).build_singleton())
}
fn field_closest_point_flex(
node: &Node,
calling_client: Arc<Client>,
data: &[u8],
) -> Result<Vec<u8>> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let reference_space = calling_client
.scenegraph
.get_node(flex_vec.idx(0).as_str())
.ok_or_else(|| anyhow!("Reference space node does not exist"))?
.spatial
.get()
.ok_or_else(|| anyhow!("Reference space node does not have a spatial"))?
.clone();
let point = flex_to_vec3!(flex_vec.idx(1)).ok_or_else(|| anyhow!("Point is invalid"))?;
let closest_point =
node.field
.get()
.unwrap()
.closest_point(reference_space.as_ref(), point.into(), 0.001_f32);
Ok(FlexBuffable::from(mint::Vector3::from(closest_point)).build_singleton())
}
pub enum Field {
Box(BoxField),
Cylinder(CylinderField),
Sphere(SphereField),
}
impl Deref for Field {
type Target = dyn FieldTrait;
fn deref(&self) -> &Self::Target {
match self {
Field::Box(field) => field,
Field::Cylinder(field) => field,
Field::Sphere(field) => field,
}
}
}
pub struct BoxField {
space: Arc<Spatial>,
size: Mutex<Vec3>,
}
impl BoxField {
pub fn add_to(node: &Arc<Node>, size: Vec3) -> Result<()> {
ensure!(
node.spatial.get().is_some(),
"Internal: Node does not have a spatial attached!"
);
ensure!(
node.field.get().is_none(),
"Internal: Node already has a field attached!"
);
let box_field = BoxField {
space: node.spatial.get().unwrap().clone(),
size: Mutex::new(size),
};
box_field.add_field_methods(node);
node.add_local_signal("setSize", BoxField::set_size_flex);
let _ = node.field.set(Arc::new(Field::Box(box_field)));
Ok(())
}
pub fn set_size(&self, size: Vec3) {
*self.size.lock() = size;
}
pub fn set_size_flex(node: &Node, _calling_client: Arc<Client>, data: &[u8]) -> Result<()> {
let root = flexbuffers::Reader::get_root(data)?;
let size = flex_to_vec3!(root).ok_or_else(|| anyhow!("Size is invalid"))?;
if let Field::Box(box_field) = node.field.get().unwrap().as_ref() {
box_field.set_size(size.into());
}
Ok(())
}
}
impl FieldTrait for BoxField {
fn local_distance(&self, p: Vec3A) -> f32 {
let size = self.size.lock();
let q = vec3(
p.x.abs() - (size.x * 0.5_f32),
p.y.abs() - (size.y * 0.5_f32),
p.z.abs() - (size.z * 0.5_f32),
);
let v = vec3a(q.x.max(0_f32), q.y.max(0_f32), q.z.max(0_f32));
v.length() + q.x.max(q.y.max(q.z)).min(0_f32)
}
fn spatial_ref(&self) -> &Spatial {
self.space.as_ref()
}
}
pub struct CylinderField {
space: Arc<Spatial>,
length: AtomicF32,
radius: AtomicF32,
}
impl CylinderField {
pub fn add_to(node: &Arc<Node>, length: f32, radius: f32) -> Result<()> {
ensure!(
node.spatial.get().is_some(),
"Internal: Node does not have a spatial attached!"
);
ensure!(
node.field.get().is_none(),
"Internal: Node already has a field attached!"
