refactor: clean up code
This commit is contained in:
24
src/main.rs
24
src/main.rs
@@ -10,11 +10,11 @@ mod wayland;
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use crate::core::destroy_queue;
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// use crate::nodes::items::camera;
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use crate::nodes::{audio, drawable, input};
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use crate::nodes::input;
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use bevy::a11y::AccessibilityPlugin;
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use bevy::app::{
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App, AppExit, PluginGroup, PluginsState, PostUpdate, ScheduleRunnerPlugin, Startup,
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App, AppExit, PluginGroup, PostUpdate, ScheduleRunnerPlugin, Startup,
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TerminalCtrlCHandlerPlugin, Update,
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};
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use bevy::asset::{load_internal_binary_asset, AssetApp as _, AssetPlugin, AssetServer, Handle};
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@@ -27,9 +27,8 @@ use bevy::image::Image;
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use bevy::input::InputPlugin;
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use bevy::pbr::PbrPlugin;
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use bevy::prelude::{
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on_event, resource_added, Camera3d, ClearColor, Commands, Entity, EventReader, HierarchyPlugin,
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ImagePlugin, IntoSystemConfigs, Local, Query, Res, ResMut, Resource, Transform,
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TransformPlugin, With, World,
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on_event, Camera3d, ClearColor, Commands, Entity, EventReader, HierarchyPlugin, ImagePlugin,
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IntoSystemConfigs, Local, Query, Res, ResMut, Resource, TransformPlugin, With, World,
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};
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use bevy::render::pipelined_rendering::PipelinedRenderingPlugin;
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use bevy::render::RenderPlugin;
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@@ -37,8 +36,8 @@ use bevy::scene::ScenePlugin;
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use bevy::text::{Font, FontLoader};
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use bevy::time::Time;
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use bevy::window::WindowPlugin;
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use bevy::winit::{EventLoopProxyWrapper, WakeUp, WinitPlugin};
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use bevy::{DefaultPlugins, MinimalPlugins};
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use bevy::winit::{WakeUp, WinitPlugin};
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use bevy::MinimalPlugins;
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use bevy_mod_meshtext::MeshTextPlugin;
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use bevy_mod_openxr::action_set_syncing::{OxrActionSyncingPlugin, OxrSyncActionSet};
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use bevy_mod_openxr::exts::OxrExtensions;
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@@ -55,7 +54,6 @@ use bevy_mod_xr::spaces::XrPrimaryReferenceSpace;
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use bevy_plugin::{DbusConnection, DummyPbrPlugin, InputUpdate, StardustBevyPlugin, StardustFirst};
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use bevy_sk::skytext::SphericalHarmonicsPlugin;
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use clap::Parser;
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use color_eyre::eyre::eyre;
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use core::client::Client;
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use core::task;
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use directories::ProjectDirs;
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@@ -77,7 +75,6 @@ use std::path::PathBuf;
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use std::sync::Arc;
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use tokio::net::UnixListener;
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use tokio::sync::Notify;
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use tracing::level_filters::LevelFilter;
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use tracing::{debug_span, error, info, warn};
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use tracing_subscriber::{fmt, prelude::*, EnvFilter};
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use zbus::fdo::ObjectManager;
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@@ -293,6 +290,7 @@ fn bevy_loop(
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.add(CorePipelinePlugin)
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// very unsure what is needed here
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.add(PbrPlugin {
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// hoping that there is very little overdraw in stardust
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prepass_enabled: false,
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add_default_deferred_lighting_plugin: false,
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use_gpu_instance_buffer_builder: false,
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@@ -366,7 +364,7 @@ fn bevy_loop(
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load_internal_binary_asset!(
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bevy_app,
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Handle::default(),
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"FiraMono-subset.ttf",
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"nodes/drawable/assets/FiraMono-subset.ttf",
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|bytes: &[u8], _path: String| { Font::try_from_bytes(bytes.to_vec()).unwrap() }
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);
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#[derive(Resource)]
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@@ -452,7 +450,7 @@ fn bevy_loop(
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sk_ready_notifier.notify_waiters();
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info!("Stardust ready!");
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let mut objects = ServerObjects::new(dbus_connection.clone());
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let objects = ServerObjects::new(dbus_connection.clone());
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fn sync_sets(session: Res<OxrSession>, mut events: EventReader<OxrSyncActionSet>) {
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let sets = events
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.read()
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@@ -490,7 +488,7 @@ fn bevy_loop(
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.run_system_cached(openxr_session_running)
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.unwrap_or(true)
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{
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world.run_system_cached(sync_sets);
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let _ = world.run_system_cached(sync_sets);
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}
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let thread = world
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.run_system_cached(should_run_frame_loop)
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@@ -525,7 +523,7 @@ fn bevy_loop(
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}
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#[cfg(feature = "wayland")]
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wayland.update();
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};
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}
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bevy_app.add_systems(StardustFirst, bevy_step);
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let out = bevy_app.run();
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@@ -49,7 +49,7 @@ fn spawn_sounds(reader: Res<SpawnSoundReader>, mut cmds: Commands, asset_server:
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},
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))
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.id();
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sound.entity.set(e);
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let _ = sound.entity.set(e);
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}
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}
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Binary file not shown.
