fix: improve xr input accuracy
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -488,13 +488,6 @@ fn cam_settings(
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}
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fn xr_step(world: &mut World) {
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// we are targeting the frame after the wait
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if let Some(mut state) = world.get_resource_mut::<OxrFrameState>() {
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state.predicted_display_time = openxr::Time::from_nanos(
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state.predicted_display_time.as_nanos() + state.predicted_display_period.as_nanos(),
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);
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}
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// update things like the Xr input methods
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world.run_schedule(PreFrameWait);
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input::process_input();
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