);
let cylinder_field = CylinderField {
space: node.spatial.get().unwrap().clone(),
length: AtomicF32::new(length),
radius: AtomicF32::new(radius),
};
cylinder_field.add_field_methods(node);
node.add_local_signal("setSize", CylinderField::set_size_flex);
let _ = node.field.set(Arc::new(Field::Cylinder(cylinder_field)));
Ok(())
}
pub fn set_size(&self, length: f32, radius: f32) {
self.length.store(length, Ordering::Relaxed);
self.radius.store(radius, Ordering::Relaxed);
}
pub fn set_size_flex(node: &Node, _calling_client: Arc<Client>, data: &[u8]) -> Result<()> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let length = flex_vec.idx(0).as_f32();
let radius = flex_vec.idx(1).as_f32();
if let Field::Cylinder(cylinder_field) = node.field.get().unwrap().as_ref() {
cylinder_field.set_size(length, radius);
}
Ok(())
}
}
impl FieldTrait for CylinderField {
fn local_distance(&self, p: Vec3A) -> f32 {
let radius = self.length.load(Ordering::Relaxed);
let d = vec2(p.xy().length().abs() - radius, p.z.abs() - (radius * 0.5));
d.x.max(d.y).min(0_f32)
+ (if d.x >= 0_f32 && d.y >= 0_f32 {
d.length()
} else {
0_f32
})
}
fn spatial_ref(&self) -> &Spatial {
self.space.as_ref()
}
}
pub struct SphereField {
space: Arc<Spatial>,
radius: AtomicF32,
}
impl SphereField {
pub fn add_to(node: &Arc<Node>, radius: f32) -> Result<()> {
ensure!(
node.spatial.get().is_some(),
"Internal: Node does not have a spatial attached!"
);
ensure!(
node.field.get().is_none(),
"Internal: Node already has a field attached!"
);
let sphere_field = SphereField {
space: node.spatial.get().unwrap().clone(),
radius: AtomicF32::new(radius),
};
sphere_field.add_field_methods(node);
node.add_local_signal("setRadius", SphereField::set_radius_flex);
let _ = node.field.set(Arc::new(Field::Sphere(sphere_field)));
Ok(())
}
pub fn set_radius(&self, radius: f32) {
self.radius.store(radius, Ordering::Relaxed);
}
pub fn set_radius_flex(node: &Node, _calling_client: Arc<Client>, data: &[u8]) -> Result<()> {
let root = flexbuffers::Reader::get_root(data)?;
if let Field::Sphere(sphere_field) = node.field.get().unwrap().as_ref() {
sphere_field.set_radius(root.as_f32());
}
Ok(())
}
}
impl FieldTrait for SphereField {
fn local_distance(&self, p: Vec3A) -> f32 {
p.length() - self.radius.load(Ordering::Relaxed)
}
fn local_normal(&self, p: Vec3A, _r: f32) -> Vec3A {
-p.normalize()
}
fn local_closest_point(&self, p: Vec3A, _r: f32) -> Vec3A {
p.normalize() * self.radius.load(Ordering::Relaxed)
}
fn spatial_ref(&self) -> &Spatial {
self.space.as_ref()
}
}
pub fn create_interface(client: &Arc<Client>) {
let node = Node::create(client, "", "field", false);
node.add_local_signal("createBoxField", create_box_field_flex);
node.add_local_signal("createCylinderField", create_cylinder_field_flex);
node.add_local_signal("createSphereField", create_sphere_field_flex);
node.add_to_scenegraph();
}
pub fn create_box_field_flex(_node: &Node, calling_client: Arc<Client>, data: &[u8]) -> Result<()> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let node = Node::create(&calling_client, "/field", flex_vec.idx(0).get_str()?, true);
let parent = get_spatial_parent_flex(&calling_client, flex_vec.idx(1).get_str()?)?;
let transform = Mat4::from_rotation_translation(
flex_to_quat!(flex_vec.idx(3))
.ok_or_else(|| anyhow!("Rotation not found"))?
.into(),
flex_to_vec3!(flex_vec.idx(2))
.ok_or_else(|| anyhow!("Position not found"))?
.into(),
);
let size = flex_to_vec3!(flex_vec.idx(4)).ok_or_else(|| anyhow!("Size invalid"))?;
let node = node.add_to_scenegraph();
Spatial::add_to(&node, Some(parent), transform)?;
BoxField::add_to(&node, size.into())?;
Ok(())
}
pub fn create_cylinder_field_flex(
_node: &Node,
calling_client: Arc<Client>,
data: &[u8],
) -> Result<()> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let node = Node::create(&calling_client, "/field", flex_vec.idx(0).get_str()?, true);
let parent = get_spatial_parent_flex(&calling_client, flex_vec.idx(1).get_str()?)?;
let transform = Mat4::from_rotation_translation(
flex_to_quat!(flex_vec.idx(3))
.ok_or_else(|| anyhow!("Rotation not found"))?
.into(),
flex_to_vec3!(flex_vec.idx(2))
.ok_or_else(|| anyhow!("Position not found"))?
