feat(main): debug launched clients flag
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@@ -54,6 +54,10 @@ struct CliArgs {
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#[clap(id = "PRIORITY", short = 'o', long = "overlay", action)]
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overlay_priority: Option<u32>,
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/// Debug the clients started by the server
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#[clap(short = 'd', long = "debug", action)]
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debug_launched_clients: bool,
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/// Run a script when ready for clients to connect. If this is not set the script at $HOME/.config/stardust/startup will be ran if it exists.
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#[clap(id = "PATH", short = 'e', long = "execute-startup-script", action)]
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startup_script: Option<PathBuf>,
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@@ -37,17 +37,22 @@ pub async fn save_session(project_dirs: &ProjectDirs) {
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pub fn launch_start(cli_args: &CliArgs, project_dirs: &ProjectDirs) -> Vec<Child> {
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match (&cli_args.restore, &cli_args.startup_script) {
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(Some(session_id), _) => {
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restore_session(&project_dirs.state_dir().unwrap().join(session_id))
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}
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(None, Some(startup_script)) => {
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run_script(&startup_script.clone().canonicalize().unwrap_or_default())
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}
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(None, None) => run_script(&project_dirs.config_dir().join("startup")),
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(Some(session_id), _) => restore_session(
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&project_dirs.state_dir().unwrap().join(session_id),
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cli_args.debug_launched_clients,
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),
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(None, Some(startup_script)) => run_script(
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&startup_script.clone().canonicalize().unwrap_or_default(),
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cli_args.debug_launched_clients,
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),
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(None, None) => run_script(
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&project_dirs.config_dir().join("startup"),
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cli_args.debug_launched_clients,
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),
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}
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}
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pub fn restore_session(session_dir: &Path) -> Vec<Child> {
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pub fn restore_session(session_dir: &Path, debug_launched_clients: bool) -> Vec<Child> {
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let Ok(clients) = session_dir.read_dir() else {
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return Vec::new();
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};
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@@ -55,22 +60,24 @@ pub fn restore_session(session_dir: &Path) -> Vec<Child> {
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.filter_map(Result::ok)
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.filter_map(|c| ClientStateParsed::from_file(&c.path()))
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.filter_map(ClientStateParsed::launch_command)
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.filter_map(run_client)
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.filter_map(|c| run_client(c, debug_launched_clients))
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.collect()
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}
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pub fn run_script(script_path: &Path) -> Vec<Child> {
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pub fn run_script(script_path: &Path, debug_launched_clients: bool) -> Vec<Child> {
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let _ = std::fs::set_permissions(script_path, std::fs::Permissions::from_mode(0o755));
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let startup_command = Command::new(script_path);
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run_client(startup_command)
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run_client(startup_command, debug_launched_clients)
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.map(|c| vec![c])
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.unwrap_or_default()
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}
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pub fn run_client(mut command: Command) -> Option<Child> {
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pub fn run_client(mut command: Command, debug_launched_clients: bool) -> Option<Child> {
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command.stdin(Stdio::null());
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command.stdout(Stdio::null());
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command.stderr(Stdio::null());
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if !debug_launched_clients {
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command.stdout(Stdio::null());
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command.stderr(Stdio::null());
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}
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for (var, value) in connection_env() {
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command.env(var, value);
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}
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