refactor: absolutly minimal text impl, doesn't yet care about state change or despawn

Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
Schmarni
2024-12-16 00:15:00 +01:00
parent da903071ac
commit 3065c95e38
3 changed files with 272 additions and 127 deletions

View File

@@ -5,6 +5,7 @@ use bevy::{
use bevy_mod_openxr::session::OxrSession;
use bevy_mod_xr::session::{session_available, XrSessionCreated};
use openxr::ReferenceSpaceType;
use stardust_xr::values::color::{color_space::LinearRgb, AlphaColor, Rgb};
use crate::objects::Inputs;
@@ -89,6 +90,15 @@ impl StardustAabb3dExt for Aabb3d {
}
}
pub const fn convert_linear_rgba(c: AlphaColor<f32, Rgb<f32, LinearRgb>>) -> LinearRgba {
LinearRgba {
red: c.c.r,
green: c.c.g,
blue: c.c.b,
alpha: c.a,
}
}
#[derive(ScheduleLabel, Hash, Debug, Clone, Copy, PartialEq, Eq)]
pub struct StardustExtract;
#[derive(Component, Hash, Debug, Clone, Copy, PartialEq, Eq)]

View File

@@ -6,18 +6,13 @@ use crate::{
};
use bevy::{
app::Plugin,
asset::{Asset, Assets, RenderAssetUsages},
asset::{Assets, RenderAssetUsages},
color::{Color, ColorToComponents, Srgba},
math::{bounding::Aabb3d, Isometry3d},
pbr::{MaterialExtension, MeshMaterial3d, StandardMaterial},
pbr::{MeshMaterial3d, StandardMaterial},
prelude::{
AlphaMode, Commands, GlobalTransform, Mesh, Mesh3d, ResMut, Single, Transform, With,
},
reflect::Reflect,
render::{
primitives::Aabb,
render_resource::{AsBindGroup, ShaderRef},
},
};
use color_eyre::eyre::Result;
use glam::{Vec3, Vec3A};
@@ -33,24 +28,25 @@ pub struct Lines {
}
impl Lines {
pub fn add_to(node: &Arc<Node>, lines: Vec<Line>) -> Result<Arc<Lines>> {
let _ = node
*node
.get_aspect::<Spatial>()
.unwrap()
.bounding_box_calc
.set(|node| {
if let Ok(lines) = node.get_aspect::<Lines>() {
return Aabb3d::from_point_cloud(
Isometry3d::IDENTITY,
lines
.data
.lock()
.iter()
.flat_map(|line| line.points.iter())
.map(|point| Vec3A::from(point.point)),
);
}
.lock() = {
if let Ok(lines) = node.get_aspect::<Lines>() {
Aabb3d::from_point_cloud(
Isometry3d::IDENTITY,
lines
.data
.lock()
.iter()
.flat_map(|line| line.points.iter())
.map(|point| Vec3A::from(point.point)),
)
} else {
Aabb3d::new(Vec3A::ZERO, Vec3A::ZERO)
});
}
};
let lines = LINES_REGISTRY.add(Lines {
space: node.get_aspect::<Spatial>()?.clone(),