.into(),
);
let length = flex_vec.idx(0).as_f32();
let radius = flex_vec.idx(1).as_f32();
let node = node.add_to_scenegraph();
Spatial::add_to(&node, Some(parent), transform)?;
CylinderField::add_to(&node, length, radius)?;
Ok(())
}
pub fn create_sphere_field_flex(
_node: &Node,
calling_client: Arc<Client>,
data: &[u8],
) -> Result<()> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let node = Node::create(&calling_client, "/field", flex_vec.idx(0).get_str()?, true);
let parent = get_spatial_parent_flex(&calling_client, flex_vec.idx(1).get_str()?)?;
let transform = Mat4::from_translation(
flex_to_vec3!(flex_vec.idx(2))
.ok_or_else(|| anyhow!("Position not found"))?
.into(),
);
let node = node.add_to_scenegraph();
Spatial::add_to(&node, Some(parent), transform)?;
SphereField::add_to(&node, flex_vec.idx(3).as_f32())?;
Ok(())
}
pub struct Ray {
pub origin: Vec3,
pub direction: Vec3,
pub space: Arc<Spatial>,
}
pub struct RayMarchResult {
pub ray: Ray,
pub distance: f32,
pub deepest_point_distance: f32,
pub ray_length: f32,
pub ray_steps: u32,
}
// const MIN_RAY_STEPS: u32 = 0;
const MAX_RAY_STEPS: u32 = 1000;
const MIN_RAY_MARCH: f32 = 0.001_f32;
const MAX_RAY_MARCH: f32 = f32::MAX;
// const MIN_RAY_LENGTH: f32 = 0_f32;
const MAX_RAY_LENGTH: f32 = 1000_f32;
pub fn ray_march(ray: Ray, field: &Field) -> RayMarchResult {
let mut result = RayMarchResult {
ray,
distance: f32::MAX,
deepest_point_distance: 0_f32,
ray_length: 0_f32,
ray_steps: 0,
};
let ray_to_field_matrix =
Spatial::space_to_space_matrix(Some(&result.ray.space), Some(field.spatial_ref()));
let mut ray_point = ray_to_field_matrix.transform_point3a(result.ray.origin.into());
let ray_direction = ray_to_field_matrix.transform_vector3a(result.ray.direction.into());
while result.ray_steps < MAX_RAY_STEPS && result.ray_length < MAX_RAY_LENGTH {
let distance = field.local_distance(ray_point);
let march_distance = distance.clamp(MIN_RAY_MARCH, MAX_RAY_MARCH);
result.ray_length += march_distance;
ray_point += ray_direction * march_distance;
if result.distance > distance {
result.deepest_point_distance = result.ray_length;
}
result.distance = distance.min(result.distance);
result.ray_steps += 1;
}
result
}

82
src/nodes/fields/box.rs Normal file
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@@ -0,0 +1,82 @@
use super::{Field, FieldTrait, Node};
use crate::core::client::Client;
use crate::nodes::spatial::{get_spatial_parent_flex, Spatial};
use anyhow::{anyhow, ensure, Result};
use glam::{vec3, vec3a, Mat4, Vec3, Vec3A};
use libstardustxr::{flex_to_quat, flex_to_vec3};
use parking_lot::Mutex;
use std::sync::Arc;
pub struct BoxField {
space: Arc<Spatial>,
size: Mutex<Vec3>,
}
impl BoxField {
pub fn add_to(node: &Arc<Node>, size: Vec3) -> Result<()> {
ensure!(
node.spatial.get().is_some(),
"Internal: Node does not have a spatial attached!"
);
ensure!(
node.field.get().is_none(),
"Internal: Node already has a field attached!"