Binary file not shown.
@@ -1,8 +1,5 @@
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pub mod lines;
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pub mod model;
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#[cfg(feature = "wayland")]
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pub mod shader_manipulation;
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pub mod shaders;
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pub mod text;
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use self::{lines::Lines, model::Model, text::Text};
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@@ -16,7 +13,6 @@ use crate::core::{
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resource::get_resource_file,
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};
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use crate::nodes::spatial::SPATIAL_ASPECT_ALIAS_INFO;
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use color_eyre::eyre::eyre;
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use model::ModelPart;
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use parking_lot::Mutex;
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use stardust_xr::values::ResourceID;
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@@ -46,33 +46,28 @@ impl MaterialParameter {
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asset_server: &AssetServer,
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) {
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match self {
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MaterialParameter::Bool(val) => match parameter_name {
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name => {
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if let Some(field) = material.get_field_mut::<bool>(name) {
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*field = *val;
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} else {
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warn!("unknown bool material parameter name: {name}");
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}
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MaterialParameter::Bool(val) => {
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let name = parameter_name;
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if let Some(field) = material.get_field_mut::<bool>(name) {
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*field = *val;
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} else {
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warn!("unknown bool material parameter name: {name}");
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}
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},
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MaterialParameter::Int(val) => match parameter_name {
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name => {
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if let Some(field) = material.get_field_mut::<i32>(name) {
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*field = *val;
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} else {
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warn!("unknown i32 material parameter name: {name}");
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}
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}
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MaterialParameter::Int(val) => {
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if let Some(field) = material.get_field_mut::<i32>(parameter_name) {
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*field = *val;
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} else {
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warn!("unknown i32 material parameter name: {parameter_name}");
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}
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},
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MaterialParameter::UInt(val) => match parameter_name {
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name => {
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if let Some(field) = material.get_field_mut::<u32>(name) {
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*field = *val;
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} else {
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warn!("unknown u32 material parameter name: {name}");
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}
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}
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MaterialParameter::UInt(val) => {
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if let Some(field) = material.get_field_mut::<u32>(parameter_name) {
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*field = *val;
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} else {
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warn!("unknown u32 material parameter name: {parameter_name}");
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}
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},
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}
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MaterialParameter::Float(val) => match parameter_name {
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"cutoff" => {
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// should this only set the value if AlphaMode is already AlphaMode::Mask?