View File

@@ -1,47 +1,193 @@
use crate::{
bevy_plugin::convert_linear_rgba,
core::{
client::Client, destroy_queue, error::Result, registry::Registry,
resource::get_resource_file,
},
nodes::{spatial::Spatial, Node},
nodes::{spatial::Spatial, Aspect, Node},
DefaultMaterial,
};
use bevy::{
app::{App, Plugin},
asset::{AssetServer, Assets, RenderAssetUsages},
color::Color,
image::Image,
pbr::MeshMaterial3d,
prelude::{
default, BuildChildren as _, Camera, Camera2d, ChildBuild as _, Commands, Deref, Entity,
Mesh, Mesh3d, Plane3d, Query, Res, ResMut, Resource, Transform,
},
render::{
camera::RenderTarget,
render_resource::{Extent3d, TextureDimension, TextureFormat, TextureUsages},
},
text::{cosmic_text::Align, JustifyText, TextColor, TextFont},
ui::{AlignItems, BackgroundColor, FlexDirection, JustifyContent, TargetCamera, Val},
};
use color_eyre::eyre::eyre;
use glam::{vec3, Mat4, Vec2};
use glam::{vec3, Mat4, Vec2, Vec3};
use once_cell::sync::OnceCell;
use parking_lot::Mutex;
use std::{ffi::OsStr, path::PathBuf, sync::Arc};
use stereokit_rust::{
font::Font,
sk::MainThreadToken,
system::{TextAlign, TextFit, TextStyle as SkTextStyle},
util::{Color128, Color32},
};
use super::{TextAspect, TextStyle};
static TEXT_REGISTRY: Registry<Text> = Registry::new();
fn convert_align(x_align: super::XAlign, y_align: super::YAlign) -> TextAlign {
match (x_align, y_align) {
(super::XAlign::Left, super::YAlign::Top) => TextAlign::TopLeft,
(super::XAlign::Left, super::YAlign::Center) => TextAlign::CenterLeft,
(super::XAlign::Left, super::YAlign::Bottom) => TextAlign::BottomLeft,
(super::XAlign::Center, super::YAlign::Top) => TextAlign::Center,
(super::XAlign::Center, super::YAlign::Center) => TextAlign::Center,
(super::XAlign::Center, super::YAlign::Bottom) => TextAlign::BottomCenter,
(super::XAlign::Right, super::YAlign::Top) => TextAlign::TopRight,
(super::XAlign::Right, super::YAlign::Center) => TextAlign::CenterRight,
(super::XAlign::Right, super::YAlign::Bottom) => TextAlign::BottomRight,
// fn convert_align(x_align: super::XAlign, y_align: super::YAlign) -> bevy::text::Text2d {
// match (x_align, y_align) {
// (super::XAlign::Left, super::YAlign::Top) => TextAlign::TopLeft,
// (super::XAlign::Left, super::YAlign::Center) => TextAlign::CenterLeft,
// (super::XAlign::Left, super::YAlign::Bottom) => TextAlign::BottomLeft,
// (super::XAlign::Center, super::YAlign::Top) => TextAlign::Center,
// (super::XAlign::Center, super::YAlign::Center) => TextAlign::Center,
// (super::XAlign::Center, super::YAlign::Bottom) => TextAlign::BottomCenter,
// (super::XAlign::Right, super::YAlign::Top) => TextAlign::TopRight,
// (super::XAlign::Right, super::YAlign::Center) => TextAlign::CenterRight,
// (super::XAlign::Right, super::YAlign::Bottom) => TextAlign::BottomRight,
// }
// }
pub struct StardustTextPlugin;
impl Plugin for StardustTextPlugin {
fn build(&self, app: &mut App) {
let (tx, rx) = crossbeam_channel::unbounded();
SPAWN_TEXT_SENDER.set(tx);
app.insert_resource(SpawnTextReader(rx));
todo!()
}
}
fn update_text(mut surface_query: Query<(&mut Transform)>) {
for text in TEXT_REGISTRY.get_valid_contents() {
let Some((mut transform)) = text
.surface
.get()
.and_then(|v| surface_query.get_mut(*v).ok())
else {
continue;
};
let data = text.data.lock();
*transform = Transform::from_matrix(
text.space.global_transform()