);
let box_field = BoxField {
space: node.spatial.get().unwrap().clone(),
size: Mutex::new(size),
};
box_field.add_field_methods(node);
node.add_local_signal("setSize", BoxField::set_size_flex);
let _ = node.field.set(Arc::new(Field::Box(box_field)));
Ok(())
}
pub fn set_size(&self, size: Vec3) {
*self.size.lock() = size;
}
pub fn set_size_flex(node: &Node, _calling_client: Arc<Client>, data: &[u8]) -> Result<()> {
let root = flexbuffers::Reader::get_root(data)?;
let size = flex_to_vec3!(root).ok_or_else(|| anyhow!("Size is invalid"))?;
if let Field::Box(box_field) = node.field.get().unwrap().as_ref() {
box_field.set_size(size.into());
}
Ok(())
}
}
impl FieldTrait for BoxField {
fn local_distance(&self, p: Vec3A) -> f32 {
let size = self.size.lock();
let q = vec3(
p.x.abs() - (size.x * 0.5_f32),
p.y.abs() - (size.y * 0.5_f32),
p.z.abs() - (size.z * 0.5_f32),
);
let v = vec3a(q.x.max(0_f32), q.y.max(0_f32), q.z.max(0_f32));
v.length() + q.x.max(q.y.max(q.z)).min(0_f32)
}
fn spatial_ref(&self) -> &Spatial {
self.space.as_ref()
}
}
pub fn create_box_field_flex(_node: &Node, calling_client: Arc<Client>, data: &[u8]) -> Result<()> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let node = Node::create(&calling_client, "/field", flex_vec.idx(0).get_str()?, true);
let parent = get_spatial_parent_flex(&calling_client, flex_vec.idx(1).get_str()?)?;
let transform = Mat4::from_rotation_translation(
flex_to_quat!(flex_vec.idx(3))
.ok_or_else(|| anyhow!("Rotation not found"))?
.into(),
flex_to_vec3!(flex_vec.idx(2))
.ok_or_else(|| anyhow!("Position not found"))?
.into(),
);
let size = flex_to_vec3!(flex_vec.idx(4)).ok_or_else(|| anyhow!("Size invalid"))?;
let node = node.add_to_scenegraph();
Spatial::add_to(&node, Some(parent), transform)?;
BoxField::add_to(&node, size.into())?;
Ok(())
}

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@@ -0,0 +1,93 @@
use super::{Field, FieldTrait, Node};
use crate::core::client::Client;
use crate::nodes::spatial::{get_spatial_parent_flex, Spatial};
use anyhow::{anyhow, ensure, Result};
use glam::{swizzles::*, vec2, Mat4, Vec3A};
use libstardustxr::{flex_to_quat, flex_to_vec3};
use portable_atomic::AtomicF32;
use std::sync::atomic::Ordering;
use std::sync::Arc;
pub struct CylinderField {
space: Arc<Spatial>,
length: AtomicF32,
radius: AtomicF32,
}
impl CylinderField {
pub fn add_to(node: &Arc<Node>, length: f32, radius: f32) -> Result<()> {
ensure!(
node.spatial.get().is_some(),
"Internal: Node does not have a spatial attached!"
);
ensure!(
node.field.get().is_none(),
"Internal: Node already has a field attached!"
);
let cylinder_field = CylinderField {
space: node.spatial.get().unwrap().clone(),
length: AtomicF32::new(length),
radius: AtomicF32::new(radius),
};
cylinder_field.add_field_methods(node);
node.add_local_signal("setSize", CylinderField::set_size_flex);
let _ = node.field.set(Arc::new(Field::Cylinder(cylinder_field)));
Ok(())
}
pub fn set_size(&self, length: f32, radius: f32) {
self.length.store(length, Ordering::Relaxed);
self.radius.store(radius, Ordering::Relaxed);
}
pub fn set_size_flex(node: &Node, _calling_client: Arc<Client>, data: &[u8]) -> Result<()> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let length = flex_vec.idx(0).as_f32();
let radius = flex_vec.idx(1).as_f32();
if let Field::Cylinder(cylinder_field) = node.field.get().unwrap().as_ref() {
cylinder_field.set_size(length, radius);
}
Ok(())
}
}
impl FieldTrait for CylinderField {
fn local_distance(&self, p: Vec3A) -> f32 {
let radius = self.length.load(Ordering::Relaxed);
let d = vec2(p.xy().length().abs() - radius, p.z.abs() - (radius * 0.5));
d.x.max(d.y).min(0_f32)
+ (if d.x >= 0_f32 && d.y >= 0_f32 {
d.length()
} else {
0_f32
})
}
fn spatial_ref(&self) -> &Spatial {
self.space.as_ref()
}
}
pub fn create_cylinder_field_flex(
_node: &Node,
calling_client: Arc<Client>,
data: &[u8],
) -> Result<()> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let node = Node::create(&calling_client, "/field", flex_vec.idx(0).get_str()?, true);
let parent = get_spatial_parent_flex(&calling_client, flex_vec.idx(1).get_str()?)?;
let transform = Mat4::from_rotation_translation(
flex_to_quat!(flex_vec.idx(3))
.ok_or_else(|| anyhow!("Rotation not found"))?
