feat(wayland): touch support
This commit is contained in:
@@ -39,6 +39,10 @@ lazy_static! {
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"pointer_scroll",
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"keyboard_keymap",
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"keyboard_key",
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"touch_down",
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"touch_move",
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"touch_up",
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"reset_touches",
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],
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aliased_local_methods: vec![],
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aliased_remote_signals: vec![
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@@ -191,6 +195,11 @@ pub trait Backend: Send + Sync + 'static {
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);
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fn keyboard_keys(&self, surface: &SurfaceID, keymap_id: &str, keys: Vec<i32>);
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fn touch_down(&self, surface: &SurfaceID, id: u32, position: Vector2<f32>);
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fn touch_move(&self, id: u32, position: Vector2<f32>);
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fn touch_up(&self, id: u32);
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fn reset_touches(&self);
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}
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pub fn panel_item_from_node(node: &Node) -> Option<Arc<dyn PanelItemTrait>> {
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@@ -252,7 +261,10 @@ impl<B: Backend + ?Sized> PanelItem<B> {
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node.add_local_signal("apply_surface_material", Self::apply_surface_material_flex);
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node.add_local_signal("close_toplevel", Self::close_toplevel_flex);
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node.add_local_signal("auto_size_toplevel", Self::auto_size_toplevel_flex);
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node.add_local_signal("set_toplevel_size_changed", Self::set_toplevel_size_changed);
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node.add_local_signal(
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"set_toplevel_size_changed",
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Self::set_toplevel_size_changed_flex,
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);
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node.add_local_signal("pointer_motion", Self::pointer_motion_flex);
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node.add_local_signal("pointer_button", Self::pointer_button_flex);
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@@ -260,6 +272,11 @@ impl<B: Backend + ?Sized> PanelItem<B> {
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node.add_local_signal("keyboard_key", Self::keyboard_keys_flex);
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node.add_local_signal("touch_down", Self::touch_down_flex);
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node.add_local_signal("touch_move", Self::touch_move_flex);
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node.add_local_signal("touch_up", Self::touch_up_flex);
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node.add_local_signal("reset_touches", Self::reset_touches_flex);
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panel_item
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}
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pub fn drop_toplevel(&self) {
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@@ -369,7 +386,7 @@ impl<B: Backend + ?Sized> PanelItem<B> {
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flex_no_args!(close_toplevel_flex, close_toplevel);
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flex_no_args!(auto_size_toplevel_flex, auto_size_toplevel);
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flex_deserialize!(set_toplevel_size_changed, set_toplevel_size);
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flex_deserialize!(set_toplevel_size_changed_flex, set_toplevel_size);
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fn pointer_motion_flex(
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node: &Node,
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@@ -439,6 +456,30 @@ impl<B: Backend + ?Sized> PanelItem<B> {
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let Ok(message) = serialize(sid) else {return};
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let _ = node.send_remote_signal("grab_keyboard", message);
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}
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fn touch_down_flex(node: &Node, _calling_client: Arc<Client>, message: Message) -> Result<()> {
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let Some(panel_item) = panel_item_from_node(node) else { return Ok(()) };
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let (surface_id, id, position): (SurfaceID, u32, Vector2<f32>) =
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deserialize(message.as_ref())?;
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debug!(?surface_id, id, ?position, "Touch down");
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panel_item.touch_down(&surface_id, id, position);
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Ok(())
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}
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fn touch_move_flex(node: &Node, _calling_client: Arc<Client>, message: Message) -> Result<()> {
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let Some(panel_item) = panel_item_from_node(node) else { return Ok(()) };
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let (id, position): (u32, Vector2<f32>) = deserialize(message.as_ref())?;
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debug!(?position, "Touch move");
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panel_item.touch_move(id, position);
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Ok(())
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}
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flex_deserialize!(touch_up_flex, touch_up);
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flex_no_args!(reset_touches_flex, reset_touches);
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}
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impl<B: Backend + ?Sized> PanelItemTrait for PanelItem<B> {
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fn uid(&self) -> &str {
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@@ -490,6 +531,19 @@ impl<B: Backend + ?Sized> Backend for PanelItem<B> {
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fn keyboard_keys(&self, surface: &SurfaceID, keymap_id: &str, keys: Vec<i32>) {
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self.backend.keyboard_keys(surface, keymap_id, keys)
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}
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fn touch_down(&self, surface: &SurfaceID, id: u32, position: Vector2<f32>) {
