feat(wayland/surface): geometry resizing, unused
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@@ -28,7 +28,7 @@ psIn vs(vsIn input, uint id : SV_InstanceID) {
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float3 world = mul(float4(input.pos.xyz, 1), sk_inst[id].world).xyz;
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o.pos = mul(float4(world, 1), sk_viewproj[o.view_id]);
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o.uv = (input.uv) + uv_offset * uv_scale;
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o.uv = (input.uv + uv_offset) * uv_scale;
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return o;
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}
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float4 ps(psIn input) : SV_TARGET {
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