.into(),
flex_to_vec3!(flex_vec.idx(2))
.ok_or_else(|| anyhow!("Position not found"))?
.into(),
);
let length = flex_vec.idx(0).as_f32();
let radius = flex_vec.idx(1).as_f32();
let node = node.add_to_scenegraph();
Spatial::add_to(&node, Some(parent), transform)?;
CylinderField::add_to(&node, length, radius)?;
Ok(())
}

211
src/nodes/fields/mod.rs Normal file
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@@ -0,0 +1,211 @@
mod r#box;
mod cylinder;
mod sphere;
use self::cylinder::{create_cylinder_field_flex, CylinderField};
use self::r#box::{create_box_field_flex, BoxField};
use self::sphere::{create_sphere_field_flex, SphereField};
use super::spatial::Spatial;
use super::Node;
use crate::core::client::Client;
use anyhow::{anyhow, Result};
use glam::{vec2, vec3a, Vec3, Vec3A};
use libstardustxr::flex::FlexBuffable;
use libstardustxr::flex_to_vec3;
use std::ops::Deref;
use std::sync::Arc;
pub trait FieldTrait {
fn local_distance(&self, p: Vec3A) -> f32;
fn local_normal(&self, p: Vec3A, r: f32) -> Vec3A {
let d = self.local_distance(p);
let e = vec2(r, 0_f32);
let n = vec3a(d, d, d)
- vec3a(
self.local_distance(vec3a(e.x, e.y, e.y)),
self.local_distance(vec3a(e.y, e.x, e.y)),
self.local_distance(vec3a(e.y, e.y, e.x)),
);
n.normalize()
}
fn local_closest_point(&self, p: Vec3A, r: f32) -> Vec3A {
p - (self.local_normal(p, r) * self.local_distance(p))
}
fn distance(&self, reference_space: &Spatial, p: Vec3A) -> f32 {
let reference_to_local_space =
Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
let local_p = reference_to_local_space.transform_point3a(p);
self.local_distance(local_p)
}
fn normal(&self, reference_space: &Spatial, p: Vec3A, r: f32) -> Vec3A {
let reference_to_local_space =
Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
let local_p = reference_to_local_space.transform_point3a(p);
reference_to_local_space
.inverse()
.transform_vector3a(self.local_normal(local_p, r))
}
fn closest_point(&self, reference_space: &Spatial, p: Vec3A, r: f32) -> Vec3A {
let reference_to_local_space =
Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
let local_p = reference_to_local_space.transform_point3a(p);
reference_to_local_space
.inverse()
.transform_point3a(self.local_closest_point(local_p, r))
}
fn add_field_methods(&self, node: &Arc<Node>) {
node.add_local_method("distance", field_distance_flex);
node.add_local_method("normal", field_normal_flex);
node.add_local_method("closest_point", field_closest_point_flex);
}
fn spatial_ref(&self) -> &Spatial;
}
fn field_distance_flex(node: &Node, calling_client: Arc<Client>, data: &[u8]) -> Result<Vec<u8>> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let reference_space = calling_client
.scenegraph
.get_node(flex_vec.idx(0).as_str())
.ok_or_else(|| anyhow!("Reference space node does not exist"))?
.spatial
.get()
.ok_or_else(|| anyhow!("Reference space node does not have a spatial"))?
.clone();
let point = flex_to_vec3!(flex_vec.idx(1)).ok_or_else(|| anyhow!("Point is invalid"))?;
let distance = node
.field
.get()
.unwrap()
.distance(reference_space.as_ref(), point.into());
Ok(FlexBuffable::from(distance).build_singleton())
}
fn field_normal_flex(node: &Node, calling_client: Arc<Client>, data: &[u8]) -> Result<Vec<u8>> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let reference_space = calling_client
.scenegraph
.get_node(flex_vec.idx(0).as_str())
.ok_or_else(|| anyhow!("Reference space node does not exist"))?