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@@ -89,24 +84,20 @@ impl MaterialParameter {
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}
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}
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},
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MaterialParameter::Vec2(val) => match parameter_name {
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name => {
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if let Some(field) = material.get_field_mut::<Vec2>(name) {
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*field = (*val).into();
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} else {
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warn!("unknown vec2 material parameter name: {name}");
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}
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MaterialParameter::Vec2(val) => {
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if let Some(field) = material.get_field_mut::<Vec2>(parameter_name) {
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*field = (*val).into();
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} else {
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warn!("unknown vec2 material parameter name: {parameter_name}");
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}
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},
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MaterialParameter::Vec3(val) => match parameter_name {
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name => {
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if let Some(field) = material.get_field_mut::<Vec3>(name) {
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*field = (*val).into();
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} else {
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warn!("unknown vec3 material parameter name: {name}");
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}
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}
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MaterialParameter::Vec3(val) => {
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if let Some(field) = material.get_field_mut::<Vec3>(parameter_name) {
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*field = (*val).into();
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} else {
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warn!("unknown vec3 material parameter name: {parameter_name}");
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}
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},
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}
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MaterialParameter::Color(val) => match parameter_name {
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"color" => {
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material.color = Srgba::new(val.c.r, val.c.g, val.c.b, val.a).into()
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@@ -176,7 +167,7 @@ pub struct StardustModelPlugin;
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impl Plugin for StardustModelPlugin {
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fn build(&self, app: &mut bevy::prelude::App) {
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let (tx, rx) = crossbeam_channel::unbounded();
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LOAD_MODEL_SENDER.set(tx);
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let _ = LOAD_MODEL_SENDER.set(tx);
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app.insert_resource(LoadModelReader(rx));
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app.add_systems(Update, create_model_parts_for_loaded_models);
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app.add_systems(PreUpdate, load_models);
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@@ -214,7 +205,7 @@ fn load_models(rx: Res<LoadModelReader>, mut cmds: Commands, asset_server: Res<A
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UnprocessedModel,
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))
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.id();
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model.entity.set(entity);
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let _ = model.entity.set(entity);
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}
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}
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@@ -444,7 +435,7 @@ impl Model {
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});
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MODEL_REGISTRY.add_raw(&model);
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if let Some(sender) = LOAD_MODEL_SENDER.get() {
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sender.send((pending_model_path, model.clone()));
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let _ = sender.send((pending_model_path, model.clone()));
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}
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node.add_aspect_raw(model.clone());
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Ok(model)
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@@ -1,137 +0,0 @@
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#![allow(dead_code)]
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use smithay::backend::renderer::gles::{
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ffi::{self, Gles2, FRAGMENT_SHADER, VERTEX_SHADER},
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GlesError,
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};
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use stereokit_rust::shader::{Shader, _ShaderT};
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use tracing::error;
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struct FfiAssetHeader {
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asset_type: i32,
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asset_state: i32,
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id: u64,
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index: u64,
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refs: i32,
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debug: *mut u8,
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}
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struct FfiSkgShader {
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meta: *mut u8,
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vertex: u32,
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pixel: u32,
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program: u32,
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compute: u32,
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}
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struct FfiShader {
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header: FfiAssetHeader,
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shader: FfiSkgShader,
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}
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unsafe fn compile_shader(
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gl: &ffi::Gles2,
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variant: ffi::types::GLuint,
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src: &str,
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) -> Result<ffi::types::GLuint, GlesError> {
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let shader = gl.CreateShader(variant);
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if shader == 0 {
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return Err(GlesError::CreateShaderObject);
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}
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gl.ShaderSource(
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shader,
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1,
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&src.as_ptr() as *const *const u8 as *const *const ffi::types::GLchar,
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&(src.len() as i32) as *const _,
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);
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gl.CompileShader(shader);
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let mut status = ffi::FALSE as i32;
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gl.GetShaderiv(shader, ffi::COMPILE_STATUS, &mut status as *mut _);
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if status == ffi::FALSE as i32 {
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let mut max_len = 0;
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gl.GetShaderiv(shader, ffi::INFO_LOG_LENGTH, &mut max_len as *mut _);
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let mut error = Vec::with_capacity(max_len as usize);
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let mut len = 0;
