Specify sRGB for Camera render texture
This commit is contained in:
@@ -105,14 +105,16 @@ impl CameraItem {
|
||||
response: MethodResponseSender,
|
||||
) {
|
||||
let Some(item) = node.item.get() else {
|
||||
let _ = response.send(Err(ScenegraphError::MethodError { error: "Item not found".to_string() }));
|
||||
return
|
||||
let _ = response.send(Err(ScenegraphError::MethodError {
|
||||
error: "Item not found".to_string(),
|
||||
}));
|
||||
return;
|
||||
};
|
||||
let ItemType::Camera(camera) = &item.specialization else {
|
||||
let _ = response.send(Err(ScenegraphError::MethodError {
|
||||
error: "Wrong item type?".to_string(),
|
||||
}));
|
||||
return
|
||||
return;
|
||||
};
|
||||
|
||||
let buffer_info: BufferInfo = match deserialize(&message.data) {
|
||||
@@ -247,13 +249,13 @@ impl CameraItem {
|
||||
}
|
||||
};
|
||||
|
||||
let sk_tex = sk.tex_create(TextureType::IMAGE_NO_MIPS, TextureFormat::RGBA32Linear);
|
||||
let sk_tex = sk.tex_create(TextureType::IMAGE_NO_MIPS, TextureFormat::RGBA32);
|
||||
unsafe {
|
||||
sk.tex_set_surface(
|
||||
&sk_tex,
|
||||
smithay_tex.tex_id() as usize as *mut c_void,
|
||||
TextureType::RENDER_TARGET,
|
||||
smithay::backend::renderer::gles::ffi::RGBA8.into(),
|
||||
smithay::backend::renderer::gles::ffi::SRGB8_ALPHA8.into(),
|
||||
buffer_to_render.size().w,
|
||||
buffer_to_render.size().h,
|
||||
1,
|
||||
|
||||
Reference in New Issue
Block a user