feat: better server docs
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README.md
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# Stardust XR Reference Server
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# Stardust XR Server
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This project is a usable Linux display server that reinvents human-computer interaction for all kinds of XR, from putting 2D/XR apps into various 3D shells for varying uses to SDF-based interaction.
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Stardust XR is a display server for VR and AR headsets on Linux-based systems. [Stardust provides a 3D environment](https://www.youtube.com/watch?v=v2WblwbaLaA), where anything from 2D windows (including your existing apps!), to 3D apps built from objects, can exist together in physical space.
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## Prerequisites
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1. Cargo
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2. CMake
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3. EGL+GLES 3.2
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4. GLX+Xlib
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5. fontconfig
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6. dlopen
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7. OpenXR Loader (required even if run in flatscreen mode)
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## Build
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## Core Dependencies
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| **Dependency** | **Ubuntu/Debian** | **Arch Linux** | **Fedora** |
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|-----------------------------|-------------------------------------------------------------------------------------------------|---------------------------------------------------|-------------------------------------------------------------|
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| **Cargo** | `cargo` | `cargo` | `cargo` |
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| **CMake** | `cmake` | `cmake` | `cmake` |
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| **EGL+GLES 3.2** | `libegl1-mesa-dev`, `libgles2-mesa-dev` | `mesa` *(provides EGL/GLES libraries and headers)* | `mesa-libEGL-devel`, `mesa-libGLES-devel` |
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| **GLX+Xlib** | `libx11-dev`, `libxfixes-dev`, `libxcb1-dev`, `libgl1-mesa-dev`, `libxkbcommon-dev` | `libx11`, `libxfixes`, `libxcb` *(and GLX via mesa)*| `libX11-devel`, `libXfixes-devel`, `libxcb-devel`, `mesa-libGL-devel` *(or equivalent)* |
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| **fontconfig** | `libfontconfig1-dev` | `fontconfig` | `fontconfig-devel` |
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| **dlopen** (glibc function) | Provided by `libc6-dev` (part of the core C library) | Provided by `glibc` *(included in base-devel)* | Provided by `glibc-devel` |
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| **OpenXR Loader** | `libopenxr-loader1`, `libopenxr-dev`, `libopenxr1-monado` | `openxr` | `openxr-devel` |
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Command line installation of core & dynamic dependencies are provided below:
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<details>
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<summary>Ubuntu/Debian</summary>
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<pre><code class="language-bash">
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sudo apt-get update && sudo apt-get install -y \
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build-essential \
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cargo \
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cmake \
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libegl1-mesa-dev libgles2-mesa-dev \
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libx11-dev libxfixes-dev libxcb1-dev libxau-dev libgl1-mesa-dev libxkbcommon-dev \
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libfontconfig1-dev libfreetype6-dev libharfbuzz-dev libgraphite2-dev \
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libc6-dev \
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libopenxr-loader1 libopenxr-dev libopenxr1-monado libwayland-dev \
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libjsoncpp-dev libdrm-dev libexpat1-dev libxcb-randr0-dev \
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libxml2-dev libffi-dev libbz2-dev libpng-dev libbrotli-dev liblzma-dev libglib2.0-dev libpcre2-dev
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</code></pre>
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</details>
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<details>
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<summary>Arch Linux</summary>
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<pre><code class="language-bash">
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sudo pacman -Syu --needed \
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base-devel \
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rust \
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cmake \
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mesa \
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libx11 \
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libxfixes \
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libxcb \
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libxkbcommon \
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fontconfig \
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freetype2 \
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openxr \
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jsoncpp \
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libffi \
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wayland \
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expat \
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libxml2 \
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libxau \
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bzip2 \
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xz \
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libpng \
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brotli \
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pcre2 \
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glib2 \
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libdrm
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</code></pre>
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</details>
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<details>
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<summary>Fedora</summary>
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<pre><code class="language-bash">
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sudo dnf group install development-tools && \
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sudo dnf install -y \
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cargo \
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cmake \
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mesa-libEGL-devel \
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mesa-libGLES-devel \
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libX11-devel \
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libXfixes-devel \
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libxcb-devel \
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libxkbcommon-devel \
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fontconfig-devel \
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freetype-devel \
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harfbuzz-devel \
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graphite2-devel \
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openxr-devel \
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wayland-devel \
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jsoncpp-devel \
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libdrm-devel \
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expat-devel \
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xcb-util-devel \
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libxml2-devel \
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libXau-devel \
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bzip2-devel \
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xz-devel \
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libpng-devel \
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brotli-devel \
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pcre2-devel \
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glib2-devel
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</code></pre>
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</details>
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## Installation
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More detailed instructions and walkthroughs are provided at https://www.stardustxr.org
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The [Terra Repository](https://terra.fyralabs.com/) is required, and comes pre-installed with [Ultramarine Linux](https://ultramarine-linux.org/). Other Fedora Editions and derivatives can directly install terra-release:
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```bash
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sudo dnf install --nogpgcheck --repofrompath 'terra,https://repos.fyralabs.com/terra$releasever' terra-release
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```
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For a full installation of the Stardust XR server *and* a selected group of clients, run:
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```bash
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sudo dnf group install stardust-xr
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```
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## Manual Build
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We've provided a manual installation script [here](https://github.com/cyberneticmelon/usefulscripts/blob/main/stardustxr_setup.sh) that clones and builds the Stardust XR server along with a number of other clients from their respective repositories, and provides a startup script for automatically launching some clients.
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After cloning the repository
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```bash
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cargo build
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```
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The latest stable server is automatically built to an appimage at https://github.com/StardustXR/server/releases for easy testing.