* Mat4::from_scale(vec3(
data.character_height,
data.character_height,
data.character_height,
)),
);
}
}
fn spawn_text(
reader: Res<SpawnTextReader>,
mut cmds: Commands,
mut images: ResMut<Assets<Image>>,
mut meshes: ResMut<Assets<Mesh>>,
mut mats: ResMut<Assets<DefaultMaterial>>,
asset_server: Res<AssetServer>,
) {
for text in reader.try_iter() {
let data = text.data.lock();
let size = Extent3d {
width: (512.0 * data.bounds.as_ref().map(|v| v.bounds.x).unwrap_or(1.0)).floor() as u32,
height: (512.0 * data.bounds.as_ref().map(|v| v.bounds.y).unwrap_or(1.0)).floor()
as u32,
..default()
};
// This is the texture that will be rendered to.
let mut image = Image::new_fill(
size,
TextureDimension::D2,
&[0, 0, 0, 0],
TextureFormat::Bgra8UnormSrgb,
RenderAssetUsages::default(),
);
// You need to set these texture usage flags in order to use the image as a render target
image.texture_descriptor.usage = TextureUsages::TEXTURE_BINDING
| TextureUsages::COPY_DST
| TextureUsages::RENDER_ATTACHMENT;
let image_handle = images.add(image);
let cam = cmds
.spawn((
Camera2d,
Camera {
target: RenderTarget::Image(image_handle.clone()),
..default()
},
))
.id();
let font = text
.font_path
.as_ref()
.map(|v| asset_server.load(v.as_path()));
let ui_root = cmds
.spawn((
bevy::ui::Node {
// Cover the whole image
width: Val::Percent(100.),
height: Val::Percent(100.),
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(Color::NONE),
TargetCamera(cam),
))
.with_children(|parent| {
parent.spawn((
bevy::prelude::Text::new(text.text.lock().as_str()),
TextFont {
font: font.unwrap_or_else(|| TextFont::default().font),
font_size: 40.0,
..default()
},
TextColor(convert_linear_rgba(data.color).into()),
));
})
.id();
let surface = cmds
.spawn((
Mesh3d(
meshes.add(Plane3d::new(
Vec3::NEG_Z,
data.bounds
.as_ref()
.map(|v| v.bounds.into())
.unwrap_or(Vec2::ZERO)
* 0.5,
)),
),
MeshMaterial3d(mats.add(DefaultMaterial {
base_color_texture: Some(image_handle),
unlit: true,
..default()
})),
))
.id();
text.cam_entity.set(cam);
text.ui_root.set(ui_root);
text.surface.set(surface);
}
}
static SPAWN_TEXT_SENDER: OnceCell<crossbeam_channel::Sender<Arc<Text>>> = OnceCell::new();
#[derive(Resource, Deref)]
struct SpawnTextReader(crossbeam_channel::Receiver<Arc<Text>>);
pub struct Text {
space: Arc<Spatial>,
font_path: Option<PathBuf>,
style: OnceCell<SkTextStyle>,
text: Mutex<String>,
data: Mutex<TextStyle>,
cam_entity: OnceCell<Entity>,
ui_root: OnceCell<Entity>,
surface: OnceCell<Entity>,
}
impl Text {
pub fn add_to(node: &Arc<Node>, text: String, style: TextStyle) -> Result<Arc<Text>> {
@@ -51,86 +197,92 @@ impl Text {
font_path: style.font.as_ref().and_then(|res| {
get_resource_file(res, &client, &[OsStr::new("ttf"), OsStr::new("otf")])
}),
style: OnceCell::new(),
text: Mutex::new(text),
data: Mutex::new(style),
ui_root: OnceCell::new(),
cam_entity: OnceCell::new(),
surface: OnceCell::new(),
});
node.add_aspect_raw(text.clone());
if let Some(sender) = SPAWN_TEXT_SENDER.get() {
sender.send(text.clone());
}
Ok(text)
}
fn draw(&self, token: &MainThreadToken) {
let style = self.style.get_or_try_init(|| -> Result<SkTextStyle> {
let font = self
.font_path
.as_deref()
.and_then(|path| Font::from_file(path).ok())
.unwrap_or_default();
Ok(SkTextStyle::from_font(font, 1.0, Color32::WHITE))
});
if let Ok(style) = style {