.spatial
.get()
.ok_or_else(|| anyhow!("Reference space node does not have a spatial"))?
.clone();
let point = flex_to_vec3!(flex_vec.idx(1)).ok_or_else(|| anyhow!("Point is invalid"))?;
let normal = node.field.get().as_ref().unwrap().normal(
reference_space.as_ref(),
point.into(),
0.001_f32,
);
Ok(FlexBuffable::from(mint::Vector3::from(normal)).build_singleton())
}
fn field_closest_point_flex(
node: &Node,
calling_client: Arc<Client>,
data: &[u8],
) -> Result<Vec<u8>> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let reference_space = calling_client
.scenegraph
.get_node(flex_vec.idx(0).as_str())
.ok_or_else(|| anyhow!("Reference space node does not exist"))?
.spatial
.get()
.ok_or_else(|| anyhow!("Reference space node does not have a spatial"))?
.clone();
let point = flex_to_vec3!(flex_vec.idx(1)).ok_or_else(|| anyhow!("Point is invalid"))?;
let closest_point =
node.field
.get()
.unwrap()
.closest_point(reference_space.as_ref(), point.into(), 0.001_f32);
Ok(FlexBuffable::from(mint::Vector3::from(closest_point)).build_singleton())
}
pub enum Field {
Box(BoxField),
Cylinder(CylinderField),
Sphere(SphereField),
}
impl Deref for Field {
type Target = dyn FieldTrait;
fn deref(&self) -> &Self::Target {
match self {
Field::Box(field) => field,
Field::Cylinder(field) => field,
Field::Sphere(field) => field,
}
}
}
pub fn create_interface(client: &Arc<Client>) {
let node = Node::create(client, "", "field", false);
node.add_local_signal("createBoxField", create_box_field_flex);
node.add_local_signal("createCylinderField", create_cylinder_field_flex);
node.add_local_signal("createSphereField", create_sphere_field_flex);
node.add_to_scenegraph();
}
pub struct Ray {
pub origin: Vec3,
pub direction: Vec3,
pub space: Arc<Spatial>,
}
pub struct RayMarchResult {
pub ray: Ray,
pub distance: f32,
pub deepest_point_distance: f32,
pub ray_length: f32,
pub ray_steps: u32,
}
// const MIN_RAY_STEPS: u32 = 0;
const MAX_RAY_STEPS: u32 = 1000;
const MIN_RAY_MARCH: f32 = 0.001_f32;
const MAX_RAY_MARCH: f32 = f32::MAX;
// const MIN_RAY_LENGTH: f32 = 0_f32;
const MAX_RAY_LENGTH: f32 = 1000_f32;
pub fn ray_march(ray: Ray, field: &Field) -> RayMarchResult {
let mut result = RayMarchResult {
ray,
distance: f32::MAX,
deepest_point_distance: 0_f32,
ray_length: 0_f32,
ray_steps: 0,
};
let ray_to_field_matrix =
Spatial::space_to_space_matrix(Some(&result.ray.space), Some(field.spatial_ref()));
let mut ray_point = ray_to_field_matrix.transform_point3a(result.ray.origin.into());
let ray_direction = ray_to_field_matrix.transform_vector3a(result.ray.direction.into());
while result.ray_steps < MAX_RAY_STEPS && result.ray_length < MAX_RAY_LENGTH {
let distance = field.local_distance(ray_point);
let march_distance = distance.clamp(MIN_RAY_MARCH, MAX_RAY_MARCH);
result.ray_length += march_distance;
ray_point += ray_direction * march_distance;
if result.distance > distance {
result.deepest_point_distance = result.ray_length;
}
result.distance = distance.min(result.distance);
result.ray_steps += 1;
}
result
}

View File

@@ -0,0 +1,81 @@
use super::{Field, FieldTrait, Node};
use crate::core::client::Client;
use crate::nodes::spatial::{get_spatial_parent_flex, Spatial};
use anyhow::{anyhow, ensure, Result};
use glam::{Mat4, Vec3A};
use libstardustxr::flex_to_vec3;
use portable_atomic::AtomicF32;
use std::sync::atomic::Ordering;
use std::sync::Arc;
pub struct SphereField {
space: Arc<Spatial>,
radius: AtomicF32,
}
impl SphereField {
pub fn add_to(node: &Arc<Node>, radius: f32) -> Result<()> {
ensure!(
node.spatial.get().is_some(),
"Internal: Node does not have a spatial attached!"