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## Usage
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> [!NOTE]
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> For help with setting up an XR headset on linux, visit https://stardustxr.org/docs/get-started/setup-openxr
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First, try running `cargo run` in a terminal window. If a headset is plugged in and OpenXR is working no window will show up. However, the headset should show the same things as the window that opens:
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The **Stardust XR Server** is a server that runs clients, so without any running, you will see a black screen. If you only have the server installed, we recommend also cloning and building the following clients to start: [Flatland](https://github.com/StardustXR/flatland), which allows normal 2D apps to run in Stardust, [Protostar](https://github.com/StardustXR/protostar), which contains Hexagon Launcher, an app launcher menu, and [Black Hole](https://github.com/StardustXR/black-hole) to quickly tuck away your objects and apps (kind of like desktop peek on Windows).
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Stardust won't do anything interesting without clients! Try some from https://github.com/StardustXR.
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First, try running `cargo run -- -f` in a terminal window to check out flatscreen mode, (or `stardust-xr-server -f` / `stardust-xr-server_dev -f` if you installed via dnf or the manual installation script, respectively, as they provide symlinks.)
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### Default Sky
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If there aren't already any clients running, you'll need to manually launch them by either navigating to their repositories and running `cargo run`, or running them via their names if you installed via dnf or the manual installation script, such as `flatland`, `hexagon_launcher`, etc.
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You can set a default skytex/skylight by putting your favorite HDRI equirectangular sky in `~/.config/stardust/skytex.hdr`. Certain clients can override this.
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> [!IMPORTANT]
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> [Flatland](https://github.com/StardustXR/flatland) must be running for 2D apps to launch.
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Flatscreen mode when the default skybox is [Zhengyang Gate](https://polyhaven.com/a/zhengyang_gate):
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### Startup Script
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A startup script can be created at `~/.config/stardust/startup` that will launch specified settings and clients/applications, an example of which is shown [here](https://github.com/cyberneticmelon/usefulscripts/blob/main/startup). If you used the [installation script](https://github.com/cyberneticmelon/usefulscripts/blob/main/stardustxr_setup.sh), one will have already been made for you. This allows wide flexibility of what clients to launch upon startup (and, for example, *where*, using the [Gravity](https://github.com/StardustXR/gravity) client to specify X Y and Z co-ordinates).
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### Windowed Mode
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### Flatscreen Navigation
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A video guide showcasing flatscreen controls is available [here](https://www.youtube.com/watch?v=JCYecSlKlDI)
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If the stardust server can't connect to an OpenXR runtime or you force it into flatscreen mode with `-f`, the server will show in a window.
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To move around, hold down `Shift + W A S D`, with `Q` for moving down and `E` for moving up.
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You can navigate around by right click + dragging to look around, Shift+W/A/S/D/Q/E to move. If you have a virtual hand, left click pinches, right click points, both make a fist.
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To look around, hold down `Shift + Right` Click while moving the mouse.
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### Flags
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#### Flatscreen (-f)
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To drag applications out of the app launcher, hold down `Shift + ~`
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The server will show up in windowed mode no matter what with your mouse pointer being turned into a 3D pointer. Keyboard input will be sent to whatever your mouse is hovering over like visionOS simulator.
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Flatscreen mode upon initial startup:
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### XR Navigation
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A video guide showcasing XR controls is available [here](https://www.youtube.com/watch?v=RbxFq6JjliA)
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#### Overlay (-o \<PRIORITY>)
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**Quest 3 Hand tracking**:
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Pinch to drag and drop, grasp with full hand for grabbing, point and click with pointer finger to click or pinch from a distance
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The server will, if in XR mode, be overlaid using the OpenXR overlay extension with the given priority.
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#### Disable controller (--disable-controller)
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**Quest 3 Controller**:
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Grab with the grip buttons, click by touching the tip of the cones or by using the trigger from a distance
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Some runtimes such as Monado may emulate a controller using a hand, and this messes with Stardust's input system. Set this flag to ignore the controllers that the OpenXR runtime provides.
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#### Execute (-e </path/to/executable>)
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When wayland and OpenXR and such are initialized, run the given executable (such as a bash script) with all the environment variables needed to connect all clients of any type to the server. If not set, the server will run the executable at `~/.config/stardust/startup` if it exists. This is how stardust desktop environments can be made.
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#### Help (-h, --help)
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help
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## Test
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##### Gnome Graphical Integration Test
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- `nix build .#gnome-graphical-test`
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This test uses Nix to reproducibly execute a QEMU virtual machine which
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spawns a full Gnome desktop. It runs `monado-service`, `stardust-xr-server`
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`flatland` underneath of Gnome and then attaches `weston-cliptest` to the
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`flatland` process running underneath of `stardust-xr-server`, the result is
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a screenshot in PNG format that should look like expected. If any process in
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this test produces an exit code above 0, the test will fail, graphical bugs
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should be visible in the screenshot. An example of the result is below.
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###### Result
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##### Everything
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`nix flake check` will build every test underneath of the `checks` attribute in the `flake.nix`
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@@ -123,7 +123,7 @@ impl MousePointer {
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select: Input::key(Key::MouseLeft).is_active() as u32 as f32,
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middle: Input::key(Key::MouseCenter).is_active() as u32 as f32,
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context: Input::key(Key::MouseRight).is_active() as u32 as f32,
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grab: Input::key(Key::MouseBack).is_active() as u32 as f32,
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grab: (Input::key(Key::Backtick).is_active() && Input::key(Key::Shift).is_active()) as u32 as f32, // Was Mouse 5
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scroll_continuous: [0.0, mouse.scroll_change / 120.0].into(),
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scroll_discrete: [0.0, mouse.scroll_change / 120.0].into(),
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raw_input_events: vec![],
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