fix(lines): use sRGB colors

This commit is contained in:
Nova
2022-11-28 00:32:41 -05:00
parent 358aaa917a
commit 597cadd9f2

View File

@@ -83,7 +83,12 @@ impl Lines {
}
pub fn set_points_flex(node: &Node, _calling_client: Arc<Client>, data: &[u8]) -> Result<()> {
let points: Vec<LinePointRaw> = deserialize(data)?;
let mut points: Vec<LinePointRaw> = deserialize(data)?;
for p in &mut points {
p.color[0] = p.color[0].powf(2.2);
p.color[1] = p.color[1].powf(2.2);
p.color[2] = p.color[2].powf(2.2);
}
node.lines.get().unwrap().data.lock().points = points;
Ok(())
}
@@ -113,11 +118,17 @@ pub fn create_flex(_node: &Node, calling_client: Arc<Client>, data: &[u8]) -> Re
points: Vec<LinePointRaw>,
cyclic: bool,
}
let info: CreateTextInfo = deserialize(data)?;
let mut info: CreateTextInfo = deserialize(data)?;
let node = Node::create(&calling_client, "/drawable/lines", info.name, true);
let parent = find_spatial_parent(&calling_client, info.parent_path)?;
let transform = parse_transform(info.transform, true, true, true)?;
for p in &mut info.points {
p.color[0] = p.color[0].powf(2.2);
p.color[1] = p.color[1].powf(2.2);
p.color[2] = p.color[2].powf(2.2);
}
let node = node.add_to_scenegraph();
Spatial::add_to(&node, Some(parent), transform, false)?;
Lines::add_to(&node, info.points, info.cyclic)?;