);
ensure!(
node.field.get().is_none(),
"Internal: Node already has a field attached!"
);
let sphere_field = SphereField {
space: node.spatial.get().unwrap().clone(),
radius: AtomicF32::new(radius),
};
sphere_field.add_field_methods(node);
node.add_local_signal("setRadius", SphereField::set_radius_flex);
let _ = node.field.set(Arc::new(Field::Sphere(sphere_field)));
Ok(())
}
pub fn set_radius(&self, radius: f32) {
self.radius.store(radius, Ordering::Relaxed);
}
pub fn set_radius_flex(node: &Node, _calling_client: Arc<Client>, data: &[u8]) -> Result<()> {
let root = flexbuffers::Reader::get_root(data)?;
if let Field::Sphere(sphere_field) = node.field.get().unwrap().as_ref() {
sphere_field.set_radius(root.as_f32());
}
Ok(())
}
}
impl FieldTrait for SphereField {
fn local_distance(&self, p: Vec3A) -> f32 {
p.length() - self.radius.load(Ordering::Relaxed)
}
fn local_normal(&self, p: Vec3A, _r: f32) -> Vec3A {
-p.normalize()
}
fn local_closest_point(&self, p: Vec3A, _r: f32) -> Vec3A {
p.normalize() * self.radius.load(Ordering::Relaxed)
}
fn spatial_ref(&self) -> &Spatial {
self.space.as_ref()
}
}
pub fn create_sphere_field_flex(
_node: &Node,
calling_client: Arc<Client>,
data: &[u8],
) -> Result<()> {
let flex_vec = flexbuffers::Reader::get_root(data)?.get_vector()?;
let node = Node::create(&calling_client, "/field", flex_vec.idx(0).get_str()?, true);
let parent = get_spatial_parent_flex(&calling_client, flex_vec.idx(1).get_str()?)?;
let transform = Mat4::from_translation(
flex_to_vec3!(flex_vec.idx(2))
.ok_or_else(|| anyhow!("Position not found"))?
.into(),
);
let node = node.add_to_scenegraph();
Spatial::add_to(&node, Some(parent), transform)?;
SphereField::add_to(&node, flex_vec.idx(3).as_f32())?;
Ok(())
}

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@@ -1,7 +1,8 @@
pub mod pointer;
use self::pointer::Pointer;
use super::field::Field;
use super::fields::Field;
use super::spatial::{get_spatial_parent_flex, get_transform_pose_flex, Spatial};
use super::Node;
use crate::core::client::Client;

View File

@@ -4,7 +4,7 @@ use libstardustxr::schemas::input_pointer;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use crate::nodes::field::{ray_march, Field, Ray, RayMarchResult};
use crate::nodes::fields::{ray_march, Field, Ray, RayMarchResult};
use crate::nodes::spatial::Spatial;
use super::{DistanceLink, InputSpecialization};

View File

@@ -2,7 +2,7 @@ mod environment;
use self::environment::EnvironmentItem;
use super::field::Field;
use super::fields::Field;
use super::spatial::{get_spatial_parent_flex, get_transform_pose_flex, Spatial};
use super::{Alias, Node};
use crate::core::client::{Client, INTERNAL_CLIENT};

View File

@@ -1,6 +1,6 @@
pub mod alias;
pub mod data;
pub mod field;
pub mod fields;
pub mod hmd;
pub mod input;
pub mod items;
@@ -25,7 +25,8 @@ use crate::core::registry::Registry;
use self::alias::Alias;
use self::data::{PulseReceiver, PulseSender};
use self::field::Field;
use self::fields::Field;
use self::input::{InputHandler, InputMethod};
use self::items::{Item, ItemAcceptor, ItemUI};
use self::model::Model;