let text = self.text.lock();
let data = self.data.lock();
let transform = self.space.global_transform()
* Mat4::from_scale(vec3(
data.character_height,
data.character_height,
data.character_height,
));
if let Some(bounds) = &data.bounds {
stereokit_rust::system::Text::add_in(
token,
&*text,
transform,
Vec2::from(bounds.bounds) / data.character_height,
match bounds.fit {
super::TextFit::Wrap => TextFit::Wrap,
super::TextFit::Clip => TextFit::Clip,
super::TextFit::Squeeze => TextFit::Squeeze,
super::TextFit::Exact => TextFit::Exact,
super::TextFit::Overflow => TextFit::Overflow,
},
Some(*style),
Some(Color128::new(
data.color.c.r,
data.color.c.g,
data.color.c.b,
data.color.a,
)),
data.bounds
.as_ref()
.map(|b| convert_align(b.anchor_align_x, b.anchor_align_y)),
Some(convert_align(data.text_align_x, data.text_align_y)),
None,
None,
None,
);
} else {
stereokit_rust::system::Text::add_at(
token,
&*text,
transform,
Some(*style),
Some(Color128::new(
data.color.c.r,
data.color.c.g,
data.color.c.b,
data.color.a,
)),
data.bounds
.as_ref()
.map(|b| convert_align(b.anchor_align_x, b.anchor_align_y)),
Some(convert_align(data.text_align_x, data.text_align_y)),
None,
None,
None,
);
}
}
}
// fn draw(&self, token: &MainThreadToken) {
// let style =
// self.style
// .get_or_try_init(|| -> Result<SkTextStyle, color_eyre::eyre::Error> {
// let font = self
// .font_path
// .as_deref()
// .and_then(|path| Font::from_file(path).ok())
// .unwrap_or_default();
// Ok(SkTextStyle::from_font(font, 1.0, Color32::WHITE))
// });
//
// if let Ok(style) = style {
// let text = self.text.lock();
// let data = self.data.lock();
// let transform = self.space.global_transform()
// * Mat4::from_scale(vec3(
// data.character_height,
// data.character_height,
// data.character_height,
// ));
// if let Some(bounds) = &data.bounds {
// stereokit_rust::system::Text::add_in(
// token,
// &*text,
// transform,
// Vec2::from(bounds.bounds) / data.character_height,
// match bounds.fit {
// super::TextFit::Wrap => TextFit::Wrap,
// super::TextFit::Clip => TextFit::Clip,
// super::TextFit::Squeeze => TextFit::Squeeze,
// super::TextFit::Exact => TextFit::Exact,
// super::TextFit::Overflow => TextFit::Overflow,
// },
// Some(*style),
// Some(Color128::new(
// data.color.c.r,
// data.color.c.g,
// data.color.c.b,
// data.color.a,
// )),
// data.bounds
// .as_ref()
// .map(|b| convert_align(b.anchor_align_x, b.anchor_align_y)),
// Some(convert_align(data.text_align_x, data.text_align_y)),
// None,
// None,
// None,
// );
// } else {
// stereokit_rust::system::Text::add_at(
// token,
// &*text,
// transform,
// Some(*style),
// Some(Color128::new(
// data.color.c.r,
// data.color.c.g,
// data.color.c.b,
// data.color.a,
// )),
// data.bounds
// .as_ref()
// .map(|b| convert_align(b.anchor_align_x, b.anchor_align_y)),
// Some(convert_align(data.text_align_x, data.text_align_y)),
// None,
// None,
// None,
// );
// }
// }
// }
}
impl TextAspect for Text {
fn set_character_height(
@@ -151,19 +303,6 @@ impl TextAspect for Text {
}
impl Drop for Text {
fn drop(&mut self) {
if let Some(style) = self.style.take() {
destroy_queue::add(style);
}
TEXT_REGISTRY.remove(self);
}
}
pub fn draw_all(token: &MainThreadToken) {
for text in TEXT_REGISTRY.get_valid_contents() {
if let Some(node) = text.space.node() {
if node.enabled() {
text.draw(token);
}
}
}
}