fix(ModelNode): don't import cameras or lights
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -11,6 +11,7 @@ use crate::nodes::alias::{Alias, AliasList};
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use crate::nodes::spatial::{Spatial, SpatialNode};
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use crate::{BevyMaterial, bail};
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use bevy::asset::{load_internal_asset, weak_handle};
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use bevy::gltf::GltfLoaderSettings;
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use bevy::pbr::{ExtendedMaterial, MaterialExtension};
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use bevy::prelude::*;
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use bevy::render::primitives::Aabb;
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@@ -87,7 +88,13 @@ fn load_models(
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) {
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while let Some((model, path)) = mpsc_receiver.read() {
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// idk of the asset label is the correct approach here
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let handle = asset_server.load(GltfAssetLabel::Scene(0).from_asset(path));
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let handle = asset_server.load_with_settings(
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GltfAssetLabel::Scene(0).from_asset(path),
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|settings: &mut GltfLoaderSettings| {
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settings.load_cameras = false;
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settings.load_lights = false;
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},
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);
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let entity = cmds
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.spawn((
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Name::new("ModelNode"),
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