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gl.GetShaderInfoLog(
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shader,
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max_len as _,
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&mut len as *mut _,
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error.as_mut_ptr() as *mut _,
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);
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error.set_len(len as usize);
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error!(
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"[GL] {}",
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std::str::from_utf8(&error).unwrap_or("<Error Message no utf8>")
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);
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gl.DeleteShader(shader);
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return Err(GlesError::ShaderCompileError);
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}
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Ok(shader)
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}
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unsafe fn link_program(
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gl: &ffi::Gles2,
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vert: ffi::types::GLuint,
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frag: ffi::types::GLuint,
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) -> Result<ffi::types::GLuint, GlesError> {
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let program = gl.CreateProgram();
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gl.AttachShader(program, vert);
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gl.AttachShader(program, frag);
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gl.LinkProgram(program);
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// gl.DetachShader(program, vert);
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// gl.DetachShader(program, frag);
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// gl.DeleteShader(vert);
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// gl.DeleteShader(frag);
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let mut status = ffi::FALSE as i32;
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gl.GetProgramiv(program, ffi::LINK_STATUS, &mut status as *mut _);
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if status == ffi::FALSE as i32 {
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let mut max_len = 0;
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gl.GetProgramiv(program, ffi::INFO_LOG_LENGTH, &mut max_len as *mut _);
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let mut error = Vec::with_capacity(max_len as usize);
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let mut len = 0;
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gl.GetProgramInfoLog(
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program,
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max_len as _,
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&mut len as *mut _,
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error.as_mut_ptr() as *mut _,
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);
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error.set_len(len as usize);
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error!(
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"[GL] {}",
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std::str::from_utf8(&error).unwrap_or("<Error Message no utf8>")
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);
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gl.DeleteProgram(program);
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return Err(GlesError::ProgramLinkError);
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}
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Ok(program)
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}
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pub unsafe fn shader_inject(
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c: &Gles2,
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sk_shader: &mut Shader,
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vert_str: &str,
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frag_str: &str,
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) -> Result<(), GlesError> {
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let gl_vert = compile_shader(c, VERTEX_SHADER, vert_str)?;
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let gl_frag = compile_shader(c, FRAGMENT_SHADER, frag_str)?;
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let gl_prog = link_program(c, gl_vert, gl_frag)?;
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let shader = sk_shader.0.as_mut() as *mut _ShaderT as *mut FfiShader;
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if let Some(shader) = shader.as_mut() {
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shader.shader.vertex = gl_vert;
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shader.shader.pixel = gl_frag;
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shader.shader.program = gl_prog;
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}
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Ok(())
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}
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@@ -1,5 +0,0 @@
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// Simula shader with fancy lanzcos sampling
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pub const UNLIT_SHADER_BYTES: &[u8] = include_bytes!("assets/shaders/shader_unlit_gamma.hlsl.sks");
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// Simula shader with fancy lanzcos sampling
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pub const PANEL_SHADER_BYTES: &[u8] = include_bytes!("assets/shaders/shader_unlit_simula.hlsl.sks");
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@@ -1,39 +0,0 @@
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#include "stereokit.hlsli"
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//--name = sk/unlit
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//--diffuse = white
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//--uv_offset = 0.0, 0.0
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//--uv_scale = 1.0, 1.0
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Texture2D diffuse : register(t0);
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SamplerState diffuse_s : register(s0);
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float2 uv_scale;
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float2 uv_offset;
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struct vsIn {
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float4 pos : SV_Position;
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float3 norm : NORMAL0;
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float2 uv : TEXCOORD0;
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};
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struct psIn {
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float4 pos : SV_POSITION;
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float2 uv : TEXCOORD0;
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uint view_id : SV_RenderTargetArrayIndex;
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};
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psIn vs(vsIn input, uint id : SV_InstanceID) {
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psIn o;
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o.view_id = id % sk_view_count;
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id = id / sk_view_count;
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float3 world = mul(float4(input.pos.xyz, 1), sk_inst[id].world).xyz;
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o.pos = mul(float4(world, 1), sk_viewproj[o.view_id]);
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o.uv = (input.uv + uv_offset) * uv_scale;
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return o;
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}
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float4 ps(psIn input) : SV_TARGET {
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float4 col = diffuse.Sample(diffuse_s, input.uv);
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col.rgb = pow(col.rgb, float3(2.2));
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return col;
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}
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@@ -1,119 +0,0 @@
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#include "stereokit.hlsli"
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// Port of https://github.com/SimulaVR/Simula/blob/master/addons/godot-haskell-plugin/TextShader.tres to StereoKit and HLSL.
