fix(wayland surface): simula text shader

This commit is contained in:
Nova
2022-09-11 17:26:03 -04:00
parent 43b2b67254
commit 35ab8db37c
4 changed files with 15 additions and 12 deletions

View File

@@ -1,7 +1,7 @@
#![allow(dead_code)]
// Basic gamma correction shader
pub const PANEL_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_gamma.sks");
// pub const PANEL_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_gamma.sks");
// Simula shader with fancy lanzcos sampling
// pub const PANEL_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_simula.sks");
pub const PANEL_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_simula.sks");

View File

@@ -6,16 +6,19 @@
//--diffuse = white
//--fcFactor = 1.0
//--ripple = 4.0
//--size = 256, 256
//--uv_offset = 0.0, 0.0
//--uv_scale = 1.0, 1.0
//--alpha_min = 0.0
//--alpha_max = 1.0
Texture2D diffuse : register(t0);
SamplerState diffuse_s : register(s0);
int2 size;
float4 diffuse_i;
float fcFactor;
float ripple;
float2 uv_scale;
float2 uv_offset;
float alpha_min;
float alpha_max;
struct vsIn {
float4 pos : SV_Position;
@@ -40,6 +43,10 @@ psIn vs(vsIn input, uint id : SV_InstanceID) {
return o;
}
float map(float value, float min1, float max1, float min2, float max2) {
return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
}
// float gaussian(float x, float t) {
// float PI = 3.14159265358;
// return exp(-x*x/(2.0 * t*t))/(sqrt(2.0*PI)*t);
@@ -66,10 +73,10 @@ float4 lowpassFilter(Texture2D tex, sampler2D texSampler, float2 uv, float alpha
//float width = sqrt(max(dot(dx_uv, dx_uv), dot(dy_uv, dy_uv)));
float2 width = abs(float2(dx_uv.x, dy_uv.y));
float2 pixelWidth = floor(width * float2(size));
float2 pixelWidth = floor(width * diffuse_i.xy);
float2 aspectRatio = normalize(pixelWidth);
float2 xyf = uv * float2(size);
float2 xyf = uv * diffuse_i.xy;
int2 xy = int2(xyf);
pixelWidth = clamp(pixelWidth, float2(1.0), float2(2.0));
@@ -89,7 +96,7 @@ float4 lowpassFilter(Texture2D tex, sampler2D texSampler, float2 uv, float alpha
//float lanczosValue = gaussian(kx, fcx);
float lanczosValue = kaiser(sqrt(kx*kx + ky*ky), alpha);
q += tex.Sample(texSampler, (float2(u, v)+float2(0.5))/float2(size)) * lanczosValue;
q += tex.Sample(texSampler, (float2(u, v)+float2(0.5))/diffuse_i.xy) * lanczosValue;
// q += tex.Load(int3(u, v, 0)) * lanczosValue;
qSum += lanczosValue;
}
@@ -106,6 +113,7 @@ float4 ps(psIn input) : SV_TARGET {
float4 col = lowpassFilter(diffuse, diffuse_s, input.uv, ripple);
// float4 col = diffuse.Sample(diffuse_s, input.uv);
col.rgb = pow(col.rgb, float3(gamma));
col.a = map(col.a, 0, 1, alpha_min, alpha_max);
return col;
}

View File

@@ -3,7 +3,6 @@ use crate::{
core::{destroy_queue, registry::Registry},
nodes::model::Model,
};
use glam::vec2;
use mint::Vector2;
use parking_lot::Mutex;
use send_wrapper::SendWrapper;
@@ -68,7 +67,6 @@ impl CoreSurfaceData {
.map(SendWrapper::new);
if let Some(smithay_tex) = self.wl_tex.as_ref() {
let sk_tex = self.sk_tex.as_ref().unwrap();
let sk_mat = self.sk_mat.as_ref().unwrap();
unsafe {
sk_tex.set_native(
smithay_tex.tex_id() as usize,
@@ -78,9 +76,6 @@ impl CoreSurfaceData {
smithay_tex.height(),
false,
);
let size: mint::Vector2<f32> =
vec2(smithay_tex.width() as f32, smithay_tex.height() as f32).into();
sk_mat.set_parameter("size", &size);
sk_tex.set_sample(TextureSample::Point);
sk_tex.set_address_mode(TextureAddress::Clamp);
}