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self.backend.touch_down(surface, id, position)
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}
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fn touch_move(&self, id: u32, position: Vector2<f32>) {
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self.backend.touch_move(id, position)
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}
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fn touch_up(&self, id: u32) {
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self.backend.touch_up(id)
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}
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fn reset_touches(&self) {
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self.backend.reset_touches()
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}
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}
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impl<B: Backend + ?Sized> Drop for PanelItem<B> {
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fn drop(&mut self) {
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@@ -279,6 +279,7 @@ pub struct SeatData {
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pointer: OnceCell<(WlPointer, Mutex<ObjectId>)>,
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keyboard: OnceCell<(WlKeyboard, Mutex<ObjectId>)>,
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touch: OnceCell<WlTouch>,
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touches: Mutex<FxHashMap<ObjectId, u32>>,
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}
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impl SeatData {
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pub fn new(dh: &DisplayHandle) -> Arc<Self> {
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@@ -289,6 +290,7 @@ impl SeatData {
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pointer: OnceCell::new(),
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keyboard: OnceCell::new(),
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touch: OnceCell::new(),
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touches: Mutex::new(FxHashMap::default()),
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});
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let _ = seat_data
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@@ -418,6 +420,36 @@ impl SeatData {
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*keyboard_focus = ObjectId::null();
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}
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}
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self.touches.lock().remove(&surface.id());
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}
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pub fn touch_down(&self, surface: &WlSurface, id: u32, position: Vector2<f32>) {
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let Some(touch) = self.touch.get() else {return};
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touch.down(
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SERIAL_COUNTER.inc(),
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0,
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surface,
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id as i32,
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position.x as f64,
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position.y as f64,
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);
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self.touches.lock().insert(surface.id(), id);
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}
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pub fn touch_move(&self, id: u32, position: Vector2<f32>) {
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let Some(touch) = self.touch.get() else {return};
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touch.motion(0, id as i32, position.x as f64, position.y as f64);
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}
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pub fn touch_up(&self, id: u32) {
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let Some(touch) = self.touch.get() else {return};
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touch.up(SERIAL_COUNTER.inc(), 0, id as i32);
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let mut touches = self.touches.lock();
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touches.retain(|_, tid| *tid != id);
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}
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pub fn reset_touches(&self) {
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let Some(touch) = self.touch.get() else {return};
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for (_, touch_id) in self.touches.lock().drain() {
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touch.up(SERIAL_COUNTER.inc(), 0, touch_id as i32);
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}
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}
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}
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@@ -451,7 +483,7 @@ impl GlobalDispatch<WlSeat, Arc<SeatData>, WaylandState> for WaylandState {
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resource.name(nanoid!());
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}
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resource.capabilities(Capability::Pointer | Capability::Keyboard);
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resource.capabilities(Capability::Pointer | Capability::Keyboard | Capability::Touch);
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}
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fn can_view(client: Client, data: &Arc<SeatData>) -> bool {
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@@ -1031,4 +1031,18 @@ impl Backend for XDGBackend {
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);
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}
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}
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fn touch_down(&self, surface: &SurfaceID, id: u32, position: Vector2<f32>) {
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let Some(surface) = self.wl_surface_from_id(surface) else {return};
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self.seat.touch_down(&surface, id, position)
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}
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fn touch_move(&self, id: u32, position: Vector2<f32>) {
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self.seat.touch_move(id, position)
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}
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fn touch_up(&self, id: u32) {
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self.seat.touch_up(id)
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}
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fn reset_touches(&self) {
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self.seat.reset_touches()
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}
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}
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