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//--name = stardust/text_shader
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//--diffuse = white
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//--uv_offset = 0.0, 0.0
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//--uv_scale = 1.0, 1.0
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//--fcFactor = 1.0
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//--ripple = 4.0
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//--alpha_min = 0.0
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//--alpha_max = 1.0
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Texture2D diffuse : register(t0);
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SamplerState diffuse_s : register(s0);
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float4 diffuse_i;
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float2 uv_scale;
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float2 uv_offset;
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float fcFactor;
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float ripple;
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float alpha_min;
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float alpha_max;
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|
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struct vsIn {
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float4 pos : SV_Position;
|
||||
float3 norm : NORMAL0;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
struct psIn {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
uint view_id : SV_RenderTargetArrayIndex;
|
||||
};
|
||||
|
||||
psIn vs(vsIn input, uint id : SV_InstanceID) {
|
||||
psIn o;
|
||||
o.view_id = id % sk_view_count;
|
||||
id = id / sk_view_count;
|
||||
|
||||
float3 world = mul(float4(input.pos.xyz, 1), sk_inst[id].world).xyz;
|
||||
o.pos = mul(float4(world, 1), sk_viewproj[o.view_id]);
|
||||
|
||||
o.uv = (input.uv + uv_offset) * uv_scale;
|
||||
return o;
|
||||
}
|
||||
|
||||
float map(float value, float min1, float max1, float min2, float max2) {
|
||||
return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
|
||||
}
|
||||
|
||||
// float gaussian(float x, float t) {
|
||||
// float PI = 3.14159265358;
|
||||
// return exp(-x*x/(2.0 * t*t))/(sqrt(2.0*PI)*t);
|
||||
// }
|
||||
|
||||
float besselI0(float x) {
|
||||
return 1.0 + pow(x, 2.0) * (0.25 + pow(x, 2.0) * (0.015625 + pow(x, 2.0) * (0.000434028 + pow(x, 2.0) * (6.78168e-6 + pow(x, 2.0) * (6.78168e-8 + pow(x, 2.0) * (4.7095e-10 + pow(x, 2.0) * (2.40281e-12 + pow(x, 2.0) * (9.38597e-15 + pow(x, 2.0) * (2.8969e-17 + 7.24226e-20 * pow(x, 2.0))))))))));
|
||||
}
|
||||
|
||||
float kaiser(float x, float alpha) {
|
||||
if (x > 1.0) {
|
||||
return 0.0;
|
||||
}
|
||||
return besselI0(alpha * sqrt(1.0-x*x));
|
||||
}
|
||||
|
||||
float4 lowpassFilter(Texture2D tex, sampler2D texSampler, float2 uv, float alpha) {
|
||||
float PI = 3.14159265358;
|
||||
|
||||
float4 q = float4(0.0);
|
||||
|
||||
float2 dx_uv = ddx(uv);
|
||||
float2 dy_uv = ddy(uv);
|
||||
//float width = sqrt(max(dot(dx_uv, dx_uv), dot(dy_uv, dy_uv)));
|
||||
float2 width = abs(float2(dx_uv.x, dy_uv.y));
|
||||
|
||||
float2 pixelWidth = floor(width * diffuse_i.xy);
|
||||
float2 aspectRatio = normalize(pixelWidth);
|
||||
|
||||
float2 xyf = uv * diffuse_i.xy;
|
||||
int2 xy = int2(xyf);
|
||||
|
||||
pixelWidth = clamp(pixelWidth, float2(1.0), float2(2.0));
|
||||
|
||||
int2 start = xy - int2(pixelWidth);
|
||||
int2 end = xy + int2(pixelWidth);
|
||||
|
||||
float4 outColor = float4(0.0);
|
||||
|
||||
float qSum = 0.0;
