fix(pointer): proper direction
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@@ -18,8 +18,8 @@ pub struct Pointer {}
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impl Pointer {
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fn ray_march(&self, space: &Arc<Spatial>, field: &Field) -> RayMarchResult {
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field.ray_march(Ray {
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origin: vec3(0_f32, 0_f32, 0_f32),
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direction: vec3(0_f32, 0_f32, 1_f32),
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origin: vec3(0.0, 0.0, 0.0),
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direction: vec3(0.0, 0.0, -1.0),
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space: space.clone(),
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})
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}
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@@ -42,7 +42,7 @@ impl InputSpecialization for Pointer {
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local_to_handler_matrix: Mat4,
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) -> InputDataType {
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let (_, orientation, origin) = local_to_handler_matrix.to_scale_rotation_translation();
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let direction = local_to_handler_matrix.transform_vector3(vec3(0_f32, 0_f32, 1_f32));
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let direction = local_to_handler_matrix.transform_vector3(vec3(0.0, 0.0, -1.0));
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let ray_march = self.ray_march(&distance_link.method.spatial, &distance_link.handler.field);
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let deepest_point = (direction * ray_march.deepest_point_distance) + origin;
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@@ -62,7 +62,12 @@ impl MousePointer {
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let ray = ray_from_mouse(mouse.pos).unwrap();
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self.spatial.set_local_transform(
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Mat4::look_to_rh(ray.pos.into(), -Vec3::from(ray.dir), vec3(0.0, 1.0, 0.0)).inverse(),
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Mat4::look_to_rh(
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Vec3::from(ray.pos),
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Vec3::from(ray.dir),
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vec3(0.0, 1.0, 0.0),
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)
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.inverse(),
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);
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{
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// Set pointer input datamap
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