|
||||
|
||||
for (int v = start.y; v <= end.y; v++) {
|
||||
for (int u = start.x; u <= end.x; u++) {
|
||||
float kx = fcFactor * (xyf.x - float(u))/pixelWidth.x;
|
||||
float ky = fcFactor * (xyf.y - float(v))/pixelWidth.y;
|
||||
|
||||
//float lanczosValue = gaussian(kx, fcx);
|
||||
float lanczosValue = kaiser(sqrt(kx*kx + ky*ky), alpha);
|
||||
|
||||
q += tex.Sample(texSampler, (float2(u, v)+float2(0.5))/diffuse_i.xy) * lanczosValue;
|
||||
// q += tex.Load(int3(u, v, 0)) * lanczosValue;
|
||||
qSum += lanczosValue;
|
||||
}
|
||||
}
|
||||
|
||||
return q/qSum;
|
||||
}
|
||||
|
||||
float4 ps(psIn input) : SV_TARGET {
|
||||
float gamma = 2.2;
|
||||
// float4 col = diffuse.Sample(diffuse_s, input.uv);
|
||||
|
||||
// float4 col = lowpassFilter(diffuse, diffuse_s, diffuse_i.xy, float2(1.0 - input.uv.x, input.uv.y), ripple);
|
||||
float4 col = lowpassFilter(diffuse, diffuse_s, input.uv, ripple);
|
||||
// float4 col = diffuse.Sample(diffuse_s, input.uv);
|
||||
col.rgb = pow(col.rgb, float3(gamma));
|
||||
col.a = map(col.a, 0, 1, alpha_min, alpha_max);
|
||||
|
||||
return col;
|
||||
}
|
||||
@@ -51,9 +51,9 @@ impl Plugin for StardustTextPlugin {
|
||||
}
|
||||
}
|
||||
|
||||
fn update_text(mut surface_query: Query<(&mut Transform)>) {
|
||||
fn update_text(mut surface_query: Query<&mut Transform>) {
|
||||
for text in TEXT_REGISTRY.get_valid_contents() {
|
||||
let Some((mut transform)) = text
|
||||
let Some(mut transform) = text
|
||||
.entity
|
||||
.get()
|
||||
.and_then(|v| surface_query.get_mut(*v).ok())
|
||||
@@ -105,7 +105,7 @@ fn spawn_text(
|
||||
let entity = text_entity.id();
|
||||
|
||||
let _span = info_span!("setting OneCells").entered();
|
||||
text.entity.set(entity);
|
||||
let _ = text.entity.set(entity);
|
||||
}
|
||||
}
|
||||
static SPAWN_TEXT_SENDER: OnceCell<crossbeam_channel::Sender<Arc<Text>>> = OnceCell::new();
|
||||
@@ -133,7 +133,7 @@ impl Text {
|
||||
});
|
||||
node.add_aspect_raw(text.clone());
|
||||
if let Some(sender) = SPAWN_TEXT_SENDER.get() {
|
||||
sender.send(text.clone());
|
||||
let _ = sender.send(text.clone());
|
||||
}
|
||||
|
||||
Ok(text)
|
||||
@@ -159,7 +159,7 @@ impl TextAspect for Text {
|
||||
impl Drop for Text {
|
||||
fn drop(&mut self) {
|
||||
if let Some(e) = self.entity.get() {
|
||||
DESTROY_ENTITY.send(*e);
|
||||
let _ = DESTROY_ENTITY.send(*e);
|
||||
}
|
||||
TEXT_REGISTRY.remove(self);
|
||||
}
|
||||
|
||||
@@ -199,9 +199,9 @@ impl ServerObjects {
|
||||
// controller_right.update(token);
|
||||
// hand_left.update(sk, token);
|
||||
// hand_right.update(sk, token);
|
||||
if let Some(eye_pointer) = eye_pointer {
|
||||
eye_pointer.update();
|
||||
}
|
||||
// if let Some(eye_pointer) = eye_pointer {
|
||||
// eye_pointer.update();
|
||||
// }
|
||||
}
|
||||
Some(Inputs::MousePointer(mouse_pointer)) => {}
|
||||
// Inputs::Controllers((left, right)) => {
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
use bevy::{
|
||||
app::{App, MainScheduleOrder, Plugin, PostUpdate},
|
||||
ecs::schedule::ScheduleLabel,
|
||||
app::{App, Plugin, PostUpdate},
|
||||
prelude::{resource_added, IntoSystemConfigs as _, TransformSystem},
|
||||
render::{
|
||||
extract_resource::ExtractResourcePlugin, pipelined_rendering::PipelinedRenderingPlugin,
|
||||
@@ -19,7 +18,7 @@ use bevy_mod_openxr::{
|
||||
},
|
||||
session::OxrSession,
|
||||
};
|
||||
use bevy_mod_xr::session::{XrFirst, XrPreDestroySession, XrRenderSet, XrSessionCreated};
|
||||
use bevy_mod_xr::session::{XrPreDestroySession, XrRenderSet, XrSessionCreated};
|
||||
|
||||
pub struct StardustOxrRenderPlugin;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user